DrawFrameTask.cpp revision 825fa4d5ae7b2907ee1769d09e6333306de2a92e
1/* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include "DrawFrameTask.h" 18 19#include <utils/Log.h> 20#include <utils/Trace.h> 21 22#include "../DeferredLayerUpdater.h" 23#include "../DisplayList.h" 24#include "../RenderNode.h" 25#include "CanvasContext.h" 26#include "RenderThread.h" 27 28namespace android { 29namespace uirenderer { 30namespace renderthread { 31 32DrawFrameTask::DrawFrameTask() 33 : mRenderThread(nullptr) 34 , mContext(nullptr) 35 , mSyncResult(kSync_OK) { 36} 37 38DrawFrameTask::~DrawFrameTask() { 39} 40 41void DrawFrameTask::setContext(RenderThread* thread, CanvasContext* context, 42 RenderNode* targetNode) { 43 mRenderThread = thread; 44 mContext = context; 45 mTargetNode = targetNode; 46} 47 48void DrawFrameTask::pushLayerUpdate(DeferredLayerUpdater* layer) { 49 LOG_ALWAYS_FATAL_IF(!mContext, "Lifecycle violation, there's no context to pushLayerUpdate with!"); 50 51 for (size_t i = 0; i < mLayers.size(); i++) { 52 if (mLayers[i].get() == layer) { 53 return; 54 } 55 } 56 mLayers.push_back(layer); 57} 58 59void DrawFrameTask::removeLayerUpdate(DeferredLayerUpdater* layer) { 60 for (size_t i = 0; i < mLayers.size(); i++) { 61 if (mLayers[i].get() == layer) { 62 mLayers.erase(mLayers.begin() + i); 63 return; 64 } 65 } 66} 67 68int DrawFrameTask::drawFrame(TreeObserver* observer) { 69 LOG_ALWAYS_FATAL_IF(!mContext, "Cannot drawFrame with no CanvasContext!"); 70 71 mSyncResult = kSync_OK; 72 mSyncQueued = systemTime(CLOCK_MONOTONIC); 73 mObserver = observer; 74 postAndWait(); 75 76 return mSyncResult; 77} 78 79void DrawFrameTask::postAndWait() { 80 AutoMutex _lock(mLock); 81 mRenderThread->queue(this); 82 mSignal.wait(mLock); 83} 84 85void DrawFrameTask::run() { 86 ATRACE_NAME("DrawFrame"); 87 88 bool canUnblockUiThread; 89 bool canDrawThisFrame; 90 { 91 TreeInfo info(TreeInfo::MODE_FULL, *mContext); 92 info.observer = mObserver; 93 canUnblockUiThread = syncFrameState(info); 94 canDrawThisFrame = info.out.canDrawThisFrame; 95 } 96 97 // Grab a copy of everything we need 98 CanvasContext* context = mContext; 99 100 // From this point on anything in "this" is *UNSAFE TO ACCESS* 101 if (canUnblockUiThread) { 102 unblockUiThread(); 103 } 104 105 if (CC_LIKELY(canDrawThisFrame)) { 106 context->draw(); 107 } 108 109 if (!canUnblockUiThread) { 110 unblockUiThread(); 111 } 112} 113 114bool DrawFrameTask::syncFrameState(TreeInfo& info) { 115 ATRACE_CALL(); 116 int64_t vsync = mFrameInfo[static_cast<int>(FrameInfoIndex::Vsync)]; 117 mRenderThread->timeLord().vsyncReceived(vsync); 118 mContext->makeCurrent(); 119 Caches::getInstance().textureCache.resetMarkInUse(mContext); 120 121 for (size_t i = 0; i < mLayers.size(); i++) { 122 mLayers[i]->apply(); 123 } 124 mLayers.clear(); 125 mContext->prepareTree(info, mFrameInfo, mSyncQueued, mTargetNode); 126 127 // This is after the prepareTree so that any pending operations 128 // (RenderNode tree state, prefetched layers, etc...) will be flushed. 129 if (CC_UNLIKELY(!mContext->hasSurface())) { 130 mSyncResult |= kSync_LostSurfaceRewardIfFound; 131 } 132 133 if (info.out.hasAnimations) { 134 if (info.out.requiresUiRedraw) { 135 mSyncResult |= kSync_UIRedrawRequired; 136 } 137 } 138 // If prepareTextures is false, we ran out of texture cache space 139 return info.prepareTextures; 140} 141 142void DrawFrameTask::unblockUiThread() { 143 AutoMutex _lock(mLock); 144 mSignal.signal(); 145} 146 147} /* namespace renderthread */ 148} /* namespace uirenderer */ 149} /* namespace android */ 150