CanvasContext.h revision 0b7e8245db728d127ada698be63d78b33fc6e4da
1/* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef CANVASCONTEXT_H_ 18#define CANVASCONTEXT_H_ 19 20#include "DamageAccumulator.h" 21#include "FrameInfo.h" 22#include "FrameInfoVisualizer.h" 23#include "IContextFactory.h" 24#include "LayerUpdateQueue.h" 25#include "RenderNode.h" 26#include "utils/RingBuffer.h" 27#include "renderthread/RenderTask.h" 28#include "renderthread/RenderThread.h" 29 30#include <cutils/compiler.h> 31#include <EGL/egl.h> 32#include <SkBitmap.h> 33#include <SkRect.h> 34#include <utils/Functor.h> 35 36#include <set> 37#include <string> 38#include <vector> 39 40namespace android { 41namespace uirenderer { 42 43class AnimationContext; 44class DeferredLayerUpdater; 45class OpenGLRenderer; 46class Rect; 47class Layer; 48class RenderState; 49 50namespace renderthread { 51 52class EglManager; 53 54enum SwapBehavior { 55 kSwap_default, 56 kSwap_discardBuffer, 57}; 58 59// This per-renderer class manages the bridge between the global EGL context 60// and the render surface. 61// TODO: Rename to Renderer or some other per-window, top-level manager 62class CanvasContext : public IFrameCallback { 63public: 64 CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode, 65 IContextFactory* contextFactory); 66 virtual ~CanvasContext(); 67 68 // Won't take effect until next EGLSurface creation 69 void setSwapBehavior(SwapBehavior swapBehavior); 70 71 bool initialize(ANativeWindow* window); 72 void updateSurface(ANativeWindow* window); 73 bool pauseSurface(ANativeWindow* window); 74 bool hasSurface() { return mNativeWindow.get(); } 75 76 void setup(int width, int height, float lightRadius, 77 uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha); 78 void setLightCenter(const Vector3& lightCenter); 79 void setOpaque(bool opaque); 80 void makeCurrent(); 81 void processLayerUpdate(DeferredLayerUpdater* layerUpdater); 82 void prepareTree(TreeInfo& info, int64_t* uiFrameInfo, 83 int64_t syncQueued, RenderNode* target); 84 void draw(); 85 void destroy(); 86 87 // IFrameCallback, Choreographer-driven frame callback entry point 88 virtual void doFrame() override; 89 void prepareAndDraw(RenderNode* node); 90 91 void buildLayer(RenderNode* node); 92 bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap); 93 void markLayerInUse(RenderNode* node); 94 95 void destroyHardwareResources(); 96 static void trimMemory(RenderThread& thread, int level); 97 98 static void invokeFunctor(RenderThread& thread, Functor* functor); 99 100 void runWithGlContext(RenderTask* task); 101 102 Layer* createTextureLayer(); 103 104 ANDROID_API static void setTextureAtlas(RenderThread& thread, 105 const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize); 106 107 void stopDrawing(); 108 void notifyFramePending(); 109 110 FrameInfoVisualizer& profiler() { return mProfiler; } 111 112 void dumpFrames(int fd); 113 void resetFrameStats(); 114 115 void setName(const std::string&& name) { mName = name; } 116 const std::string& name() { return mName; } 117 118 void serializeDisplayListTree(); 119 120 void addRenderNode(RenderNode* node, bool placeFront) { 121 int pos = placeFront ? 0 : static_cast<int>(mRenderNodes.size()); 122 mRenderNodes.emplace(mRenderNodes.begin() + pos, node); 123 } 124 125 void removeRenderNode(RenderNode* node) { 126 mRenderNodes.erase(std::remove(mRenderNodes.begin(), mRenderNodes.end(), node), 127 mRenderNodes.end()); 128 } 129 130 void setContentDrawBounds(int left, int top, int right, int bottom) { 131 mContentDrawBounds.set(left, top, right, bottom); 132 } 133 134 RenderState& getRenderState() { 135 return mRenderThread.renderState(); 136 } 137 138private: 139 friend class RegisterFrameCallbackTask; 140 // TODO: Replace with something better for layer & other GL object 141 // lifecycle tracking 142 friend class android::uirenderer::RenderState; 143 144 void setSurface(ANativeWindow* window); 145 void requireSurface(); 146 147 void freePrefetechedLayers(); 148 149 EGLint mLastFrameWidth = 0; 150 EGLint mLastFrameHeight = 0; 151 152 RenderThread& mRenderThread; 153 EglManager& mEglManager; 154 sp<ANativeWindow> mNativeWindow; 155 EGLSurface mEglSurface = EGL_NO_SURFACE; 156 bool mBufferPreserved = false; 157 SwapBehavior mSwapBehavior = kSwap_default; 158 struct SwapHistory { 159 SkRect damage; 160 nsecs_t vsyncTime; 161 nsecs_t swapTime; 162 }; 163 164 RingBuffer<SwapHistory, 3> mSwapHistory; 165 166 bool mOpaque; 167 OpenGLRenderer* mCanvas = nullptr; 168 bool mHaveNewSurface = false; 169 DamageAccumulator mDamageAccumulator; 170 LayerUpdateQueue mLayerUpdateQueue; 171 std::unique_ptr<AnimationContext> mAnimationContext; 172 173 std::vector< sp<RenderNode> > mRenderNodes; 174 175 FrameInfo* mCurrentFrameInfo = nullptr; 176 // Ring buffer large enough for 2 seconds worth of frames 177 RingBuffer<FrameInfo, 120> mFrames; 178 std::string mName; 179 JankTracker mJankTracker; 180 FrameInfoVisualizer mProfiler; 181 182 std::set<RenderNode*> mPrefetechedLayers; 183 184 // Stores the bounds of the main content. 185 Rect mContentDrawBounds; 186}; 187 188} /* namespace renderthread */ 189} /* namespace uirenderer */ 190} /* namespace android */ 191#endif /* CANVASCONTEXT_H_ */ 192