CanvasContext.cpp revision 0d4ab958c11801f5453e999f930416c87c63d100
1/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "CanvasContext.h"
18
19#include <algorithm>
20#include <private/hwui/DrawGlInfo.h>
21#include <strings.h>
22
23#include "EglManager.h"
24#include "RenderThread.h"
25#include "../AnimationContext.h"
26#include "../Caches.h"
27#include "../DeferredLayerUpdater.h"
28#include "../RenderState.h"
29#include "../LayerRenderer.h"
30#include "../OpenGLRenderer.h"
31#include "../Stencil.h"
32
33#define TRIM_MEMORY_COMPLETE 80
34#define TRIM_MEMORY_UI_HIDDEN 20
35
36namespace android {
37namespace uirenderer {
38namespace renderthread {
39
40CanvasContext::CanvasContext(RenderThread& thread, bool translucent,
41        RenderNode* rootRenderNode, IContextFactory* contextFactory)
42        : mRenderThread(thread)
43        , mEglManager(thread.eglManager())
44        , mEglSurface(EGL_NO_SURFACE)
45        , mBufferPreserved(false)
46        , mSwapBehavior(kSwap_default)
47        , mOpaque(!translucent)
48        , mCanvas(NULL)
49        , mHaveNewSurface(false)
50        , mRootRenderNode(rootRenderNode) {
51    mAnimationContext = contextFactory->createAnimationContext(mRenderThread.timeLord());
52    mRenderThread.renderState().registerCanvasContext(this);
53}
54
55CanvasContext::~CanvasContext() {
56    destroy();
57    delete mAnimationContext;
58    mRenderThread.renderState().unregisterCanvasContext(this);
59}
60
61void CanvasContext::destroy() {
62    stopDrawing();
63    setSurface(NULL);
64    mEglManager.usePBufferSurface();
65    freePrefetechedLayers();
66    destroyHardwareResources();
67    mAnimationContext->destroy();
68    if (mCanvas) {
69        delete mCanvas;
70        mCanvas = 0;
71    }
72}
73
74void CanvasContext::setSurface(ANativeWindow* window) {
75    ATRACE_CALL();
76
77    mNativeWindow = window;
78
79    if (mEglSurface != EGL_NO_SURFACE) {
80        mEglManager.destroySurface(mEglSurface);
81        mEglSurface = EGL_NO_SURFACE;
82    }
83
84    if (window) {
85        mEglSurface = mEglManager.createSurface(window);
86    }
87
88    if (mEglSurface != EGL_NO_SURFACE) {
89        const bool preserveBuffer = (mSwapBehavior != kSwap_discardBuffer);
90        mBufferPreserved = mEglManager.setPreserveBuffer(mEglSurface, preserveBuffer);
91        mHaveNewSurface = true;
92        makeCurrent();
93    } else {
94        mRenderThread.removeFrameCallback(this);
95    }
96}
97
98void CanvasContext::swapBuffers() {
99    if (CC_UNLIKELY(!mEglManager.swapBuffers(mEglSurface))) {
100        setSurface(NULL);
101    }
102    mHaveNewSurface = false;
103}
104
105void CanvasContext::requireSurface() {
106    LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE,
107            "requireSurface() called but no surface set!");
108    makeCurrent();
109}
110
111void CanvasContext::setSwapBehavior(SwapBehavior swapBehavior) {
112    mSwapBehavior = swapBehavior;
113}
114
115bool CanvasContext::initialize(ANativeWindow* window) {
116    setSurface(window);
117    if (mCanvas) return false;
118    mCanvas = new OpenGLRenderer(mRenderThread.renderState());
119    mCanvas->initProperties();
120    return true;
121}
122
123void CanvasContext::updateSurface(ANativeWindow* window) {
124    setSurface(window);
125}
126
127void CanvasContext::pauseSurface(ANativeWindow* /* window */) {
128    stopDrawing();
129}
130
131// TODO: don't pass viewport size, it's automatic via EGL
132void CanvasContext::setup(int /* width */, int /* height */, const Vector3& lightCenter,
133        float lightRadius, uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
134    if (!mCanvas) return;
135    mCanvas->initLight(lightCenter, lightRadius, ambientShadowAlpha, spotShadowAlpha);
136}
137
138void CanvasContext::setOpaque(bool opaque) {
139    mOpaque = opaque;
140}
141
142void CanvasContext::makeCurrent() {
143    // TODO: Figure out why this workaround is needed, see b/13913604
