TextureCache.cpp revision 300bdfa13dd903c9335c11838cc0a604d0f8f2e6
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
19#include <GLES2/gl2.h>
20
21#include <SkCanvas.h>
22
23#include <utils/Mutex.h>
24
25#include "Caches.h"
26#include "TextureCache.h"
27#include "Properties.h"
28
29namespace android {
30namespace uirenderer {
31
32///////////////////////////////////////////////////////////////////////////////
33// Constructors/destructor
34///////////////////////////////////////////////////////////////////////////////
35
36TextureCache::TextureCache():
37        mCache(LruCache<const SkBitmap*, Texture*>::kUnlimitedCapacity),
38        mSize(0), mMaxSize(MB(DEFAULT_TEXTURE_CACHE_SIZE)),
39        mFlushRate(DEFAULT_TEXTURE_CACHE_FLUSH_RATE) {
40    char property[PROPERTY_VALUE_MAX];
41    if (property_get(PROPERTY_TEXTURE_CACHE_SIZE, property, NULL) > 0) {
42        INIT_LOGD("  Setting texture cache size to %sMB", property);
43        setMaxSize(MB(atof(property)));
44    } else {
45        INIT_LOGD("  Using default texture cache size of %.2fMB", DEFAULT_TEXTURE_CACHE_SIZE);
46    }
47
48    if (property_get(PROPERTY_TEXTURE_CACHE_FLUSH_RATE, property, NULL) > 0) {
49        float flushRate = atof(property);
50        INIT_LOGD("  Setting texture cache flush rate to %.2f%%", flushRate * 100.0f);
51        setFlushRate(flushRate);
52    } else {
53        INIT_LOGD("  Using default texture cache flush rate of %.2f%%",
54                DEFAULT_TEXTURE_CACHE_FLUSH_RATE * 100.0f);
55    }
56
57    init();
58}
59
60TextureCache::TextureCache(uint32_t maxByteSize):
61        mCache(LruCache<const SkBitmap*, Texture*>::kUnlimitedCapacity),
62        mSize(0), mMaxSize(maxByteSize) {
63    init();
64}
65
66TextureCache::~TextureCache() {
67    mCache.clear();
68}
69
70void TextureCache::init() {
71    mCache.setOnEntryRemovedListener(this);
72
73    glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
74    INIT_LOGD("    Maximum texture dimension is %d pixels", mMaxTextureSize);
75
76    mDebugEnabled = readDebugLevel() & kDebugCaches;
77}
78
79///////////////////////////////////////////////////////////////////////////////
80// Size management
81///////////////////////////////////////////////////////////////////////////////
82
83uint32_t TextureCache::getSize() {
84    return mSize;
85}
86
87uint32_t TextureCache::getMaxSize() {
88    return mMaxSize;
89}
90
91void TextureCache::setMaxSize(uint32_t maxSize) {
92    mMaxSize = maxSize;
93    while (mSize > mMaxSize) {
94        mCache.removeOldest();
95    }
96}
97
98void TextureCache::setFlushRate(float flushRate) {
99    mFlushRate = fmaxf(0.0f, fminf(1.0f, flushRate));
100}
101
102///////////////////////////////////////////////////////////////////////////////
103// Callbacks
104///////////////////////////////////////////////////////////////////////////////
105
106void TextureCache::operator()(const SkBitmap*&, Texture*& texture) {
107    // This will be called already locked
108    if (texture) {
109        mSize -= texture->bitmapSize;
110        TEXTURE_LOGD("TextureCache::callback: name, removed size, mSize = %d, %d, %d",
111                texture->id, texture->bitmapSize, mSize);
112        if (mDebugEnabled) {
113            ALOGD("Texture deleted, size = %d", texture->bitmapSize);
114        }
115        texture->deleteTexture();
116        delete texture;
117    }
118}
119
120///////////////////////////////////////////////////////////////////////////////
121// Caching
122///////////////////////////////////////////////////////////////////////////////
123
124Texture* TextureCache::get(const SkBitmap* bitmap) {
125    Texture* texture = mCache.get(bitmap);
126
127    if (!texture) {
128        if (bitmap->width() > mMaxTextureSize || bitmap->height() > mMaxTextureSize) {
129            ALOGW("Bitmap too large to be uploaded into a texture (%dx%d, max=%dx%d)",
130                    bitmap->width(), bitmap->height(), mMaxTextureSize, mMaxTextureSize);
131            return NULL;
132        }
133
134        const uint32_t size = bitmap->rowBytes() * bitmap->height();
135        // Don't even try to cache a bitmap that's bigger than the cache
136        if (size < mMaxSize) {
137            while (mSize + size > mMaxSize) {
138                mCache.removeOldest();
139            }
140        }
141
142        texture = new Texture();
143        texture->bitmapSize = size;
144        generateTexture(bitmap, texture, false);
145
146        if (size < mMaxSize) {
147            mSize += size;
148            TEXTURE_LOGD("TextureCache::get: create texture(%p): name, size, mSize = %d, %d, %d",
149                     bitmap, texture->id, size, mSize);
150            if (mDebugEnabled) {
151                ALOGD("Texture created, size = %d", size);
152            }
153            mCache.put(bitmap, texture);
154        } else {
155            texture->cleanup = true;
156        }
157    } else if (bitmap->getGenerationID() != texture->generation) {
158        generateTexture(bitmap, texture, true);
159    }
160
161    return texture;
162}
163
164Texture* TextureCache::getTransient(const SkBitmap* bitmap) {
165    Texture* texture = new Texture();
166    texture->bitmapSize = bitmap->rowBytes() * bitmap->height();
167    texture->cleanup = true;
168
169    generateTexture(bitmap, texture, false);
170
171    return texture;
172}
173
174void TextureCache::remove(const SkBitmap* bitmap) {
