CanvasContext.cpp revision 4c9e59d03c2bca38001225b79d01740b8999adfb
1/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "CanvasContext.h"
18
19#include "AnimationContext.h"
20#include "Caches.h"
21#include "DeferredLayerUpdater.h"
22#include "EglManager.h"
23#include "LayerRenderer.h"
24#include "OpenGLRenderer.h"
25#include "Properties.h"
26#include "RenderThread.h"
27#include "renderstate/RenderState.h"
28#include "renderstate/Stencil.h"
29
30#include <algorithm>
31#include <strings.h>
32#include <cutils/properties.h>
33#include <private/hwui/DrawGlInfo.h>
34
35#define TRIM_MEMORY_COMPLETE 80
36#define TRIM_MEMORY_UI_HIDDEN 20
37
38namespace android {
39namespace uirenderer {
40namespace renderthread {
41
42CanvasContext::CanvasContext(RenderThread& thread, bool translucent,
43        RenderNode* rootRenderNode, IContextFactory* contextFactory)
44        : mRenderThread(thread)
45        , mEglManager(thread.eglManager())
46        , mOpaque(!translucent)
47        , mAnimationContext(contextFactory->createAnimationContext(mRenderThread.timeLord()))
48        , mRootRenderNode(rootRenderNode)
49        , mJankTracker(thread.timeLord().frameIntervalNanos())
50        , mProfiler(mFrames) {
51    mRenderThread.renderState().registerCanvasContext(this);
52    mProfiler.setDensity(mRenderThread.mainDisplayInfo().density);
53}
54
55CanvasContext::~CanvasContext() {
56    destroy();
57    mRenderThread.renderState().unregisterCanvasContext(this);
58}
59
60void CanvasContext::destroy() {
61    stopDrawing();
62    setSurface(nullptr);
63    freePrefetechedLayers();
64    destroyHardwareResources();
65    mAnimationContext->destroy();
66    if (mCanvas) {
67        delete mCanvas;
68        mCanvas = nullptr;
69    }
70}
71
72void CanvasContext::setSurface(ANativeWindow* window) {
73    ATRACE_CALL();
74
75    mNativeWindow = window;
76
77    if (mEglSurface != EGL_NO_SURFACE) {
78        mEglManager.destroySurface(mEglSurface);
79        mEglSurface = EGL_NO_SURFACE;
80    }
81
82    if (window) {
83        mEglSurface = mEglManager.createSurface(window);
84    }
85
86    if (mEglSurface != EGL_NO_SURFACE) {
87        const bool preserveBuffer = (mSwapBehavior != kSwap_discardBuffer);
88        mBufferPreserved = mEglManager.setPreserveBuffer(mEglSurface, preserveBuffer);
89        mHaveNewSurface = true;
90        makeCurrent();
91    } else {
92        mRenderThread.removeFrameCallback(this);
93    }
94}
95
96void CanvasContext::swapBuffers(const SkRect& dirty, EGLint width, EGLint height) {
97    if (CC_UNLIKELY(!mEglManager.swapBuffers(mEglSurface, dirty, width, height))) {
98        setSurface(nullptr);
99    }
100    mHaveNewSurface = false;
101}
102
103void CanvasContext::requireSurface() {
104    LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE,
105            "requireSurface() called but no surface set!");
106    makeCurrent();
107}
108
109void CanvasContext::setSwapBehavior(SwapBehavior swapBehavior) {
110    mSwapBehavior = swapBehavior;
111}
112
113bool CanvasContext::initialize(ANativeWindow* window) {
114    setSurface(window);
115    if (mCanvas) return false;
