VectorDrawable.cpp revision 71e806b2f464b0ac85367fe008b554b44e4c5812
1/* 2 * Copyright (C) 2015 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include "VectorDrawable.h" 18 19#include "PathParser.h" 20#include "SkImageInfo.h" 21#include "SkShader.h" 22#include <utils/Log.h> 23#include "utils/Macros.h" 24#include "utils/VectorDrawableUtils.h" 25 26#include <math.h> 27#include <string.h> 28 29namespace android { 30namespace uirenderer { 31namespace VectorDrawable { 32 33const int Tree::MAX_CACHED_BITMAP_SIZE = 2048; 34 35void Path::draw(SkCanvas* outCanvas, const SkMatrix& groupStackedMatrix, float scaleX, float scaleY) { 36 float matrixScale = getMatrixScale(groupStackedMatrix); 37 if (matrixScale == 0) { 38 // When either x or y is scaled to 0, we don't need to draw anything. 39 return; 40 } 41 42 const SkPath updatedPath = getUpdatedPath(); 43 SkMatrix pathMatrix(groupStackedMatrix); 44 pathMatrix.postScale(scaleX, scaleY); 45 46 //TODO: try apply the path matrix to the canvas instead of creating a new path. 47 SkPath renderPath; 48 renderPath.reset(); 49 renderPath.addPath(updatedPath, pathMatrix); 50 51 float minScale = fmin(scaleX, scaleY); 52 float strokeScale = minScale * matrixScale; 53 drawPath(outCanvas, renderPath, strokeScale, pathMatrix); 54} 55 56void Path::setPathData(const Data& data) { 57 if (mData == data) { 58 return; 59 } 60 // Updates the path data. Note that we don't generate a new Skia path right away 61 // because there are cases where the animation is changing the path data, but the view 62 // that hosts the VD has gone off screen, in which case we won't even draw. So we 63 // postpone the Skia path generation to the draw time. 64 mData = data; 65 mSkPathDirty = true; 66} 67 68void Path::dump() { 69 ALOGD("Path: %s has %zu points", mName.c_str(), mData.points.size()); 70} 71 72float Path::getMatrixScale(const SkMatrix& groupStackedMatrix) { 73 // Given unit vectors A = (0, 1) and B = (1, 0). 74 // After matrix mapping, we got A' and B'. Let theta = the angel b/t A' and B'. 75 // Therefore, the final scale we want is min(|A'| * sin(theta), |B'| * sin(theta)), 76 // which is (|A'| * |B'| * sin(theta)) / max (|A'|, |B'|); 77 // If max (|A'|, |B'|) = 0, that means either x or y has a scale of 0. 78 // 79 // For non-skew case, which is most of the cases, matrix scale is computing exactly the 80 // scale on x and y axis, and take the minimal of these two. 81 // For skew case, an unit square will mapped to a parallelogram. And this function will 82 // return the minimal height of the 2 bases. 83 SkVector skVectors[2]; 84 skVectors[0].set(0, 1); 85 skVectors[1].set(1, 0); 86 groupStackedMatrix.mapVectors(skVectors, 2); 87 float scaleX = hypotf(skVectors[0].fX, skVectors[0].fY); 88 float scaleY = hypotf(skVectors[1].fX, skVectors[1].fY); 89 float crossProduct = skVectors[0].cross(skVectors[1]); 90 float maxScale = fmax(scaleX, scaleY); 91 92 float matrixScale = 0; 93 if (maxScale > 0) { 94 matrixScale = fabs(crossProduct) / maxScale; 95 } 96 return matrixScale; 97} 98Path::Path(const char* pathStr, size_t strLength) { 99 PathParser::ParseResult result; 100 PathParser::getPathDataFromString(&mData, &result, pathStr, strLength); 101 if (!result.failureOccurred) { 102 VectorDrawableUtils::verbsToPath(&mSkPath, mData); 103 } 104} 105 106Path::Path(const Data& data) { 107 mData = data; 108 // Now we need to construct a path 109 VectorDrawableUtils::verbsToPath(&mSkPath, data); 110} 111 112Path::Path(const Path& path) : Node(path) { 113 mData = path.mData; 114 VectorDrawableUtils::verbsToPath(&mSkPath, mData); 