CanvasContext.cpp revision edc524c90506d80e0fc5fb67e8de7b8f3ef53439
1/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "CanvasContext.h"
18
19#include "EglManager.h"
20#include "RenderThread.h"
21#include "../AnimationContext.h"
22#include "../Caches.h"
23#include "../DeferredLayerUpdater.h"
24#include "../renderstate/RenderState.h"
25#include "../renderstate/Stencil.h"
26#include "../LayerRenderer.h"
27#include "../OpenGLRenderer.h"
28
29#include <algorithm>
30#include <private/hwui/DrawGlInfo.h>
31#include <strings.h>
32
33#define TRIM_MEMORY_COMPLETE 80
34#define TRIM_MEMORY_UI_HIDDEN 20
35
36namespace android {
37namespace uirenderer {
38namespace renderthread {
39
40CanvasContext::CanvasContext(RenderThread& thread, bool translucent,
41        RenderNode* rootRenderNode, IContextFactory* contextFactory)
42        : mRenderThread(thread)
43        , mEglManager(thread.eglManager())
44        , mOpaque(!translucent)
45        , mAnimationContext(contextFactory->createAnimationContext(mRenderThread.timeLord()))
46        , mRootRenderNode(rootRenderNode)
47        , mJankTracker(thread.timeLord().frameIntervalNanos()) {
48    mRenderThread.renderState().registerCanvasContext(this);
49    mProfiler.setDensity(mRenderThread.mainDisplayInfo().density);
50}
51
52CanvasContext::~CanvasContext() {
53    destroy();
54    mRenderThread.renderState().unregisterCanvasContext(this);
55}
56
57void CanvasContext::destroy() {
58    stopDrawing();
59    setSurface(nullptr);
60    freePrefetechedLayers();
61    destroyHardwareResources();
62    mAnimationContext->destroy();
63    if (mCanvas) {
64        delete mCanvas;
65        mCanvas = nullptr;
66    }
67}
68
69void CanvasContext::setSurface(ANativeWindow* window) {
70    ATRACE_CALL();
71
72    mNativeWindow = window;
73
74    if (mEglSurface != EGL_NO_SURFACE) {
75        mEglManager.destroySurface(mEglSurface);
76        mEglSurface = EGL_NO_SURFACE;
77    }
78
79    if (window) {
80        mEglSurface = mEglManager.createSurface(window);
81    }
82
83    if (mEglSurface != EGL_NO_SURFACE) {
84        const bool preserveBuffer = (mSwapBehavior != kSwap_discardBuffer);
85        mBufferPreserved = mEglManager.setPreserveBuffer(mEglSurface, preserveBuffer);
86        mHaveNewSurface = true;
87        makeCurrent();
88    } else {
89        mRenderThread.removeFrameCallback(this);
90    }
91}
92
93void CanvasContext::swapBuffers() {
94    if (CC_UNLIKELY(!mEglManager.swapBuffers(mEglSurface))) {
95        setSurface(nullptr);
96    }
97    mHaveNewSurface = false;
98}
99
100void CanvasContext::requireSurface() {
101    LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE,
102            "requireSurface() called but no surface set!");
103    makeCurrent();
104}
105
106void CanvasContext::setSwapBehavior(SwapBehavior swapBehavior) {
107    mSwapBehavior = swapBehavior;
108}
109
110bool CanvasContext::initialize(ANativeWindow* window) {
111    setSurface(window);
112    if (mCanvas) return false;
113    mCanvas = new OpenGLRenderer(mRenderThread.renderState());
114    mCanvas->initProperties();
115    return true;
116}
117
118void CanvasContext::updateSurface(ANativeWindow* window) {
119    setSurface(window);
120}
121
122bool CanvasContext::pauseSurface(ANativeWindow* window) {
123    return mRenderThread.removeFrameCallback(this);
124}
125
126// TODO: don't pass viewport size, it's automatic via EGL
127void CanvasContext::setup(int width, int height, const Vector3& lightCenter, float lightRadius,
128        uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
129    if (!mCanvas) return;
130    mCanvas->initLight(lightCenter, lightRadius, ambientShadowAlpha, spotShadowAlpha);
131}
132
133void CanvasContext::setOpaque(bool opaque) {
134    mOpaque = opaque;
135}
136
137void CanvasContext::makeCurrent() {
138    // TODO: Figure out why this workaround is needed, see b/13913604
139    // In the meantime this matches the behavior of GLRenderer, so it is not a regression
140    mHaveNewSurface |= mEglManager.makeCurrent(mEglSurface);
141}
142
143void CanvasContext::processLayerUpdate(DeferredLayerUpdater* layerUpdater) {
144    bool success = layerUpdater->apply();
145    LOG_ALWAYS_FATAL_IF(!success, "Failed to update layer!");
146    if (layerUpdater->backingLayer()->deferredUpdateScheduled) {
147        mCanvas->pushLayerUpdate(layerUpdater->backingLayer());
148    }
149}
150
151void CanvasContext::prepareTree(TreeInfo& info, int64_t* uiFrameInfo) {
152    mRenderThread.removeFrameCallback(this);
153
154    mCurrentFrameInfo = &mFrames.next();
155    mCurrentFrameInfo->importUiThreadInfo(uiFrameInfo);
156    mCurrentFrameInfo->markSyncStart();
157
158    info.damageAccumulator = &mDamageAccumulator;
159    info.renderer = mCanvas;
160    if (mPrefetechedLayers.size() && info.mode == TreeInfo::MODE_FULL) {
161        info.canvasContext = this;
162    }
163    mAnimationContext->startFrame(info.mode);
164    mRootRenderNode->prepareTree(info);
165    mAnimationContext->runRemainingAnimations(info);
166
167    if (info.canvasContext) {
168        freePrefetechedLayers();
169    }
170
171    if (CC_UNLIKELY(!mNativeWindow.get())) {
172        info.out.canDrawThisFrame = false;
173        return;
174    }
175
176    int runningBehind = 0;
177    // TODO: This query is moderately expensive, investigate adding some sort
178    // of fast-path based off when we last called eglSwapBuffers() as well as
179    // last vsync time. Or something.
