CanvasContext.cpp revision 6f07a0dc875a9eac67312085a8e0133b9e2f4771
1/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "CanvasContext"
18
19#include "CanvasContext.h"
20
21#include <cutils/properties.h>
22#include <private/hwui/DrawGlInfo.h>
23#include <strings.h>
24
25#include "RenderThread.h"
26#include "../Caches.h"
27#include "../DeferredLayerUpdater.h"
28#include "../LayerRenderer.h"
29#include "../OpenGLRenderer.h"
30#include "../Stencil.h"
31
32#define PROPERTY_RENDER_DIRTY_REGIONS "debug.hwui.render_dirty_regions"
33#define GLES_VERSION 2
34
35#ifdef USE_OPENGL_RENDERER
36// Android-specific addition that is used to show when frames began in systrace
37EGLAPI void EGLAPIENTRY eglBeginFrame(EGLDisplay dpy, EGLSurface surface);
38#endif
39
40namespace android {
41namespace uirenderer {
42namespace renderthread {
43
44#define ERROR_CASE(x) case x: return #x;
45static const char* egl_error_str(EGLint error) {
46    switch (error) {
47        ERROR_CASE(EGL_SUCCESS)
48        ERROR_CASE(EGL_NOT_INITIALIZED)
49        ERROR_CASE(EGL_BAD_ACCESS)
50        ERROR_CASE(EGL_BAD_ALLOC)
51        ERROR_CASE(EGL_BAD_ATTRIBUTE)
52        ERROR_CASE(EGL_BAD_CONFIG)
53        ERROR_CASE(EGL_BAD_CONTEXT)
54        ERROR_CASE(EGL_BAD_CURRENT_SURFACE)
55        ERROR_CASE(EGL_BAD_DISPLAY)
56        ERROR_CASE(EGL_BAD_MATCH)
57        ERROR_CASE(EGL_BAD_NATIVE_PIXMAP)
58        ERROR_CASE(EGL_BAD_NATIVE_WINDOW)
59        ERROR_CASE(EGL_BAD_PARAMETER)
60        ERROR_CASE(EGL_BAD_SURFACE)
61        ERROR_CASE(EGL_CONTEXT_LOST)
62    default:
63        return "Unknown error";
64    }
65}
66static const char* egl_error_str() {
67    return egl_error_str(eglGetError());
68}
69
70static bool load_dirty_regions_property() {
71    char buf[PROPERTY_VALUE_MAX];
72    int len = property_get(PROPERTY_RENDER_DIRTY_REGIONS, buf, "true");
73    return !strncasecmp("true", buf, len);
74}
75
76// This class contains the shared global EGL objects, such as EGLDisplay
77// and EGLConfig, which are re-used by CanvasContext
78class GlobalContext {
79public:
80    static GlobalContext* get();
81
82    // Returns true on success, false on failure
83    void initialize();
84
85    bool hasContext();
86
87    void usePBufferSurface();
88    EGLSurface createSurface(EGLNativeWindowType window);
89    void destroySurface(EGLSurface surface);
90
91    void destroy();
92
93    bool isCurrent(EGLSurface surface) { return mCurrentSurface == surface; }
94    void makeCurrent(EGLSurface surface);
95    void beginFrame(EGLSurface surface, EGLint* width, EGLint* height);
96    void swapBuffers(EGLSurface surface);
97
98    bool enableDirtyRegions(EGLSurface surface);
99
100private:
101    GlobalContext();
102    // GlobalContext is never destroyed, method is purposely not implemented
103    ~GlobalContext();
104
105    void loadConfig();
106    void createContext();
107    void initAtlas();
108
109    static GlobalContext* sContext;
110
111    EGLDisplay mEglDisplay;
112    EGLConfig mEglConfig;
113    EGLContext mEglContext;
114    EGLSurface mPBufferSurface;
115
116    const bool mRequestDirtyRegions;
117    bool mCanSetDirtyRegions;
118
119    EGLSurface mCurrentSurface;
120};
121
122GlobalContext* GlobalContext::sContext = 0;
123
124GlobalContext* GlobalContext::get() {
125    if (!sContext) {
126        sContext = new GlobalContext();
127    }
128    return sContext;
129}
130
131GlobalContext::GlobalContext()
132        : mEglDisplay(EGL_NO_DISPLAY)
133        , mEglConfig(0)
134        , mEglContext(EGL_NO_CONTEXT)
135        , mPBufferSurface(EGL_NO_SURFACE)
136        , mRequestDirtyRegions(load_dirty_regions_property())
137        , mCurrentSurface(EGL_NO_SURFACE) {
138    mCanSetDirtyRegions = mRequestDirtyRegions;
139    ALOGD("Render dirty regions requested: %s", mRequestDirtyRegions ? "true" : "false");
140}
141
142void GlobalContext::initialize() {
143    if (hasContext()) return;
144
145    mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
