CanvasContext.cpp revision 284b24358410cb0200e525a5ba36994090c83f20
1/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "CanvasContext.h"
18
19#include <algorithm>
20#include <private/hwui/DrawGlInfo.h>
21#include <strings.h>
22
23#include "EglManager.h"
24#include "RenderThread.h"
25#include "../AnimationContext.h"
26#include "../Caches.h"
27#include "../DeferredLayerUpdater.h"
28#include "../RenderState.h"
29#include "../LayerRenderer.h"
30#include "../OpenGLRenderer.h"
31#include "../Stencil.h"
32
33#define TRIM_MEMORY_COMPLETE 80
34#define TRIM_MEMORY_UI_HIDDEN 20
35
36namespace android {
37namespace uirenderer {
38namespace renderthread {
39
40CanvasContext::CanvasContext(RenderThread& thread, bool translucent,
41        RenderNode* rootRenderNode, IContextFactory* contextFactory)
42        : mRenderThread(thread)
43        , mEglManager(thread.eglManager())
44        , mEglSurface(EGL_NO_SURFACE)
45        , mDirtyRegionsEnabled(false)
46        , mOpaque(!translucent)
47        , mCanvas(NULL)
48        , mHaveNewSurface(false)
49        , mRootRenderNode(rootRenderNode) {
50    mAnimationContext = contextFactory->createAnimationContext(mRenderThread.timeLord());
51    mRenderThread.renderState().registerCanvasContext(this);
52}
53
54CanvasContext::~CanvasContext() {
55    destroy();
56    delete mAnimationContext;
57    mRenderThread.renderState().unregisterCanvasContext(this);
58}
59
60void CanvasContext::destroy() {
61    stopDrawing();
62    freePrefetechedLayers();
63    destroyHardwareResources();
64    mAnimationContext->destroy();
65    if (mCanvas) {
66        delete mCanvas;
67        mCanvas = 0;
68    }
69    setSurface(NULL);
70}
71
72void CanvasContext::setSurface(ANativeWindow* window) {
73    mNativeWindow = window;
74
75    if (mEglSurface != EGL_NO_SURFACE) {
76        mEglManager.destroySurface(mEglSurface);
77        mEglSurface = EGL_NO_SURFACE;
78    }
79
80    if (window) {
81        mEglSurface = mEglManager.createSurface(window);
82    }
83
84    if (mEglSurface != EGL_NO_SURFACE) {
85        mDirtyRegionsEnabled = mEglManager.enableDirtyRegions(mEglSurface);
86        mHaveNewSurface = true;
87        makeCurrent();
88    } else {
89        mRenderThread.removeFrameCallback(this);
90    }
91}
92
93void CanvasContext::swapBuffers() {
94    mEglManager.swapBuffers(mEglSurface);
95    mHaveNewSurface = false;
96}
97
98void CanvasContext::requireSurface() {
99    LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE,
100            "requireSurface() called but no surface set!");
101    makeCurrent();
102}
103
104bool CanvasContext::initialize(ANativeWindow* window) {
105    if (mCanvas) return false;
106    setSurface(window);
107    mCanvas = new OpenGLRenderer(mRenderThread.renderState());
108    mCanvas->initProperties();
109    return true;
110}
111
112void CanvasContext::updateSurface(ANativeWindow* window) {
113    setSurface(window);
114}
115
116void CanvasContext::pauseSurface(ANativeWindow* window) {
117    stopDrawing();
118}
119
120// TODO: don't pass viewport size, it's automatic via EGL
121void CanvasContext::setup(int width, int height, const Vector3& lightCenter, float lightRadius,
122        uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
123    if (!mCanvas) return;
124    mCanvas->initLight(lightCenter, lightRadius, ambientShadowAlpha, spotShadowAlpha);
125}
126
127void CanvasContext::setOpaque(bool opaque) {
128    mOpaque = opaque;
129}
130
131void CanvasContext::makeCurrent() {
132    // TODO: Figure out why this workaround is needed, see b/13913604
133    // In the meantime this matches the behavior of GLRenderer, so it is not a regression
134    mHaveNewSurface |= mEglManager.makeCurrent(mEglSurface);
135}
136
137void CanvasContext::processLayerUpdate(DeferredLayerUpdater* layerUpdater) {
138    bool success = layerUpdater->apply();
139    LOG_ALWAYS_FATAL_IF(!success, "Failed to update layer!");
140    if (layerUpdater->backingLayer()->deferredUpdateScheduled) {
141        mCanvas->pushLayerUpdate(layerUpdater->backingLayer());
142    }
143}
144
145void CanvasContext::prepareTree(TreeInfo& info) {
146    mRenderThread.removeFrameCallback(this);
147
148    info.damageAccumulator = &mDamageAccumulator;
149    info.renderer = mCanvas;
150    if (mPrefetechedLayers.size() && info.mode == TreeInfo::MODE_FULL) {
151        info.canvasContext = this;
152    }
153    mAnimationContext->startFrame(info.mode);
154    mRootRenderNode->prepareTree(info);
155    mAnimationContext->runRemainingAnimations(info);
156
157    if (info.canvasContext) {
158        freePrefetechedLayers();
159    }
160
161    int runningBehind = 0;
162    // TODO: This query is moderately expensive, investigate adding some sort
163    // of fast-path based off when we last called eglSwapBuffers() as well as
164    // last vsync time. Or something.
