1/*
2 * Copyright (C) 2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16package com.android.gallery3d.glrenderer;
17
18import android.graphics.Bitmap;
19import android.graphics.Rect;
20import android.graphics.RectF;
21import android.opengl.GLES20;
22import android.opengl.GLUtils;
23import android.opengl.Matrix;
24import android.util.Log;
25
26import com.android.gallery3d.util.IntArray;
27
28import java.nio.Buffer;
29import java.nio.ByteBuffer;
30import java.nio.ByteOrder;
31import java.nio.FloatBuffer;
32import java.util.ArrayList;
33import java.util.Arrays;
34
35public class GLES20Canvas implements GLCanvas {
36    // ************** Constants **********************
37    private static final String TAG = GLES20Canvas.class.getSimpleName();
38    private static final int FLOAT_SIZE = Float.SIZE / Byte.SIZE;
39    private static final float OPAQUE_ALPHA = 0.95f;
40
41    private static final int COORDS_PER_VERTEX = 2;
42    private static final int VERTEX_STRIDE = COORDS_PER_VERTEX * FLOAT_SIZE;
43
44    private static final int COUNT_FILL_VERTEX = 4;
45    private static final int COUNT_LINE_VERTEX = 2;
46    private static final int COUNT_RECT_VERTEX = 4;
47    private static final int OFFSET_FILL_RECT = 0;
48    private static final int OFFSET_DRAW_LINE = OFFSET_FILL_RECT + COUNT_FILL_VERTEX;
49    private static final int OFFSET_DRAW_RECT = OFFSET_DRAW_LINE + COUNT_LINE_VERTEX;
50
51    private static final float[] BOX_COORDINATES = {
52            0, 0, // Fill rectangle
53            1, 0,
54            0, 1,
55            1, 1,
56            0, 0, // Draw line
57            1, 1,
58            0, 0, // Draw rectangle outline
59            0, 1,
60            1, 1,
61            1, 0,
62    };
63
64    private static final float[] BOUNDS_COORDINATES = {
65        0, 0, 0, 1,
66        1, 1, 0, 1,
67    };
68
69    private static final String POSITION_ATTRIBUTE = "aPosition";
70    private static final String COLOR_UNIFORM = "uColor";
71    private static final String MATRIX_UNIFORM = "uMatrix";
72    private static final String TEXTURE_MATRIX_UNIFORM = "uTextureMatrix";
73    private static final String TEXTURE_SAMPLER_UNIFORM = "uTextureSampler";
74    private static final String ALPHA_UNIFORM = "uAlpha";
75    private static final String TEXTURE_COORD_ATTRIBUTE = "aTextureCoordinate";
76
77    private static final String DRAW_VERTEX_SHADER = ""
78            + "uniform mat4 " + MATRIX_UNIFORM + ";\n"
79            + "attribute vec2 " + POSITION_ATTRIBUTE + ";\n"
80            + "void main() {\n"
81            + "  vec4 pos = vec4(" + POSITION_ATTRIBUTE + ", 0.0, 1.0);\n"
82            + "  gl_Position = " + MATRIX_UNIFORM + " * pos;\n"
83            + "}\n";
84
85    private static final String DRAW_FRAGMENT_SHADER = ""
86            + "precision mediump float;\n"
87            + "uniform vec4 " + COLOR_UNIFORM + ";\n"
88            + "void main() {\n"
89            + "  gl_FragColor = " + COLOR_UNIFORM + ";\n"
90            + "}\n";
91
92    private static final String TEXTURE_VERTEX_SHADER = ""
93            + "uniform mat4 " + MATRIX_UNIFORM + ";\n"
94            + "uniform mat4 " + TEXTURE_MATRIX_UNIFORM + ";\n"
95            + "attribute vec2 " + POSITION_ATTRIBUTE + ";\n"
96            + "varying vec2 vTextureCoord;\n"
97            + "void main() {\n"
