OffscreenBufferPool.h revision 9fded232a9548a304e0145011df8849fba0dcda7
1/* 2 * Copyright (C) 2015 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_HWUI_OFFSCREEN_BUFFER_POOL_H 18#define ANDROID_HWUI_OFFSCREEN_BUFFER_POOL_H 19 20#include "Caches.h" 21#include "Texture.h" 22#include "utils/Macros.h" 23 24#include <ui/Region.h> 25 26#include <set> 27 28namespace android { 29namespace uirenderer { 30 31class RenderState; 32 33/** 34 * Lightweight alternative to Layer. Owns the persistent state of an offscreen render target, and 35 * encompasses enough information to draw it back on screen (minus paint properties, which are held 36 * by LayerOp). 37 */ 38class OffscreenBuffer { 39public: 40 OffscreenBuffer(RenderState& renderState, Caches& caches, 41 uint32_t viewportWidth, uint32_t viewportHeight); 42 ~OffscreenBuffer(); 43 44 // must be called prior to rendering, to construct/update vertex buffer 45 void updateMeshFromRegion(); 46 47 static uint32_t computeIdealDimension(uint32_t dimension); 48 49 uint32_t getSizeInBytes() { return texture.width * texture.height * 4; } 50 51 RenderState& renderState; 52 uint32_t viewportWidth; 53 uint32_t viewportHeight; 54 Texture texture; 55 56 // Portion of layer that has been drawn to. Used to minimize drawing area when 57 // drawing back to screen / parent FBO. 58 Region region; 59 GLsizei elementCount = 0; 60 GLuint vbo = 0; 61}; 62 63/** 64 * Pool of OffscreenBuffers allocated, but not currently in use. 65 */ 66class OffscreenBufferPool { 67public: 68 OffscreenBufferPool(); 69 ~OffscreenBufferPool(); 70 71 WARN_UNUSED_RESULT OffscreenBuffer* get(RenderState& renderState, 72 const uint32_t width, const uint32_t height); 73 74 WARN_UNUSED_RESULT OffscreenBuffer* resize(OffscreenBuffer* layer, 75 const uint32_t width, const uint32_t height); 76 77 void putOrDelete(OffscreenBuffer* layer); 78 79 /** 80 * Clears the pool. This causes all layers to be deleted. 81 */ 82 void clear(); 83 84 /** 85 * Returns the maximum size of the pool in bytes. 86 */ 87 uint32_t getMaxSize() { return mMaxSize; } 88 89 /** 90 * Returns the current size of the pool in bytes. 91 */ 92 uint32_t getSize() { return mSize; } 93 94 size_t getCount() { return mPool.size(); } 95 96 /** 97 * Prints out the content of the pool. 98 */ 99 void dump(); 100private: 101 struct Entry { 102 Entry() {} 103 104 Entry(const uint32_t layerWidth, const uint32_t layerHeight) 105 : width(OffscreenBuffer::computeIdealDimension(layerWidth)) 106 , height(OffscreenBuffer::computeIdealDimension(layerHeight)) {} 107 108 Entry(OffscreenBuffer* layer) 109 : layer(layer) 110 , width(layer->texture.width) 111 , height(layer->texture.height) { 112 } 113 114 static int compare(const Entry& lhs, const Entry& rhs); 115 116 bool operator==(const Entry& other) const { 117 return compare(*this, other) == 0; 118 } 119 120 bool operator!=(const Entry& other) const { 121 return compare(*this, other) != 0; 122 } 123 124 bool operator<(const Entry& other) const { 125 return Entry::compare(*this, other) < 0; 126 } 127 128 OffscreenBuffer* layer = nullptr; 129 uint32_t width = 0; 130 uint32_t height = 0; 131 }; // struct Entry 132 133 std::multiset<Entry> mPool; 134 135 uint32_t mSize = 0; 136 uint32_t mMaxSize; 137}; // class OffscreenBufferCache 138 139}; // namespace uirenderer 140}; // namespace android 141 142#endif // ANDROID_HWUI_OFFSCREEN_BUFFER_POOL_H 143