CanvasContext.h revision ba6adf66d3c44c0aa2fd8a224862ff1901d64300
123b797ab5151eb2474f3bdd679f2f07bfd723042John Reck/* 223b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * Copyright (C) 2014 The Android Open Source Project 323b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * 423b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * Licensed under the Apache License, Version 2.0 (the "License"); 523b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * you may not use this file except in compliance with the License. 623b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * You may obtain a copy of the License at 723b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * 823b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * http://www.apache.org/licenses/LICENSE-2.0 923b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * 1023b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * Unless required by applicable law or agreed to in writing, software 1123b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * distributed under the License is distributed on an "AS IS" BASIS, 1223b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 1323b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * See the License for the specific language governing permissions and 1423b797ab5151eb2474f3bdd679f2f07bfd723042John Reck * limitations under the License. 1523b797ab5151eb2474f3bdd679f2f07bfd723042John Reck */ 1623b797ab5151eb2474f3bdd679f2f07bfd723042John Reck 1723b797ab5151eb2474f3bdd679f2f07bfd723042John Reck#ifndef CANVASCONTEXT_H_ 1823b797ab5151eb2474f3bdd679f2f07bfd723042John Reck#define CANVASCONTEXT_H_ 1923b797ab5151eb2474f3bdd679f2f07bfd723042John Reck 20ba6adf66d3c44c0aa2fd8a224862ff1901d64300John Reck#include "DamageAccumulator.h" 21ba6adf66d3c44c0aa2fd8a224862ff1901d64300John Reck#include "DrawProfiler.h" 22ba6adf66d3c44c0aa2fd8a224862ff1901d64300John Reck#include "IContextFactory.h" 23ba6adf66d3c44c0aa2fd8a224862ff1901d64300John Reck#include "FrameInfo.h" 24ba6adf66d3c44c0aa2fd8a224862ff1901d64300John Reck#include "RenderNode.h" 25ba6adf66d3c44c0aa2fd8a224862ff1901d64300John Reck#include "utils/RingBuffer.h" 26ba6adf66d3c44c0aa2fd8a224862ff1901d64300John Reck#include "renderthread/RenderTask.h" 27ba6adf66d3c44c0aa2fd8a224862ff1901d64300John Reck#include "renderthread/RenderThread.h" 28998a6d81896df8b662cc10ddeb35087b78b38d72John Reck 2923b797ab5151eb2474f3bdd679f2f07bfd723042John Reck#include <cutils/compiler.h> 3023b797ab5151eb2474f3bdd679f2f07bfd723042John Reck#include <EGL/egl.h> 3119b6bcfd83eb7fb92ebd06d2fec89e308311f1d0John Reck#include <SkBitmap.h> 324f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck#include <utils/Functor.h> 3319b6bcfd83eb7fb92ebd06d2fec89e308311f1d0John Reck#include <utils/Vector.h> 344f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck 35ba6adf66d3c44c0aa2fd8a224862ff1901d64300John Reck#include <set> 3623b797ab5151eb2474f3bdd679f2f07bfd723042John Reck 3723b797ab5151eb2474f3bdd679f2f07bfd723042John Recknamespace android { 3823b797ab5151eb2474f3bdd679f2f07bfd723042John Recknamespace uirenderer { 394f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck 40119907cd2575c56b1ebf66348b52e67aaf6a88d8John Reckclass AnimationContext; 4119b6bcfd83eb7fb92ebd06d2fec89e308311f1d0John Reckclass DeferredLayerUpdater; 424f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reckclass OpenGLRenderer; 434f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reckclass Rect; 441949e7928eeec22cd3f74b5f763a4eb433238453John Reckclass Layer; 45443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reckclass RenderState; 464f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck 4723b797ab5151eb2474f3bdd679f2f07bfd723042John Recknamespace renderthread { 4823b797ab5151eb2474f3bdd679f2f07bfd723042John Reck 493b20251a355c88193c439f928a84ae69483fb488John Reckclass EglManager; 504f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck 511125d1fa92ab9f3b8315bbfb72e038b62dfd454bJohn Reckenum SwapBehavior { 521125d1fa92ab9f3b8315bbfb72e038b62dfd454bJohn Reck kSwap_default, 531125d1fa92ab9f3b8315bbfb72e038b62dfd454bJohn Reck kSwap_discardBuffer, 541125d1fa92ab9f3b8315bbfb72e038b62dfd454bJohn Reck}; 551125d1fa92ab9f3b8315bbfb72e038b62dfd454bJohn Reck 5623b797ab5151eb2474f3bdd679f2f07bfd723042John Reck// This per-renderer class manages the bridge between the global EGL context 5723b797ab5151eb2474f3bdd679f2f07bfd723042John Reck// and the render surface. 