165    mNativeWindow->query(mNativeWindow.get(),
166            NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND, &runningBehind);
167    info.out.canDrawThisFrame = !runningBehind;
168
169    if (info.out.hasAnimations || !info.out.canDrawThisFrame) {
170        if (!info.out.requiresUiRedraw) {
171            // If animationsNeedsRedraw is set don't bother posting for an RT anim
172            // as we will just end up fighting the UI thread.
173            mRenderThread.postFrameCallback(this);
174        }
175    }
176}
177
178void CanvasContext::stopDrawing() {
179    mRenderThread.removeFrameCallback(this);
180}
181
182void CanvasContext::notifyFramePending() {
183    ATRACE_CALL();
184    mRenderThread.pushBackFrameCallback(this);
185}
186
187void CanvasContext::draw() {
188    LOG_ALWAYS_FATAL_IF(!mCanvas || mEglSurface == EGL_NO_SURFACE,
189            "drawRenderNode called on a context with no canvas or surface!");
190
191    profiler().markPlaybackStart();
192
193    SkRect dirty;
194    mDamageAccumulator.finish(&dirty);
195
196    EGLint width, height;
197    mEglManager.beginFrame(mEglSurface, &width, &height);
198    if (width != mCanvas->getViewportWidth() || height != mCanvas->getViewportHeight()) {
199        mCanvas->setViewport(width, height);
200        dirty.setEmpty();
201    } else if (!mDirtyRegionsEnabled || mHaveNewSurface) {
202        dirty.setEmpty();
203    } else {
204        if (!dirty.isEmpty() && !dirty.intersect(0, 0, width, height)) {
205            ALOGW("Dirty " RECT_STRING " doesn't intersect with 0 0 %d %d ?",
206                    SK_RECT_ARGS(dirty), width, height);
207            dirty.setEmpty();
208        }
209        profiler().unionDirty(&dirty);
210    }
211
212    status_t status;
213    if (!dirty.isEmpty()) {
214        status = mCanvas->prepareDirty(dirty.fLeft, dirty.fTop,
215                dirty.fRight, dirty.fBottom, mOpaque);
216    } else {
217        status = mCanvas->prepare(mOpaque);
218    }
219
220    Rect outBounds;
221    status |= mCanvas->drawRenderNode(mRootRenderNode.get(), outBounds);
222
223    profiler().draw(mCanvas);
224
225    mCanvas->finish();
226
227    profiler().markPlaybackEnd();
228
229    if (status & DrawGlInfo::kStatusDrew) {
230        swapBuffers();
231    }
232
233    profiler().finishFrame();
234}
235
236// Called by choreographer to do an RT-driven animation
237void CanvasContext::doFrame() {
238    if (CC_UNLIKELY(!mCanvas || mEglSurface == EGL_NO_SURFACE)) {
239        return;
240    }
241
242    ATRACE_CALL();
243
244    profiler().startFrame();
245
246    TreeInfo info(TreeInfo::MODE_RT_ONLY, mRenderThread.renderState());
247    prepareTree(info);
248    if (info.out.canDrawThisFrame) {
249        draw();
250    }
251}
252
253void CanvasContext::invokeFunctor(RenderThread& thread, Functor* functor) {
254    ATRACE_CALL();
255    DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext;
256    if (thread.eglManager().hasEglContext()) {
257        thread.eglManager().requireGlContext();
258        mode = DrawGlInfo::kModeProcess;
259    }
260
261    thread.renderState().invokeFunctor(functor, mode, NULL);
262}
263
264void CanvasContext::markLayerInUse(RenderNode* node) {
265    if (mPrefetechedLayers.erase(node)) {
266        node->decStrong(0);
267    }
268}
269
270static void destroyPrefetechedNode(RenderNode* node) {
