CanvasContext.h revision 443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44
123b797ab5151eb2474f3bdd679f2f07bfd723042John Reck/*
223b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * Copyright (C) 2014 The Android Open Source Project
323b797ab5151eb2474f3bdd679f2f07bfd723042John Reck *
423b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * Licensed under the Apache License, Version 2.0 (the "License");
523b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * you may not use this file except in compliance with the License.
623b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * You may obtain a copy of the License at
723b797ab5151eb2474f3bdd679f2f07bfd723042John Reck *
823b797ab5151eb2474f3bdd679f2f07bfd723042John Reck *      http://www.apache.org/licenses/LICENSE-2.0
923b797ab5151eb2474f3bdd679f2f07bfd723042John Reck *
1023b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * Unless required by applicable law or agreed to in writing, software
1123b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * distributed under the License is distributed on an "AS IS" BASIS,
1223b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
1323b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * See the License for the specific language governing permissions and
1423b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * limitations under the License.
1523b797ab5151eb2474f3bdd679f2f07bfd723042John Reck */
1623b797ab5151eb2474f3bdd679f2f07bfd723042John Reck
1723b797ab5151eb2474f3bdd679f2f07bfd723042John Reck#ifndef CANVASCONTEXT_H_
1823b797ab5151eb2474f3bdd679f2f07bfd723042John Reck#define CANVASCONTEXT_H_
1923b797ab5151eb2474f3bdd679f2f07bfd723042John Reck
20998a6d81896df8b662cc10ddeb35087b78b38d72John Reck#include <set>
21998a6d81896df8b662cc10ddeb35087b78b38d72John Reck
2223b797ab5151eb2474f3bdd679f2f07bfd723042John Reck#include <cutils/compiler.h>
2323b797ab5151eb2474f3bdd679f2f07bfd723042John Reck#include <EGL/egl.h>
2419b6bcfd83eb7fb92ebd06d2fec89e308311f1d0John Reck#include <SkBitmap.h>
254f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck#include <utils/Functor.h>
2619b6bcfd83eb7fb92ebd06d2fec89e308311f1d0John Reck#include <utils/Vector.h>
274f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck
28e4267ea4f20740c37c01bfb6aefcf61fddc4566aJohn Reck#include "../DamageAccumulator.h"
29fe5e7b7346a54537b980796ceeca66bfdbd05561John Reck#include "../DrawProfiler.h"
30119907cd2575c56b1ebf66348b52e67aaf6a88d8John Reck#include "../IContextFactory.h"
31860d155f866cc15a725e7ce03763280987f24901John Reck#include "../RenderNode.h"
324f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck#include "RenderTask.h"
33e45b1fd03b524d2b57cc6c222d89076a31a08beaJohn Reck#include "RenderThread.h"
344f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck
354f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck#define FUNCTOR_PROCESS_DELAY 4
3623b797ab5151eb2474f3bdd679f2f07bfd723042John Reck
3723b797ab5151eb2474f3bdd679f2f07bfd723042John Recknamespace android {
3823b797ab5151eb2474f3bdd679f2f07bfd723042John Recknamespace uirenderer {
394f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck
40119907cd2575c56b1ebf66348b52e67aaf6a88d8John Reckclass AnimationContext;
4119b6bcfd83eb7fb92ebd06d2fec89e308311f1d0John Reckclass DeferredLayerUpdater;
424f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reckclass OpenGLRenderer;
434f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reckclass Rect;
441949e7928eeec22cd3f74b5f763a4eb433238453John Reckclass Layer;
45443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reckclass RenderState;
464f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck
4723b797ab5151eb2474f3bdd679f2f07bfd723042John Recknamespace renderthread {
4823b797ab5151eb2474f3bdd679f2f07bfd723042John Reck
493b20251a355c88193c439f928a84ae69483fb488John Reckclass EglManager;
504f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck
5123b797ab5151eb2474f3bdd679f2f07bfd723042John Reck// This per-renderer class manages the bridge between the global EGL context
5223b797ab5151eb2474f3bdd679f2f07bfd723042John Reck// and the render surface.