98            + "  vec4 pos = vec4(" + POSITION_ATTRIBUTE + ", 0.0, 1.0);\n"
99            + "  gl_Position = " + MATRIX_UNIFORM + " * pos;\n"
100            + "  vTextureCoord = (" + TEXTURE_MATRIX_UNIFORM + " * pos).xy;\n"
101            + "}\n";
102
103    private static final String MESH_VERTEX_SHADER = ""
104            + "uniform mat4 " + MATRIX_UNIFORM + ";\n"
105            + "attribute vec2 " + POSITION_ATTRIBUTE + ";\n"
106            + "attribute vec2 " + TEXTURE_COORD_ATTRIBUTE + ";\n"
107            + "varying vec2 vTextureCoord;\n"
108            + "void main() {\n"
109            + "  vec4 pos = vec4(" + POSITION_ATTRIBUTE + ", 0.0, 1.0);\n"
110            + "  gl_Position = " + MATRIX_UNIFORM + " * pos;\n"
111            + "  vTextureCoord = " + TEXTURE_COORD_ATTRIBUTE + ";\n"
112            + "}\n";
113
114    private static final String TEXTURE_FRAGMENT_SHADER = ""
115            + "precision mediump float;\n"
116            + "varying vec2 vTextureCoord;\n"
117            + "uniform float " + ALPHA_UNIFORM + ";\n"
118            + "uniform sampler2D " + TEXTURE_SAMPLER_UNIFORM + ";\n"
119            + "void main() {\n"
120            + "  gl_FragColor = texture2D(" + TEXTURE_SAMPLER_UNIFORM + ", vTextureCoord);\n"
121            + "  gl_FragColor *= " + ALPHA_UNIFORM + ";\n"
122            + "}\n";
123
124    private static final String OES_TEXTURE_FRAGMENT_SHADER = ""
125            + "#extension GL_OES_EGL_image_external : require\n"
126            + "precision mediump float;\n"
127            + "varying vec2 vTextureCoord;\n"
128            + "uniform float " + ALPHA_UNIFORM + ";\n"
129            + "uniform samplerExternalOES " + TEXTURE_SAMPLER_UNIFORM + ";\n"
130            + "void main() {\n"
131            + "  gl_FragColor = texture2D(" + TEXTURE_SAMPLER_UNIFORM + ", vTextureCoord);\n"
132            + "  gl_FragColor *= " + ALPHA_UNIFORM + ";\n"
133            + "}\n";
134
135    private static final int INITIAL_RESTORE_STATE_SIZE = 8;
136    private static final int MATRIX_SIZE = 16;
137
138    // Keep track of restore state
139    private float[] mMatrices = new float[INITIAL_RESTORE_STATE_SIZE * MATRIX_SIZE];
140    private float[] mAlphas = new float[INITIAL_RESTORE_STATE_SIZE];
141    private IntArray mSaveFlags = new IntArray();
142
143    private int mCurrentAlphaIndex = 0;
144    private int mCurrentMatrixIndex = 0;
145
146    // Viewport size
147    private int mWidth;
148    private int mHeight;
149
150    // Projection matrix
151    private float[] mProjectionMatrix = new float[MATRIX_SIZE];
152
153    // Screen size for when we aren't bound to a texture
154    private int mScreenWidth;
155    private int mScreenHeight;
156
157    // GL programs
158    private int mDrawProgram;
159    private int mTextureProgram;
160    private int mOesTextureProgram;
161    private int mMeshProgram;
162
163    // GL buffer containing BOX_COORDINATES
164    private int mBoxCoordinates;
165
166    // Handle indices -- common
167    private static final int INDEX_POSITION = 0;
168    private static final int INDEX_MATRIX = 1;
169
170    // Handle indices -- draw
171    private static final int INDEX_COLOR = 2;
172
173    // Handle indices -- texture
174    private static final int INDEX_TEXTURE_MATRIX = 2;
175    private static final int INDEX_TEXTURE_SAMPLER = 3;
176    private static final int INDEX_ALPHA = 4;
177
