PointerController.cpp revision 6b83b76dd18e2a727936839b397e6ed2ed4f5a46
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "PointerController"
18
19//#define LOG_NDEBUG 0
20
21// Log debug messages about pointer updates
22#define DEBUG_POINTER_UPDATES 0
23
24#include "PointerController.h"
25
26#include <cutils/log.h>
27
28#pragma GCC diagnostic push
29#pragma GCC diagnostic ignored "-Wunused-parameter"
30#include <SkBitmap.h>
31#include <SkCanvas.h>
32#include <SkColor.h>
33#include <SkPaint.h>
34#include <SkXfermode.h>
35#pragma GCC diagnostic pop
36
37namespace android {
38
39// --- PointerController ---
40
41// Time to wait before starting the fade when the pointer is inactive.
42static const nsecs_t INACTIVITY_TIMEOUT_DELAY_TIME_NORMAL = 15 * 1000 * 1000000LL; // 15 seconds
43static const nsecs_t INACTIVITY_TIMEOUT_DELAY_TIME_SHORT = 3 * 1000 * 1000000LL; // 3 seconds
44
45// Time to wait between animation frames.
46static const nsecs_t ANIMATION_FRAME_INTERVAL = 1000000000LL / 60;
47
48// Time to spend fading out the spot completely.
49static const nsecs_t SPOT_FADE_DURATION = 200 * 1000000LL; // 200 ms
50
51// Time to spend fading out the pointer completely.
52static const nsecs_t POINTER_FADE_DURATION = 500 * 1000000LL; // 500 ms
53
54
55// --- PointerController ---
56
57PointerController::PointerController(const sp<PointerControllerPolicyInterface>& policy,
58        const sp<Looper>& looper, const sp<SpriteController>& spriteController) :
59        mPolicy(policy), mLooper(looper), mSpriteController(spriteController) {
60    mHandler = new WeakMessageHandler(this);
61
62    AutoMutex _l(mLock);
63
64    mLocked.animationPending = false;
65
66    mLocked.displayWidth = -1;
67    mLocked.displayHeight = -1;
68    mLocked.displayOrientation = DISPLAY_ORIENTATION_0;
69
70    mLocked.presentation = PRESENTATION_POINTER;
71    mLocked.presentationChanged = false;
72
73    mLocked.inactivityTimeout = INACTIVITY_TIMEOUT_NORMAL;
74
75    mLocked.pointerFadeDirection = 0;
76    mLocked.pointerX = 0;
77    mLocked.pointerY = 0;
78    mLocked.pointerAlpha = 0.0f; // pointer is initially faded
79    mLocked.pointerSprite = mSpriteController->createSprite();
80    mLocked.pointerIconChanged = false;
81
82    mLocked.buttonState = 0;
83
84    loadResources();
85}
86
87PointerController::~PointerController() {
88    mLooper->removeMessages(mHandler);
89
90    AutoMutex _l(mLock);
91
92    mLocked.pointerSprite.clear();
93
94    for (size_t i = 0; i < mLocked.spots.size(); i++) {
95        delete mLocked.spots.itemAt(i);
96    }
97    mLocked.spots.clear();
98    mLocked.recycledSprites.clear();
99}
100
101bool PointerController::getBounds(float* outMinX, float* outMinY,
102        float* outMaxX, float* outMaxY) const {
103    AutoMutex _l(mLock);
104
105    return getBoundsLocked(outMinX, outMinY, outMaxX, outMaxY);
106}
107
108bool PointerController::getBoundsLocked(float* outMinX, float* outMinY,
109        float* outMaxX, float* outMaxY) const {
110    if (mLocked.displayWidth <= 0 || mLocked.displayHeight <= 0) {
111        return false;
112    }
113
114    *outMinX = 0;
115    *outMinY = 0;
116    switch (mLocked.displayOrientation) {
117    case DISPLAY_ORIENTATION_90:
118    case DISPLAY_ORIENTATION_270:
119        *outMaxX = mLocked.displayHeight - 1;
120        *outMaxY = mLocked.displayWidth - 1;
121        break;
122    default:
123        *outMaxX = mLocked.displayWidth - 1;
124        *outMaxY = mLocked.displayHeight - 1;
125        break;
126    }
127    return true;
128}
129
130void PointerController::move(float deltaX, float deltaY) {
131#if DEBUG_POINTER_UPDATES
132    ALOGD("Move pointer by deltaX=%0.3f, deltaY=%0.3f", deltaX, deltaY);
133#endif
134    if (deltaX == 0.0f && deltaY == 0.0f) {
135        return;
136    }
137
138    AutoMutex _l(mLock);
139
