TextureCache.cpp revision 318ae7bb92869d99a05388c598ad105e7aa4cdbd
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
19#include <GLES2/gl2.h>
20
21#include <SkCanvas.h>
22
23#include <utils/Mutex.h>
24
25#include "Caches.h"
26#include "TextureCache.h"
27#include "Properties.h"
28
29namespace android {
30namespace uirenderer {
31
32///////////////////////////////////////////////////////////////////////////////
33// Constructors/destructor
34///////////////////////////////////////////////////////////////////////////////
35
36TextureCache::TextureCache():
37        mCache(LruCache<SkBitmap*, Texture*>::kUnlimitedCapacity),
38        mSize(0), mMaxSize(MB(DEFAULT_TEXTURE_CACHE_SIZE)),
39        mFlushRate(DEFAULT_TEXTURE_CACHE_FLUSH_RATE) {
40    char property[PROPERTY_VALUE_MAX];
41    if (property_get(PROPERTY_TEXTURE_CACHE_SIZE, property, NULL) > 0) {
42        INIT_LOGD("  Setting texture cache size to %sMB", property);
43        setMaxSize(MB(atof(property)));
44    } else {
45        INIT_LOGD("  Using default texture cache size of %.2fMB", DEFAULT_TEXTURE_CACHE_SIZE);
46    }
47
48    if (property_get(PROPERTY_TEXTURE_CACHE_FLUSH_RATE, property, NULL) > 0) {
49        float flushRate = atof(property);
50        INIT_LOGD("  Setting texture cache flush rate to %.2f%%", flushRate * 100.0f);
51        setFlushRate(flushRate);
52    } else {
53        INIT_LOGD("  Using default texture cache flush rate of %.2f%%",
54                DEFAULT_TEXTURE_CACHE_FLUSH_RATE * 100.0f);
55    }
56
57    init();
58}
59
60TextureCache::TextureCache(uint32_t maxByteSize):
61        mCache(LruCache<SkBitmap*, Texture*>::kUnlimitedCapacity),
62        mSize(0), mMaxSize(maxByteSize) {
63    init();
64}
65
66TextureCache::~TextureCache() {
67    mCache.clear();
68}
69
70void TextureCache::init() {
71    mCache.setOnEntryRemovedListener(this);
72
73    glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
74    INIT_LOGD("    Maximum texture dimension is %d pixels", mMaxTextureSize);
75
76    mDebugEnabled = readDebugLevel() & kDebugCaches;
77}
78
79///////////////////////////////////////////////////////////////////////////////
80// Size management
81///////////////////////////////////////////////////////////////////////////////
82
83uint32_t TextureCache::getSize() {
84    return mSize;
85}
86
87uint32_t TextureCache::getMaxSize() {
88    return mMaxSize;
89}
90
91void TextureCache::setMaxSize(uint32_t maxSize) {
92    mMaxSize = maxSize;
93    while (mSize > mMaxSize) {
94        mCache.removeOldest();
95    }
96}
97
98void TextureCache::setFlushRate(float flushRate) {
99    mFlushRate = fmaxf(0.0f, fminf(1.0f, flushRate));
100}
101
102///////////////////////////////////////////////////////////////////////////////
103// Callbacks
104///////////////////////////////////////////////////////////////////////////////
105
106void TextureCache::operator()(SkBitmap*& bitmap, Texture*& texture) {
107    // This will be called already locked
108    if (texture) {
109        mSize -= texture->bitmapSize;
110        TEXTURE_LOGD("TextureCache::callback: name, removed size, mSize = %d, %d, %d",
111                texture->id, texture->bitmapSize, mSize);
112        if (mDebugEnabled) {
113            ALOGD("Texture deleted, size = %d", texture->bitmapSize);
114        }
115        texture->deleteTexture();
116        delete texture;
117    }
118}
119
120///////////////////////////////////////////////////////////////////////////////
121// Caching
122///////////////////////////////////////////////////////////////////////////////
123
124Texture* TextureCache::get(SkBitmap* bitmap) {
125    Texture* texture = mCache.get(bitmap);
126
127    if (!texture) {
128        if (bitmap->width() > mMaxTextureSize || bitmap->height() > mMaxTextureSize) {
129            ALOGW("Bitmap too large to be uploaded into a texture (%dx%d, max=%dx%d)",
130                    bitmap->width(), bitmap->height(), mMaxTextureSize, mMaxTextureSize);
131            return NULL;
132        }
133
134        const uint32_t size = bitmap->rowBytes() * bitmap->height();
135        // Don't even try to cache a bitmap that's bigger than the cache
136        if (size < mMaxSize) {
137            while (mSize + size > mMaxSize) {
138                mCache.removeOldest();
139            }
140        }
141
142        texture = new Texture();
143        texture->bitmapSize = size;
144        generateTexture(bitmap, texture, false);
145
146        if (size < mMaxSize) {
147            mSize += size;
148            TEXTURE_LOGD("TextureCache::get: create texture(%p): name, size, mSize = %d, %d, %d",
149                     bitmap, texture->id, size, mSize);
150            if (mDebugEnabled) {
151                ALOGD("Texture created, size = %d", size);
152            }
153            mCache.put(bitmap, texture);
154        } else {
155            texture->cleanup = true;
156        }
157    } else if (bitmap->getGenerationID() != texture->generation) {
158        generateTexture(bitmap, texture, true);
159    }
160
161    return texture;
162}
163
164Texture* TextureCache::getTransient(SkBitmap* bitmap) {
165    Texture* texture = new Texture();
166    texture->bitmapSize = bitmap->rowBytes() * bitmap->height();
167    texture->cleanup = true;
168
169    generateTexture(bitmap, texture, false);
170
171    return texture;
172}
173
174void TextureCache::remove(SkBitmap* bitmap) {
