SpotShadow.h revision 9122b1b168d2a74d51517ed7282f4d6a8adea367
1/* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_HWUI_SPOT_SHADOW_H 18#define ANDROID_HWUI_SPOT_SHADOW_H 19 20#include "Debug.h" 21#include "Vector.h" 22#include "VertexBuffer.h" 23 24namespace android { 25namespace uirenderer { 26 27class SpotShadow { 28public: 29 static void createSpotShadow(bool isCasterOpaque, const Vector3& lightCenter, 30 float lightSize, const Vector3* poly, int polyLength, 31 const Vector3& polyCentroid, VertexBuffer& retstrips); 32 33private: 34 struct VertexAngleData; 35 36 static float projectCasterToOutline(Vector2& outline, 37 const Vector3& lightCenter, const Vector3& polyVertex); 38 39 static int setupAngleList(VertexAngleData* angleDataList, 40 int polyLength, const Vector2* polygon, const Vector2& centroid, 41 bool isPenumbra, const char* name); 42 43 static int convertPolysToVerticesPerRay( 44 bool hasOccludedUmbraArea, const Vector2* poly2d, int polyLength, 45 const Vector2* umbra, int umbraLength, const Vector2* penumbra, 46 int penumbraLength, const Vector2& centroid, 47 Vector2* umbraVerticesPerRay, Vector2* penumbraVerticesPerRay, 48 Vector2* occludedUmbraVerticesPerRay); 49 50 static bool checkClockwise(int maxIndex, int listLength, 51 VertexAngleData* angleList, const char* name); 52 53 static void calculateDistanceCounter(bool needsOffsetToUmbra, int angleLength, 54 const VertexAngleData* allVerticesAngleData, int* distances); 55 56 static void mergeAngleList(int maxUmbraAngleIndex, int maxPenumbraAngleIndex, 57 const VertexAngleData* umbraAngleList, int umbraLength, 58 const VertexAngleData* penumbraAngleList, int penumbraLength, 59 VertexAngleData* allVerticesAngleData); 60 61 static int setupPolyAngleList(float* polyAngleList, int polyAngleLength, 62 const Vector2* poly2d, const Vector2& centroid); 63 64 static bool checkPolyClockwise(int polyAngleLength, int maxPolyAngleIndex, 65 const float* polyAngleList); 66 67 static int getEdgeStartIndex(const int* offsets, int rayIndex, int totalRayNumber, 68 const VertexAngleData* allVerticesAngleData); 69 70 static int getPolyEdgeStartIndex(int maxPolyAngleIndex, int polyLength, 71 const float* polyAngleList, float rayAngle); 72 73 static void computeLightPolygon(int points, const Vector3& lightCenter, 74 float size, Vector3* ret); 75 76 static void smoothPolygon(int level, int rays, float* rayDist); 77 static float rayIntersectPoly(const Vector2* poly, int polyLength, 78 const Vector2& point, float dx, float dy); 79 80 static void xsort(Vector2* points, int pointsLength); 81 static int hull(Vector2* points, int pointsLength, Vector2* retPoly); 82 static bool ccw(float ax, float ay, float bx, float by, float cx, float cy); 83 static void sort(Vector2* poly, int polyLength, const Vector2& center); 84 85 static void swap(Vector2* points, int i, int j); 86 static void quicksortCirc(Vector2* points, int low, int high, const Vector2& center); 87 static void quicksortX(Vector2* points, int low, int high); 88 89 static bool testPointInsidePolygon(const Vector2 testPoint, const Vector2* poly, int len); 90 static void makeClockwise(Vector2* polygon, int len); 91 static void reverse(Vector2* polygon, int len); 92 93 static void generateTriangleStrip(bool isCasterOpaque, float shadowStrengthScale, 94 Vector2* penumbra, int penumbraLength, Vector2* umbra, int umbraLength, 95 const Vector3* poly, int polyLength, VertexBuffer& retstrips, const Vector2& centroid); 96 97#if DEBUG_SHADOW 98 static bool testConvex(const Vector2* polygon, int polygonLength, 99 const char* name); 100 static void testIntersection(const Vector2* poly1, int poly1Length, 101 const Vector2* poly2, int poly2Length, 102 const Vector2* intersection, int intersectionLength); 103 static void updateBound(const Vector2 inVector, Vector2& lowerBound, Vector2& upperBound ); 104 static void dumpPolygon(const Vector2* poly, int polyLength, const char* polyName); 105 static void dumpPolygon(const Vector3* poly, int polyLength, const char* polyName); 106#endif 107 108}; // SpotShadow 109 110}; // namespace uirenderer 111}; // namespace android 112 113#endif // ANDROID_HWUI_SPOT_SHADOW_H 114