140    setPositionLocked(mLocked.pointerX + deltaX, mLocked.pointerY + deltaY);
141}
142
143void PointerController::setButtonState(int32_t buttonState) {
144#if DEBUG_POINTER_UPDATES
145    ALOGD("Set button state 0x%08x", buttonState);
146#endif
147    AutoMutex _l(mLock);
148
149    if (mLocked.buttonState != buttonState) {
150        mLocked.buttonState = buttonState;
151    }
152}
153
154int32_t PointerController::getButtonState() const {
155    AutoMutex _l(mLock);
156
157    return mLocked.buttonState;
158}
159
160void PointerController::setPosition(float x, float y) {
161#if DEBUG_POINTER_UPDATES
162    ALOGD("Set pointer position to x=%0.3f, y=%0.3f", x, y);
163#endif
164    AutoMutex _l(mLock);
165
166    setPositionLocked(x, y);
167}
168
169void PointerController::setPositionLocked(float x, float y) {
170    float minX, minY, maxX, maxY;
171    if (getBoundsLocked(&minX, &minY, &maxX, &maxY)) {
172        if (x <= minX) {
173            mLocked.pointerX = minX;
174        } else if (x >= maxX) {
175            mLocked.pointerX = maxX;
176        } else {
177            mLocked.pointerX = x;
178        }
179        if (y <= minY) {
180            mLocked.pointerY = minY;
181        } else if (y >= maxY) {
182            mLocked.pointerY = maxY;
183        } else {
184            mLocked.pointerY = y;
185        }
186        updatePointerLocked();
187    }
188}
189
190void PointerController::getPosition(float* outX, float* outY) const {
191    AutoMutex _l(mLock);
192
193    *outX = mLocked.pointerX;
194    *outY = mLocked.pointerY;
195}
196
197void PointerController::fade(Transition transition) {
198    AutoMutex _l(mLock);
199
200    // Remove the inactivity timeout, since we are fading now.
201    removeInactivityTimeoutLocked();
202
203    // Start fading.
204    if (transition == TRANSITION_IMMEDIATE) {
205        mLocked.pointerFadeDirection = 0;
206        mLocked.pointerAlpha = 0.0f;
207        updatePointerLocked();
208    } else {
209        mLocked.pointerFadeDirection = -1;
210        startAnimationLocked();
211    }
212}
213
214void PointerController::unfade(Transition transition) {
215    AutoMutex _l(mLock);
216
217    // Always reset the inactivity timer.
218    resetInactivityTimeoutLocked();
219
220    // Start unfading.
221    if (transition == TRANSITION_IMMEDIATE) {
222        mLocked.pointerFadeDirection = 0;
223        mLocked.pointerAlpha = 1.0f;
224        updatePointerLocked();
225    } else {
226        mLocked.pointerFadeDirection = 1;
227        startAnimationLocked();
228    }
229}
230
231void PointerController::setPresentation(Presentation presentation) {
232    AutoMutex _l(mLock);
233
234    if (mLocked.presentation != presentation) {
235        mLocked.presentation = presentation;
236        mLocked.presentationChanged = true;
237
238        if (presentation != PRESENTATION_SPOT) {
239            fadeOutAndReleaseAllSpotsLocked();
240        }
241
242        updatePointerLocked();
243    }
244}
245
246void PointerController::setSpots(const PointerCoords* spotCoords,
247        const uint32_t* spotIdToIndex, BitSet32 spotIdBits) {
248#if DEBUG_POINTER_UPDATES
249    ALOGD("setSpots: idBits=%08x", spotIdBits.value);
250    for (BitSet32 idBits(spotIdBits); !idBits.isEmpty(); ) {
251        uint32_t id = idBits.firstMarkedBit();
252        idBits.clearBit(id);
253        const PointerCoords& c = spotCoords[spotIdToIndex[id]];
254        ALOGD(" spot %d: position=(%0.3f, %0.3f), pressure=%0.3f", id,
255                c.getAxisValue(AMOTION_EVENT_AXIS_X),
256                c.getAxisValue(AMOTION_EVENT_AXIS_Y),
257                c.getAxisValue(AMOTION_EVENT_AXIS_PRESSURE));
258    }
259#endif
260
261    AutoMutex _l(mLock);
262
263    mSpriteController->openTransaction();
264
265    // Add or move spots for fingers that are down.