144    // In the meantime this matches the behavior of GLRenderer, so it is not a regression
145    mHaveNewSurface |= mEglManager.makeCurrent(mEglSurface);
146}
147
148void CanvasContext::processLayerUpdate(DeferredLayerUpdater* layerUpdater) {
149    bool success = layerUpdater->apply();
150    LOG_ALWAYS_FATAL_IF(!success, "Failed to update layer!");
151    if (layerUpdater->backingLayer()->deferredUpdateScheduled) {
152        mCanvas->pushLayerUpdate(layerUpdater->backingLayer());
153    }
154}
155
156void CanvasContext::prepareTree(TreeInfo& info) {
157    mRenderThread.removeFrameCallback(this);
158
159    info.damageAccumulator = &mDamageAccumulator;
160    info.renderer = mCanvas;
161    if (mPrefetechedLayers.size() && info.mode == TreeInfo::MODE_FULL) {
162        info.canvasContext = this;
163    }
164    mAnimationContext->startFrame(info.mode);
165    mRootRenderNode->prepareTree(info);
166    mAnimationContext->runRemainingAnimations(info);
167
168    if (info.canvasContext) {
169        freePrefetechedLayers();
170    }
171
172    if (CC_UNLIKELY(!mNativeWindow.get())) {
173        info.out.canDrawThisFrame = false;
174        return;
175    }
176
177    int runningBehind = 0;
178    // TODO: This query is moderately expensive, investigate adding some sort
179    // of fast-path based off when we last called eglSwapBuffers() as well as
180    // last vsync time. Or something.
181    mNativeWindow->query(mNativeWindow.get(),
182            NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND, &runningBehind);
183    info.out.canDrawThisFrame = !runningBehind;
184
185    if (info.out.hasAnimations || !info.out.canDrawThisFrame) {
186        if (!info.out.requiresUiRedraw) {
187            // If animationsNeedsRedraw is set don't bother posting for an RT anim
188            // as we will just end up fighting the UI thread.
189            mRenderThread.postFrameCallback(this);
190        }
191    }
192}
193
194void CanvasContext::stopDrawing() {
195    mRenderThread.removeFrameCallback(this);
196}
197
198void CanvasContext::notifyFramePending() {
199    ATRACE_CALL();
200    mRenderThread.pushBackFrameCallback(this);
201}
202
203void CanvasContext::draw() {
204    LOG_ALWAYS_FATAL_IF(!mCanvas || mEglSurface == EGL_NO_SURFACE,
205            "drawRenderNode called on a context with no canvas or surface!");
206
207    profiler().markPlaybackStart();
208
209    SkRect dirty;
210    mDamageAccumulator.finish(&dirty);
211
212    EGLint width, height;
213    mEglManager.beginFrame(mEglSurface, &width, &height);
214    if (width != mCanvas->getViewportWidth() || height != mCanvas->getViewportHeight()) {
215        mCanvas->setViewport(width, height);
216        dirty.setEmpty();
217    } else if (!mBufferPreserved || mHaveNewSurface) {
218        dirty.setEmpty();
219    } else {
220        if (!dirty.isEmpty() && !dirty.intersect(0, 0, width, height)) {
221            ALOGW("Dirty " RECT_STRING " doesn't intersect with 0 0 %d %d ?",
222                    SK_RECT_ARGS(dirty), width, height);
223            dirty.setEmpty();
224        }
225        profiler().unionDirty(&dirty);
226    }
227
228    status_t status;
229    if (!dirty.isEmpty()) {
230        status = mCanvas->prepareDirty(dirty.fLeft, dirty.fTop,
231                dirty.fRight, dirty.fBottom, mOpaque);
232    } else {
233        status = mCanvas->prepare(mOpaque);
234    }
235
236    Rect outBounds;
237    status |= mCanvas->drawRenderNode(mRootRenderNode.get(), outBounds);
238
239    profiler().draw(mCanvas);
240
241    mCanvas->finish();
242
243    profiler().markPlaybackEnd();
244
245    if (status & DrawGlInfo::kStatusDrew) {
246        swapBuffers();
247    } else {
248        mEglManager.cancelFrame();
249    }
250
251    profiler().finishFrame();
252}
253
254// Called by choreographer to do an RT-driven animation
255void CanvasContext::doFrame() {
256    if (CC_UNLIKELY(!mCanvas || mEglSurface == EGL_NO_SURFACE)) {
257        return;
258    }
259
260    ATRACE_CALL();
261