58119907cd2575c56b1ebf66348b52e67aaf6a88d8John Reck// TODO: Rename to Renderer or some other per-window, top-level manager 59e45b1fd03b524d2b57cc6c222d89076a31a08beaJohn Reckclass CanvasContext : public IFrameCallback { 6023b797ab5151eb2474f3bdd679f2f07bfd723042John Reckpublic: 61119907cd2575c56b1ebf66348b52e67aaf6a88d8John Reck CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode, 62119907cd2575c56b1ebf66348b52e67aaf6a88d8John Reck IContextFactory* contextFactory); 63e45b1fd03b524d2b57cc6c222d89076a31a08beaJohn Reck virtual ~CanvasContext(); 6423b797ab5151eb2474f3bdd679f2f07bfd723042John Reck 651125d1fa92ab9f3b8315bbfb72e038b62dfd454bJohn Reck // Won't take effect until next EGLSurface creation 661125d1fa92ab9f3b8315bbfb72e038b62dfd454bJohn Reck void setSwapBehavior(SwapBehavior swapBehavior); 671125d1fa92ab9f3b8315bbfb72e038b62dfd454bJohn Reck 68a5dda645da738da7b4ae15e28fa7d93d3b04b94fJohn Reck bool initialize(ANativeWindow* window); 69a5dda645da738da7b4ae15e28fa7d93d3b04b94fJohn Reck void updateSurface(ANativeWindow* window); 7001a5ea35fbba4c5bb1d7790ae1677a2fa752e042John Reck bool pauseSurface(ANativeWindow* window); 71aa95a88327d9a3ac8a4a00b065b78ac0f28b3a19John Reck bool hasSurface() { return mNativeWindow.get(); } 72aa95a88327d9a3ac8a4a00b065b78ac0f28b3a19John Reck 73058fc640017c90120c599d378a4cbc55668b05b7Chris Craik void setup(int width, int height, const Vector3& lightCenter, float lightRadius, 74058fc640017c90120c599d378a4cbc55668b05b7Chris Craik uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha); 7563a06673253914510bbeebd500655008682dade1John Reck void setOpaque(bool opaque); 76860d155f866cc15a725e7ce03763280987f24901John Reck void makeCurrent(); 7768bfe0a37a0dcef52abd81688d8520c5d16e1a85John Reck void processLayerUpdate(DeferredLayerUpdater* layerUpdater); 78ba6adf66d3c44c0aa2fd8a224862ff1901d64300John Reck void prepareTree(TreeInfo& info, int64_t* uiFrameInfo); 79e4267ea4f20740c37c01bfb6aefcf61fddc4566aJohn Reck void draw(); 8017035b0211a3c9d45ea46a99217a6acbe76e8fbeJohn Reck void destroy(); 8123b797ab5151eb2474f3bdd679f2f07bfd723042John Reck 82e45b1fd03b524d2b57cc6c222d89076a31a08beaJohn Reck // IFrameCallback, Chroreographer-driven frame callback entry point 83d41c4d8c732095ae99c955b6b82f7306633004b1Chris Craik virtual void doFrame() override; 84e45b1fd03b524d2b57cc6c222d89076a31a08beaJohn Reck 853e8249568cc428296ac76c7ddce3f0382d40fe5bJohn Reck void buildLayer(RenderNode* node); 8619b6bcfd83eb7fb92ebd06d2fec89e308311f1d0John Reck bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap); 87998a6d81896df8b662cc10ddeb35087b78b38d72John Reck void markLayerInUse(RenderNode* node); 8819b6bcfd83eb7fb92ebd06d2fec89e308311f1d0John Reck 89f47a594f5250b1914c36423ee6b371f0b8db09d0John Reck void destroyHardwareResources(); 90f47a594f5250b1914c36423ee6b371f0b8db09d0John Reck static void trimMemory(RenderThread& thread, int level); 91e1628b7c6fc3822fa83cf02028ce8ad67abb0afeJohn Reck 923b20251a355c88193c439f928a84ae69483fb488John Reck static void invokeFunctor(RenderThread& thread, Functor* functor); 9323b797ab5151eb2474f3bdd679f2f07bfd723042John Reck 94fc53ef27793a39e9effd829e9cae02a9ca14147eJohn Reck void runWithGlContext(RenderTask* task); 95fc53ef27793a39e9effd829e9cae02a9ca14147eJohn Reck 961949e7928eeec22cd3f74b5f763a4eb433238453John Reck Layer* createTextureLayer(); 971949e7928eeec22cd3f74b5f763a4eb433238453John Reck 983b20251a355c88193c439f928a84ae69483fb488John Reck ANDROID_API static void setTextureAtlas(RenderThread& thread, 