TestUtils.cpp revision 1bc4ee4506b0a113d447d54909e1f8f5c1205563
1/* 2 * Copyright (C) 2015 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include "TestUtils.h" 18 19#include "DeferredLayerUpdater.h" 20#include "LayerRenderer.h" 21 22#include <unistd.h> 23#include <signal.h> 24 25namespace android { 26namespace uirenderer { 27 28SkColor TestUtils::interpolateColor(float fraction, SkColor start, SkColor end) { 29 int startA = (start >> 24) & 0xff; 30 int startR = (start >> 16) & 0xff; 31 int startG = (start >> 8) & 0xff; 32 int startB = start & 0xff; 33 34 int endA = (end >> 24) & 0xff; 35 int endR = (end >> 16) & 0xff; 36 int endG = (end >> 8) & 0xff; 37 int endB = end & 0xff; 38 39 return (int)((startA + (int)(fraction * (endA - startA))) << 24) 40 | (int)((startR + (int)(fraction * (endR - startR))) << 16) 41 | (int)((startG + (int)(fraction * (endG - startG))) << 8) 42 | (int)((startB + (int)(fraction * (endB - startB)))); 43} 44 45sp<DeferredLayerUpdater> TestUtils::createTextureLayerUpdater( 46 renderthread::RenderThread& renderThread, uint32_t width, uint32_t height, 47 std::function<void(Matrix4*)> transformSetupCallback) { 48 bool isOpaque = true; 49 bool forceFilter = true; 50 GLenum renderTarget = GL_TEXTURE_EXTERNAL_OES; 51 52 Layer* layer = LayerRenderer::createTextureLayer(renderThread.renderState()); 53 LayerRenderer::updateTextureLayer(layer, width, height, isOpaque, forceFilter, 54 renderTarget, Matrix4::identity().data); 55 transformSetupCallback(&(layer->getTransform())); 56 57 sp<DeferredLayerUpdater> layerUpdater = new DeferredLayerUpdater(layer); 58 return layerUpdater; 59} 60 61void TestUtils::layoutTextUnscaled(const SkPaint& paint, const char* text, 62 std::vector<glyph_t>* outGlyphs, std::vector<float>* outPositions, 63 float* outTotalAdvance, Rect* outBounds) { 64 Rect bounds; 65 float totalAdvance = 0; 66 SkSurfaceProps surfaceProps(0, kUnknown_SkPixelGeometry); 67 SkAutoGlyphCacheNoGamma autoCache(paint, &surfaceProps, &SkMatrix::I()); 68 while (*text != '\0') { 69 SkUnichar unichar = SkUTF8_NextUnichar(&text); 70 glyph_t glyph = autoCache.getCache()->unicharToGlyph(unichar); 71 autoCache.getCache()->unicharToGlyph(unichar); 72 73 // push glyph and its relative position 74 outGlyphs->push_back(glyph); 75 outPositions->push_back(totalAdvance); 76 outPositions->push_back(0); 77 78 // compute bounds 79 SkGlyph skGlyph = autoCache.getCache()->getUnicharMetrics(unichar); 80 Rect glyphBounds(skGlyph.fWidth, skGlyph.fHeight); 81 glyphBounds.translate(totalAdvance + skGlyph.fLeft, skGlyph.fTop); 82 bounds.unionWith(glyphBounds); 83 84 // advance next character 85 SkScalar skWidth; 86 paint.getTextWidths(&glyph, sizeof(glyph), &skWidth, NULL); 87 totalAdvance += skWidth; 88 } 89 *outBounds = bounds; 90 *outTotalAdvance = totalAdvance; 91} 92 93void TestUtils::drawTextToCanvas(TestCanvas* canvas, const char* text, 94 const SkPaint& paint, float x, float y) { 95 // drawing text requires GlyphID TextEncoding (which JNI layer would have done) 96 LOG_ALWAYS_FATAL_IF(paint.getTextEncoding() != SkPaint::kGlyphID_TextEncoding, 97 "must use glyph encoding"); 98 SkSurfaceProps surfaceProps(0, kUnknown_SkPixelGeometry); 99 SkAutoGlyphCacheNoGamma autoCache(paint, &surfaceProps, &SkMatrix::I()); 100 101 std::vector<glyph_t> glyphs; 102 std::vector<float> positions; 103 float totalAdvance; 104 Rect bounds; 105 layoutTextUnscaled(paint, text, &glyphs, &positions, &totalAdvance, &bounds); 106 107 // apply alignment via x parameter (which JNI layer would have done) 108 if (paint.getTextAlign() == SkPaint::kCenter_Align) { 109 x -= totalAdvance / 2; 110 } else if (paint.getTextAlign() == SkPaint::kRight_Align) { 111 x -= totalAdvance; 112 } 113 114 bounds.translate(x, y); 115 116 // Force left alignment, since alignment offset is already baked in 117 SkPaint alignPaintCopy(paint); 118 alignPaintCopy.setTextAlign(SkPaint::kLeft_Align); 119 canvas->drawText(glyphs.data(), positions.data(), glyphs.size(), alignPaintCopy, x, y, 120 bounds.left, bounds.top, bounds.right, bounds.bottom, totalAdvance); 121} 122 123void TestUtils::drawTextToCanvas(TestCanvas* canvas, const char* text, 124 const SkPaint& paint, const SkPath& path) { 125 // drawing text requires GlyphID TextEncoding (which JNI layer would have done) 126 LOG_ALWAYS_FATAL_IF(paint.getTextEncoding() != SkPaint::kGlyphID_TextEncoding, 127 "must use glyph encoding"); 128 SkSurfaceProps surfaceProps(0, kUnknown_SkPixelGeometry); 129 SkAutoGlyphCacheNoGamma autoCache(paint, &surfaceProps, &SkMatrix::I()); 130 131 std::vector<glyph_t> glyphs; 132 while (*text != '\0') { 133 SkUnichar unichar = SkUTF8_NextUnichar(&text); 134 glyphs.push_back(autoCache.getCache()->unicharToGlyph(unichar)); 135 } 136 canvas->drawTextOnPath(glyphs.data(), glyphs.size(), path, 0, 0, paint); 137} 138 139static void defaultCrashHandler() { 140 fprintf(stderr, "RenderThread crashed!"); 141} 142 143static std::function<void()> gCrashHandler = defaultCrashHandler; 144static sighandler_t gPreviousSignalHandler; 145 146static void signalHandler(int sig) { 147 gCrashHandler(); 148 if (gPreviousSignalHandler) { 149 gPreviousSignalHandler(sig); 150 } 151} 152 153void TestUtils::setRenderThreadCrashHandler(std::function<void()> crashHandler) { 154 gCrashHandler = crashHandler; 155} 156 157void TestUtils::TestTask::run() { 158 gPreviousSignalHandler = signal(SIGABRT, signalHandler); 159 160 // RenderState only valid once RenderThread is running, so queried here 161 RenderState& renderState = renderthread::RenderThread::getInstance().renderState(); 162 163 renderState.onGLContextCreated(); 164 rtCallback(renderthread::RenderThread::getInstance()); 165 renderState.flush(Caches::FlushMode::Full); 166 renderState.onGLContextDestroyed(); 167 168 // Restore the previous signal handler 169 signal(SIGABRT, gPreviousSignalHandler); 170} 171 172} /* namespace uirenderer */ 173} /* namespace android */ 174