1/*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <benchmark/benchmark.h>
18
19#include "BakedOpState.h"
20#include "BakedOpDispatcher.h"
21#include "BakedOpRenderer.h"
22#include "FrameBuilder.h"
23#include "LayerUpdateQueue.h"
24#include "RecordedOp.h"
25#include "RecordingCanvas.h"
26#include "tests/common/TestContext.h"
27#include "tests/common/TestScene.h"
28#include "tests/common/TestUtils.h"
29#include "Vector.h"
30
31#include <vector>
32
33using namespace android;
34using namespace android::uirenderer;
35using namespace android::uirenderer::renderthread;
36using namespace android::uirenderer::test;
37
38const FrameBuilder::LightGeometry sLightGeometry = { {100, 100, 100}, 50};
39const BakedOpRenderer::LightInfo sLightInfo = { 128, 128 };
40
41static sp<RenderNode> createTestNode() {
42    auto node = TestUtils::createNode(0, 0, 200, 200,
43            [](RenderProperties& props, RecordingCanvas& canvas) {
44        SkBitmap bitmap = TestUtils::createSkBitmap(10, 10);
45        SkPaint paint;
46
47        // Alternate between drawing rects and bitmaps, with bitmaps overlapping rects.
48        // Rects don't overlap bitmaps, so bitmaps should be brought to front as a group.
49        canvas.save(SaveFlags::MatrixClip);
50        for (int i = 0; i < 30; i++) {
51            canvas.translate(0, 10);
52            canvas.drawRect(0, 0, 10, 10, paint);
53            canvas.drawBitmap(bitmap, 5, 0, nullptr);
54        }
55        canvas.restore();
56    });
57    TestUtils::syncHierarchyPropertiesAndDisplayList(node);
58    return node;
59}
60
61void BM_FrameBuilder_defer(benchmark::State& state) {
62    TestUtils::runOnRenderThread([&state](RenderThread& thread) {
63        auto node = createTestNode();
64        while (state.KeepRunning()) {
65            FrameBuilder frameBuilder(SkRect::MakeWH(100, 200), 100, 200,
66                    sLightGeometry, Caches::getInstance());
67            frameBuilder.deferRenderNode(*node);
68            benchmark::DoNotOptimize(&frameBuilder);
69        }
70    });
71}
72BENCHMARK(BM_FrameBuilder_defer);
73
74void BM_FrameBuilder_deferAndRender(benchmark::State& state) {
75    TestUtils::runOnRenderThread([&state](RenderThread& thread) {
76        auto node = createTestNode();
77
78        RenderState& renderState = thread.renderState();
79        Caches& caches = Caches::getInstance();
80
81        while (state.KeepRunning()) {
82            FrameBuilder frameBuilder(SkRect::MakeWH(100, 200), 100, 200,
83                    sLightGeometry, caches);
84            frameBuilder.deferRenderNode(*node);
85
86            BakedOpRenderer renderer(caches, renderState, true, sLightInfo);
87            frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer);
88            benchmark::DoNotOptimize(&renderer);
89        }
90    });
91}
92BENCHMARK(BM_FrameBuilder_deferAndRender);
93
94static sp<RenderNode> getSyncedSceneNode(const char* sceneName) {
95    gDisplay = getBuiltInDisplay(); // switch to real display if present
96
97    TestContext testContext;
98    TestScene::Options opts;
99    std::unique_ptr<TestScene> scene(TestScene::testMap()[sceneName].createScene(opts));
100
101    sp<RenderNode> rootNode = TestUtils::createNode(0, 0, gDisplay.w, gDisplay.h,
102                [&scene](RenderProperties& props, TestCanvas& canvas) {
103            scene->createContent(gDisplay.w, gDisplay.h, canvas);
104    });
105
106    TestUtils::syncHierarchyPropertiesAndDisplayList(rootNode);
107    return rootNode;
108}
109
110static auto SCENES = {
111        "listview",
112};
113
114void BM_FrameBuilder_defer_scene(benchmark::State& state) {
115    TestUtils::runOnRenderThread([&state](RenderThread& thread) {
116        const char* sceneName = *(SCENES.begin() + state.range_x());
117        state.SetLabel(sceneName);
118        auto node = getSyncedSceneNode(sceneName);
119        while (state.KeepRunning()) {
120            FrameBuilder frameBuilder(SkRect::MakeWH(gDisplay.w, gDisplay.h),
121                    gDisplay.w, gDisplay.h,
122                    sLightGeometry, Caches::getInstance());
123            frameBuilder.deferRenderNode(*node);
124            benchmark::DoNotOptimize(&frameBuilder);
125        }
126    });
127}
128BENCHMARK(BM_FrameBuilder_defer_scene)->DenseRange(0, SCENES.size() - 1);
129
130void BM_FrameBuilder_deferAndRender_scene(benchmark::State& state) {
131    TestUtils::runOnRenderThread([&state](RenderThread& thread) {
132        const char* sceneName = *(SCENES.begin() + state.range_x());
133        state.SetLabel(sceneName);
134        auto node = getSyncedSceneNode(sceneName);
135
136        RenderState& renderState = thread.renderState();
137        Caches& caches = Caches::getInstance();
138
139        while (state.KeepRunning()) {
140            FrameBuilder frameBuilder(SkRect::MakeWH(gDisplay.w, gDisplay.h),
141                    gDisplay.w, gDisplay.h,
142                    sLightGeometry, Caches::getInstance());
143            frameBuilder.deferRenderNode(*node);
144
145            BakedOpRenderer renderer(caches, renderState, true, sLightInfo);
146            frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer);
147            benchmark::DoNotOptimize(&renderer);
148        }
149    });
150}
151BENCHMARK(BM_FrameBuilder_deferAndRender_scene)->DenseRange(0, SCENES.size() - 1);
152