FrameBuilderBench.cpp revision 0418afa362630e69bd853121770b115750ee46a4
1/*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <benchmark/benchmark.h>
18
19#include "BakedOpState.h"
20#include "BakedOpDispatcher.h"
21#include "BakedOpRenderer.h"
22#include "FrameBuilder.h"
23#include "LayerUpdateQueue.h"
24#include "RecordedOp.h"
25#include "RecordingCanvas.h"
26#include "tests/common/TestContext.h"
27#include "tests/common/TestScene.h"
28#include "tests/common/TestUtils.h"
29#include "Vector.h"
30
31#include <vector>
32
33using namespace android;
34using namespace android::uirenderer;
35using namespace android::uirenderer::renderthread;
36using namespace android::uirenderer::test;
37
38const LayerUpdateQueue sEmptyLayerUpdateQueue;
39const FrameBuilder::LightGeometry sLightGeometry = { {100, 100, 100}, 50};
40const BakedOpRenderer::LightInfo sLightInfo = { 128, 128 };
41
42static std::vector<sp<RenderNode>> createTestNodeList() {
43    auto node = TestUtils::createNode(0, 0, 200, 200,
44            [](RenderProperties& props, RecordingCanvas& canvas) {
45        SkBitmap bitmap = TestUtils::createSkBitmap(10, 10);
46        SkPaint paint;
47
48        // Alternate between drawing rects and bitmaps, with bitmaps overlapping rects.
49        // Rects don't overlap bitmaps, so bitmaps should be brought to front as a group.
50        canvas.save(SaveFlags::MatrixClip);
51        for (int i = 0; i < 30; i++) {
52            canvas.translate(0, 10);
53            canvas.drawRect(0, 0, 10, 10, paint);
54            canvas.drawBitmap(bitmap, 5, 0, nullptr);
55        }
56        canvas.restore();
57    });
58    TestUtils::syncHierarchyPropertiesAndDisplayList(node);
59    std::vector<sp<RenderNode>> vec;
60    vec.emplace_back(node);
61    return vec;
62}
63
64void BM_FrameBuilder_defer(benchmark::State& state) {
65    auto nodes = createTestNodeList();
66    while (state.KeepRunning()) {
67        FrameBuilder frameBuilder(sEmptyLayerUpdateQueue, SkRect::MakeWH(100, 200), 100, 200,
68                nodes, sLightGeometry, nullptr);
69        benchmark::DoNotOptimize(&frameBuilder);
70    }
71}
72BENCHMARK(BM_FrameBuilder_defer);
73
74void BM_FrameBuilder_deferAndRender(benchmark::State& state) {
75    TestUtils::runOnRenderThread([&state](RenderThread& thread) {
76        auto nodes = createTestNodeList();
77
78        RenderState& renderState = thread.renderState();
79        Caches& caches = Caches::getInstance();
80
81        while (state.KeepRunning()) {
82            FrameBuilder frameBuilder(sEmptyLayerUpdateQueue, SkRect::MakeWH(100, 200), 100, 200,
83                    nodes, sLightGeometry, nullptr);
84
85            BakedOpRenderer renderer(caches, renderState, true, sLightInfo);
86            frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer);
87            benchmark::DoNotOptimize(&renderer);
88        }
89    });
90}
91BENCHMARK(BM_FrameBuilder_deferAndRender);
92
93static std::vector<sp<RenderNode>> getSyncedSceneNodes(const char* sceneName) {
94    gDisplay = getBuiltInDisplay(); // switch to real display if present
95
96    TestContext testContext;
97    TestScene::Options opts;
98    std::unique_ptr<TestScene> scene(TestScene::testMap()[sceneName].createScene(opts));
99
100    sp<RenderNode> rootNode = TestUtils::createNode(0, 0, gDisplay.w, gDisplay.h,
101                [&scene](RenderProperties& props, TestCanvas& canvas) {
102            scene->createContent(gDisplay.w, gDisplay.h, canvas);
103    });
104
105    TestUtils::syncHierarchyPropertiesAndDisplayList(rootNode);
106    std::vector<sp<RenderNode>> nodes;
107    nodes.emplace_back(rootNode);
108    return nodes;
109}
110
111static auto SCENES = {
112        "listview",
113};
114
115void BM_FrameBuilder_defer_scene(benchmark::State& state) {
116    const char* sceneName = *(SCENES.begin() + state.range_x());
117    state.SetLabel(sceneName);
118    auto nodes = getSyncedSceneNodes(sceneName);
119    while (state.KeepRunning()) {
120        FrameBuilder frameBuilder(sEmptyLayerUpdateQueue,
121                SkRect::MakeWH(gDisplay.w, gDisplay.h), gDisplay.w, gDisplay.h,
122                nodes, sLightGeometry, nullptr);
123        benchmark::DoNotOptimize(&frameBuilder);
124    }
125}
126BENCHMARK(BM_FrameBuilder_defer_scene)->DenseRange(0, SCENES.size() - 1);
127
128void BM_FrameBuilder_deferAndRender_scene(benchmark::State& state) {
129    TestUtils::runOnRenderThread([&state](RenderThread& thread) {
130        const char* sceneName = *(SCENES.begin() + state.range_x());
131        state.SetLabel(sceneName);
132        auto nodes = getSyncedSceneNodes(sceneName);
133
134        RenderState& renderState = thread.renderState();
135        Caches& caches = Caches::getInstance();
136
137        while (state.KeepRunning()) {
138            FrameBuilder frameBuilder(sEmptyLayerUpdateQueue,
139                    SkRect::MakeWH(gDisplay.w, gDisplay.h), gDisplay.w, gDisplay.h,
140                    nodes, sLightGeometry, nullptr);
141
142            BakedOpRenderer renderer(caches, renderState, true, sLightInfo);
143            frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer);
144            benchmark::DoNotOptimize(&renderer);
145        }
146    });
147}
148BENCHMARK(BM_FrameBuilder_deferAndRender_scene)->DenseRange(0, SCENES.size() - 1);
149