TreeInfo.h revision 119907cd2575c56b1ebf66348b52e67aaf6a88d8
1/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16#ifndef TREEINFO_H
17#define TREEINFO_H
18
19#include <string>
20
21#include <utils/Timers.h>
22
23#include "DamageAccumulator.h"
24#include "utils/Macros.h"
25
26namespace android {
27namespace uirenderer {
28
29class OpenGLRenderer;
30class RenderState;
31
32class ErrorHandler {
33public:
34    virtual void onError(const std::string& message) = 0;
35protected:
36    ~ErrorHandler() {}
37};
38
39// This would be a struct, but we want to PREVENT_COPY_AND_ASSIGN
40class TreeInfo {
41    PREVENT_COPY_AND_ASSIGN(TreeInfo);
42public:
43    enum TraversalMode {
44        // The full monty - sync, push, run animators, etc... Used by DrawFrameTask
45        // May only be used if both the UI thread and RT thread are blocked on the
46        // prepare
47        MODE_FULL,
48        // Run only what can be done safely on RT thread. Currently this only means
49        // animators, but potentially things like SurfaceTexture updates
50        // could be handled by this as well if there are no listeners
51        MODE_RT_ONLY,
52    };
53
54    explicit TreeInfo(TraversalMode mode, RenderState& renderState)
55        : mode(mode)
56        , prepareTextures(mode == MODE_FULL)
57        , runAnimations(true)
58        , damageAccumulator(NULL)
59        , renderState(renderState)
60        , renderer(NULL)
61        , errorHandler(NULL)
62    {}
63
64    explicit TreeInfo(TraversalMode mode, const TreeInfo& clone)
65        : mode(mode)
66        , prepareTextures(mode == MODE_FULL)
67        , runAnimations(clone.runAnimations)
68        , damageAccumulator(clone.damageAccumulator)
69        , renderState(clone.renderState)
70        , renderer(clone.renderer)
71        , errorHandler(clone.errorHandler)
72    {}
73
74    const TraversalMode mode;
75    // TODO: Remove this? Currently this is used to signal to stop preparing
76    // textures if we run out of cache space.
77    bool prepareTextures;
78    // TODO: buildLayer uses this to suppress running any animations, but this
79    // should probably be refactored somehow. The reason this is done is
80    // because buildLayer is not setup for injecting the animationHook, as well
81    // as this being otherwise wasted work as all the animators will be
82    // re-evaluated when the frame is actually drawn
83    bool runAnimations;
84
85    // Must not be null during actual usage
86    DamageAccumulator* damageAccumulator;
87    RenderState& renderState;
88    // The renderer that will be drawing the next frame. Use this to push any
89    // layer updates or similar. May be NULL.
90    OpenGLRenderer* renderer;
91    ErrorHandler* errorHandler;
92
93    struct Out {
94        Out()
95            : hasFunctors(false)
96            , hasAnimations(false)
97            , requiresUiRedraw(false)
98            , canDrawThisFrame(true)
99        {}
100        bool hasFunctors;
101        // This is only updated if evaluateAnimations is true
102        bool hasAnimations;
103        // This is set to true if there is an animation that RenderThread cannot
104        // animate itself, such as if hasFunctors is true
105        // This is only set if hasAnimations is true
106        bool requiresUiRedraw;
107        // This is set to true if draw() can be called this frame
108        // false means that we must delay until the next vsync pulse as frame
109        // production is outrunning consumption
110        // NOTE that if this is false CanvasContext will set either requiresUiRedraw
111        // *OR* will post itself for the next vsync automatically, use this
112        // only to avoid calling draw()
113        bool canDrawThisFrame;
114    } out;
115
116    // TODO: Damage calculations
117};
118
119} /* namespace uirenderer */
120} /* namespace android */
121
122#endif /* TREEINFO_H */
123