CanvasContext.cpp revision 058fc640017c90120c599d378a4cbc55668b05b7
1/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "CanvasContext"
18
19#include "CanvasContext.h"
20
21#include <private/hwui/DrawGlInfo.h>
22#include <strings.h>
23
24#include "EglManager.h"
25#include "RenderThread.h"
26#include "../Caches.h"
27#include "../DeferredLayerUpdater.h"
28#include "../RenderState.h"
29#include "../LayerRenderer.h"
30#include "../OpenGLRenderer.h"
31#include "../Stencil.h"
32
33#define TRIM_MEMORY_COMPLETE 80
34#define TRIM_MEMORY_UI_HIDDEN 20
35
36namespace android {
37namespace uirenderer {
38namespace renderthread {
39
40CanvasContext::CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode)
41        : mRenderThread(thread)
42        , mEglManager(thread.eglManager())
43        , mEglSurface(EGL_NO_SURFACE)
44        , mDirtyRegionsEnabled(false)
45        , mOpaque(!translucent)
46        , mCanvas(NULL)
47        , mHaveNewSurface(false)
48        , mRootRenderNode(rootRenderNode) {
49}
50
51CanvasContext::~CanvasContext() {
52    destroyCanvasAndSurface();
53    mRenderThread.removeFrameCallback(this);
54}
55
56void CanvasContext::destroyCanvasAndSurface() {
57    if (mCanvas) {
58        delete mCanvas;
59        mCanvas = 0;
60    }
61    setSurface(NULL);
62}
63
64void CanvasContext::setSurface(ANativeWindow* window) {
65    mNativeWindow = window;
66
67    if (mEglSurface != EGL_NO_SURFACE) {
68        mEglManager.destroySurface(mEglSurface);
69        mEglSurface = EGL_NO_SURFACE;
70    }
71
72    if (window) {
73        mEglSurface = mEglManager.createSurface(window);
74    }
75
76    if (mEglSurface != EGL_NO_SURFACE) {
77        mDirtyRegionsEnabled = mEglManager.enableDirtyRegions(mEglSurface);
78        mHaveNewSurface = true;
79        makeCurrent();
80    } else {
81        mRenderThread.removeFrameCallback(this);
82    }
83}
84
85void CanvasContext::swapBuffers() {
86    mEglManager.swapBuffers(mEglSurface);
87    mHaveNewSurface = false;
88}
89
90void CanvasContext::requireSurface() {
91    LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE,
92            "requireSurface() called but no surface set!");
93    makeCurrent();
94}
95
96bool CanvasContext::initialize(ANativeWindow* window) {
97    if (mCanvas) return false;
98    setSurface(window);
99    mCanvas = new OpenGLRenderer(mRenderThread.renderState());
100    mCanvas->initProperties();
101    return true;
102}
103
104void CanvasContext::updateSurface(ANativeWindow* window) {
105    setSurface(window);
106}
107
108void CanvasContext::pauseSurface(ANativeWindow* window) {
109    // TODO: For now we just need a fence, in the future suspend any animations
110    // and such to prevent from trying to render into this surface
111}
112
113void CanvasContext::setup(int width, int height, const Vector3& lightCenter, float lightRadius,
114        uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
115    if (!mCanvas) return;
116    mCanvas->setViewport(width, height);
117    mCanvas->initLight(lightCenter, lightRadius, ambientShadowAlpha, spotShadowAlpha);
118}
119
120void CanvasContext::setOpaque(bool opaque) {
121    mOpaque = opaque;
122}
123
124void CanvasContext::makeCurrent() {
125    // TODO: Figure out why this workaround is needed, see b/13913604
126    // In the meantime this matches the behavior of GLRenderer, so it is not a regression
127    mHaveNewSurface |= mEglManager.makeCurrent(mEglSurface);
128}
129
130void CanvasContext::processLayerUpdate(DeferredLayerUpdater* layerUpdater) {
131    bool success = layerUpdater->apply();
132    LOG_ALWAYS_FATAL_IF(!success, "Failed to update layer!");
133    if (layerUpdater->backingLayer()->deferredUpdateScheduled) {
134        mCanvas->pushLayerUpdate(layerUpdater->backingLayer());
135    }
136}
137
138void CanvasContext::prepareTree(TreeInfo& info) {
139    mRenderThread.removeFrameCallback(this);
140
141    info.frameTimeMs = mRenderThread.timeLord().frameTimeMs();
142    info.damageAccumulator = &mDamageAccumulator;
143    info.renderer = mCanvas;
144    mRootRenderNode->prepareTree(info);
145
146    int runningBehind = 0;
147    // TODO: This query is moderately expensive, investigate adding some sort
148    // of fast-path based off when we last called eglSwapBuffers() as well as
149    // last vsync time. Or something.
150    mNativeWindow->query(mNativeWindow.get(),
151            NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND, &runningBehind);
152    info.out.canDrawThisFrame = !runningBehind;
153
154    if (info.out.hasAnimations || !info.out.canDrawThisFrame) {
155        if (!info.out.requiresUiRedraw) {
156            // If animationsNeedsRedraw is set don't bother posting for an RT anim
157            // as we will just end up fighting the UI thread.