262    profiler().startFrame();
263
264    TreeInfo info(TreeInfo::MODE_RT_ONLY, mRenderThread.renderState());
265    prepareTree(info);
266    if (info.out.canDrawThisFrame) {
267        draw();
268    }
269}
270
271void CanvasContext::invokeFunctor(RenderThread& thread, Functor* functor) {
272    ATRACE_CALL();
273    DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext;
274    if (thread.eglManager().hasEglContext()) {
275        thread.eglManager().requireGlContext();
276        mode = DrawGlInfo::kModeProcess;
277    }
278
279    thread.renderState().invokeFunctor(functor, mode, NULL);
280}
281
282void CanvasContext::markLayerInUse(RenderNode* node) {
283    if (mPrefetechedLayers.erase(node)) {
284        node->decStrong(0);
285    }
286}
287
288static void destroyPrefetechedNode(RenderNode* node) {
289    ALOGW("Incorrectly called buildLayer on View: %s, destroying layer...", node->getName());
290    node->destroyHardwareResources();
291    node->decStrong(0);
292}
293
294void CanvasContext::freePrefetechedLayers() {
295    if (mPrefetechedLayers.size()) {
296        requireGlContext();
297        std::for_each(mPrefetechedLayers.begin(), mPrefetechedLayers.end(), destroyPrefetechedNode);
298        mPrefetechedLayers.clear();
299    }
300}
301
302void CanvasContext::buildLayer(RenderNode* node) {
303    ATRACE_CALL();
304    if (!mEglManager.hasEglContext() || !mCanvas) {
305        return;
306    }
307    requireGlContext();
308    // buildLayer() will leave the tree in an unknown state, so we must stop drawing
309    stopDrawing();
310
311    TreeInfo info(TreeInfo::MODE_FULL, mRenderThread.renderState());
312    info.damageAccumulator = &mDamageAccumulator;
313    info.renderer = mCanvas;
314    info.runAnimations = false;
315    node->prepareTree(info);
316    SkRect ignore;
317    mDamageAccumulator.finish(&ignore);
318    // Tickle the GENERIC property on node to mark it as dirty for damaging
319    // purposes when the frame is actually drawn
320    node->setPropertyFieldsDirty(RenderNode::GENERIC);
321
322    mCanvas->markLayersAsBuildLayers();
323    mCanvas->flushLayerUpdates();
324
325    node->incStrong(0);
326    mPrefetechedLayers.insert(node);
327}
328
329bool CanvasContext::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) {
330    requireGlContext();
331    layer->apply();
332    return LayerRenderer::copyLayer(mRenderThread.renderState(), layer->backingLayer(), bitmap);
333}
334
335void CanvasContext::destroyHardwareResources() {
336    stopDrawing();
337    if (mEglManager.hasEglContext()) {
338        requireGlContext();
339        freePrefetechedLayers();
340        mRootRenderNode->destroyHardwareResources();
341        Caches::getInstance().flush(Caches::kFlushMode_Layers);
342    }
343}
344
345void CanvasContext::trimMemory(RenderThread& thread, int level) {
346    // No context means nothing to free
347    if (!thread.eglManager().hasEglContext()) return;
348
349    ATRACE_CALL();
350    thread.eglManager().requireGlContext();
351    if (level >= TRIM_MEMORY_COMPLETE) {
352        Caches::getInstance().flush(Caches::kFlushMode_Full);
353        thread.eglManager().destroy();
354    } else if (level >= TRIM_MEMORY_UI_HIDDEN) {
355        Caches::getInstance().flush(Caches::kFlushMode_Moderate);
356    }
357}
358
359void CanvasContext::runWithGlContext(RenderTask* task) {
360    requireGlContext();
361    task->run();
362}
363
364Layer* CanvasContext::createTextureLayer() {
365    requireSurface();
366    return LayerRenderer::createTextureLayer(mRenderThread.renderState());
367}
368
369void CanvasContext::requireGlContext() {
370    mEglManager.requireGlContext();
371}
372
373void CanvasContext::setTextureAtlas(RenderThread& thread,
374        const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize) {
375    thread.eglManager().setTextureAtlas(buffer, map, mapSize);
376}
377
378} /* namespace renderthread */
379} /* namespace uirenderer */
380} /* namespace android */
381