146    LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY,
147            "Failed to get EGL_DEFAULT_DISPLAY! err=%s", egl_error_str());
148
149    EGLint major, minor;
150    LOG_ALWAYS_FATAL_IF(eglInitialize(mEglDisplay, &major, &minor) == EGL_FALSE,
151            "Failed to initialize display %p! err=%s", mEglDisplay, egl_error_str());
152
153    ALOGI("Initialized EGL, version %d.%d", (int)major, (int)minor);
154
155    loadConfig();
156    createContext();
157    usePBufferSurface();
158    Caches::getInstance().init();
159    initAtlas();
160}
161
162bool GlobalContext::hasContext() {
163    return mEglDisplay != EGL_NO_DISPLAY;
164}
165
166void GlobalContext::loadConfig() {
167    EGLint swapBehavior = mCanSetDirtyRegions ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0;
168    EGLint attribs[] = {
169            EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
170            EGL_RED_SIZE, 8,
171            EGL_GREEN_SIZE, 8,
172            EGL_BLUE_SIZE, 8,
173            EGL_ALPHA_SIZE, 8,
174            EGL_DEPTH_SIZE, 0,
175            EGL_CONFIG_CAVEAT, EGL_NONE,
176            EGL_STENCIL_SIZE, Stencil::getStencilSize(),
177            EGL_SURFACE_TYPE, EGL_WINDOW_BIT | swapBehavior,
178            EGL_NONE
179    };
180
181    EGLint num_configs = 1;
182    if (!eglChooseConfig(mEglDisplay, attribs, &mEglConfig, num_configs, &num_configs)
183            || num_configs != 1) {
184        // Failed to get a valid config
185        if (mCanSetDirtyRegions) {
186            ALOGW("Failed to choose config with EGL_SWAP_BEHAVIOR_PRESERVED, retrying without...");
187            // Try again without dirty regions enabled
188            mCanSetDirtyRegions = false;
189            loadConfig();
190        } else {
191            LOG_ALWAYS_FATAL("Failed to choose config, error = %s", egl_error_str());
192        }
193    }
194}
195
196void GlobalContext::createContext() {
197    EGLint attribs[] = { EGL_CONTEXT_CLIENT_VERSION, GLES_VERSION, EGL_NONE };
198    mEglContext = eglCreateContext(mEglDisplay, mEglConfig, EGL_NO_CONTEXT, attribs);
199    LOG_ALWAYS_FATAL_IF(mEglContext == EGL_NO_CONTEXT,
200        "Failed to create context, error = %s", egl_error_str());
201}
202
203void GlobalContext::initAtlas() {
204    // TODO implement
205    // For now just run without an atlas
206}
207
208void GlobalContext::usePBufferSurface() {
209    LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY,
210            "usePBufferSurface() called on uninitialized GlobalContext!");
211
212    if (mPBufferSurface == EGL_NO_SURFACE) {
213        EGLint attribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE };
214        mPBufferSurface = eglCreatePbufferSurface(mEglDisplay, mEglConfig, attribs);
215    }
216    makeCurrent(mPBufferSurface);
217}
218
219EGLSurface GlobalContext::createSurface(EGLNativeWindowType window) {
220    initialize();
221    return eglCreateWindowSurface(mEglDisplay, mEglConfig, window, NULL);
222}
223
224void GlobalContext::destroySurface(EGLSurface surface) {
225    if (isCurrent(surface)) {
226        makeCurrent(EGL_NO_SURFACE);
227    }
228    if (!eglDestroySurface(mEglDisplay, surface)) {
229        ALOGW("Failed to destroy surface %p, error=%s", (void*)surface, egl_error_str());
230    }
231}
232
233void GlobalContext::destroy() {
234    if (mEglDisplay == EGL_NO_DISPLAY) return;
235
236    usePBufferSurface();
237    if (Caches::hasInstance()) {
238        Caches::getInstance().terminate();
239    }
240
241    eglDestroyContext(mEglDisplay, mEglContext);
242    eglDestroySurface(mEglDisplay, mPBufferSurface);
243    eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
244    eglTerminate(mEglDisplay);
245    eglReleaseThread();
246
247    mEglDisplay = EGL_NO_DISPLAY;
248    mEglContext = EGL_NO_CONTEXT;
249    mPBufferSurface = EGL_NO_SURFACE;
250    mCurrentSurface = EGL_NO_SURFACE;
251}
252
253void GlobalContext::makeCurrent(EGLSurface surface) {
254    if (isCurrent(surface)) return;
255
256    if (surface == EGL_NO_SURFACE) {
