RectGridAnimation.cpp revision 16c9d6a92e1b86d448c00c52a1630f3e71e6df76
116c9d6a92e1b86d448c00c52a1630f3e71e6df76John Reck/*
216c9d6a92e1b86d448c00c52a1630f3e71e6df76John Reck * Copyright (C) 2015 The Android Open Source Project
316c9d6a92e1b86d448c00c52a1630f3e71e6df76John Reck *
416c9d6a92e1b86d448c00c52a1630f3e71e6df76John Reck * Licensed under the Apache License, Version 2.0 (the "License");
516c9d6a92e1b86d448c00c52a1630f3e71e6df76John Reck * you may not use this file except in compliance with the License.
616c9d6a92e1b86d448c00c52a1630f3e71e6df76John Reck * You may obtain a copy of the License at
716c9d6a92e1b86d448c00c52a1630f3e71e6df76John Reck *
816c9d6a92e1b86d448c00c52a1630f3e71e6df76John Reck *      http://www.apache.org/licenses/LICENSE-2.0
916c9d6a92e1b86d448c00c52a1630f3e71e6df76John Reck *
1016c9d6a92e1b86d448c00c52a1630f3e71e6df76John Reck * Unless required by applicable law or agreed to in writing, software
1116c9d6a92e1b86d448c00c52a1630f3e71e6df76John Reck * distributed under the License is distributed on an "AS IS" BASIS,
1216c9d6a92e1b86d448c00c52a1630f3e71e6df76John Reck * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
1316c9d6a92e1b86d448c00c52a1630f3e71e6df76John Reck * See the License for the specific language governing permissions and
1416c9d6a92e1b86d448c00c52a1630f3e71e6df76John Reck * limitations under the License.
1516c9d6a92e1b86d448c00c52a1630f3e71e6df76John Reck */
1616c9d6a92e1b86d448c00c52a1630f3e71e6df76John Reck
1716c9d6a92e1b86d448c00c52a1630f3e71e6df76John Reck
1816c9d6a92e1b86d448c00c52a1630f3e71e6df76John Reck#include "TestSceneBase.h"
1916c9d6a92e1b86d448c00c52a1630f3e71e6df76John Reck
2016c9d6a92e1b86d448c00c52a1630f3e71e6df76John Reckclass RectGridAnimation;
2116c9d6a92e1b86d448c00c52a1630f3e71e6df76John Reck
2216c9d6a92e1b86d448c00c52a1630f3e71e6df76John Reckstatic Benchmark _RectGrid(BenchmarkInfo{
2316c9d6a92e1b86d448c00c52a1630f3e71e6df76John Reck    "rectgrid",
2416c9d6a92e1b86d448c00c52a1630f3e71e6df76John Reck    "A dense grid of 1x1 rects that should visually look like a single rect. "
2516c9d6a92e1b86d448c00c52a1630f3e71e6df76John Reck    "Low CPU/GPU load.",
2616c9d6a92e1b86d448c00c52a1630f3e71e6df76John Reck    simpleCreateScene<RectGridAnimation>
2716c9d6a92e1b86d448c00c52a1630f3e71e6df76John Reck});
2816c9d6a92e1b86d448c00c52a1630f3e71e6df76John Reck
2916c9d6a92e1b86d448c00c52a1630f3e71e6df76John Reckclass RectGridAnimation : public TestScene {
3016c9d6a92e1b86d448c00c52a1630f3e71e6df76John Reckpublic:
3116c9d6a92e1b86d448c00c52a1630f3e71e6df76John Reck    sp<RenderNode> card;
3216c9d6a92e1b86d448c00c52a1630f3e71e6df76John Reck    void createContent(int width, int height, TestCanvas& canvas) override {
3316c9d6a92e1b86d448c00c52a1630f3e71e6df76John Reck        canvas.drawColor(0xFFFFFFFF, SkXfermode::kSrcOver_Mode);
3416c9d6a92e1b86d448c00c52a1630f3e71e6df76John Reck        canvas.insertReorderBarrier(true);
3516c9d6a92e1b86d448c00c52a1630f3e71e6df76John Reck
3616c9d6a92e1b86d448c00c52a1630f3e71e6df76John Reck        card = TestUtils::createNode(50, 50, 250, 250,
3716c9d6a92e1b86d448c00c52a1630f3e71e6df76John Reck                [](TestCanvas& canvas) {
3816c9d6a92e1b86d448c00c52a1630f3e71e6df76John Reck            canvas.drawColor(0xFFFF00FF, SkXfermode::kSrcOver_Mode);
3916c9d6a92e1b86d448c00c52a1630f3e71e6df76John Reck
4016c9d6a92e1b86d448c00c52a1630f3e71e6df76John Reck            SkRegion region;
4116c9d6a92e1b86d448c00c52a1630f3e71e6df76John Reck            for (int xOffset = 0; xOffset < 200; xOffset+=2) {
4216c9d6a92e1b86d448c00c52a1630f3e71e6df76John Reck                for (int yOffset = 0; yOffset < 200; yOffset+=2) {
4316c9d6a92e1b86d448c00c52a1630f3e71e6df76John Reck                    region.op(xOffset, yOffset, xOffset + 1, yOffset + 1, SkRegion::kUnion_Op);
4416c9d6a92e1b86d448c00c52a1630f3e71e6df76John Reck                }
4516c9d6a92e1b86d448c00c52a1630f3e71e6df76John Reck            }
4616c9d6a92e1b86d448c00c52a1630f3e71e6df76John Reck
4716c9d6a92e1b86d448c00c52a1630f3e71e6df76John Reck            SkPaint paint;
4816c9d6a92e1b86d448c00c52a1630f3e71e6df76John Reck            paint.setColor(0xff00ffff);
4916c9d6a92e1b86d448c00c52a1630f3e71e6df76John Reck            canvas.drawRegion(region, paint);
5016c9d6a92e1b86d448c00c52a1630f3e71e6df76John Reck        });
5116c9d6a92e1b86d448c00c52a1630f3e71e6df76John Reck        canvas.drawRenderNode(card.get());
5216c9d6a92e1b86d448c00c52a1630f3e71e6df76John Reck
5316c9d6a92e1b86d448c00c52a1630f3e71e6df76John Reck        canvas.insertReorderBarrier(false);
5416c9d6a92e1b86d448c00c52a1630f3e71e6df76John Reck    }
5516c9d6a92e1b86d448c00c52a1630f3e71e6df76John Reck    void doFrame(int frameNr) override {
5616c9d6a92e1b86d448c00c52a1630f3e71e6df76John Reck        int curFrame = frameNr % 150;
5716c9d6a92e1b86d448c00c52a1630f3e71e6df76John Reck        card->mutateStagingProperties().setTranslationX(curFrame);
5816c9d6a92e1b86d448c00c52a1630f3e71e6df76John Reck        card->mutateStagingProperties().setTranslationY(curFrame);
5916c9d6a92e1b86d448c00c52a1630f3e71e6df76John Reck        card->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y);
6016c9d6a92e1b86d448c00c52a1630f3e71e6df76John Reck    }
6116c9d6a92e1b86d448c00c52a1630f3e71e6df76John Reck};
62