175    mCache.remove(bitmap);
176}
177
178void TextureCache::removeDeferred(const SkBitmap* bitmap) {
179    Mutex::Autolock _l(mLock);
180    mGarbage.push(bitmap);
181}
182
183void TextureCache::clearGarbage() {
184    Mutex::Autolock _l(mLock);
185    size_t count = mGarbage.size();
186    for (size_t i = 0; i < count; i++) {
187        const SkBitmap* bitmap = mGarbage.itemAt(i);
188        mCache.remove(bitmap);
189        delete bitmap;
190    }
191    mGarbage.clear();
192}
193
194void TextureCache::clear() {
195    mCache.clear();
196    TEXTURE_LOGD("TextureCache:clear(), mSize = %d", mSize);
197}
198
199void TextureCache::flush() {
200    if (mFlushRate >= 1.0f || mCache.size() == 0) return;
201    if (mFlushRate <= 0.0f) {
202        clear();
203        return;
204    }
205
206    uint32_t targetSize = uint32_t(mSize * mFlushRate);
207    TEXTURE_LOGD("TextureCache::flush: target size: %d", targetSize);
208
209    while (mSize > targetSize) {
210        mCache.removeOldest();
211    }
212}
213
214void TextureCache::generateTexture(const SkBitmap* bitmap, Texture* texture, bool regenerate) {
215    SkAutoLockPixels alp(*bitmap);
216
217    if (!bitmap->readyToDraw()) {
218        ALOGE("Cannot generate texture from bitmap");
219        return;
220    }
221
222    // We could also enable mipmapping if both bitmap dimensions are powers
223    // of 2 but we'd have to deal with size changes. Let's keep this simple
224    const bool canMipMap = Extensions::getInstance().hasNPot();
225
226    // If the texture had mipmap enabled but not anymore,
227    // force a glTexImage2D to discard the mipmap levels
228    const bool resize = !regenerate || bitmap->width() != int(texture->width) ||
229            bitmap->height() != int(texture->height) ||
230            (regenerate && canMipMap && texture->mipMap && !bitmap->hasHardwareMipMap());
231
232    if (!regenerate) {
233        glGenTextures(1, &texture->id);
234    }
235
236    texture->generation = bitmap->getGenerationID();
237    texture->width = bitmap->width();
238    texture->height = bitmap->height();
239
240    Caches::getInstance().bindTexture(texture->id);
241
242    switch (bitmap->config()) {
243    case SkBitmap::kA8_Config:
244        glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
245        uploadToTexture(resize, GL_ALPHA, bitmap->rowBytesAsPixels(),
246                texture->width, texture->height, GL_UNSIGNED_BYTE, bitmap->getPixels());
247        texture->blend = true;
248        break;
249    case SkBitmap::kRGB_565_Config:
250        glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel());
251        uploadToTexture(resize, GL_RGB, bitmap->rowBytesAsPixels(),
252                texture->width, texture->height, GL_UNSIGNED_SHORT_5_6_5, bitmap->getPixels());
253        texture->blend = false;
254        break;
255    case SkBitmap::kARGB_8888_Config:
256        glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel());
257        uploadToTexture(resize, GL_RGBA, bitmap->rowBytesAsPixels(),
258                texture->width, texture->height, GL_UNSIGNED_BYTE, bitmap->getPixels());
259        // Do this after calling getPixels() to make sure Skia's deferred
260        // decoding happened
261        texture->blend = !bitmap->isOpaque();
262        break;
263    case SkBitmap::kARGB_4444_Config:
264    case SkBitmap::kIndex8_Config:
265        glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel());
266        uploadLoFiTexture(resize, bitmap, texture->width, texture->height);
267        texture->blend = !bitmap->isOpaque();
268        break;
269    default:
270        ALOGW("Unsupported bitmap config: %d", bitmap->config());
271        break;
272    }
273
274    if (canMipMap) {
275        texture->mipMap = bitmap->hasHardwareMipMap();
276        if (texture->mipMap) {
277            glGenerateMipmap(GL_TEXTURE_2D);
278        }
279    }
280
281    if (!regenerate) {
282        texture->setFilter(GL_NEAREST);
283        texture->setWrap(GL_CLAMP_TO_EDGE);
284    }
285}
286
287void TextureCache::uploadLoFiTexture(bool resize, const SkBitmap* bitmap,
288        uint32_t width, uint32_t height) {
289    SkBitmap rgbaBitmap;
290    rgbaBitmap.setConfig(SkBitmap::kARGB_8888_Config, width, height, 0, bitmap->alphaType());
291    rgbaBitmap.allocPixels();
292    rgbaBitmap.eraseColor(0);
293
294    SkCanvas canvas(rgbaBitmap);
295    canvas.drawBitmap(*bitmap, 0.0f, 0.0f, NULL);
296
297    uploadToTexture(resize, GL_RGBA, rgbaBitmap.rowBytesAsPixels(), width, height,
298            GL_UNSIGNED_BYTE, rgbaBitmap.getPixels());
299}
300
301void TextureCache::uploadToTexture(bool resize, GLenum format, GLsizei stride,
302        GLsizei width, GLsizei height, GLenum type, const GLvoid * data) {
303    // TODO: With OpenGL ES 2.0 we need to copy the bitmap in a temporary buffer
304    //       if the stride doesn't match the width
305    const bool useStride = stride != width && Extensions::getInstance().hasUnpackRowLength();
306    if (useStride) {
307        glPixelStorei(GL_UNPACK_ROW_LENGTH, stride);
308    }
309
310    if (resize) {
311        glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, data);
312    } else {
313        glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, data);
314    }
315
316    if (useStride) {
317        glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
318    }
319}
320
321}; // namespace uirenderer
322}; // namespace android
323