CanvasContext.h revision c724dcf23c5e2ebd22c042a8a6f2424b7e9d5029
1/* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef CANVASCONTEXT_H_ 18#define CANVASCONTEXT_H_ 19 20#include "DamageAccumulator.h" 21#include "FrameInfo.h" 22#include "FrameInfoVisualizer.h" 23#include "FrameMetricsReporter.h" 24#include "IContextFactory.h" 25#include "LayerUpdateQueue.h" 26#include "RenderNode.h" 27#include "thread/Task.h" 28#include "thread/TaskProcessor.h" 29#include "utils/RingBuffer.h" 30#include "renderthread/RenderTask.h" 31#include "renderthread/RenderThread.h" 32 33#if HWUI_NEW_OPS 34#include "BakedOpDispatcher.h" 35#include "BakedOpRenderer.h" 36#include "FrameBuilder.h" 37#endif 38 39#include <cutils/compiler.h> 40#include <EGL/egl.h> 41#include <SkBitmap.h> 42#include <SkRect.h> 43#include <utils/Functor.h> 44#include <gui/Surface.h> 45 46#include <functional> 47#include <set> 48#include <string> 49#include <vector> 50 51namespace android { 52namespace uirenderer { 53 54class AnimationContext; 55class DeferredLayerUpdater; 56class OpenGLRenderer; 57class Rect; 58class Layer; 59class RenderState; 60 61namespace renderthread { 62 63class EglManager; 64 65enum SwapBehavior { 66 kSwap_default, 67 kSwap_discardBuffer, 68}; 69 70// This per-renderer class manages the bridge between the global EGL context 71// and the render surface. 72// TODO: Rename to Renderer or some other per-window, top-level manager 73class CanvasContext : public IFrameCallback { 74public: 75 CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode, 76 IContextFactory* contextFactory); 77 virtual ~CanvasContext(); 78 79 // Won't take effect until next EGLSurface creation 80 void setSwapBehavior(SwapBehavior swapBehavior); 81 82 void initialize(Surface* surface); 83 void updateSurface(Surface* surface); 84 bool pauseSurface(Surface* surface); 85 void setStopped(bool stopped); 86 bool hasSurface() { return mNativeSurface.get(); } 87 88 void setup(int width, int height, float lightRadius, 89 uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha); 90 void setLightCenter(const Vector3& lightCenter); 91 void setOpaque(bool opaque); 92 bool makeCurrent(); 93 void prepareTree(TreeInfo& info, int64_t* uiFrameInfo, 94 int64_t syncQueued, RenderNode* target); 95 void draw(); 96 void destroy(TreeObserver* observer); 97 98 // IFrameCallback, Choreographer-driven frame callback entry point 99 virtual void doFrame() override; 100 void prepareAndDraw(RenderNode* node); 101 102 void buildLayer(RenderNode* node, TreeObserver* observer); 103 bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap); 104 void markLayerInUse(RenderNode* node); 105 106 void destroyHardwareResources(TreeObserver* observer); 107 static void trimMemory(RenderThread& thread, int level); 108 109 static void invokeFunctor(RenderThread& thread, Functor* functor); 110 111 void runWithGlContext(RenderTask* task); 112 113 Layer* createTextureLayer(); 114 115 ANDROID_API static void setTextureAtlas(RenderThread& thread, 116 const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize); 117 118 void stopDrawing(); 119 void notifyFramePending(); 120 121 FrameInfoVisualizer& profiler() { return mProfiler; } 122 123 void dumpFrames(int fd); 124 void resetFrameStats(); 125 126 void setName(const std::string&& name) { mName = name; } 127 const std::string& name() { return mName; } 128 129 void serializeDisplayListTree(); 130 131 void addRenderNode(RenderNode* node, bool placeFront) { 132 int pos = placeFront ? 