993b20251a355c88193c439f928a84ae69483fb488John Reck const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize); 10066f0be65a1046f54ddce0498b242c1fa0776b1eaJohn Reck 101f47a594f5250b1914c36423ee6b371f0b8db09d0John Reck void stopDrawing(); 102a5dda645da738da7b4ae15e28fa7d93d3b04b94fJohn Reck void notifyFramePending(); 103a5dda645da738da7b4ae15e28fa7d93d3b04b94fJohn Reck 104fe5e7b7346a54537b980796ceeca66bfdbd05561John Reck DrawProfiler& profiler() { return mProfiler; } 105fe5e7b7346a54537b980796ceeca66bfdbd05561John Reck 106ba6adf66d3c44c0aa2fd8a224862ff1901d64300John Reck void dumpFrames(int fd); 107ba6adf66d3c44c0aa2fd8a224862ff1901d64300John Reck void resetFrameStats(); 108ba6adf66d3c44c0aa2fd8a224862ff1901d64300John Reck 10923b797ab5151eb2474f3bdd679f2f07bfd723042John Reckprivate: 110a5dda645da738da7b4ae15e28fa7d93d3b04b94fJohn Reck friend class RegisterFrameCallbackTask; 111443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck // TODO: Replace with something better for layer & other GL object 112443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck // lifecycle tracking 113443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck friend class android::uirenderer::RenderState; 114a5dda645da738da7b4ae15e28fa7d93d3b04b94fJohn Reck 115a5dda645da738da7b4ae15e28fa7d93d3b04b94fJohn Reck void setSurface(ANativeWindow* window); 1164f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck void swapBuffers(); 117f7d9c1dc84671d4e99657ef071d275700d85bb11John Reck void requireSurface(); 1184f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck 11919b6bcfd83eb7fb92ebd06d2fec89e308311f1d0John Reck void requireGlContext(); 12019b6bcfd83eb7fb92ebd06d2fec89e308311f1d0John Reck 121998a6d81896df8b662cc10ddeb35087b78b38d72John Reck void freePrefetechedLayers(); 122998a6d81896df8b662cc10ddeb35087b78b38d72John Reck 1234f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck RenderThread& mRenderThread; 1243b20251a355c88193c439f928a84ae69483fb488John Reck EglManager& mEglManager; 125a5dda645da738da7b4ae15e28fa7d93d3b04b94fJohn Reck sp<ANativeWindow> mNativeWindow; 12623b797ab5151eb2474f3bdd679f2f07bfd723042John Reck EGLSurface mEglSurface; 1271125d1fa92ab9f3b8315bbfb72e038b62dfd454bJohn Reck bool mBufferPreserved; 1281125d1fa92ab9f3b8315bbfb72e038b62dfd454bJohn Reck SwapBehavior mSwapBehavior; 1294f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck 1304f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck bool mOpaque; 1314f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck OpenGLRenderer* mCanvas; 1324f02bf4eef6af47f35c70c4dda5b7b9523d89ca0John Reck bool mHaveNewSurface; 133e4267ea4f20740c37c01bfb6aefcf61fddc4566aJohn Reck DamageAccumulator mDamageAccumulator; 13451d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik std::unique_ptr<AnimationContext> mAnimationContext; 135e45b1fd03b524d2b57cc6c222d89076a31a08beaJohn Reck 136e45b1fd03b524d2b57cc6c222d89076a31a08beaJohn Reck const sp<RenderNode> mRootRenderNode; 137fe5e7b7346a54537b980796ceeca66bfdbd05561John Reck 138fe5e7b7346a54537b980796ceeca66bfdbd05561John Reck DrawProfiler mProfiler; 139ba6adf66d3c44c0aa2fd8a224862ff1901d64300John Reck FrameInfo* mCurrentFrameInfo; 140ba6adf66d3c44c0aa2fd8a224862ff1901d64300John Reck // Ring buffer large enough for 1 second worth of frames 141ba6adf66d3c44c0aa2fd8a224862ff1901d64300John Reck RingBuffer<FrameInfo, 60> mFrames; 142998a6d81896df8b662cc10ddeb35087b78b38d72John Reck 143998a6d81896df8b662cc10ddeb35087b78b38d72John Reck std::set<RenderNode*> mPrefetechedLayers; 14423b797ab5151eb2474f3bdd679f2f07bfd723042John Reck}; 14523b797ab5151eb2474f3bdd679f2f07bfd723042John Reck 14623b797ab5151eb2474f3bdd679f2f07bfd723042John Reck} /* namespace renderthread */ 14723b797ab5151eb2474f3bdd679f2f07bfd723042John Reck} /* namespace uirenderer */ 14823b797ab5151eb2474f3bdd679f2f07bfd723042John Reck} /* namespace android */ 14923b797ab5151eb2474f3bdd679f2f07bfd723042John Reck#endif /* CANVASCONTEXT_H_ */ 150