257        // If we are setting EGL_NO_SURFACE we don't care about any of the potential
258        // return errors, which would only happen if mEglDisplay had already been
259        // destroyed in which case the current context is already NO_CONTEXT
260        eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
261    } else if (!eglMakeCurrent(mEglDisplay, surface, surface, mEglContext)) {
262        LOG_ALWAYS_FATAL("Failed to make current on surface %p, error=%s",
263                (void*)surface, egl_error_str());
264    }
265    mCurrentSurface = surface;
266}
267
268void GlobalContext::beginFrame(EGLSurface surface, EGLint* width, EGLint* height) {
269    LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE,
270            "Tried to beginFrame on EGL_NO_SURFACE!");
271    makeCurrent(surface);
272    if (width) {
273        eglQuerySurface(mEglDisplay, surface, EGL_WIDTH, width);
274    }
275    if (height) {
276        eglQuerySurface(mEglDisplay, surface, EGL_HEIGHT, height);
277    }
278    eglBeginFrame(mEglDisplay, surface);
279}
280
281void GlobalContext::swapBuffers(EGLSurface surface) {
282    eglSwapBuffers(mEglDisplay, surface);
283    EGLint err = eglGetError();
284    // TODO: Check whether we need to special case EGL_CONTEXT_LOST
285    LOG_ALWAYS_FATAL_IF(err != EGL_SUCCESS,
286            "Encountered EGL error %d %s during rendering", err, egl_error_str(err));
287}
288
289bool GlobalContext::enableDirtyRegions(EGLSurface surface) {
290    if (!mRequestDirtyRegions) return false;
291
292    if (mCanSetDirtyRegions) {
293        if (!eglSurfaceAttrib(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, EGL_BUFFER_PRESERVED)) {
294            ALOGW("Failed to set EGL_SWAP_BEHAVIOR on surface %p, error=%s",
295                    (void*) surface, egl_error_str());
296            return false;
297        }
298        return true;
299    }
300    // Perhaps it is already enabled?
301    EGLint value;
302    if (!eglQuerySurface(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, &value)) {
303        ALOGW("Failed to query EGL_SWAP_BEHAVIOR on surface %p, error=%p",
304                (void*) surface, egl_error_str());
305        return false;
306    }
307    return value == EGL_BUFFER_PRESERVED;
308}
309
310CanvasContext::CanvasContext(bool translucent)
311        : mRenderThread(RenderThread::getInstance())
312        , mEglSurface(EGL_NO_SURFACE)
313        , mDirtyRegionsEnabled(false)
314        , mOpaque(!translucent)
315        , mCanvas(0)
316        , mHaveNewSurface(false) {
317    mGlobalContext = GlobalContext::get();
318}
319
320CanvasContext::~CanvasContext() {
321    destroyCanvasAndSurface();
322}
323
324void CanvasContext::destroyCanvasAndSurface() {
325    if (mCanvas) {
326        delete mCanvas;
327        mCanvas = 0;
328    }
329    setSurface(NULL);
330}
331
332void CanvasContext::setSurface(EGLNativeWindowType window) {
333    if (mEglSurface != EGL_NO_SURFACE) {
334        mGlobalContext->destroySurface(mEglSurface);
335        mEglSurface = EGL_NO_SURFACE;
336    }
337
338    if (window) {
339        mEglSurface = mGlobalContext->createSurface(window);
340        LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE,
341                "Failed to create EGLSurface for window %p, eglErr = %s",
342                (void*) window, egl_error_str());
343    }
344
345    if (mEglSurface != EGL_NO_SURFACE) {
346        mDirtyRegionsEnabled = mGlobalContext->enableDirtyRegions(mEglSurface);
347        mGlobalContext->makeCurrent(mEglSurface);
348        mHaveNewSurface = true;
349    }
350}
351
352void CanvasContext::swapBuffers() {
353    mGlobalContext->swapBuffers(mEglSurface);
354    mHaveNewSurface = false;
355}
356
357void CanvasContext::requireSurface() {
358    LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE,
359            "requireSurface() called but no surface set!");
360    mGlobalContext->makeCurrent(mEglSurface);
361}
362