116    mCanvas = new OpenGLRenderer(mRenderThread.renderState());
117    mCanvas->initProperties();
118    return true;
119}
120
121void CanvasContext::updateSurface(ANativeWindow* window) {
122    setSurface(window);
123}
124
125bool CanvasContext::pauseSurface(ANativeWindow* window) {
126    return mRenderThread.removeFrameCallback(this);
127}
128
129// TODO: don't pass viewport size, it's automatic via EGL
130void CanvasContext::setup(int width, int height, const Vector3& lightCenter, float lightRadius,
131        uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
132    if (!mCanvas) return;
133    mCanvas->initLight(lightCenter, lightRadius, ambientShadowAlpha, spotShadowAlpha);
134}
135
136void CanvasContext::setOpaque(bool opaque) {
137    mOpaque = opaque;
138}
139
140void CanvasContext::makeCurrent() {
141    // TODO: Figure out why this workaround is needed, see b/13913604
142    // In the meantime this matches the behavior of GLRenderer, so it is not a regression
143    mHaveNewSurface |= mEglManager.makeCurrent(mEglSurface);
144}
145
146void CanvasContext::processLayerUpdate(DeferredLayerUpdater* layerUpdater) {
147    bool success = layerUpdater->apply();
148    LOG_ALWAYS_FATAL_IF(!success, "Failed to update layer!");
149    if (layerUpdater->backingLayer()->deferredUpdateScheduled) {
150        mCanvas->pushLayerUpdate(layerUpdater->backingLayer());
151    }
152}
153
154void CanvasContext::prepareTree(TreeInfo& info, int64_t* uiFrameInfo) {
155    mRenderThread.removeFrameCallback(this);
156
157    mCurrentFrameInfo = &mFrames.next();
158    mCurrentFrameInfo->importUiThreadInfo(uiFrameInfo);
159    mCurrentFrameInfo->markSyncStart();
160
161    info.damageAccumulator = &mDamageAccumulator;
162    info.renderer = mCanvas;
163    if (mPrefetechedLayers.size() && info.mode == TreeInfo::MODE_FULL) {
164        info.canvasContext = this;
165    }
166    mAnimationContext->startFrame(info.mode);
167    mRootRenderNode->prepareTree(info);
168    mAnimationContext->runRemainingAnimations(info);
169
170    if (info.canvasContext) {
171        freePrefetechedLayers();
172    }
173
174    if (CC_UNLIKELY(!mNativeWindow.get())) {
175        mCurrentFrameInfo->addFlag(FrameInfoFlags::kSkippedFrame);
176        info.out.canDrawThisFrame = false;
177        return;
178    }
179
180    int runningBehind = 0;
181    // TODO: This query is moderately expensive, investigate adding some sort
182    // of fast-path based off when we last called eglSwapBuffers() as well as
183    // last vsync time. Or something.
184    mNativeWindow->query(mNativeWindow.get(),
185            NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND, &runningBehind);
186    info.out.canDrawThisFrame = !runningBehind;
187
188    if (!info.out.canDrawThisFrame) {
189        mCurrentFrameInfo->addFlag(FrameInfoFlags::kSkippedFrame);
190    }
191
192    if (info.out.hasAnimations || !info.out.canDrawThisFrame) {
193        if (!info.out.requiresUiRedraw) {
194            // If animationsNeedsRedraw is set don't bother posting for an RT anim
195            // as we will just end up fighting the UI thread.