178    // Handle indices -- mesh
179    private static final int INDEX_TEXTURE_COORD = 2;
180
181    private abstract static class ShaderParameter {
182        public int handle;
183        protected final String mName;
184
185        public ShaderParameter(String name) {
186            mName = name;
187        }
188
189        public abstract void loadHandle(int program);
190    }
191
192    private static class UniformShaderParameter extends ShaderParameter {
193        public UniformShaderParameter(String name) {
194            super(name);
195        }
196
197        @Override
198        public void loadHandle(int program) {
199            handle = GLES20.glGetUniformLocation(program, mName);
200            checkError();
201        }
202    }
203
204    private static class AttributeShaderParameter extends ShaderParameter {
205        public AttributeShaderParameter(String name) {
206            super(name);
207        }
208
209        @Override
210        public void loadHandle(int program) {
211            handle = GLES20.glGetAttribLocation(program, mName);
212            checkError();
213        }
214    }
215
216    ShaderParameter[] mDrawParameters = {
217            new AttributeShaderParameter(POSITION_ATTRIBUTE), // INDEX_POSITION
218            new UniformShaderParameter(MATRIX_UNIFORM), // INDEX_MATRIX
219            new UniformShaderParameter(COLOR_UNIFORM), // INDEX_COLOR
220    };
221    ShaderParameter[] mTextureParameters = {
222            new AttributeShaderParameter(POSITION_ATTRIBUTE), // INDEX_POSITION
223            new UniformShaderParameter(MATRIX_UNIFORM), // INDEX_MATRIX
224            new UniformShaderParameter(TEXTURE_MATRIX_UNIFORM), // INDEX_TEXTURE_MATRIX
225            new UniformShaderParameter(TEXTURE_SAMPLER_UNIFORM), // INDEX_TEXTURE_SAMPLER
226            new UniformShaderParameter(ALPHA_UNIFORM), // INDEX_ALPHA
227    };
228    ShaderParameter[] mOesTextureParameters = {
229            new AttributeShaderParameter(POSITION_ATTRIBUTE), // INDEX_POSITION
230            new UniformShaderParameter(MATRIX_UNIFORM), // INDEX_MATRIX
231            new UniformShaderParameter(TEXTURE_MATRIX_UNIFORM), // INDEX_TEXTURE_MATRIX
232            new UniformShaderParameter(TEXTURE_SAMPLER_UNIFORM), // INDEX_TEXTURE_SAMPLER
233            new UniformShaderParameter(ALPHA_UNIFORM), // INDEX_ALPHA
234    };
235    ShaderParameter[] mMeshParameters = {
236            new AttributeShaderParameter(POSITION_ATTRIBUTE), // INDEX_POSITION
237            new UniformShaderParameter(MATRIX_UNIFORM), // INDEX_MATRIX
238            new AttributeShaderParameter(TEXTURE_COORD_ATTRIBUTE), // INDEX_TEXTURE_COORD
239            new UniformShaderParameter(TEXTURE_SAMPLER_UNIFORM), // INDEX_TEXTURE_SAMPLER
240            new UniformShaderParameter(ALPHA_UNIFORM), // INDEX_ALPHA
241    };
242
243    private final IntArray mUnboundTextures = new IntArray();
244    private final IntArray mDeleteBuffers = new IntArray();
245
246    // Keep track of statistics for debugging
247    private int mCountDrawMesh = 0;
248    private int mCountTextureRect = 0;
249    private int mCountFillRect = 0;
250    private int mCountDrawLine = 0;
251
252    // Buffer for framebuffer IDs -- we keep track so we can switch the attached
253    // texture.
254    private int[] mFrameBuffer = new int[1];
255
256    // Bound textures.
