SpotShadow.h revision 726118b35240957710d4d85fb5747e2ba8b934f7
1/* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_HWUI_SPOT_SHADOW_H 18#define ANDROID_HWUI_SPOT_SHADOW_H 19 20#include "Debug.h" 21#include "Vector.h" 22#include "VertexBuffer.h" 23 24namespace android { 25namespace uirenderer { 26 27class SpotShadow { 28public: 29 static void createSpotShadow(const Vector3* poly, int polyLength, 30 const Vector3& lightCenter, float lightSize, int lightVertexCount, 31 VertexBuffer& retStrips); 32 33private: 34 static void computeSpotShadow(const Vector3* lightPoly, int lightPolyLength, 35 const Vector3& lightCenter, const Vector3* poly, int polyLength, 36 VertexBuffer& retstrips); 37 38 static void computeLightPolygon(int points, const Vector3& lightCenter, 39 float size, Vector3* ret); 40 41 static int getStripSize(int rays); 42 static void smoothPolygon(int level, int rays, float* rayDist); 43 static float rayIntersectPoly(const Vector2* poly, int polyLength, 44 const Vector2& point, float dx, float dy); 45 46 static void xsort(Vector2* points, int pointsLength); 47 static int hull(Vector2* points, int pointsLength, Vector2* retPoly); 48 static bool ccw(double ax, double ay, double bx, double by, double cx, double cy); 49 static int intersection(Vector2* poly1, int poly1length, Vector2* poly2, int poly2length); 50 static void sort(Vector2* poly, int polyLength, const Vector2& center); 51 52 static void swap(Vector2* points, int i, int j); 53 static void quicksortCirc(Vector2* points, int low, int high, const Vector2& center); 54 static void quicksortX(Vector2* points, int low, int high); 55 56 static bool testPointInsidePolygon(const Vector2 testPoint, const Vector2* poly, int len); 57 static void makeClockwise(Vector2* polygon, int len); 58 static bool isClockwise(Vector2* polygon, int len); 59 static void reverse(Vector2* polygon, int len); 60 static inline bool lineIntersection(double x1, double y1, double x2, double y2, 61 double x3, double y3, double x4, double y4, Vector2& ret); 62 63 static void generateTriangleStrip(const Vector2* penumbra, int penumbraLength, 64 const Vector2* umbra, int umbraLength, VertexBuffer& retstrips); 65 66#if DEBUG_SHADOW 67 // Verification utility function. 68 static bool testConvex(const Vector2* polygon, int polygonLength, 69 const char* name); 70 static void testIntersection(const Vector2* poly1, int poly1Length, 71 const Vector2* poly2, int poly2Length, 72 const Vector2* intersection, int intersectionLength); 73 static void updateBound(const Vector2 inVector, Vector2& lowerBound, Vector2& upperBound ); 74#endif 75 76}; // SpotShadow 77 78}; // namespace uirenderer 79}; // namespace android 80 81#endif // ANDROID_HWUI_SPOT_SHADOW_H 82