115} 116 117bool Path::canMorph(const Data& morphTo) { 118 return VectorDrawableUtils::canMorph(mData, morphTo); 119} 120 121bool Path::canMorph(const Path& path) { 122 return canMorph(path.mData); 123} 124 125const SkPath& Path::getUpdatedPath() { 126 if (mSkPathDirty) { 127 mSkPath.reset(); 128 VectorDrawableUtils::verbsToPath(&mSkPath, mData); 129 mSkPathDirty = false; 130 } 131 return mSkPath; 132} 133 134void Path::setPath(const char* pathStr, size_t strLength) { 135 PathParser::ParseResult result; 136 mSkPathDirty = true; 137 PathParser::getPathDataFromString(&mData, &result, pathStr, strLength); 138} 139 140FullPath::FullPath(const FullPath& path) : Path(path) { 141 mProperties = path.mProperties; 142 SkRefCnt_SafeAssign(mStrokeGradient, path.mStrokeGradient); 143 SkRefCnt_SafeAssign(mFillGradient, path.mFillGradient); 144} 145 146const SkPath& FullPath::getUpdatedPath() { 147 if (!mSkPathDirty && !mTrimDirty) { 148 return mTrimmedSkPath; 149 } 150 Path::getUpdatedPath(); 151 if (mProperties.trimPathStart != 0.0f || mProperties.trimPathEnd != 1.0f) { 152 applyTrim(); 153 return mTrimmedSkPath; 154 } else { 155 return mSkPath; 156 } 157} 158 159void FullPath::updateProperties(float strokeWidth, SkColor strokeColor, float strokeAlpha, 160 SkColor fillColor, float fillAlpha, float trimPathStart, float trimPathEnd, 161 float trimPathOffset, float strokeMiterLimit, int strokeLineCap, int strokeLineJoin, 162 int fillType) { 163 mProperties.strokeWidth = strokeWidth; 164 mProperties.strokeColor = strokeColor; 165 mProperties.strokeAlpha = strokeAlpha; 166 mProperties.fillColor = fillColor; 167 mProperties.fillAlpha = fillAlpha; 168 mProperties.strokeMiterLimit = strokeMiterLimit; 169 mProperties.strokeLineCap = strokeLineCap; 170 mProperties.strokeLineJoin = strokeLineJoin; 171 mProperties.fillType = fillType; 172 173 // If any trim property changes, mark trim dirty and update the trim path 174 setTrimPathStart(trimPathStart); 175 setTrimPathEnd(trimPathEnd); 176 setTrimPathOffset(trimPathOffset); 177} 178 179inline SkColor applyAlpha(SkColor color, float alpha) { 180 int alphaBytes = SkColorGetA(color); 181 return SkColorSetA(color, alphaBytes * alpha); 182} 183 184void FullPath::drawPath(SkCanvas* outCanvas, SkPath& renderPath, float strokeScale, 185 const SkMatrix& matrix){ 186 // Draw path's fill, if fill color or gradient is valid 187 bool needsFill = false; 188 if (mFillGradient != nullptr) { 189 mPaint.setColor(applyAlpha(SK_ColorBLACK, mProperties.fillAlpha)); 190 SkShader* newShader = mFillGradient->newWithLocalMatrix(matrix); 191 mPaint.setShader(newShader); 192 needsFill = true; 193 } else if (mProperties.fillColor != SK_ColorTRANSPARENT) { 194 mPaint.setColor(applyAlpha(mProperties.fillColor, mProperties.fillAlpha)); 195 needsFill = true; 196 } 197 198 if (needsFill) { 199 mPaint.setStyle(SkPaint::Style::kFill_Style); 200 mPaint.setAntiAlias(true); 201 SkPath::FillType ft = static_cast<SkPath::FillType>(mProperties.fillType); 202 renderPath.setFillType(ft); 203 outCanvas->drawPath(renderPath, mPaint); 204 } 205 206 // Draw path's stroke, if stroke color or gradient is valid 207 bool needsStroke = false; 208 if (mStrokeGradient != nullptr) { 209 mPaint.setColor(applyAlpha(SK_ColorBLACK, mProperties.strokeAlpha)); 210 SkShader* newShader = mStrokeGradient->newWithLocalMatrix(matrix); 211 mPaint.setShader(newShader); 212 needsStroke = true; 213 } else if (mProperties.strokeColor != SK_ColorTRANSPARENT) { 214 mPaint.setColor(applyAlpha(mProperties.strokeColor, mProperties.strokeAlpha)); 215 needsStroke = true; 216 } 217 if (needsStroke) { 218 mPaint.setStyle(SkPaint::Style::kStroke_Style); 219 mPaint.setAntiAlias(true); 220 mPaint.setStrokeJoin(SkPaint::Join(mProperties.strokeLineJoin)); 221 mPaint.setStrokeCap(SkPaint::Cap(mProperties.strokeLineCap)); 222 mPaint.setStrokeMiter(mProperties.strokeMiterLimit); 223 mPaint.setStrokeWidth(mProperties.strokeWidth * strokeScale); 224 outCanvas->drawPath(renderPath, mPaint); 225 } 226} 227 228/** 229 * Applies trimming to the specified path. 230 */ 231void FullPath::applyTrim() { 232 if (mProperties.trimPathStart == 0.0f && mProperties.trimPathEnd == 1.0f) { 233 // No trimming necessary. 234 return; 235 } 236 mTrimDirty = false; 237 mTrimmedSkPath.reset(); 238 if (mProperties.trimPathStart == mProperties.trimPathEnd) { 239 // Trimmed path should be empty. 240 return; 241 } 242 SkPathMeasure measure(mSkPath, false); 243 float len = SkScalarToFloat(measure.getLength()); 244 float start = len * fmod((mProperties.trimPathStart + mProperties.trimPathOffset), 1.0f); 245 float end = len * fmod((mProperties.trimPathEnd + mProperties.trimPathOffset), 1.0f); 246 247 if (start > end) { 248 measure.getSegment(start, len, &mTrimmedSkPath, true); 249 if (end > 0) { 250 measure.getSegment(0, end, &mTrimmedSkPath, true); 251 } 252 } else { 253 measure.getSegment(start, end, &mTrimmedSkPath, true); 254 } 255} 256 257REQUIRE_COMPATIBLE_LAYOUT(FullPath::Properties); 258 259static_assert(sizeof(float) == sizeof(int32_t), "float is not the same size as int32_t"); 260static_assert(sizeof(SkColor) == sizeof(int32_t), "SkColor is not the same size as int32_t"); 261 262bool FullPath::getProperties(int8_t* outProperties, int length) { 263 int propertyDataSize = sizeof(Properties); 264 if (length != propertyDataSize) { 265 LOG_ALWAYS_FATAL("Properties needs exactly %d bytes, a byte array of size %d is provided", 266 propertyDataSize, length); 267 return false; 268 } 269 Properties* out = reinterpret_cast<Properties*>(outProperties); 270 *out = mProperties; 271 return true; 272} 273 274void FullPath::setColorPropertyValue(int propertyId, int32_t value) { 275 Property currentProperty = static_cast<Property>(propertyId); 276 if (currentProperty == Property::StrokeColor) { 277 mProperties.strokeColor = value; 278 } else if (currentProperty == Property::FillColor) { 279 mProperties.fillColor = value; 280 } else { 281 LOG_ALWAYS_FATAL("Error setting color property on FullPath: No valid property with id: %d", 282 propertyId); 283 } 284} 285 286void FullPath::setPropertyValue(int propertyId, float value) { 287 Property property = static_cast<Property>(propertyId); 288 switch (property) { 289 case Property::StrokeWidth: 290 setStrokeWidth(value); 291 break; 292 case Property::StrokeAlpha: 293 setStrokeAlpha(value); 294 break; 295 case Property::FillAlpha: 296 setFillAlpha(value); 297 break; 298 case Property::TrimPathStart: 299 setTrimPathStart(value); 300 break; 301 case Property::TrimPathEnd: 302 setTrimPathEnd(value); 303 break; 304 case Property::TrimPathOffset: 305 setTrimPathOffset(value); 306 break; 307 default: 308 LOG_ALWAYS_FATAL("Invalid property id: %d for animation", propertyId); 309 break; 310 } 311} 312 313void ClipPath::drawPath(SkCanvas* outCanvas, SkPath& renderPath, 314 float strokeScale, const SkMatrix& matrix){ 315 outCanvas->clipPath(renderPath, SkRegion::kIntersect_Op); 316} 317 318Group::Group(const Group& group) : Node(group) { 319 mProperties = group.mProperties; 320} 321 322void Group::draw(SkCanvas* outCanvas, const SkMatrix& currentMatrix, float scaleX, 323 float scaleY) { 324 // TODO: Try apply the matrix to the canvas instead of passing it down the tree 325 326 // Calculate current group's matrix by preConcat the parent's and 327 // and the current one on the top of the stack. 