180    mNativeWindow->query(mNativeWindow.get(),
181            NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND, &runningBehind);
182    info.out.canDrawThisFrame = !runningBehind;
183
184    if (info.out.hasAnimations || !info.out.canDrawThisFrame) {
185        if (!info.out.requiresUiRedraw) {
186            // If animationsNeedsRedraw is set don't bother posting for an RT anim
187            // as we will just end up fighting the UI thread.
188            mRenderThread.postFrameCallback(this);
189        }
190    }
191}
192
193void CanvasContext::stopDrawing() {
194    mRenderThread.removeFrameCallback(this);
195}
196
197void CanvasContext::notifyFramePending() {
198    ATRACE_CALL();
199    mRenderThread.pushBackFrameCallback(this);
200}
201
202void CanvasContext::draw() {
203    LOG_ALWAYS_FATAL_IF(!mCanvas || mEglSurface == EGL_NO_SURFACE,
204            "drawRenderNode called on a context with no canvas or surface!");
205
206    profiler().markPlaybackStart();
207    mCurrentFrameInfo->markIssueDrawCommandsStart();
208
209    SkRect dirty;
210    mDamageAccumulator.finish(&dirty);
211
212    EGLint width, height;
213    mEglManager.beginFrame(mEglSurface, &width, &height);
214    if (width != mCanvas->getViewportWidth() || height != mCanvas->getViewportHeight()) {
215        mCanvas->setViewport(width, height);
216        dirty.setEmpty();
217    } else if (!mBufferPreserved || mHaveNewSurface) {
218        dirty.setEmpty();
219    } else {
220        if (!dirty.isEmpty() && !dirty.intersect(0, 0, width, height)) {
221            ALOGW("Dirty " RECT_STRING " doesn't intersect with 0 0 %d %d ?",
222                    SK_RECT_ARGS(dirty), width, height);
223            dirty.setEmpty();
224        }
225        profiler().unionDirty(&dirty);
226    }
227
228    if (!dirty.isEmpty()) {
229        mCanvas->prepareDirty(dirty.fLeft, dirty.fTop,
230                dirty.fRight, dirty.fBottom, mOpaque);
231    } else {
232        mCanvas->prepare(mOpaque);
233    }
234
235    Rect outBounds;
236    mCanvas->drawRenderNode(mRootRenderNode.get(), outBounds);
237
238    profiler().draw(mCanvas);
239
240    bool drew = mCanvas->finish();
241
242    profiler().markPlaybackEnd();
243
244    // Even if we decided to cancel the frame, from the perspective of jank
245    // metrics the frame was swapped at this point
246    mCurrentFrameInfo->markSwapBuffers();
247
248    if (drew) {
249        swapBuffers();
250    } else {
251        mEglManager.cancelFrame();
252    }
253
254    // TODO: Use a fence for real completion?
