TextDropShadowCache.cpp revision 25dc3a7dbac2f90f5144035e9c8ed99c09cc3132
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define LOG_TAG "OpenGLRenderer" 18 19#include "TextDropShadowCache.h" 20#include "Properties.h" 21 22namespace android { 23namespace uirenderer { 24 25/////////////////////////////////////////////////////////////////////////////// 26// Constructors/destructor 27/////////////////////////////////////////////////////////////////////////////// 28 29TextDropShadowCache::TextDropShadowCache(): 30 mCache(GenerationCache<ShadowText, ShadowTexture*>::kUnlimitedCapacity), 31 mSize(0), mMaxSize(MB(DEFAULT_DROP_SHADOW_CACHE_SIZE)) { 32 char property[PROPERTY_VALUE_MAX]; 33 if (property_get(PROPERTY_DROP_SHADOW_CACHE_SIZE, property, NULL) > 0) { 34 LOGD(" Setting drop shadow cache size to %sMB", property); 35 setMaxSize(MB(atof(property))); 36 } else { 37 LOGD(" Using default drop shadow cache size of %.2fMB", DEFAULT_DROP_SHADOW_CACHE_SIZE); 38 } 39 40 init(); 41} 42 43TextDropShadowCache::TextDropShadowCache(uint32_t maxByteSize): 44 mCache(GenerationCache<ShadowText, ShadowTexture*>::kUnlimitedCapacity), 45 mSize(0), mMaxSize(maxByteSize) { 46 init(); 47} 48 49TextDropShadowCache::~TextDropShadowCache() { 50 mCache.clear(); 51} 52 53void TextDropShadowCache::init() { 54 mCache.setOnEntryRemovedListener(this); 55 mDebugEnabled = readDebugLevel() & kDebugMoreCaches; 56} 57 58/////////////////////////////////////////////////////////////////////////////// 59// Size management 60/////////////////////////////////////////////////////////////////////////////// 61 62uint32_t TextDropShadowCache::getSize() { 63 return mSize; 64} 65 66uint32_t TextDropShadowCache::getMaxSize() { 67 return mMaxSize; 68} 69 70void TextDropShadowCache::setMaxSize(uint32_t maxSize) { 71 mMaxSize = maxSize; 72 while (mSize > mMaxSize) { 73 mCache.removeOldest(); 74 } 75} 76 77/////////////////////////////////////////////////////////////////////////////// 78// Callbacks 79/////////////////////////////////////////////////////////////////////////////// 80 81void TextDropShadowCache::operator()(ShadowText& text, ShadowTexture*& texture) { 82 if (texture) { 83 mSize -= texture->bitmapSize; 84 85 if (mDebugEnabled) { 86 LOGD("Shadow texture deleted, size = %d", texture->bitmapSize); 87 } 88 89 glDeleteTextures(1, &texture->id); 90 delete texture; 91 } 92} 93 94/////////////////////////////////////////////////////////////////////////////// 95// Caching 96/////////////////////////////////////////////////////////////////////////////// 97 98void TextDropShadowCache::clear() { 99 mCache.clear(); 100} 101 102ShadowTexture* TextDropShadowCache::get(SkPaint* paint, const char* text, uint32_t len, 103 int numGlyphs, uint32_t radius) { 104 ShadowText entry(paint, radius, len, text); 105 ShadowTexture* texture = mCache.get(entry); 106 107 if (!texture) { 108 FontRenderer::DropShadow shadow = mRenderer->renderDropShadow(paint, text, 0, 109 len, numGlyphs, radius); 110 111 texture = new ShadowTexture; 112 texture->left = shadow.penX; 113 texture->top = shadow.penY; 114 texture->width = shadow.width; 115 texture->height = shadow.height; 116 texture->generation = 0; 117 texture->blend = true; 118 119 const uint32_t size = shadow.width * shadow.height; 120 texture->bitmapSize = size; 121 122 // Don't even try to cache a bitmap that's bigger than the cache 123 if (size < mMaxSize) { 124 while (mSize + size > mMaxSize) { 125 mCache.removeOldest(); 126 } 127 } 128 129 glGenTextures(1, &texture->id); 130 131 glBindTexture(GL_TEXTURE_2D, texture->id); 132 // Textures are Alpha8 133 glPixelStorei(GL_UNPACK_ALIGNMENT, 1); 134 135 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, texture->width, texture->height, 0, 136 GL_ALPHA, GL_UNSIGNED_BYTE, shadow.image); 137 138 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 139 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 140 141 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 142 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 143 144 if (size < mMaxSize) { 145 if (mDebugEnabled) { 146 LOGD("Shadow texture created, size = %d", texture->bitmapSize); 147 } 148 mSize += size; 149 mCache.put(entry, texture); 150 } else { 151 texture->cleanup = true; 152 } 153 154 // Cleanup shadow 155 delete[] shadow.image; 156 } 157 158 return texture; 159} 160 161}; // namespace uirenderer 162}; // namespace android 163