CanvasContext.h revision d04794a9a3f9edc8b7ca336175d66eb81a8f55fa
1/* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef CANVASCONTEXT_H_ 18#define CANVASCONTEXT_H_ 19 20#include "DamageAccumulator.h" 21#include "DrawProfiler.h" 22#include "IContextFactory.h" 23#include "FrameInfo.h" 24#include "RenderNode.h" 25#include "utils/RingBuffer.h" 26#include "renderthread/RenderTask.h" 27#include "renderthread/RenderThread.h" 28 29#include <cutils/compiler.h> 30#include <EGL/egl.h> 31#include <SkBitmap.h> 32#include <SkRect.h> 33#include <utils/Functor.h> 34#include <utils/Vector.h> 35 36#include <set> 37#include <string> 38 39namespace android { 40namespace uirenderer { 41 42class AnimationContext; 43class DeferredLayerUpdater; 44class OpenGLRenderer; 45class Rect; 46class Layer; 47class RenderState; 48 49namespace renderthread { 50 51class EglManager; 52 53enum SwapBehavior { 54 kSwap_default, 55 kSwap_discardBuffer, 56}; 57 58// This per-renderer class manages the bridge between the global EGL context 59// and the render surface. 60// TODO: Rename to Renderer or some other per-window, top-level manager 61class CanvasContext : public IFrameCallback { 62public: 63 CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode, 64 IContextFactory* contextFactory); 65 virtual ~CanvasContext(); 66 67 // Won't take effect until next EGLSurface creation 68 void setSwapBehavior(SwapBehavior swapBehavior); 69 70 bool initialize(ANativeWindow* window); 71 void updateSurface(ANativeWindow* window); 72 bool pauseSurface(ANativeWindow* window); 73 bool hasSurface() { return mNativeWindow.get(); } 74 75 void setup(int width, int height, const Vector3& lightCenter, float lightRadius, 76 uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha); 77 void setOpaque(bool opaque); 78 void makeCurrent(); 79 void processLayerUpdate(DeferredLayerUpdater* layerUpdater); 80 void prepareTree(TreeInfo& info, int64_t* uiFrameInfo); 81 void draw(); 82 void destroy(); 83 84 // IFrameCallback, Chroreographer-driven frame callback entry point 85 virtual void doFrame() override; 86 87 void buildLayer(RenderNode* node); 88 bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap); 89 void markLayerInUse(RenderNode* node); 90 91 void destroyHardwareResources(); 92 static void trimMemory(RenderThread& thread, int level); 93 94 static void invokeFunctor(RenderThread& thread, Functor* functor); 95 96 void runWithGlContext(RenderTask* task); 97 98 Layer* createTextureLayer(); 99 100 ANDROID_API static void setTextureAtlas(RenderThread& thread, 101 const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize); 102 103 void stopDrawing(); 104 void notifyFramePending(); 105 106 DrawProfiler& profiler() { return mProfiler; } 107 108 void dumpFrames(int fd); 109 void resetFrameStats(); 110 111 void setName(const std::string&& name) { mName = name; } 112 const std::string& name() { return mName; } 113 114private: 115 friend class RegisterFrameCallbackTask; 116 // TODO: Replace with something better for layer & other GL object 117 // lifecycle tracking 118 friend class android::uirenderer::RenderState; 119 120 void setSurface(ANativeWindow* window); 121 void swapBuffers(const SkRect& dirty, EGLint width, EGLint height); 122 void requireSurface(); 123 124 void requireGlContext(); 125 126 void freePrefetechedLayers(); 127 128 RenderThread& mRenderThread; 129 EglManager& mEglManager; 130 sp<ANativeWindow> mNativeWindow; 131 EGLSurface mEglSurface = EGL_NO_SURFACE; 132 bool mBufferPreserved = false; 133 SwapBehavior mSwapBehavior = kSwap_default; 134 135 bool mOpaque; 136 OpenGLRenderer* mCanvas = nullptr; 137 bool mHaveNewSurface = false; 138 DamageAccumulator mDamageAccumulator; 139 std::unique_ptr<AnimationContext> mAnimationContext; 140 141 const sp<RenderNode> mRootRenderNode; 142 143 DrawProfiler mProfiler; 144 FrameInfo* mCurrentFrameInfo = nullptr; 145 // Ring buffer large enough for 1 second worth of frames 146 RingBuffer<FrameInfo, 60> mFrames; 147 std::string mName; 148 JankTracker mJankTracker; 149 150 std::set<RenderNode*> mPrefetechedLayers; 151}; 152 153} /* namespace renderthread */ 154} /* namespace uirenderer */ 155} /* namespace android */ 156#endif /* CANVASCONTEXT_H_ */ 157