Texture.h revision 3b748a44c6bd2ea05fe16839caf73dbe50bd7ae9
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_HWUI_TEXTURE_H 18#define ANDROID_HWUI_TEXTURE_H 19 20#include <GLES2/gl2.h> 21 22namespace android { 23namespace uirenderer { 24 25class UvMapper; 26 27/** 28 * Represents an OpenGL texture. 29 */ 30struct Texture { 31 Texture() { 32 cleanup = false; 33 bitmapSize = 0; 34 35 wrapS = GL_CLAMP_TO_EDGE; 36 wrapT = GL_CLAMP_TO_EDGE; 37 38 minFilter = GL_NEAREST; 39 magFilter = GL_NEAREST; 40 41 mipMap = false; 42 43 firstFilter = true; 44 firstWrap = true; 45 46 id = 0; 47 48 uvMapper = NULL; 49 } 50 51 void setWrap(GLenum wrap, bool bindTexture = false, bool force = false, 52 GLenum renderTarget = GL_TEXTURE_2D) { 53 setWrapST(wrap, wrap, bindTexture, force, renderTarget); 54 } 55 56 void setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture = false, bool force = false, 57 GLenum renderTarget = GL_TEXTURE_2D) { 58 59 if (firstWrap || force || wrapS != this->wrapS || wrapT != this->wrapT) { 60 firstWrap = false; 61 62 this->wrapS = wrapS; 63 this->wrapT = wrapT; 64 65 if (bindTexture) { 66 glBindTexture(renderTarget, id); 67 } 68 69 glTexParameteri(renderTarget, GL_TEXTURE_WRAP_S, wrapS); 70 glTexParameteri(renderTarget, GL_TEXTURE_WRAP_T, wrapT); 71 } 72 } 73 74 void setFilter(GLenum filter, bool bindTexture = false, bool force = false, 75 GLenum renderTarget = GL_TEXTURE_2D) { 76 setFilterMinMag(filter, filter, bindTexture, force, renderTarget); 77 } 78 79 void setFilterMinMag(GLenum min, GLenum mag, bool bindTexture = false, bool force = false, 80 GLenum renderTarget = GL_TEXTURE_2D) { 81 82 if (firstFilter || force || min != minFilter || mag != magFilter) { 83 firstFilter = false; 84 85 minFilter = min; 86 magFilter = mag; 87 88 if (bindTexture) { 89 glBindTexture(renderTarget, id); 90 } 91 92 if (mipMap && min == GL_LINEAR) min = GL_LINEAR_MIPMAP_LINEAR; 93 94 glTexParameteri(renderTarget, GL_TEXTURE_MIN_FILTER, min); 95 glTexParameteri(renderTarget, GL_TEXTURE_MAG_FILTER, mag); 96 } 97 } 98 99 /** 100 * Name of the texture. 101 */ 102 GLuint id; 103 /** 104 * Generation of the backing bitmap, 105 */ 106 uint32_t generation; 107 /** 108 * Indicates whether the texture requires blending. 109 */ 110 bool blend; 111 /** 112 * Width of the backing bitmap. 113 */ 114 uint32_t width; 115 /** 116 * Height of the backing bitmap. 117 */ 118 uint32_t height; 119 /** 120 * Indicates whether this texture should be cleaned up after use. 121 */ 122 bool cleanup; 123 /** 124 * Optional, size of the original bitmap. 125 */ 126 uint32_t bitmapSize; 127 /** 128 * Indicates whether this texture will use trilinear filtering. 129 */ 130 bool mipMap; 131 132 /** 133 * Optional, pointer to a texture coordinates mapper. 134 */ 135 const UvMapper* uvMapper; 136 137private: 138 /** 139 * Last wrap modes set on this texture. Defaults to GL_CLAMP_TO_EDGE. 140 */ 141 GLenum wrapS; 142 GLenum wrapT; 143 144 /** 145 * Last filters set on this texture. Defaults to GL_NEAREST. 146 */ 147 GLenum minFilter; 148 GLenum magFilter; 149 150 bool firstFilter; 151 bool firstWrap; 152}; // struct Texture 153 154class AutoTexture { 155public: 156 AutoTexture(const Texture* texture): mTexture(texture) { } 157 ~AutoTexture() { 158 if (mTexture && mTexture->cleanup) { 159 glDeleteTextures(1, &mTexture->id); 160 delete mTexture; 161 } 162 } 163 164private: 165 const Texture* mTexture; 166}; // class AutoTexture 167 168}; // namespace uirenderer 169}; // namespace android 170 171#endif // ANDROID_HWUI_TEXTURE_H 172