53119907cd2575c56b1ebf66348b52e67aaf6a88d8John Reck// TODO: Rename to Renderer or some other per-window, top-level manager
54e45b1fd03b524d2b57cc6c222d89076a31a08beaJohn Reckclass CanvasContext : public IFrameCallback {
5523b797ab5151eb2474f3bdd679f2f07bfd723042John Reckpublic:
56119907cd2575c56b1ebf66348b52e67aaf6a88d8John Reck    CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode,
57119907cd2575c56b1ebf66348b52e67aaf6a88d8John Reck            IContextFactory* contextFactory);
58e45b1fd03b524d2b57cc6c222d89076a31a08beaJohn Reck    virtual ~CanvasContext();
5923b797ab5151eb2474f3bdd679f2f07bfd723042John Reck
60a5dda645da738da7b4ae15e28fa7d93d3b04b94fJohn Reck    bool initialize(ANativeWindow* window);
61a5dda645da738da7b4ae15e28fa7d93d3b04b94fJohn Reck    void updateSurface(ANativeWindow* window);
62a5dda645da738da7b4ae15e28fa7d93d3b04b94fJohn Reck    void pauseSurface(ANativeWindow* window);
63058fc640017c90120c599d378a4cbc55668b05b7Chris Craik    void setup(int width, int height, const Vector3& lightCenter, float lightRadius,
64058fc640017c90120c599d378a4cbc55668b05b7Chris Craik            uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
6563a06673253914510bbeebd500655008682dade1John Reck    void setOpaque(bool opaque);
66860d155f866cc15a725e7ce03763280987f24901John Reck    void makeCurrent();
6768bfe0a37a0dcef52abd81688d8520c5d16e1a85John Reck    void processLayerUpdate(DeferredLayerUpdater* layerUpdater);
68d72e0a339b54af0c4e731513bbad120dff694723John Reck    void prepareTree(TreeInfo& info);
69e4267ea4f20740c37c01bfb6aefcf61fddc4566aJohn Reck    void draw();
7017035b0211a3c9d45ea46a99217a6acbe76e8fbeJohn Reck    void destroy();
7123b797ab5151eb2474f3bdd679f2f07bfd723042John Reck
72e45b1fd03b524d2b57cc6c222d89076a31a08beaJohn Reck    // IFrameCallback, Chroreographer-driven frame callback entry point
7318f16e6fba74eda173e1e7c869e6e2e2acc073ffJohn Reck    virtual void doFrame();
74e45b1fd03b524d2b57cc6c222d89076a31a08beaJohn Reck
753e8249568cc428296ac76c7ddce3f0382d40fe5bJohn Reck    void buildLayer(RenderNode* node);
7619b6bcfd83eb7fb92ebd06d2fec89e308311f1d0John Reck    bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap);
77998a6d81896df8b662cc10ddeb35087b78b38d72John Reck    void markLayerInUse(RenderNode* node);
7819b6bcfd83eb7fb92ebd06d2fec89e308311f1d0John Reck
79f47a594f5250b1914c36423ee6b371f0b8db09d0John Reck    void destroyHardwareResources();
80f47a594f5250b1914c36423ee6b371f0b8db09d0John Reck    static void trimMemory(RenderThread& thread, int level);
81e1628b7c6fc3822fa83cf02028ce8ad67abb0afeJohn Reck
823b20251a355c88193c439f928a84ae69483fb488John Reck    static void invokeFunctor(RenderThread& thread, Functor* functor);
8323b797ab5151eb2474f3bdd679f2f07bfd723042John Reck
84fc53ef27793a39e9effd829e9cae02a9ca14147eJohn Reck    void runWithGlContext(RenderTask* task);
85fc53ef27793a39e9effd829e9cae02a9ca14147eJohn Reck
861949e7928eeec22cd3f74b5f763a4eb433238453John Reck    Layer* createRenderLayer(int width, int height);
871949e7928eeec22cd3f74b5f763a4eb433238453John Reck    Layer* createTextureLayer();
881949e7928eeec22cd3f74b5f763a4eb433238453John Reck
893b20251a355c88193c439f928a84ae69483fb488John Reck    ANDROID_API static void setTextureAtlas(RenderThread& thread,
903b20251a355c88193c439f928a84ae69483fb488John Reck            const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize);
