CanvasContext.h revision f648108f83d4e74811919e9811efb8fcc184b8a3
1/* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef CANVASCONTEXT_H_ 18#define CANVASCONTEXT_H_ 19 20#include "DamageAccumulator.h" 21#include "FrameInfo.h" 22#include "FrameInfoVisualizer.h" 23#include "FrameStatsReporter.h" 24#include "IContextFactory.h" 25#include "LayerUpdateQueue.h" 26#include "RenderNode.h" 27#include "utils/RingBuffer.h" 28#include "renderthread/RenderTask.h" 29#include "renderthread/RenderThread.h" 30 31#if HWUI_NEW_OPS 32#include "BakedOpDispatcher.h" 33#include "BakedOpRenderer.h" 34#endif 35 36#include <cutils/compiler.h> 37#include <EGL/egl.h> 38#include <SkBitmap.h> 39#include <SkRect.h> 40#include <utils/Functor.h> 41#include <gui/Surface.h> 42 43#include <set> 44#include <string> 45#include <vector> 46 47namespace android { 48namespace uirenderer { 49 50class AnimationContext; 51class DeferredLayerUpdater; 52class OpenGLRenderer; 53class Rect; 54class Layer; 55class RenderState; 56 57namespace renderthread { 58 59class EglManager; 60 61enum SwapBehavior { 62 kSwap_default, 63 kSwap_discardBuffer, 64}; 65 66// This per-renderer class manages the bridge between the global EGL context 67// and the render surface. 68// TODO: Rename to Renderer or some other per-window, top-level manager 69class CanvasContext : public IFrameCallback { 70public: 71 CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode, 72 IContextFactory* contextFactory); 73 virtual ~CanvasContext(); 74 75 // Won't take effect until next EGLSurface creation 76 void setSwapBehavior(SwapBehavior swapBehavior); 77 78 void initialize(Surface* surface); 79 void updateSurface(Surface* surface); 80 bool pauseSurface(Surface* surface); 81 bool hasSurface() { return mNativeSurface.get(); } 82 83 void setup(int width, int height, float lightRadius, 84 uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha); 85 void setLightCenter(const Vector3& lightCenter); 86 void setOpaque(bool opaque); 87 void makeCurrent(); 88 void prepareTree(TreeInfo& info, int64_t* uiFrameInfo, 89 int64_t syncQueued, RenderNode* target); 90 void draw(); 91 void destroy(); 92 93 // IFrameCallback, Choreographer-driven frame callback entry point 94 virtual void doFrame() override; 95 void prepareAndDraw(RenderNode* node); 96 97 void buildLayer(RenderNode* node); 98 bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap); 99 void markLayerInUse(RenderNode* node); 100 101 void destroyHardwareResources(); 102 static void trimMemory(RenderThread& thread, int level); 103 104 static void invokeFunctor(RenderThread& thread, Functor* functor); 105 106 void runWithGlContext(RenderTask* task); 107 108 Layer* createTextureLayer(); 109 110 ANDROID_API static void setTextureAtlas(RenderThread& thread, 111 const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize); 112 113 void stopDrawing(); 114 void notifyFramePending(); 115 116 FrameInfoVisualizer& profiler() { return mProfiler; } 117 118 void dumpFrames(int fd); 119 void resetFrameStats(); 120 121 void setName(const std::string&& name) { mName = name; } 122 const std::string& name() { return mName; } 123 124 void serializeDisplayListTree(); 125 126 void addRenderNode(RenderNode* node, bool placeFront) { 127 int pos = placeFront ? 0 : static_cast<int>(mRenderNodes.size()); 128 mRenderNodes.emplace(mRenderNodes.begin() + pos, node); 129 } 130 131 void removeRenderNode(RenderNode* node) { 132 mRenderNodes.erase(std::remove(mRenderNodes.begin(), mRenderNodes.end(), node), 133 mRenderNodes.end()); 134 } 135 136 void setContentDrawBounds(int left, int top, int right, int bottom) { 137 mContentDrawBounds.set(left, top, right, bottom); 138 } 139 140 RenderState& getRenderState() { 141 return mRenderThread.renderState(); 142 } 143 144 void addFrameStatsObserver(FrameStatsObserver* observer) { 145 if (mFrameStatsReporter.get() == nullptr) { 146 mFrameStatsReporter.reset(new FrameStatsReporter()); 147 } 148 149 mFrameStatsReporter->addObserver(observer); 150 } 151 152 void removeFrameStatsObserver(FrameStatsObserver* observer) { 153 if (mFrameStatsReporter.get() != nullptr) { 154 mFrameStatsReporter->removeObserver(observer); 155 if (!mFrameStatsReporter->hasObservers()) { 156 mFrameStatsReporter.reset(nullptr); 157 } 158 } 159 } 160 161 long getDroppedFrameReportCount() { 162 if (mFrameStatsReporter.get() != nullptr) { 163 return mFrameStatsReporter->getDroppedReports(); 164 } 165 166 return 0; 167 } 168 169private: 170 friend class RegisterFrameCallbackTask; 171 // TODO: Replace with something better for layer & other GL object 172 // lifecycle tracking 173 friend class android::uirenderer::RenderState; 174 175 void setSurface(Surface* window); 176 void requireSurface(); 177 178 void freePrefetechedLayers(); 179 180 EGLint mLastFrameWidth = 0; 181 EGLint mLastFrameHeight = 0; 182 183 RenderThread& mRenderThread; 184 EglManager& mEglManager; 185 sp<Surface> mNativeSurface; 186 EGLSurface mEglSurface = EGL_NO_SURFACE; 187 bool mBufferPreserved = false; 188 SwapBehavior mSwapBehavior = kSwap_default; 189 struct SwapHistory { 190 SkRect damage; 191 nsecs_t vsyncTime; 192 nsecs_t swapTime; 193 }; 194 195 RingBuffer<SwapHistory, 3> mSwapHistory; 196 197 bool mOpaque; 198 OpenGLRenderer* mCanvas = nullptr; 199#if HWUI_NEW_OPS 200 BakedOpRenderer::LightInfo mLightInfo; 201 Vector3 mLightCenter = { 0, 0, 0 }; 202#endif 203 204 bool mHaveNewSurface = false; 205 DamageAccumulator mDamageAccumulator; 206 LayerUpdateQueue mLayerUpdateQueue; 207 std::unique_ptr<AnimationContext> mAnimationContext; 208 209 std::vector< sp<RenderNode> > mRenderNodes; 210 211 FrameInfo* mCurrentFrameInfo = nullptr; 212 // Ring buffer large enough for 2 seconds worth of frames 213 RingBuffer<FrameInfo, 120> mFrames; 214 std::string mName; 215 JankTracker mJankTracker; 216 FrameInfoVisualizer mProfiler; 217 std::unique_ptr<FrameStatsReporter> mFrameStatsReporter; 218 219 std::set<RenderNode*> mPrefetechedLayers; 220 221 // Stores the bounds of the main content. 222 Rect mContentDrawBounds; 223}; 224 225} /* namespace renderthread */ 226} /* namespace uirenderer */ 227} /* namespace android */ 228#endif /* CANVASCONTEXT_H_ */ 229