266    for (BitSet32 idBits(spotIdBits); !idBits.isEmpty(); ) {
267        uint32_t id = idBits.clearFirstMarkedBit();
268        const PointerCoords& c = spotCoords[spotIdToIndex[id]];
269        const SpriteIcon& icon = c.getAxisValue(AMOTION_EVENT_AXIS_PRESSURE) > 0
270                ? mResources.spotTouch : mResources.spotHover;
271        float x = c.getAxisValue(AMOTION_EVENT_AXIS_X);
272        float y = c.getAxisValue(AMOTION_EVENT_AXIS_Y);
273
274        Spot* spot = getSpotLocked(id);
275        if (!spot) {
276            spot = createAndAddSpotLocked(id);
277        }
278
279        spot->updateSprite(&icon, x, y);
280    }
281
282    // Remove spots for fingers that went up.
283    for (size_t i = 0; i < mLocked.spots.size(); i++) {
284        Spot* spot = mLocked.spots.itemAt(i);
285        if (spot->id != Spot::INVALID_ID
286                && !spotIdBits.hasBit(spot->id)) {
287            fadeOutAndReleaseSpotLocked(spot);
288        }
289    }
290
291    mSpriteController->closeTransaction();
292}
293
294void PointerController::clearSpots() {
295#if DEBUG_POINTER_UPDATES
296    ALOGD("clearSpots");
297#endif
298
299    AutoMutex _l(mLock);
300
301    fadeOutAndReleaseAllSpotsLocked();
302}
303
304void PointerController::setInactivityTimeout(InactivityTimeout inactivityTimeout) {
305    AutoMutex _l(mLock);
306
307    if (mLocked.inactivityTimeout != inactivityTimeout) {
308        mLocked.inactivityTimeout = inactivityTimeout;
309        resetInactivityTimeoutLocked();
310    }
311}
312
313void PointerController::setDisplayViewport(int32_t width, int32_t height, int32_t orientation) {
314    AutoMutex _l(mLock);
315
316    // Adjust to use the display's unrotated coordinate frame.
317    if (orientation == DISPLAY_ORIENTATION_90
318            || orientation == DISPLAY_ORIENTATION_270) {
319        int32_t temp = height;
320        height = width;
321        width = temp;
322    }
323
324    if (mLocked.displayWidth != width || mLocked.displayHeight != height) {
325        mLocked.displayWidth = width;
326        mLocked.displayHeight = height;
327
328        float minX, minY, maxX, maxY;
329        if (getBoundsLocked(&minX, &minY, &maxX, &maxY)) {
330            mLocked.pointerX = (minX + maxX) * 0.5f;
331            mLocked.pointerY = (minY + maxY) * 0.5f;
332        } else {
333            mLocked.pointerX = 0;
334            mLocked.pointerY = 0;
335        }
336
337        fadeOutAndReleaseAllSpotsLocked();
338    }
339
340    if (mLocked.displayOrientation != orientation) {
341        // Apply offsets to convert from the pixel top-left corner position to the pixel center.
342        // This creates an invariant frame of reference that we can easily rotate when
343        // taking into account that the pointer may be located at fractional pixel offsets.
344        float x = mLocked.pointerX + 0.5f;
345        float y = mLocked.pointerY + 0.5f;
346        float temp;
347
348        // Undo the previous rotation.
349        switch (mLocked.displayOrientation) {
350        case DISPLAY_ORIENTATION_90:
351            temp = x;
352            x = mLocked.displayWidth - y;
353            y = temp;
354            break;
355        case DISPLAY_ORIENTATION_180:
356            x = mLocked.displayWidth - x;
357            y = mLocked.displayHeight - y;
358            break;
359        case DISPLAY_ORIENTATION_270:
360            temp = x;
361            x = y;
362            y = mLocked.displayHeight - temp;
363            break;
364        }
365
366        // Perform the new rotation.