158            mRenderThread.postFrameCallback(this);
159        }
160    }
161}
162
163void CanvasContext::stopDrawing() {
164    mRenderThread.removeFrameCallback(this);
165}
166
167void CanvasContext::notifyFramePending() {
168    ATRACE_CALL();
169    mRenderThread.pushBackFrameCallback(this);
170}
171
172void CanvasContext::draw() {
173    LOG_ALWAYS_FATAL_IF(!mCanvas || mEglSurface == EGL_NO_SURFACE,
174            "drawRenderNode called on a context with no canvas or surface!");
175
176    profiler().markPlaybackStart();
177
178    SkRect dirty;
179    mDamageAccumulator.finish(&dirty);
180
181    EGLint width, height;
182    mEglManager.beginFrame(mEglSurface, &width, &height);
183    if (width != mCanvas->getViewportWidth() || height != mCanvas->getViewportHeight()) {
184        mCanvas->setViewport(width, height);
185        dirty.setEmpty();
186    } else if (!mDirtyRegionsEnabled || mHaveNewSurface) {
187        dirty.setEmpty();
188    } else {
189        if (!dirty.isEmpty() && !dirty.intersect(0, 0, width, height)) {
190            ALOGW("Dirty " RECT_STRING " doesn't intersect with 0 0 %d %d ?",
191                    SK_RECT_ARGS(dirty), width, height);
192            dirty.setEmpty();
193        }
194        profiler().unionDirty(&dirty);
195    }
196
197    status_t status;
198    if (!dirty.isEmpty()) {
199        status = mCanvas->prepareDirty(dirty.fLeft, dirty.fTop,
200                dirty.fRight, dirty.fBottom, mOpaque);
201    } else {
202        status = mCanvas->prepare(mOpaque);
203    }
204
205    Rect outBounds;
206    status |= mCanvas->drawRenderNode(mRootRenderNode.get(), outBounds);
207
208    profiler().draw(mCanvas);
209
210    mCanvas->finish();
211
212    profiler().markPlaybackEnd();
213
214    if (status & DrawGlInfo::kStatusDrew) {
215        swapBuffers();
216    }
217
218    profiler().finishFrame();
219}
220
221// Called by choreographer to do an RT-driven animation
222void CanvasContext::doFrame() {
223    if (CC_UNLIKELY(!mCanvas || mEglSurface == EGL_NO_SURFACE)) {
224        return;
225    }
226
227    ATRACE_CALL();
228
229    profiler().startFrame();
230
231    TreeInfo info(TreeInfo::MODE_RT_ONLY, mRenderThread.renderState());
232    prepareTree(info);
233    if (info.out.canDrawThisFrame) {
234        draw();
235    }
236}
237
238void CanvasContext::invokeFunctor(RenderThread& thread, Functor* functor) {
239    ATRACE_CALL();
240    DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext;
241    if (thread.eglManager().hasEglContext()) {
242        thread.eglManager().requireGlContext();
243        mode = DrawGlInfo::kModeProcess;
244    }
245
246    thread.renderState().invokeFunctor(functor, mode, NULL);
247}
248
249bool CanvasContext::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) {
250    requireGlContext();
251    layer->apply();
252    return LayerRenderer::copyLayer(mRenderThread.renderState(), layer->backingLayer(), bitmap);
253}
254
255void CanvasContext::destroyHardwareResources() {
256    stopDrawing();
257    if (mEglManager.hasEglContext()) {
258        requireGlContext();
259        mRootRenderNode->destroyHardwareResources();
260        Caches::getInstance().flush(Caches::kFlushMode_Layers);
261    }
262}
263
264void CanvasContext::trimMemory(RenderThread& thread, int level) {
265    // No context means nothing to free
266    if (!thread.eglManager().hasEglContext()) return;
267
268    thread.eglManager().requireGlContext();
269    if (level >= TRIM_MEMORY_COMPLETE) {
270        Caches::getInstance().flush(Caches::kFlushMode_Full);
271        thread.eglManager().destroy();
272    } else if (level >= TRIM_MEMORY_UI_HIDDEN) {
273        Caches::getInstance().flush(Caches::kFlushMode_Moderate);
274    }
275}
276
277void CanvasContext::runWithGlContext(RenderTask* task) {
278    requireGlContext();
279    task->run();
280}
281
282Layer* CanvasContext::createRenderLayer(int width, int height) {
283    requireSurface();
284    return LayerRenderer::createRenderLayer(mRenderThread.renderState(), width, height);
285}
286
287Layer* CanvasContext::createTextureLayer() {
288    requireSurface();
289    return LayerRenderer::createTextureLayer(mRenderThread.renderState());
290}
291
292void CanvasContext::requireGlContext() {
293    mEglManager.requireGlContext();
294}
295
296void CanvasContext::setTextureAtlas(RenderThread& thread,
297        const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize) {
298    thread.eglManager().setTextureAtlas(buffer, map, mapSize);
299}
300
301} /* namespace renderthread */
302} /* namespace uirenderer */
303} /* namespace android */
304