363bool CanvasContext::initialize(EGLNativeWindowType window) {
364    if (mCanvas) return false;
365    setSurface(window);
366    mCanvas = new OpenGLRenderer();
367    mCanvas->initProperties();
368    return true;
369}
370
371void CanvasContext::updateSurface(EGLNativeWindowType window) {
372    setSurface(window);
373}
374
375void CanvasContext::pauseSurface(EGLNativeWindowType window) {
376    // TODO: For now we just need a fence, in the future suspend any animations
377    // and such to prevent from trying to render into this surface
378}
379
380void CanvasContext::setup(int width, int height) {
381    if (!mCanvas) return;
382    mCanvas->setViewport(width, height);
383}
384
385void CanvasContext::makeCurrent() {
386    mGlobalContext->makeCurrent(mEglSurface);
387}
388
389void CanvasContext::processLayerUpdates(const Vector<DeferredLayerUpdater*>* layerUpdaters,
390        TreeInfo& info) {
391    LOG_ALWAYS_FATAL_IF(!mCanvas, "Cannot process layer updates without a canvas!");
392    makeCurrent();
393    for (size_t i = 0; i < layerUpdaters->size(); i++) {
394        DeferredLayerUpdater* update = layerUpdaters->itemAt(i);
395        bool success = update->apply(info);
396        LOG_ALWAYS_FATAL_IF(!success, "Failed to update layer!");
397        if (update->backingLayer()->deferredUpdateScheduled) {
398            mCanvas->pushLayerUpdate(update->backingLayer());
399        }
400    }
401}
402
403void CanvasContext::drawDisplayList(RenderNode* displayList, Rect* dirty) {
404    LOG_ALWAYS_FATAL_IF(!mCanvas || mEglSurface == EGL_NO_SURFACE,
405            "drawDisplayList called on a context with no canvas or surface!");
406
407    EGLint width, height;
408    mGlobalContext->beginFrame(mEglSurface, &width, &height);
409    if (width != mCanvas->getViewportWidth() || height != mCanvas->getViewportHeight()) {
410        mCanvas->setViewport(width, height);
411        dirty = NULL;
412    } else if (!mDirtyRegionsEnabled || mHaveNewSurface) {
413        dirty = NULL;
414    }
415
416    status_t status;
417    if (dirty) {
418        status = mCanvas->prepareDirty(dirty->left, dirty->top,
419                dirty->right, dirty->bottom, mOpaque);
420    } else {
421        status = mCanvas->prepare(mOpaque);
422    }
423
424    Rect outBounds;
425    status |= mCanvas->drawDisplayList(displayList, outBounds);
426
427    // TODO: Draw debug info
428    // TODO: Performance tracking
429
430    mCanvas->finish();
431
432    if (status & DrawGlInfo::kStatusDrew) {
433        swapBuffers();
434    }
435}
436
437void CanvasContext::invokeFunctor(Functor* functor) {
438    ATRACE_CALL();
439    DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext;
440    if (mGlobalContext->hasContext()) {
441        requireGlContext();
442        mode = DrawGlInfo::kModeProcess;
443    }
444    // TODO: Remove the dummy info in the future
445    DrawGlInfo dummyInfo;
446    memset(&dummyInfo, 0, sizeof(DrawGlInfo));
447    (*functor)(mode, &dummyInfo);
448
449    if (mCanvas) {
450        mCanvas->resume();
451    }
452}
453
454bool CanvasContext::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) {
455    requireGlContext();
456    TreeInfo info;
457    layer->apply(info);
458    return LayerRenderer::copyLayer(layer->backingLayer(), bitmap);
459}
460
461void CanvasContext::runWithGlContext(RenderTask* task) {
462    requireGlContext();
463    task->run();
464}
465
466Layer* CanvasContext::createRenderLayer(int width, int height) {
467    requireSurface();
468    return LayerRenderer::createRenderLayer(width, height);
469}
470
471Layer* CanvasContext::createTextureLayer() {
472    requireSurface();
473    return LayerRenderer::createTextureLayer();
474}
475
476void CanvasContext::requireGlContext() {
477    if (mEglSurface != EGL_NO_SURFACE) {
478        mGlobalContext->makeCurrent(mEglSurface);
479    } else {
480        mGlobalContext->usePBufferSurface();
481    }
482}
483
484} /* namespace renderthread */
485} /* namespace uirenderer */
486} /* namespace android */
487