271    ALOGW("Incorrectly called buildLayer on View: %s, destroying layer...", node->getName());
272    node->destroyHardwareResources();
273    node->decStrong(0);
274}
275
276void CanvasContext::freePrefetechedLayers() {
277    if (mPrefetechedLayers.size()) {
278        requireGlContext();
279        std::for_each(mPrefetechedLayers.begin(), mPrefetechedLayers.end(), destroyPrefetechedNode);
280        mPrefetechedLayers.clear();
281    }
282}
283
284void CanvasContext::buildLayer(RenderNode* node) {
285    ATRACE_CALL();
286    if (!mEglManager.hasEglContext() || !mCanvas) {
287        return;
288    }
289    requireGlContext();
290    // buildLayer() will leave the tree in an unknown state, so we must stop drawing
291    stopDrawing();
292
293    TreeInfo info(TreeInfo::MODE_FULL, mRenderThread.renderState());
294    info.damageAccumulator = &mDamageAccumulator;
295    info.renderer = mCanvas;
296    info.runAnimations = false;
297    node->prepareTree(info);
298    SkRect ignore;
299    mDamageAccumulator.finish(&ignore);
300    // Tickle the GENERIC property on node to mark it as dirty for damaging
301    // purposes when the frame is actually drawn
302    node->setPropertyFieldsDirty(RenderNode::GENERIC);
303
304    mCanvas->markLayersAsBuildLayers();
305    mCanvas->flushLayerUpdates();
306
307    node->incStrong(0);
308    mPrefetechedLayers.insert(node);
309}
310
311bool CanvasContext::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) {
312    requireGlContext();
313    layer->apply();
314    return LayerRenderer::copyLayer(mRenderThread.renderState(), layer->backingLayer(), bitmap);
315}
316
317void CanvasContext::destroyHardwareResources() {
318    stopDrawing();
319    if (mEglManager.hasEglContext()) {
320        requireGlContext();
321        freePrefetechedLayers();
322        mRootRenderNode->destroyHardwareResources();
323        Caches::getInstance().flush(Caches::kFlushMode_Layers);
324    }
325}
326
327void CanvasContext::trimMemory(RenderThread& thread, int level) {
328    // No context means nothing to free
329    if (!thread.eglManager().hasEglContext()) return;
330
331    thread.eglManager().requireGlContext();
332    if (level >= TRIM_MEMORY_COMPLETE) {
333        Caches::getInstance().flush(Caches::kFlushMode_Full);
334        thread.eglManager().destroy();
335    } else if (level >= TRIM_MEMORY_UI_HIDDEN) {
336        Caches::getInstance().flush(Caches::kFlushMode_Moderate);
337    }
338}
339
340void CanvasContext::runWithGlContext(RenderTask* task) {
341    requireGlContext();
342    task->run();
343}
344
345Layer* CanvasContext::createRenderLayer(int width, int height) {
346    requireSurface();
347    return LayerRenderer::createRenderLayer(mRenderThread.renderState(), width, height);
348}
349
350Layer* CanvasContext::createTextureLayer() {
351    requireSurface();
352    return LayerRenderer::createTextureLayer(mRenderThread.renderState());
353}
354
355void CanvasContext::requireGlContext() {
356    mEglManager.requireGlContext();
357}
358
359void CanvasContext::setTextureAtlas(RenderThread& thread,
360        const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize) {
361    thread.eglManager().setTextureAtlas(buffer, map, mapSize);
362}
363
364} /* namespace renderthread */
365} /* namespace uirenderer */
366} /* namespace android */
367