CanvasContext.h revision 0a1abd3247d856fe875d5ef45f75bc2c8167ea96
1/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef CANVASCONTEXT_H_
18#define CANVASCONTEXT_H_
19
20#include "DamageAccumulator.h"
21#include "FrameInfo.h"
22#include "FrameInfoVisualizer.h"
23#include "FrameStatsReporter.h"
24#include "IContextFactory.h"
25#include "LayerUpdateQueue.h"
26#include "RenderNode.h"
27#include "utils/RingBuffer.h"
28#include "renderthread/RenderTask.h"
29#include "renderthread/RenderThread.h"
30
31#if HWUI_NEW_OPS
32#include "BakedOpDispatcher.h"
33#include "BakedOpRenderer.h"
34#include "FrameBuilder.h"
35#endif
36
37#include <cutils/compiler.h>
38#include <EGL/egl.h>
39#include <SkBitmap.h>
40#include <SkRect.h>
41#include <utils/Functor.h>
42#include <gui/Surface.h>
43
44#include <set>
45#include <string>
46#include <vector>
47
48namespace android {
49namespace uirenderer {
50
51class AnimationContext;
52class DeferredLayerUpdater;
53class OpenGLRenderer;
54class Rect;
55class Layer;
56class RenderState;
57
58namespace renderthread {
59
60class EglManager;
61
62enum SwapBehavior {
63    kSwap_default,
64    kSwap_discardBuffer,
65};
66
67// This per-renderer class manages the bridge between the global EGL context
68// and the render surface.
69// TODO: Rename to Renderer or some other per-window, top-level manager
70class CanvasContext : public IFrameCallback {
71public:
72    CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode,
73            IContextFactory* contextFactory);
74    virtual ~CanvasContext();
75
76    // Won't take effect until next EGLSurface creation
77    void setSwapBehavior(SwapBehavior swapBehavior);
78
79    void initialize(Surface* surface);
80    void updateSurface(Surface* surface);
81    bool pauseSurface(Surface* surface);
82    bool hasSurface() { return mNativeSurface.get(); }
83
84    void setup(int width, int height, float lightRadius,
85            uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
86    void setLightCenter(const Vector3& lightCenter);
87    void setOpaque(bool opaque);
88    void makeCurrent();
89    void prepareTree(TreeInfo& info, int64_t* uiFrameInfo,
90            int64_t syncQueued, RenderNode* target);
91    void draw();
92    void destroy();
93
94    // IFrameCallback, Choreographer-driven frame callback entry point
95    virtual void doFrame() override;
96    void prepareAndDraw(RenderNode* node);
97
98    void buildLayer(RenderNode* node);
99    bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap);
100    void markLayerInUse(RenderNode* node);
101
102    void destroyHardwareResources();
103    static void trimMemory(RenderThread& thread, int level);
104
105    static void invokeFunctor(RenderThread& thread, Functor* functor);
106
107    void runWithGlContext(RenderTask* task);
108
109    Layer* createTextureLayer();
110
111    ANDROID_API static void setTextureAtlas(RenderThread& thread,
112            const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize);
113
114    void stopDrawing();
115    void notifyFramePending();
116
117    FrameInfoVisualizer& profiler() { return mProfiler; }
118
119    void dumpFrames(int fd);
120    void resetFrameStats();
121
122    void setName(const std::string&& name) { mName = name; }
123    const std::string& name() { return mName; }
124
125    void serializeDisplayListTree();
126
127    void addRenderNode(RenderNode* node, bool placeFront) {
128        int pos = placeFront ? 0 : static_cast<int>(mRenderNodes.size());
129        mRenderNodes.emplace(mRenderNodes.begin() + pos, node);
130    }
131
132    void removeRenderNode(RenderNode* node) {
133        mRenderNodes.erase(std::remove(mRenderNodes.begin(), mRenderNodes.end(), node),
134                mRenderNodes.end());
135    }
136
137    void setContentDrawBounds(int left, int top, int right, int bottom) {
138        mContentDrawBounds.set(left, top, right, bottom);
139    }
140
141    RenderState& getRenderState() {
142        return mRenderThread.renderState();
143    }
144
145    void addFrameStatsObserver(FrameStatsObserver* observer) {
146        if (mFrameStatsReporter.get() == nullptr) {
147            mFrameStatsReporter.reset(new FrameStatsReporter());
148        }
149
150        mFrameStatsReporter->addObserver(observer);
151    }
152
153    void removeFrameStatsObserver(FrameStatsObserver* observer) {
154        if (mFrameStatsReporter.get() != nullptr) {
155            mFrameStatsReporter->removeObserver(observer);
156            if (!mFrameStatsReporter->hasObservers()) {
157                mFrameStatsReporter.reset(nullptr);
158            }
159        }
160    }
161
162    long getDroppedFrameReportCount() {
163        if (mFrameStatsReporter.get() != nullptr) {
164            return mFrameStatsReporter->getDroppedReports();
165        }
166
167        return 0;
168    }
169
170private:
171    friend class RegisterFrameCallbackTask;
172    // TODO: Replace with something better for layer & other GL object
173    // lifecycle tracking
174    friend class android::uirenderer::RenderState;
175
176    void setSurface(Surface* window);
177    void requireSurface();
178
179    void freePrefetechedLayers();
180
181    EGLint mLastFrameWidth = 0;
182    EGLint mLastFrameHeight = 0;
183
184    RenderThread& mRenderThread;
185    EglManager& mEglManager;
186    sp<Surface> mNativeSurface;
187    EGLSurface mEglSurface = EGL_NO_SURFACE;
188    bool mBufferPreserved = false;
189    SwapBehavior mSwapBehavior = kSwap_default;
190    struct SwapHistory {
191        SkRect damage;
192        nsecs_t vsyncTime;
193        nsecs_t swapTime;
194    };
195
196    RingBuffer<SwapHistory, 3> mSwapHistory;
197
198    bool mOpaque;
199    OpenGLRenderer* mCanvas = nullptr;
200#if HWUI_NEW_OPS
201    BakedOpRenderer::LightInfo mLightInfo;
202    FrameBuilder::LightGeometry mLightGeometry = { {0, 0, 0}, 0 };
203#endif
204
205    bool mHaveNewSurface = false;
206    DamageAccumulator mDamageAccumulator;
207    LayerUpdateQueue mLayerUpdateQueue;
208    std::unique_ptr<AnimationContext> mAnimationContext;
209
210    std::vector< sp<RenderNode> > mRenderNodes;
211
212    FrameInfo* mCurrentFrameInfo = nullptr;
213    // Ring buffer large enough for 2 seconds worth of frames
214    RingBuffer<FrameInfo, 120> mFrames;
215    std::string mName;
216    JankTracker mJankTracker;
217    FrameInfoVisualizer mProfiler;
218    std::unique_ptr<FrameStatsReporter> mFrameStatsReporter;
219
220    std::set<RenderNode*> mPrefetechedLayers;
221
222    // Stores the bounds of the main content.
223    Rect mContentDrawBounds;
224};
225
226} /* namespace renderthread */
227} /* namespace uirenderer */
228} /* namespace android */
229#endif /* CANVASCONTEXT_H_ */
230