TreeInfo.h revision 00e79c9947b741194ff6c0d08ede9b3befbf9c9d
1/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16#ifndef TREEINFO_H
17#define TREEINFO_H
18
19#include <string>
20
21#include <utils/Timers.h>
22
23#include "utils/Macros.h"
24
25namespace android {
26namespace uirenderer {
27
28namespace renderthread {
29class CanvasContext;
30}
31
32class DamageAccumulator;
33class OpenGLRenderer;
34class RenderState;
35
36class ErrorHandler {
37public:
38    virtual void onError(const std::string& message) = 0;
39protected:
40    ~ErrorHandler() {}
41};
42
43// This would be a struct, but we want to PREVENT_COPY_AND_ASSIGN
44class TreeInfo {
45    PREVENT_COPY_AND_ASSIGN(TreeInfo);
46public:
47    enum TraversalMode {
48        // The full monty - sync, push, run animators, etc... Used by DrawFrameTask
49        // May only be used if both the UI thread and RT thread are blocked on the
50        // prepare
51        MODE_FULL,
52        // Run only what can be done safely on RT thread. Currently this only means
53        // animators, but potentially things like SurfaceTexture updates
54        // could be handled by this as well if there are no listeners
55        MODE_RT_ONLY,
56    };
57
58    explicit TreeInfo(TraversalMode mode, RenderState& renderState)
59        : mode(mode)
60        , prepareTextures(mode == MODE_FULL)
61        , runAnimations(true)
62        , damageAccumulator(nullptr)
63        , renderState(renderState)
64        , renderer(nullptr)
65        , errorHandler(nullptr)
66        , canvasContext(nullptr)
67    {}
68
69    explicit TreeInfo(TraversalMode mode, const TreeInfo& clone)
70        : mode(mode)
71        , prepareTextures(mode == MODE_FULL)
72        , runAnimations(clone.runAnimations)
73        , damageAccumulator(clone.damageAccumulator)
74        , renderState(clone.renderState)
75        , renderer(clone.renderer)
76        , errorHandler(clone.errorHandler)
77        , canvasContext(clone.canvasContext)
78    {}
79
80    const TraversalMode mode;
81    // TODO: Remove this? Currently this is used to signal to stop preparing
82    // textures if we run out of cache space.
83    bool prepareTextures;
84    // TODO: buildLayer uses this to suppress running any animations, but this
85    // should probably be refactored somehow. The reason this is done is
86    // because buildLayer is not setup for injecting the animationHook, as well
87    // as this being otherwise wasted work as all the animators will be
88    // re-evaluated when the frame is actually drawn
89    bool runAnimations;
90
91    // Must not be null during actual usage
92    DamageAccumulator* damageAccumulator;
93    RenderState& renderState;
94    // The renderer that will be drawing the next frame. Use this to push any
95    // layer updates or similar. May be NULL.
96    OpenGLRenderer* renderer;
97    ErrorHandler* errorHandler;
98    // May be NULL (TODO: can it really?)
99    renderthread::CanvasContext* canvasContext;
100
101    struct Out {
102        Out()
103            : hasFunctors(false)
104            , hasAnimations(false)
105            , requiresUiRedraw(false)
106            , canDrawThisFrame(true)
107        {}
108        bool hasFunctors;
109        // This is only updated if evaluateAnimations is true
110        bool hasAnimations;
111        // This is set to true if there is an animation that RenderThread cannot
112        // animate itself, such as if hasFunctors is true
113        // This is only set if hasAnimations is true
114        bool requiresUiRedraw;
115        // This is set to true if draw() can be called this frame
116        // false means that we must delay until the next vsync pulse as frame
117        // production is outrunning consumption
118        // NOTE that if this is false CanvasContext will set either requiresUiRedraw
119        // *OR* will post itself for the next vsync automatically, use this
120        // only to avoid calling draw()
121        bool canDrawThisFrame;
122    } out;
123
124    // TODO: Damage calculations
125};
126
127} /* namespace uirenderer */
128} /* namespace android */
129
130#endif /* TREEINFO_H */
131