SkiaShader.h revision 5b3b35296e8b2c8d3f07d32bb645d5414db41a1d
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_HWUI_SKIA_SHADER_H 18#define ANDROID_HWUI_SKIA_SHADER_H 19 20#include <SkShader.h> 21#include <SkXfermode.h> 22 23#include <GLES2/gl2.h> 24 25#include "Extensions.h" 26#include "ProgramCache.h" 27#include "TextureCache.h" 28#include "GradientCache.h" 29#include "Snapshot.h" 30 31namespace android { 32namespace uirenderer { 33 34/////////////////////////////////////////////////////////////////////////////// 35// Base shader 36/////////////////////////////////////////////////////////////////////////////// 37 38/** 39 * Represents a Skia shader. A shader will modify the GL context and active 40 * program to recreate the original effect. 41 */ 42struct SkiaShader { 43 /** 44 * Type of Skia shader in use. 45 */ 46 enum Type { 47 kNone, 48 kBitmap, 49 kLinearGradient, 50 kCircularGradient, 51 kSweepGradient, 52 kCompose 53 }; 54 55 SkiaShader(Type type, SkShader* key, SkShader::TileMode tileX, SkShader::TileMode tileY, 56 SkMatrix* matrix, bool blend); 57 virtual ~SkiaShader(); 58 59 virtual void describe(ProgramDescription& description, const Extensions& extensions); 60 virtual void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, 61 GLuint* textureUnit); 62 63 inline SkShader *getSkShader() { 64 return mKey; 65 } 66 67 inline bool blend() const { 68 return mBlend; 69 } 70 71 Type type() const { 72 return mType; 73 } 74 75 virtual void set(TextureCache* textureCache, GradientCache* gradientCache) { 76 mTextureCache = textureCache; 77 mGradientCache = gradientCache; 78 } 79 80 virtual void updateTransforms(Program* program, const mat4& modelView, 81 const Snapshot& snapshot) { 82 } 83 84 void setMatrix(SkMatrix* matrix) { 85 updateLocalMatrix(matrix); 86 } 87 88 void updateLocalMatrix(const SkMatrix* matrix) { 89 if (matrix) { 90 mat4 localMatrix(*matrix); 91 mShaderMatrix.loadInverse(localMatrix); 92 } else { 93 mShaderMatrix.loadIdentity(); 94 } 95 } 96 97 void computeScreenSpaceMatrix(mat4& screenSpace, const mat4& modelView); 98 99protected: 100 inline void bindTexture(Texture* texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit); 101 102 Type mType; 103 SkShader* mKey; 104 SkShader::TileMode mTileX; 105 SkShader::TileMode mTileY; 106 bool mBlend; 107 108 TextureCache* mTextureCache; 109 GradientCache* mGradientCache; 110 111 mat4 mUnitMatrix; 112 mat4 mShaderMatrix; 113}; // struct SkiaShader 114 115 116/////////////////////////////////////////////////////////////////////////////// 117// Implementations 118/////////////////////////////////////////////////////////////////////////////// 119 120/** 121 * A shader that draws a bitmap. 122 */ 123struct SkiaBitmapShader: public SkiaShader { 124 SkiaBitmapShader(SkBitmap* bitmap, SkShader* key, SkShader::TileMode tileX, 125 SkShader::TileMode tileY, SkMatrix* matrix, bool blend); 126 127 void describe(ProgramDescription& description, const Extensions& extensions); 128 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, 129 GLuint* textureUnit); 130 void updateTransforms(Program* program, const mat4& modelView, const Snapshot& snapshot); 131 132private: 133 /** 134 * This method does not work for n == 0. 135 */ 136 inline bool isPowerOfTwo(unsigned int n) { 137 return !(n & (n - 1)); 138 } 139 140 SkBitmap* mBitmap; 141 Texture* mTexture; 142 GLenum mWrapS; 143 GLenum mWrapT; 144}; // struct SkiaBitmapShader 145 146/** 147 * A shader that draws a linear gradient. 148 */ 149struct SkiaLinearGradientShader: public SkiaShader { 150 SkiaLinearGradientShader(float* bounds, uint32_t* colors, float* positions, int count, 151 SkShader* key, SkShader::TileMode tileMode, SkMatrix* matrix, bool blend); 152 ~SkiaLinearGradientShader(); 153 154 void describe(ProgramDescription& description, const Extensions& extensions); 155 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, 156 GLuint* textureUnit); 157 void updateTransforms(Program* program, const mat4& modelView, const Snapshot& snapshot); 158 159private: 160 float* mBounds; 161 uint32_t* mColors; 162 float* mPositions; 163 int mCount; 164}; // struct SkiaLinearGradientShader 165 166/** 167 * A shader that draws a sweep gradient. 168 */ 169struct SkiaSweepGradientShader: public SkiaShader { 170 SkiaSweepGradientShader(float x, float y, uint32_t* colors, float* positions, int count, 171 SkShader* key, SkMatrix* matrix, bool blend); 172 ~SkiaSweepGradientShader(); 173 174 virtual void describe(ProgramDescription& description, const Extensions& extensions); 175 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, 176 GLuint* textureUnit); 177 void updateTransforms(Program* program, const mat4& modelView, const Snapshot& snapshot); 178 179protected: 180 SkiaSweepGradientShader(Type type, float x, float y, uint32_t* colors, float* positions, 181 int count, SkShader* key, SkShader::TileMode tileMode, SkMatrix* matrix, bool blend); 182 183 uint32_t* mColors; 184 float* mPositions; 185 int mCount; 186}; // struct SkiaSweepGradientShader 187 188/** 189 * A shader that draws a circular gradient. 190 */ 191struct SkiaCircularGradientShader: public SkiaSweepGradientShader { 192 SkiaCircularGradientShader(float x, float y, float radius, uint32_t* colors, float* positions, 193 int count, SkShader* key,SkShader::TileMode tileMode, SkMatrix* matrix, bool blend); 194 195 void describe(ProgramDescription& description, const Extensions& extensions); 196}; // struct SkiaCircularGradientShader 197 198/** 199 * A shader that draws two shaders, composited with an xfermode. 200 */ 201struct SkiaComposeShader: public SkiaShader { 202 SkiaComposeShader(SkiaShader* first, SkiaShader* second, SkXfermode::Mode mode, SkShader* key); 203 204 void set(TextureCache* textureCache, GradientCache* gradientCache); 205 206 void describe(ProgramDescription& description, const Extensions& extensions); 207 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, 208 GLuint* textureUnit); 209 210private: 211 SkiaShader* mFirst; 212 SkiaShader* mSecond; 213 SkXfermode::Mode mMode; 214}; // struct SkiaComposeShader 215 216}; // namespace uirenderer 217}; // namespace android 218 219#endif // ANDROID_HWUI_SKIA_SHADER_H 220