9166f0be65a1046f54ddce0498b242c1fa0776b1eaJohn Reck
92f47a594f5250b1914c36423ee6b371f0b8db09d0John Reck    void stopDrawing();
93a5dda645da738da7b4ae15e28fa7d93d3b04b94fJohn Reck    void notifyFramePending();
94a5dda645da738da7b4ae15e28fa7d93d3b04b94fJohn Reck
95fe5e7b7346a54537b980796ceeca66bfdbd05561John Reck    DrawProfiler& profiler() { return mProfiler; }
96fe5e7b7346a54537b980796ceeca66bfdbd05561John Reck
9723b797ab5151eb2474f3bdd679f2f07bfd723042John Reckprivate:
98a5dda645da738da7b4ae15e28fa7d93d3b04b94fJohn Reck    friend class RegisterFrameCallbackTask;
99443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck    // TODO: Replace with something better for layer & other GL object
100443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck    // lifecycle tracking
101443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck    friend class android::uirenderer::RenderState;
102a5dda645da738da7b4ae15e28fa7d93d3b04b94fJohn Reck
103a5dda645da738da7b4ae15e28fa7d93d3b04b94fJohn Reck    void setSurface(ANativeWindow* window);
1044f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck    void swapBuffers();
105f7d9c1dc84671d4e99657ef071d275700d85bb11John Reck    void requireSurface();
1064f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck
10719b6bcfd83eb7fb92ebd06d2fec89e308311f1d0John Reck    void requireGlContext();
10819b6bcfd83eb7fb92ebd06d2fec89e308311f1d0John Reck
109998a6d81896df8b662cc10ddeb35087b78b38d72John Reck    void freePrefetechedLayers();
110998a6d81896df8b662cc10ddeb35087b78b38d72John Reck
1114f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck    RenderThread& mRenderThread;
1123b20251a355c88193c439f928a84ae69483fb488John Reck    EglManager& mEglManager;
113a5dda645da738da7b4ae15e28fa7d93d3b04b94fJohn Reck    sp<ANativeWindow> mNativeWindow;
11423b797ab5151eb2474f3bdd679f2f07bfd723042John Reck    EGLSurface mEglSurface;
11523b797ab5151eb2474f3bdd679f2f07bfd723042John Reck    bool mDirtyRegionsEnabled;
1164f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck
1174f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck    bool mOpaque;
1184f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck    OpenGLRenderer* mCanvas;
1194f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck    bool mHaveNewSurface;
120e4267ea4f20740c37c01bfb6aefcf61fddc4566aJohn Reck    DamageAccumulator mDamageAccumulator;
121119907cd2575c56b1ebf66348b52e67aaf6a88d8John Reck    AnimationContext* mAnimationContext;
122e45b1fd03b524d2b57cc6c222d89076a31a08beaJohn Reck
123e45b1fd03b524d2b57cc6c222d89076a31a08beaJohn Reck    const sp<RenderNode> mRootRenderNode;
124fe5e7b7346a54537b980796ceeca66bfdbd05561John Reck
125fe5e7b7346a54537b980796ceeca66bfdbd05561John Reck    DrawProfiler mProfiler;
126998a6d81896df8b662cc10ddeb35087b78b38d72John Reck
127998a6d81896df8b662cc10ddeb35087b78b38d72John Reck    std::set<RenderNode*> mPrefetechedLayers;
12823b797ab5151eb2474f3bdd679f2f07bfd723042John Reck};
12923b797ab5151eb2474f3bdd679f2f07bfd723042John Reck
13023b797ab5151eb2474f3bdd679f2f07bfd723042John Reck} /* namespace renderthread */
13123b797ab5151eb2474f3bdd679f2f07bfd723042John Reck} /* namespace uirenderer */
13223b797ab5151eb2474f3bdd679f2f07bfd723042John Reck} /* namespace android */
13323b797ab5151eb2474f3bdd679f2f07bfd723042John Reck#endif /* CANVASCONTEXT_H_ */
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