Texture.h revision 98d3a64ffa13596e3ea9125bbff40c51ec96bd8d
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_HWUI_TEXTURE_H 18#define ANDROID_HWUI_TEXTURE_H 19 20#include <GLES2/gl2.h> 21 22namespace android { 23namespace uirenderer { 24 25/** 26 * Represents an OpenGL texture. 27 */ 28struct Texture { 29 Texture() { 30 cleanup = false; 31 bitmapSize = 0; 32 33 wrapS = GL_CLAMP_TO_EDGE; 34 wrapT = GL_CLAMP_TO_EDGE; 35 36 minFilter = GL_NEAREST; 37 magFilter = GL_NEAREST; 38 39 firstFilter = true; 40 firstWrap = true; 41 42 id = 0; 43 } 44 45 void setWrap(GLenum wrap, bool bindTexture = false, bool force = false, 46 GLenum renderTarget = GL_TEXTURE_2D) { 47 setWrapST(wrap, wrap, bindTexture, force, renderTarget); 48 } 49 50 void setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture = false, bool force = false, 51 GLenum renderTarget = GL_TEXTURE_2D) { 52 53 if (firstWrap || force || wrapS != this->wrapS || wrapT != this->wrapT) { 54 firstWrap = false; 55 56 this->wrapS = wrapS; 57 this->wrapT = wrapT; 58 59 if (bindTexture) { 60 glBindTexture(renderTarget, id); 61 } 62 63 glTexParameteri(renderTarget, GL_TEXTURE_WRAP_S, wrapS); 64 glTexParameteri(renderTarget, GL_TEXTURE_WRAP_T, wrapT); 65 } 66 } 67 68 void setFilter(GLenum filter, bool bindTexture = false, bool force = false, 69 GLenum renderTarget = GL_TEXTURE_2D) { 70 setFilterMinMag(filter, filter, bindTexture, force, renderTarget); 71 } 72 73 void setFilterMinMag(GLenum min, GLenum mag, bool bindTexture = false, bool force = false, 74 GLenum renderTarget = GL_TEXTURE_2D) { 75 76 if (firstFilter || force || min != minFilter || mag != magFilter) { 77 firstFilter = false; 78 79 minFilter = min; 80 magFilter = mag; 81 82 if (bindTexture) { 83 glBindTexture(renderTarget, id); 84 } 85 86 glTexParameteri(renderTarget, GL_TEXTURE_MIN_FILTER, min); 87 glTexParameteri(renderTarget, GL_TEXTURE_MAG_FILTER, mag); 88 } 89 } 90 91 /** 92 * Name of the texture. 93 */ 94 GLuint id; 95 /** 96 * Generation of the backing bitmap, 97 */ 98 uint32_t generation; 99 /** 100 * Indicates whether the texture requires blending. 101 */ 102 bool blend; 103 /** 104 * Width of the backing bitmap. 105 */ 106 uint32_t width; 107 /** 108 * Height of the backing bitmap. 109 */ 110 uint32_t height; 111 /** 112 * Indicates whether this texture should be cleaned up after use. 113 */ 114 bool cleanup; 115 /** 116 * Optional, size of the original bitmap. 117 */ 118 uint32_t bitmapSize; 119 120 /** 121 * Last wrap modes set on this texture. Defaults to GL_CLAMP_TO_EDGE. 122 */ 123 GLenum wrapS; 124 GLenum wrapT; 125 126 /** 127 * Last filters set on this texture. Defaults to GL_NEAREST. 128 */ 129 GLenum minFilter; 130 GLenum magFilter; 131 132private: 133 bool firstFilter; 134 bool firstWrap; 135}; // struct Texture 136 137class AutoTexture { 138public: 139 AutoTexture(const Texture* texture): mTexture(texture) { } 140 ~AutoTexture() { 141 if (mTexture && mTexture->cleanup) { 142 glDeleteTextures(1, &mTexture->id); 143 delete mTexture; 144 } 145 } 146 147private: 148 const Texture* mTexture; 149}; // class AutoTexture 150 151}; // namespace uirenderer 152}; // namespace android 153 154#endif // ANDROID_HWUI_TEXTURE_H 155