328 // Basically the Mfinal = Mviewport * M0 * M1 * M2; 329 // Mi the local matrix at level i of the group tree. 330 SkMatrix stackedMatrix; 331 getLocalMatrix(&stackedMatrix); 332 stackedMatrix.postConcat(currentMatrix); 333 334 // Save the current clip information, which is local to this group. 335 outCanvas->save(); 336 // Draw the group tree in the same order as the XML file. 337 for (auto& child : mChildren) { 338 child->draw(outCanvas, stackedMatrix, scaleX, scaleY); 339 } 340 // Restore the previous clip information. 341 outCanvas->restore(); 342} 343 344void Group::dump() { 345 ALOGD("Group %s has %zu children: ", mName.c_str(), mChildren.size()); 346 for (size_t i = 0; i < mChildren.size(); i++) { 347 mChildren[i]->dump(); 348 } 349} 350 351void Group::updateLocalMatrix(float rotate, float pivotX, float pivotY, 352 float scaleX, float scaleY, float translateX, float translateY) { 353 setRotation(rotate); 354 setPivotX(pivotX); 355 setPivotY(pivotY); 356 setScaleX(scaleX); 357 setScaleY(scaleY); 358 setTranslateX(translateX); 359 setTranslateY(translateY); 360} 361 362void Group::getLocalMatrix(SkMatrix* outMatrix) { 363 outMatrix->reset(); 364 // TODO: use rotate(mRotate, mPivotX, mPivotY) and scale with pivot point, instead of 365 // translating to pivot for rotating and scaling, then translating back. 366 outMatrix->postTranslate(-mProperties.pivotX, -mProperties.pivotY); 367 outMatrix->postScale(mProperties.scaleX, mProperties.scaleY); 368 outMatrix->postRotate(mProperties.rotate, 0, 0); 369 outMatrix->postTranslate(mProperties.translateX + mProperties.pivotX, 370 mProperties.translateY + mProperties.pivotY); 371} 372 373void Group::addChild(Node* child) { 374 mChildren.emplace_back(child); 375} 376 377bool Group::getProperties(float* outProperties, int length) { 378 int propertyCount = static_cast<int>(Property::Count); 379 if (length != propertyCount) { 380 LOG_ALWAYS_FATAL("Properties needs exactly %d bytes, a byte array of size %d is provided", 381 propertyCount, length); 382 return false; 383 } 384 Properties* out = reinterpret_cast<Properties*>(outProperties); 385 *out = mProperties; 386 return true; 387} 388 389// TODO: Consider animating the properties as float pointers 390float Group::getPropertyValue(int propertyId) const { 391 Property currentProperty = static_cast<Property>(propertyId); 392 switch (currentProperty) { 393 case Property::Rotate: 394 return mProperties.rotate; 395 case Property::PivotX: 396 return mProperties.pivotX; 397 case Property::PivotY: 398 return mProperties.pivotY; 399 case Property::ScaleX: 400 return mProperties.scaleX; 401 case Property::ScaleY: 402 return mProperties.scaleY; 403 case Property::TranslateX: 404 return mProperties.translateX; 405 case Property::TranslateY: 406 return mProperties.translateY; 407 default: 408 LOG_ALWAYS_FATAL("Invalid property index: %d", propertyId); 409 return 0; 410 } 411} 412 413void Group::setPropertyValue(int propertyId, float value) { 414 Property currentProperty = static_cast<Property>(propertyId); 415 switch (currentProperty) { 416 case Property::Rotate: 417 mProperties.rotate = value; 418 break; 419 case Property::PivotX: 420 mProperties.pivotX = value; 421 break; 422 case Property::PivotY: 423 mProperties.pivotY = value; 424 break; 425 case Property::ScaleX: 426 mProperties.scaleX = value; 427 break; 428 case Property::ScaleY: 429 mProperties.scaleY = value; 430 break; 431 case Property::TranslateX: 432 mProperties.translateX = value; 433 break; 434 case Property::TranslateY: 435 mProperties.translateY = value; 436 break; 437 default: 438 LOG_ALWAYS_FATAL("Invalid property index: %d", propertyId); 439 } 440} 441 442bool Group::isValidProperty(int propertyId) { 443 return propertyId >= 0 && propertyId < static_cast<int>(Property::Count); 444} 445 446void Tree::draw(Canvas* outCanvas, SkColorFilter* colorFilter, 447 const SkRect& bounds, bool needsMirroring, bool canReuseCache) { 448 // The imageView can scale the canvas in different ways, in order to 449 // avoid blurry scaling, we have to draw into a bitmap with exact pixel 450 // size first. This bitmap size is determined by the bounds and the 451 // canvas scale. 452 outCanvas->getMatrix(&mCanvasMatrix); 453 mBounds = bounds; 454 float canvasScaleX = 1.0f; 455 float canvasScaleY = 1.0f; 456 if (mCanvasMatrix.getSkewX() == 0 && mCanvasMatrix.getSkewY() == 0) { 457 // Only use the scale value when there's no skew or rotation in the canvas matrix. 458 // TODO: Add a cts test for drawing VD on a canvas with negative scaling factors. 459 canvasScaleX = fabs(mCanvasMatrix.getScaleX()); 460 canvasScaleY = fabs(mCanvasMatrix.getScaleY()); 461 } 462 int scaledWidth = (int) (mBounds.width() * canvasScaleX); 463 int scaledHeight = (int) (mBounds.height() * canvasScaleY); 464 scaledWidth = std::min(Tree::MAX_CACHED_BITMAP_SIZE, scaledWidth); 465 scaledHeight = std::min(Tree::MAX_CACHED_BITMAP_SIZE, scaledHeight); 466 467 if (scaledWidth <= 0 || scaledHeight <= 0) { 468 return; 469 } 470 471 mPaint.setColorFilter(colorFilter); 472 473 int saveCount = outCanvas->save(SaveFlags::MatrixClip); 474 outCanvas->translate(mBounds.fLeft, mBounds.fTop); 475 476 // Handle RTL mirroring. 477 if (needsMirroring) { 478 outCanvas->translate(mBounds.width(), 0); 479 outCanvas->scale(-1.0f, 1.0f); 480 } 481 482 // At this point, canvas has been translated to the right position. 483 // And we use this bound for the destination rect for the drawBitmap, so 484 // we offset to (0, 0); 485 mBounds.offsetTo(0, 0); 486 createCachedBitmapIfNeeded(scaledWidth, scaledHeight); 487 488 outCanvas->drawVectorDrawable(this); 489 490 outCanvas->restoreToCount(saveCount); 491} 492 493SkPaint* Tree::getPaint() { 494 SkPaint* paint; 495 if (mRootAlpha == 1.0f && mPaint.getColorFilter() == NULL) { 496 paint = NULL; 497 } else { 498 mPaint.setFilterQuality(kLow_SkFilterQuality); 499 mPaint.setAlpha(mRootAlpha * 255); 500 paint = &mPaint; 501 } 502 return paint; 503} 504 505const SkBitmap& Tree::getBitmapUpdateIfDirty() { 506 mCachedBitmap.eraseColor(SK_ColorTRANSPARENT); 507 SkCanvas outCanvas(mCachedBitmap); 508 float scaleX = (float) mCachedBitmap.width() / mViewportWidth; 509 float scaleY = (float) mCachedBitmap.height() / mViewportHeight; 510 mRootNode->draw(&outCanvas, SkMatrix::I(), scaleX, scaleY); 511 mCacheDirty = false; 512 return mCachedBitmap; 513} 514 515void Tree::createCachedBitmapIfNeeded(int width, int height) { 516 if (!canReuseBitmap(width, height)) { 517 SkImageInfo info = SkImageInfo::Make(width, height, 518 kN32_SkColorType, kPremul_SkAlphaType); 519 mCachedBitmap.setInfo(info); 520 // TODO: Count the bitmap cache against app's java heap 521 mCachedBitmap.allocPixels(info); 522 mCacheDirty = true; 523 } 524} 525 526bool Tree::canReuseBitmap(int width, int height) { 527 return width == mCachedBitmap.width() && height == mCachedBitmap.height(); 528} 529 530}; // namespace VectorDrawable 531 532}; // namespace uirenderer 533}; // namespace android 534