255    mCurrentFrameInfo->markFrameCompleted();
256    mJankTracker.addFrame(*mCurrentFrameInfo);
257    mRenderThread.jankTracker().addFrame(*mCurrentFrameInfo);
258    profiler().finishFrame();
259}
260
261// Called by choreographer to do an RT-driven animation
262void CanvasContext::doFrame() {
263    if (CC_UNLIKELY(!mCanvas || mEglSurface == EGL_NO_SURFACE)) {
264        return;
265    }
266
267    ATRACE_CALL();
268
269    profiler().startFrame();
270    int64_t frameInfo[UI_THREAD_FRAME_INFO_SIZE];
271    UiFrameInfoBuilder(frameInfo)
272        .addFlag(FrameInfoFlags::kRTAnimation)
273        .setVsync(mRenderThread.timeLord().computeFrameTimeNanos(),
274                mRenderThread.timeLord().latestVsync());
275
276    TreeInfo info(TreeInfo::MODE_RT_ONLY, mRenderThread.renderState());
277    prepareTree(info, frameInfo);
278    if (info.out.canDrawThisFrame) {
279        draw();
280    }
281}
282
283void CanvasContext::invokeFunctor(RenderThread& thread, Functor* functor) {
284    ATRACE_CALL();
285    DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext;
286    if (thread.eglManager().hasEglContext()) {
287        thread.eglManager().requireGlContext();
288        mode = DrawGlInfo::kModeProcess;
289    }
290
291    thread.renderState().invokeFunctor(functor, mode, nullptr);
292}
293
294void CanvasContext::markLayerInUse(RenderNode* node) {
295    if (mPrefetechedLayers.erase(node)) {
296        node->decStrong(nullptr);
297    }
298}
299
300static void destroyPrefetechedNode(RenderNode* node) {
301    ALOGW("Incorrectly called buildLayer on View: %s, destroying layer...", node->getName());
302    node->destroyHardwareResources();
303    node->decStrong(nullptr);
304}
305
306void CanvasContext::freePrefetechedLayers() {
307    if (mPrefetechedLayers.size()) {
308        requireGlContext();
309        std::for_each(mPrefetechedLayers.begin(), mPrefetechedLayers.end(), destroyPrefetechedNode);
310        mPrefetechedLayers.clear();
311    }
312}
313
314void CanvasContext::buildLayer(RenderNode* node) {
315    ATRACE_CALL();
316    if (!mEglManager.hasEglContext() || !mCanvas) {
317        return;
318    }
319    requireGlContext();
320    // buildLayer() will leave the tree in an unknown state, so we must stop drawing
321    stopDrawing();
322
323    TreeInfo info(TreeInfo::MODE_FULL, mRenderThread.renderState());
324    info.damageAccumulator = &mDamageAccumulator;
325    info.renderer = mCanvas;
326    info.runAnimations = false;
327    node->prepareTree(info);
328    SkRect ignore;
329    mDamageAccumulator.finish(&ignore);
330    // Tickle the GENERIC property on node to mark it as dirty for damaging
331    // purposes when the frame is actually drawn
332    node->setPropertyFieldsDirty(RenderNode::GENERIC);
333
334    mCanvas->markLayersAsBuildLayers();
335    mCanvas->flushLayerUpdates();
336
337    node->incStrong(nullptr);
338    mPrefetechedLayers.insert(node);
339}
340
341bool CanvasContext::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) {
342    requireGlContext();
343    layer->apply();
344    return LayerRenderer::copyLayer(mRenderThread.renderState(), layer->backingLayer(), bitmap);
345}
346
347void CanvasContext::destroyHardwareResources() {
348    stopDrawing();
349    if (mEglManager.hasEglContext()) {
350        requireGlContext();
351        freePrefetechedLayers();
352        mRootRenderNode->destroyHardwareResources();
353        Caches::getInstance().flush(Caches::kFlushMode_Layers);
354    }
355}
356
357void CanvasContext::trimMemory(RenderThread& thread, int level) {
358    // No context means nothing to free
359    if (!thread.eglManager().hasEglContext()) return;
360
361    ATRACE_CALL();
362    thread.eglManager().requireGlContext();
363    if (level >= TRIM_MEMORY_COMPLETE) {
364        Caches::getInstance().flush(Caches::kFlushMode_Full);
365        thread.eglManager().destroy();
366    } else if (level >= TRIM_MEMORY_UI_HIDDEN) {
367        Caches::getInstance().flush(Caches::kFlushMode_Moderate);
368    }
369}
370
371void CanvasContext::runWithGlContext(RenderTask* task) {
372    requireGlContext();
373    task->run();
374}
375
376Layer* CanvasContext::createTextureLayer() {
377    requireSurface();
378    return LayerRenderer::createTextureLayer(mRenderThread.renderState());
379}
380
381void CanvasContext::requireGlContext() {
382    mEglManager.requireGlContext();
383}
384
385void CanvasContext::setTextureAtlas(RenderThread& thread,
386        const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize) {
387    thread.eglManager().setTextureAtlas(buffer, map, mapSize);
388}
389
390void CanvasContext::dumpFrames(int fd) {
391    FILE* file = fdopen(fd, "a");
392    fprintf(file, "\n\n---PROFILEDATA---");
393    for (size_t i = 0; i < mFrames.size(); i++) {
394        FrameInfo& frame = mFrames[i];
395        if (frame[FrameInfoIndex::kSyncStart] == 0) {
396            continue;
397        }
398        fprintf(file, "\n");
399        for (int i = 0; i < static_cast<int>(FrameInfoIndex::kNumIndexes); i++) {
400            fprintf(file, "%" PRId64 ",", frame[i]);
401        }
402    }
403    fprintf(file, "\n---PROFILEDATA---\n\n");
404    fflush(file);
405}
406
407void CanvasContext::resetFrameStats() {
408    mFrames.clear();
409    mRenderThread.jankTracker().reset();
410}
411
412} /* namespace renderthread */
413} /* namespace uirenderer */
414} /* namespace android */
415