367        switch (orientation) {
368        case DISPLAY_ORIENTATION_90:
369            temp = x;
370            x = y;
371            y = mLocked.displayWidth - temp;
372            break;
373        case DISPLAY_ORIENTATION_180:
374            x = mLocked.displayWidth - x;
375            y = mLocked.displayHeight - y;
376            break;
377        case DISPLAY_ORIENTATION_270:
378            temp = x;
379            x = mLocked.displayHeight - y;
380            y = temp;
381            break;
382        }
383
384        // Apply offsets to convert from the pixel center to the pixel top-left corner position
385        // and save the results.
386        mLocked.pointerX = x - 0.5f;
387        mLocked.pointerY = y - 0.5f;
388        mLocked.displayOrientation = orientation;
389    }
390
391    updatePointerLocked();
392}
393
394void PointerController::setPointerIcon(const SpriteIcon& icon) {
395    AutoMutex _l(mLock);
396
397    mLocked.pointerIcon = icon.copy();
398    mLocked.pointerIconChanged = true;
399
400    updatePointerLocked();
401}
402
403void PointerController::handleMessage(const Message& message) {
404    switch (message.what) {
405    case MSG_ANIMATE:
406        doAnimate();
407        break;
408    case MSG_INACTIVITY_TIMEOUT:
409        doInactivityTimeout();
410        break;
411    }
412}
413
414void PointerController::doAnimate() {
415    AutoMutex _l(mLock);
416
417    bool keepAnimating = false;
418    mLocked.animationPending = false;
419    nsecs_t frameDelay = systemTime(SYSTEM_TIME_MONOTONIC) - mLocked.animationTime;
420
421    // Animate pointer fade.
422    if (mLocked.pointerFadeDirection < 0) {
423        mLocked.pointerAlpha -= float(frameDelay) / POINTER_FADE_DURATION;
424        if (mLocked.pointerAlpha <= 0.0f) {
425            mLocked.pointerAlpha = 0.0f;
426            mLocked.pointerFadeDirection = 0;
427        } else {
428            keepAnimating = true;
429        }
430        updatePointerLocked();
431    } else if (mLocked.pointerFadeDirection > 0) {
432        mLocked.pointerAlpha += float(frameDelay) / POINTER_FADE_DURATION;
433        if (mLocked.pointerAlpha >= 1.0f) {
434            mLocked.pointerAlpha = 1.0f;
435            mLocked.pointerFadeDirection = 0;
436        } else {
437            keepAnimating = true;
438        }
439        updatePointerLocked();
440    }
441
442    // Animate spots that are fading out and being removed.
443    for (size_t i = 0; i < mLocked.spots.size(); i++) {
444        Spot* spot = mLocked.spots.itemAt(i);
445        if (spot->id == Spot::INVALID_ID) {
446            spot->alpha -= float(frameDelay) / SPOT_FADE_DURATION;
447            if (spot->alpha <= 0) {
448                mLocked.spots.removeAt(i--);
449                releaseSpotLocked(spot);
450            } else {
451                spot->sprite->setAlpha(spot->alpha);
452                keepAnimating = true;
453            }
454        }
455    }
456
457    if (keepAnimating) {
458        startAnimationLocked();
459    }
460}
461
462void PointerController::doInactivityTimeout() {
463    fade(TRANSITION_GRADUAL);
464}
465
466void PointerController::startAnimationLocked() {
467    if (!mLocked.animationPending) {
468        mLocked.animationPending = true;
469        mLocked.animationTime = systemTime(SYSTEM_TIME_MONOTONIC);
470        mLooper->sendMessageDelayed(ANIMATION_FRAME_INTERVAL, mHandler, Message(MSG_ANIMATE));
471    }
472}
473
474void PointerController::resetInactivityTimeoutLocked() {
475    mLooper->removeMessages(mHandler, MSG_INACTIVITY_TIMEOUT);
476
477    nsecs_t timeout = mLocked.inactivityTimeout == INACTIVITY_TIMEOUT_SHORT
478            ? INACTIVITY_TIMEOUT_DELAY_TIME_SHORT : INACTIVITY_TIMEOUT_DELAY_TIME_NORMAL;
479    mLooper->sendMessageDelayed(timeout, mHandler, MSG_INACTIVITY_TIMEOUT);
480}
481
482void PointerController::removeInactivityTimeoutLocked() {
483    mLooper->removeMessages(mHandler, MSG_INACTIVITY_TIMEOUT);