175    mCache.remove(bitmap);
176}
177
178void TextureCache::removeDeferred(SkBitmap* bitmap) {
179    Mutex::Autolock _l(mLock);
180    mGarbage.push(bitmap);
181}
182
183void TextureCache::clearGarbage() {
184    Mutex::Autolock _l(mLock);
185    size_t count = mGarbage.size();
186    for (size_t i = 0; i < count; i++) {
187        mCache.remove(mGarbage.itemAt(i));
188    }
189    mGarbage.clear();
190}
191
192void TextureCache::clear() {
193    mCache.clear();
194    TEXTURE_LOGD("TextureCache:clear(), mSize = %d", mSize);
195}
196
197void TextureCache::flush() {
198    if (mFlushRate >= 1.0f || mCache.size() == 0) return;
199    if (mFlushRate <= 0.0f) {
200        clear();
201        return;
202    }
203
204    uint32_t targetSize = uint32_t(mSize * mFlushRate);
205    TEXTURE_LOGD("TextureCache::flush: target size: %d", targetSize);
206
207    while (mSize > targetSize) {
208        mCache.removeOldest();
209    }
210}
211
212void TextureCache::generateTexture(SkBitmap* bitmap, Texture* texture, bool regenerate) {
213    SkAutoLockPixels alp(*bitmap);
214
215    if (!bitmap->readyToDraw()) {
216        ALOGE("Cannot generate texture from bitmap");
217        return;
218    }
219
220    // We could also enable mipmapping if both bitmap dimensions are powers
221    // of 2 but we'd have to deal with size changes. Let's keep this simple
222    const bool canMipMap = Extensions::getInstance().hasNPot();
223
224    // If the texture had mipmap enabled but not anymore,
225    // force a glTexImage2D to discard the mipmap levels
226    const bool resize = !regenerate || bitmap->width() != int(texture->width) ||
227            bitmap->height() != int(texture->height) ||
228            (regenerate && canMipMap && texture->mipMap && !bitmap->hasHardwareMipMap());
229
230    if (!regenerate) {
231        glGenTextures(1, &texture->id);
232    }
233
234    texture->generation = bitmap->getGenerationID();
235    texture->width = bitmap->width();
236    texture->height = bitmap->height();
237
238    Caches::getInstance().bindTexture(texture->id);
239
240    switch (bitmap->getConfig()) {
241    case SkBitmap::kA8_Config:
242        glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
243        uploadToTexture(resize, GL_ALPHA, bitmap->rowBytesAsPixels(),
244                texture->width, texture->height, GL_UNSIGNED_BYTE, bitmap->getPixels());
245        texture->blend = true;
246        break;
247    case SkBitmap::kRGB_565_Config:
248        glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel());
249        uploadToTexture(resize, GL_RGB, bitmap->rowBytesAsPixels(),
250                texture->width, texture->height, GL_UNSIGNED_SHORT_5_6_5, bitmap->getPixels());
251        texture->blend = false;
252        break;
253    case SkBitmap::kARGB_8888_Config:
254        glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel());
255        uploadToTexture(resize, GL_RGBA, bitmap->rowBytesAsPixels(),
256                texture->width, texture->height, GL_UNSIGNED_BYTE, bitmap->getPixels());
257        // Do this after calling getPixels() to make sure Skia's deferred
258        // decoding happened
259        texture->blend = !bitmap->isOpaque();
260        break;
261    case SkBitmap::kARGB_4444_Config:
262    case SkBitmap::kIndex8_Config:
263        glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel());
264        uploadLoFiTexture(resize, bitmap, texture->width, texture->height);
265        texture->blend = !bitmap->isOpaque();
266        break;
267    default:
268        ALOGW("Unsupported bitmap config: %d", bitmap->getConfig());
269        break;
270    }
271
272    if (canMipMap) {
273        texture->mipMap = bitmap->hasHardwareMipMap();
274        if (texture->mipMap) {
275            glGenerateMipmap(GL_TEXTURE_2D);
276        }
277    }
278
279    if (!regenerate) {
280        texture->setFilter(GL_NEAREST);
281        texture->setWrap(GL_CLAMP_TO_EDGE);
282    }
283}
284
285void TextureCache::uploadLoFiTexture(bool resize, SkBitmap* bitmap,
286        uint32_t width, uint32_t height) {
287    SkBitmap rgbaBitmap;
288    rgbaBitmap.setConfig(SkBitmap::kARGB_8888_Config, width, height);
289    rgbaBitmap.allocPixels();
290    rgbaBitmap.eraseColor(0);
291    rgbaBitmap.setIsOpaque(bitmap->isOpaque());
292
293    SkCanvas canvas(rgbaBitmap);
294    canvas.drawBitmap(*bitmap, 0.0f, 0.0f, NULL);
295
296    uploadToTexture(resize, GL_RGBA, rgbaBitmap.rowBytesAsPixels(), width, height,
297            GL_UNSIGNED_BYTE, rgbaBitmap.getPixels());
298}
299
300void TextureCache::uploadToTexture(bool resize, GLenum format, GLsizei stride,
301        GLsizei width, GLsizei height, GLenum type, const GLvoid * data) {
302    // TODO: With OpenGL ES 2.0 we need to copy the bitmap in a temporary buffer
303    //       if the stride doesn't match the width
304    const bool useStride = stride != width && Extensions::getInstance().hasUnpackRowLength();
305    if (useStride) {
306        glPixelStorei(GL_UNPACK_ROW_LENGTH, stride);
307    }
308
309    if (resize) {
310        glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, data);
311    } else {
312        glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, data);
313    }
314
315    if (useStride) {
316        glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
317    }
318}
319
320}; // namespace uirenderer
321}; // namespace android
322