0 : static_cast<int>(mRenderNodes.size()); 133 mRenderNodes.emplace(mRenderNodes.begin() + pos, node); 134 } 135 136 void removeRenderNode(RenderNode* node) { 137 mRenderNodes.erase(std::remove(mRenderNodes.begin(), mRenderNodes.end(), node), 138 mRenderNodes.end()); 139 } 140 141 void setContentDrawBounds(int left, int top, int right, int bottom) { 142 mContentDrawBounds.set(left, top, right, bottom); 143 } 144 145 RenderState& getRenderState() { 146 return mRenderThread.renderState(); 147 } 148 149 void addFrameMetricsObserver(FrameMetricsObserver* observer) { 150 if (mFrameMetricsReporter.get() == nullptr) { 151 mFrameMetricsReporter.reset(new FrameMetricsReporter()); 152 } 153 154 mFrameMetricsReporter->addObserver(observer); 155 } 156 157 void removeFrameMetricsObserver(FrameMetricsObserver* observer) { 158 if (mFrameMetricsReporter.get() != nullptr) { 159 mFrameMetricsReporter->removeObserver(observer); 160 if (!mFrameMetricsReporter->hasObservers()) { 161 mFrameMetricsReporter.reset(nullptr); 162 } 163 } 164 } 165 166 // Used to queue up work that needs to be completed before this frame completes 167 ANDROID_API void enqueueFrameWork(std::function<void()>&& func); 168 169private: 170 friend class RegisterFrameCallbackTask; 171 // TODO: Replace with something better for layer & other GL object 172 // lifecycle tracking 173 friend class android::uirenderer::RenderState; 174 175 void setSurface(Surface* window); 176 177 void freePrefetchedLayers(TreeObserver* observer); 178 179 void waitOnFences(); 180 181 EGLint mLastFrameWidth = 0; 182 EGLint mLastFrameHeight = 0; 183 184 RenderThread& mRenderThread; 185 EglManager& mEglManager; 186 sp<Surface> mNativeSurface; 187 EGLSurface mEglSurface = EGL_NO_SURFACE; 188 bool mStopped = false; 189 bool mBufferPreserved = false; 190 SwapBehavior mSwapBehavior = kSwap_default; 191 struct SwapHistory { 192 SkRect damage; 193 nsecs_t vsyncTime; 194 nsecs_t swapTime; 195 }; 196 197 RingBuffer<SwapHistory, 3> mSwapHistory; 198 199 bool mOpaque; 200#if HWUI_NEW_OPS 201 BakedOpRenderer::LightInfo mLightInfo; 202 FrameBuilder::LightGeometry mLightGeometry = { {0, 0, 0}, 0 }; 203#else 204 OpenGLRenderer* mCanvas = nullptr; 205#endif 206 207 bool mHaveNewSurface = false; 208 DamageAccumulator mDamageAccumulator; 209 LayerUpdateQueue mLayerUpdateQueue; 210 std::unique_ptr<AnimationContext> mAnimationContext; 211 212 std::vector< sp<RenderNode> > mRenderNodes; 213 214 FrameInfo* mCurrentFrameInfo = nullptr; 215 // Ring buffer large enough for 2 seconds worth of frames 216 RingBuffer<FrameInfo, 120> mFrames; 217 std::string mName; 218 JankTracker mJankTracker; 219 FrameInfoVisualizer mProfiler; 220 std::unique_ptr<FrameMetricsReporter> mFrameMetricsReporter; 221 222 std::set<RenderNode*> mPrefetchedLayers; 223 224 // Stores the bounds of the main content. 225 Rect mContentDrawBounds; 226 227 // TODO: This is really a Task<void> but that doesn't really work 228 // when Future<> expects to be able to get/set a value 229 struct FuncTask : public Task<bool> { 230 std::function<void()> func; 231 }; 232 class FuncTaskProcessor; 233 234 std::vector< sp<FuncTask> > mFrameFences; 235 sp<TaskProcessor<bool> > mFrameWorkProcessor; 236}; 237 238} /* namespace renderthread */ 239} /* namespace uirenderer */ 240} /* namespace android */ 241#endif /* CANVASCONTEXT_H_ */ 242