SkiaShader.h revision 6c07daf86c0d3824e1cd88fea455e2dd7b88cbcd
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_UI_SKIA_SHADER_H 18#define ANDROID_UI_SKIA_SHADER_H 19 20#include <SkShader.h> 21#include <SkXfermode.h> 22 23#include <GLES2/gl2.h> 24 25#include "Extensions.h" 26#include "ProgramCache.h" 27#include "TextureCache.h" 28#include "GradientCache.h" 29#include "Snapshot.h" 30 31namespace android { 32namespace uirenderer { 33 34/////////////////////////////////////////////////////////////////////////////// 35// Base shader 36/////////////////////////////////////////////////////////////////////////////// 37 38/** 39 * Represents a Skia shader. A shader will modify the GL context and active 40 * program to recreate the original effect. 41 */ 42struct SkiaShader { 43 /** 44 * Type of Skia shader in use. 45 */ 46 enum Type { 47 kNone, 48 kBitmap, 49 kLinearGradient, 50 kCircularGradient, 51 kSweepGradient, 52 kCompose 53 }; 54 55 SkiaShader(Type type, SkShader* key, SkShader::TileMode tileX, SkShader::TileMode tileY, 56 SkMatrix* matrix, bool blend); 57 virtual ~SkiaShader(); 58 59 virtual void describe(ProgramDescription& description, const Extensions& extensions); 60 virtual void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, 61 GLuint* textureUnit); 62 63 inline bool blend() const { 64 return mBlend; 65 } 66 67 Type type() const { 68 return mType; 69 } 70 71 virtual void set(TextureCache* textureCache, GradientCache* gradientCache) { 72 mTextureCache = textureCache; 73 mGradientCache = gradientCache; 74 } 75 76 void setMatrix(SkMatrix* matrix) { 77 mMatrix = matrix; 78 } 79 80protected: 81 inline void bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit); 82 83 Type mType; 84 SkShader* mKey; 85 SkShader::TileMode mTileX; 86 SkShader::TileMode mTileY; 87 SkMatrix* mMatrix; 88 bool mBlend; 89 90 TextureCache* mTextureCache; 91 GradientCache* mGradientCache; 92}; // struct SkiaShader 93 94 95/////////////////////////////////////////////////////////////////////////////// 96// Implementations 97/////////////////////////////////////////////////////////////////////////////// 98 99/** 100 * A shader that draws a bitmap. 101 */ 102struct SkiaBitmapShader: public SkiaShader { 103 SkiaBitmapShader(SkBitmap* bitmap, SkShader* key, SkShader::TileMode tileX, 104 SkShader::TileMode tileY, SkMatrix* matrix, bool blend); 105 106 void describe(ProgramDescription& description, const Extensions& extensions); 107 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, 108 GLuint* textureUnit); 109 110private: 111 /** 112 * This method does not work for n == 0. 113 */ 114 inline bool isPowerOfTwo(unsigned int n) { 115 return !(n & (n - 1)); 116 } 117 118 SkBitmap* mBitmap; 119}; // struct SkiaBitmapShader 120 121/** 122 * A shader that draws a linear gradient. 123 */ 124struct SkiaLinearGradientShader: public SkiaShader { 125 SkiaLinearGradientShader(float* bounds, uint32_t* colors, float* positions, int count, 126 SkShader* key, SkShader::TileMode tileMode, SkMatrix* matrix, bool blend); 127 ~SkiaLinearGradientShader(); 128 129 void describe(ProgramDescription& description, const Extensions& extensions); 130 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, 131 GLuint* textureUnit); 132 133private: 134 float* mBounds; 135 uint32_t* mColors; 136 float* mPositions; 137 int mCount; 138}; // struct SkiaLinearGradientShader 139 140/** 141 * A shader that draws two shaders, composited with an xfermode. 142 */ 143struct SkiaComposeShader: public SkiaShader { 144 SkiaComposeShader(SkiaShader* first, SkiaShader* second, SkXfermode::Mode mode, SkShader* key); 145 146 void set(TextureCache* textureCache, GradientCache* gradientCache); 147 148 void describe(ProgramDescription& description, const Extensions& extensions); 149 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, 150 GLuint* textureUnit); 151 152private: 153 SkiaShader* mFirst; 154 SkiaShader* mSecond; 155 SkXfermode::Mode mMode; 156}; // struct SkiaComposeShader 157 158}; // namespace uirenderer 159}; // namespace android 160 161#endif // ANDROID_UI_SKIA_SHADER_H 162