484}
485
486void PointerController::updatePointerLocked() {
487    mSpriteController->openTransaction();
488
489    mLocked.pointerSprite->setLayer(Sprite::BASE_LAYER_POINTER);
490    mLocked.pointerSprite->setPosition(mLocked.pointerX, mLocked.pointerY);
491
492    if (mLocked.pointerAlpha > 0) {
493        mLocked.pointerSprite->setAlpha(mLocked.pointerAlpha);
494        mLocked.pointerSprite->setVisible(true);
495    } else {
496        mLocked.pointerSprite->setVisible(false);
497    }
498
499    if (mLocked.pointerIconChanged || mLocked.presentationChanged) {
500        mLocked.pointerSprite->setIcon(mLocked.presentation == PRESENTATION_POINTER
501                ? mLocked.pointerIcon : mResources.spotAnchor);
502        mLocked.pointerIconChanged = false;
503        mLocked.presentationChanged = false;
504    }
505
506    mSpriteController->closeTransaction();
507}
508
509PointerController::Spot* PointerController::getSpotLocked(uint32_t id) {
510    for (size_t i = 0; i < mLocked.spots.size(); i++) {
511        Spot* spot = mLocked.spots.itemAt(i);
512        if (spot->id == id) {
513            return spot;
514        }
515    }
516    return NULL;
517}
518
519PointerController::Spot* PointerController::createAndAddSpotLocked(uint32_t id) {
520    // Remove spots until we have fewer than MAX_SPOTS remaining.
521    while (mLocked.spots.size() >= MAX_SPOTS) {
522        Spot* spot = removeFirstFadingSpotLocked();
523        if (!spot) {
524            spot = mLocked.spots.itemAt(0);
525            mLocked.spots.removeAt(0);
526        }
527        releaseSpotLocked(spot);
528    }
529
530    // Obtain a sprite from the recycled pool.
531    sp<Sprite> sprite;
532    if (! mLocked.recycledSprites.isEmpty()) {
533        sprite = mLocked.recycledSprites.top();
534        mLocked.recycledSprites.pop();
535    } else {
536        sprite = mSpriteController->createSprite();
537    }
538
539    // Return the new spot.
540    Spot* spot = new Spot(id, sprite);
541    mLocked.spots.push(spot);
542    return spot;
543}
544
545PointerController::Spot* PointerController::removeFirstFadingSpotLocked() {
546    for (size_t i = 0; i < mLocked.spots.size(); i++) {
547        Spot* spot = mLocked.spots.itemAt(i);
548        if (spot->id == Spot::INVALID_ID) {
549            mLocked.spots.removeAt(i);
550            return spot;
551        }
552    }
553    return NULL;
554}
555
556void PointerController::releaseSpotLocked(Spot* spot) {
557    spot->sprite->clearIcon();
558
559    if (mLocked.recycledSprites.size() < MAX_RECYCLED_SPRITES) {
560        mLocked.recycledSprites.push(spot->sprite);
561    }
562
563    delete spot;
564}
565
566void PointerController::fadeOutAndReleaseSpotLocked(Spot* spot) {
567    if (spot->id != Spot::INVALID_ID) {
568        spot->id = Spot::INVALID_ID;
569        startAnimationLocked();
570    }
571}
572
573void PointerController::fadeOutAndReleaseAllSpotsLocked() {
574    for (size_t i = 0; i < mLocked.spots.size(); i++) {
575        Spot* spot = mLocked.spots.itemAt(i);
576        fadeOutAndReleaseSpotLocked(spot);
577    }
578}
579
580void PointerController::loadResources() {
581    mPolicy->loadPointerResources(&mResources);
582}
583
584
585// --- PointerController::Spot ---
586
587void PointerController::Spot::updateSprite(const SpriteIcon* icon, float x, float y) {
588    sprite->setLayer(Sprite::BASE_LAYER_SPOT + id);
589    sprite->setAlpha(alpha);
590    sprite->setTransformationMatrix(SpriteTransformationMatrix(scale, 0.0f, 0.0f, scale));
591    sprite->setPosition(x, y);
592
593    this->x = x;
594    this->y = y;
595
596    if (icon != lastIcon) {
597        lastIcon = icon;
598        if (icon) {
599            sprite->setIcon(*icon);
600            sprite->setVisible(true);
601        } else {
602            sprite->setVisible(false);
603        }
604    }
605}
606
607} // namespace android
608