196            mRenderThread.postFrameCallback(this);
197        }
198    }
199}
200
201void CanvasContext::stopDrawing() {
202    mRenderThread.removeFrameCallback(this);
203}
204
205void CanvasContext::notifyFramePending() {
206    ATRACE_CALL();
207    mRenderThread.pushBackFrameCallback(this);
208}
209
210void CanvasContext::draw() {
211    LOG_ALWAYS_FATAL_IF(!mCanvas || mEglSurface == EGL_NO_SURFACE,
212            "drawRenderNode called on a context with no canvas or surface!");
213
214    SkRect dirty;
215    mDamageAccumulator.finish(&dirty);
216
217    if (dirty.isEmpty() && Properties::skipEmptyFrames) {
218        mCurrentFrameInfo->addFlag(FrameInfoFlags::kSkippedFrame);
219        return;
220    }
221
222    mCurrentFrameInfo->markIssueDrawCommandsStart();
223
224    EGLint width, height;
225    mEglManager.beginFrame(mEglSurface, &width, &height);
226    if (width != mCanvas->getViewportWidth() || height != mCanvas->getViewportHeight()) {
227        mCanvas->setViewport(width, height);
228        dirty.setEmpty();
229    } else if (!mBufferPreserved || mHaveNewSurface) {
230        dirty.setEmpty();
231    } else {
232        if (!dirty.isEmpty() && !dirty.intersect(0, 0, width, height)) {
233            ALOGW("Dirty " RECT_STRING " doesn't intersect with 0 0 %d %d ?",
234                    SK_RECT_ARGS(dirty), width, height);
235            dirty.setEmpty();
236        }
237        profiler().unionDirty(&dirty);
238    }
239
240    if (!dirty.isEmpty()) {
241        mCanvas->prepareDirty(dirty.fLeft, dirty.fTop,
242                dirty.fRight, dirty.fBottom, mOpaque);
243    } else {
244        mCanvas->prepare(mOpaque);
245    }
246
247    Rect outBounds;
248    mCanvas->drawRenderNode(mRootRenderNode.get(), outBounds);
249
250    profiler().draw(mCanvas);
251
252    bool drew = mCanvas->finish();
253
254    // Even if we decided to cancel the frame, from the perspective of jank
255    // metrics the frame was swapped at this point
256    mCurrentFrameInfo->markSwapBuffers();
257
258    if (drew) {
259        swapBuffers(dirty, width, height);
260    } else {
261        mEglManager.cancelFrame();
262    }
263
264    // TODO: Use a fence for real completion?
265    mCurrentFrameInfo->markFrameCompleted();
266    mJankTracker.addFrame(*mCurrentFrameInfo);
267    mRenderThread.jankTracker().addFrame(*mCurrentFrameInfo);
268}
269
270// Called by choreographer to do an RT-driven animation
271void CanvasContext::doFrame() {
272    if (CC_UNLIKELY(!mCanvas || mEglSurface == EGL_NO_SURFACE)) {
273        return;
274    }
275
276    ATRACE_CALL();
277
278    int64_t frameInfo[UI_THREAD_FRAME_INFO_SIZE];
279    UiFrameInfoBuilder(frameInfo)
280        .addFlag(FrameInfoFlags::kRTAnimation)
281        .setVsync(mRenderThread.timeLord().computeFrameTimeNanos(),
282                mRenderThread.timeLord().latestVsync());
283
284    TreeInfo info(TreeInfo::MODE_RT_ONLY, mRenderThread.renderState());
285    prepareTree(info, frameInfo);
286    if (info.out.canDrawThisFrame) {
287        draw();
288    }
289}
290
291void CanvasContext::invokeFunctor(RenderThread& thread, Functor* functor) {
292    ATRACE_CALL();
293    DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext;
294    if (thread.eglManager().hasEglContext()) {
295        thread.eglManager().requireGlContext();
296        mode = DrawGlInfo::kModeProcess;
297    }
298
299    thread.renderState().invokeFunctor(functor, mode, nullptr);
300}
301
302void CanvasContext::markLayerInUse(RenderNode* node) {
303    if (mPrefetechedLayers.erase(node)) {
304        node->decStrong(nullptr);
305    }
306}
307
308static void destroyPrefetechedNode(RenderNode* node) {
309    ALOGW("Incorrectly called buildLayer on View: %s, destroying layer...", node->getName());
