CanvasContext.h revision d2dfd8f128b632ed99418ab2b32949c939a9a369
1/* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef CANVASCONTEXT_H_ 18#define CANVASCONTEXT_H_ 19 20#include "DamageAccumulator.h" 21#include "FrameInfo.h" 22#include "FrameInfoVisualizer.h" 23#include "IContextFactory.h" 24#include "LayerUpdateQueue.h" 25#include "RenderNode.h" 26#include "utils/RingBuffer.h" 27#include "renderthread/RenderTask.h" 28#include "renderthread/RenderThread.h" 29 30#if HWUI_NEW_OPS 31#include "BakedOpDispatcher.h" 32#include "BakedOpRenderer.h" 33#endif 34 35#include <cutils/compiler.h> 36#include <EGL/egl.h> 37#include <SkBitmap.h> 38#include <SkRect.h> 39#include <utils/Functor.h> 40 41#include <set> 42#include <string> 43#include <vector> 44 45namespace android { 46namespace uirenderer { 47 48class AnimationContext; 49class DeferredLayerUpdater; 50class OpenGLRenderer; 51class Rect; 52class Layer; 53class RenderState; 54 55namespace renderthread { 56 57class EglManager; 58 59enum SwapBehavior { 60 kSwap_default, 61 kSwap_discardBuffer, 62}; 63 64// This per-renderer class manages the bridge between the global EGL context 65// and the render surface. 66// TODO: Rename to Renderer or some other per-window, top-level manager 67class CanvasContext : public IFrameCallback { 68public: 69 CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode, 70 IContextFactory* contextFactory); 71 virtual ~CanvasContext(); 72 73 // Won't take effect until next EGLSurface creation 74 void setSwapBehavior(SwapBehavior swapBehavior); 75 76 bool initialize(ANativeWindow* window); 77 void updateSurface(ANativeWindow* window); 78 bool pauseSurface(ANativeWindow* window); 79 bool hasSurface() { return mNativeWindow.get(); } 80 81 void setup(int width, int height, float lightRadius, 82 uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha); 83 void setLightCenter(const Vector3& lightCenter); 84 void setOpaque(bool opaque); 85 void makeCurrent(); 86 void prepareTree(TreeInfo& info, int64_t* uiFrameInfo, 87 int64_t syncQueued, RenderNode* target); 88 void draw(); 89 void destroy(); 90 91 // IFrameCallback, Choreographer-driven frame callback entry point 92 virtual void doFrame() override; 93 void prepareAndDraw(RenderNode* node); 94 95 void buildLayer(RenderNode* node); 96 bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap); 97 void markLayerInUse(RenderNode* node); 98 99 void destroyHardwareResources(); 100 static void trimMemory(RenderThread& thread, int level); 101 102 static void invokeFunctor(RenderThread& thread, Functor* functor); 103 104 void runWithGlContext(RenderTask* task); 105 106 Layer* createTextureLayer(); 107 108 ANDROID_API static void setTextureAtlas(RenderThread& thread, 109 const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize); 110 111 void stopDrawing(); 112 void notifyFramePending(); 113 114 FrameInfoVisualizer& profiler() { return mProfiler; } 115 116 void dumpFrames(int fd); 117 void resetFrameStats(); 118 119 void setName(const std::string&& name) { mName = name; } 120 const std::string& name() { return mName; } 121 122 void serializeDisplayListTree(); 123 124 void addRenderNode(RenderNode* node, bool placeFront) { 125 int pos = placeFront ? 0 : static_cast<int>(mRenderNodes.size()); 126 mRenderNodes.emplace(mRenderNodes.begin() + pos, node); 127 } 128 129 void removeRenderNode(RenderNode* node) { 130 mRenderNodes.erase(std::remove(mRenderNodes.begin(), mRenderNodes.end(), node), 131 mRenderNodes.end()); 132 } 133 134 void setContentDrawBounds(int left, int top, int right, int bottom) { 135 mContentDrawBounds.set(left, top, right, bottom); 136 } 137 138 RenderState& getRenderState() { 139 return mRenderThread.renderState(); 140 } 141 142private: 143 friend class RegisterFrameCallbackTask; 144 // TODO: Replace with something better for layer & other GL object 145 // lifecycle tracking 146 friend class android::uirenderer::RenderState; 147 148 void setSurface(ANativeWindow* window); 149 void requireSurface(); 150 151 void freePrefetechedLayers(); 152 153 EGLint mLastFrameWidth = 0; 154 EGLint mLastFrameHeight = 0; 155 156 RenderThread& mRenderThread; 157 EglManager& mEglManager; 158 sp<ANativeWindow> mNativeWindow; 159 EGLSurface mEglSurface = EGL_NO_SURFACE; 160 bool mBufferPreserved = false; 161 SwapBehavior mSwapBehavior = kSwap_default; 162 struct SwapHistory { 163 SkRect damage; 164 nsecs_t vsyncTime; 165 nsecs_t swapTime; 166 }; 167 168 RingBuffer<SwapHistory, 3> mSwapHistory; 169 170 bool mOpaque; 171 OpenGLRenderer* mCanvas = nullptr; 172#if HWUI_NEW_OPS 173 BakedOpRenderer::LightInfo mLightInfo; 174 Vector3 mLightCenter = { 0, 0, 0 }; 175#endif 176 177 bool mHaveNewSurface = false; 178 DamageAccumulator mDamageAccumulator; 179 LayerUpdateQueue mLayerUpdateQueue; 180 std::unique_ptr<AnimationContext> mAnimationContext; 181 182 std::vector< sp<RenderNode> > mRenderNodes; 183 184 FrameInfo* mCurrentFrameInfo = nullptr; 185 // Ring buffer large enough for 2 seconds worth of frames 186 RingBuffer<FrameInfo, 120> mFrames; 187 std::string mName; 188 JankTracker mJankTracker; 189 FrameInfoVisualizer mProfiler; 190 191 std::set<RenderNode*> mPrefetechedLayers; 192 193 // Stores the bounds of the main content. 194 Rect mContentDrawBounds; 195}; 196 197} /* namespace renderthread */ 198} /* namespace uirenderer */ 199} /* namespace android */ 200#endif /* CANVASCONTEXT_H_ */ 201