310    node->destroyHardwareResources();
311    node->decStrong(nullptr);
312}
313
314void CanvasContext::freePrefetechedLayers() {
315    if (mPrefetechedLayers.size()) {
316        requireGlContext();
317        std::for_each(mPrefetechedLayers.begin(), mPrefetechedLayers.end(), destroyPrefetechedNode);
318        mPrefetechedLayers.clear();
319    }
320}
321
322void CanvasContext::buildLayer(RenderNode* node) {
323    ATRACE_CALL();
324    if (!mEglManager.hasEglContext() || !mCanvas) {
325        return;
326    }
327    requireGlContext();
328    // buildLayer() will leave the tree in an unknown state, so we must stop drawing
329    stopDrawing();
330
331    TreeInfo info(TreeInfo::MODE_FULL, mRenderThread.renderState());
332    info.damageAccumulator = &mDamageAccumulator;
333    info.renderer = mCanvas;
334    info.runAnimations = false;
335    node->prepareTree(info);
336    SkRect ignore;
337    mDamageAccumulator.finish(&ignore);
338    // Tickle the GENERIC property on node to mark it as dirty for damaging
339    // purposes when the frame is actually drawn
340    node->setPropertyFieldsDirty(RenderNode::GENERIC);
341
342    mCanvas->markLayersAsBuildLayers();
343    mCanvas->flushLayerUpdates();
344
345    node->incStrong(nullptr);
346    mPrefetechedLayers.insert(node);
347}
348
349bool CanvasContext::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) {
350    requireGlContext();
351    layer->apply();
352    return LayerRenderer::copyLayer(mRenderThread.renderState(), layer->backingLayer(), bitmap);
353}
354
355void CanvasContext::destroyHardwareResources() {
356    stopDrawing();
357    if (mEglManager.hasEglContext()) {
358        requireGlContext();
359        freePrefetechedLayers();
360        mRootRenderNode->destroyHardwareResources();
361        Caches::getInstance().flush(Caches::kFlushMode_Layers);
362    }
363}
364
365void CanvasContext::trimMemory(RenderThread& thread, int level) {
366    // No context means nothing to free
367    if (!thread.eglManager().hasEglContext()) return;
368
369    ATRACE_CALL();
370    thread.eglManager().requireGlContext();
371    if (level >= TRIM_MEMORY_COMPLETE) {
372        Caches::getInstance().flush(Caches::kFlushMode_Full);
373        thread.eglManager().destroy();
374    } else if (level >= TRIM_MEMORY_UI_HIDDEN) {
375        Caches::getInstance().flush(Caches::kFlushMode_Moderate);
376    }
377}
378
379void CanvasContext::runWithGlContext(RenderTask* task) {
380    requireGlContext();
381    task->run();
382}
383
384Layer* CanvasContext::createTextureLayer() {
385    requireSurface();
386    return LayerRenderer::createTextureLayer(mRenderThread.renderState());
387}
388
389void CanvasContext::requireGlContext() {
390    mEglManager.requireGlContext();
391}
392
393void CanvasContext::setTextureAtlas(RenderThread& thread,
394        const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize) {
395    thread.eglManager().setTextureAtlas(buffer, map, mapSize);
396}
397
398void CanvasContext::dumpFrames(int fd) {
399    FILE* file = fdopen(fd, "a");
400    fprintf(file, "\n\n---PROFILEDATA---");
401    for (size_t i = 0; i < mFrames.size(); i++) {
402        FrameInfo& frame = mFrames[i];
403        if (frame[FrameInfoIndex::kSyncStart] == 0) {
404            continue;
405        }
406        fprintf(file, "\n");
407        for (int i = 0; i < static_cast<int>(FrameInfoIndex::kNumIndexes); i++) {
408            fprintf(file, "%" PRId64 ",", frame[i]);
409        }
410    }
411    fprintf(file, "\n---PROFILEDATA---\n\n");
412    fflush(file);
413}
414
415void CanvasContext::resetFrameStats() {
416    mFrames.clear();
417    mRenderThread.jankTracker().reset();
418}
419
420} /* namespace renderthread */
421} /* namespace uirenderer */
422} /* namespace android */
423