257    private ArrayList<RawTexture> mTargetTextures = new ArrayList<RawTexture>();
258
259    // Temporary variables used within calculations
260    private final float[] mTempMatrix = new float[32];
261    private final float[] mTempColor = new float[4];
262    private final RectF mTempSourceRect = new RectF();
263    private final RectF mTempTargetRect = new RectF();
264    private final float[] mTempTextureMatrix = new float[MATRIX_SIZE];
265    private final int[] mTempIntArray = new int[1];
266
267    private static final GLId mGLId = new GLES20IdImpl();
268
269    public GLES20Canvas() {
270        Matrix.setIdentityM(mTempTextureMatrix, 0);
271        Matrix.setIdentityM(mMatrices, mCurrentMatrixIndex);
272        mAlphas[mCurrentAlphaIndex] = 1f;
273        mTargetTextures.add(null);
274
275        FloatBuffer boxBuffer = createBuffer(BOX_COORDINATES);
276        mBoxCoordinates = uploadBuffer(boxBuffer);
277
278        int drawVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, DRAW_VERTEX_SHADER);
279        int textureVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, TEXTURE_VERTEX_SHADER);
280        int meshVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, MESH_VERTEX_SHADER);
281        int drawFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, DRAW_FRAGMENT_SHADER);
282        int textureFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, TEXTURE_FRAGMENT_SHADER);
283        int oesTextureFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER,
284                OES_TEXTURE_FRAGMENT_SHADER);
285
286        mDrawProgram = assembleProgram(drawVertexShader, drawFragmentShader, mDrawParameters);
287        mTextureProgram = assembleProgram(textureVertexShader, textureFragmentShader,
288                mTextureParameters);
289        mOesTextureProgram = assembleProgram(textureVertexShader, oesTextureFragmentShader,
290                mOesTextureParameters);
291        mMeshProgram = assembleProgram(meshVertexShader, textureFragmentShader, mMeshParameters);
292        GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE_MINUS_SRC_ALPHA);
293        checkError();
294    }
295
296    private static FloatBuffer createBuffer(float[] values) {
297        // First create an nio buffer, then create a VBO from it.
298        int size = values.length * FLOAT_SIZE;
299        FloatBuffer buffer = ByteBuffer.allocateDirect(size).order(ByteOrder.nativeOrder())
300                .asFloatBuffer();
301        buffer.put(values, 0, values.length).position(0);
302        return buffer;
303    }
304
305    private int assembleProgram(int vertexShader, int fragmentShader, ShaderParameter[] params) {
306        int program = GLES20.glCreateProgram();
307        checkError();
308        if (program == 0) {
309            throw new RuntimeException("Cannot create GL program: " + GLES20.glGetError());
310        }
311        GLES20.glAttachShader(program, vertexShader);
312        checkError();
313        GLES20.glAttachShader(program, fragmentShader);
314        checkError();
315        GLES20.glLinkProgram(program);
316        checkError();
317        int[] mLinkStatus = mTempIntArray;
318        GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, mLinkStatus, 0);
319        if (mLinkStatus[0] != GLES20.GL_TRUE) {
320            Log.e(TAG, "Could not link program: ");
321            Log.e(TAG, GLES20.glGetProgramInfoLog(program));
322            GLES20.glDeleteProgram(program);
323            program = 0;
324        }
325        for (int i = 0; i < params.length; i++) {
326            params[i].loadHandle(program);
327        }
328        return program;
329    }
330
331    private static int loadShader(int type, String shaderCode) {
332        // create a vertex shader type (GLES20.GL_VERTEX_SHADER)
333        // or a fragment shader type (GLES20.GL_FRAGMENT_SHADER)
334        int shader = GLES20.glCreateShader(type);
335
336        // add the source code to the shader and compile it
337        GLES20.glShaderSource(shader, shaderCode);
338        checkError();
339        GLES20.glCompileShader(shader);
340        checkError();
341
342        return shader;
343    }
344
345    @Override
346    public void setSize(int width, int height) {
347        mWidth = width;
348        mHeight = height;
349        GLES20.glViewport(0, 0, mWidth, mHeight);
350        checkError();
351        Matrix.setIdentityM(mMatrices, mCurrentMatrixIndex);
352        Matrix.orthoM(mProjectionMatrix, 0, 0, width, 0, height, -1, 1);
353        if (getTargetTexture() == null) {
354            mScreenWidth = width;
355            mScreenHeight = height;
356            Matrix.translateM(mMatrices, mCurrentMatrixIndex, 0, height, 0);
357            Matrix.scaleM(mMatrices, mCurrentMatrixIndex, 1, -1, 1);
358        }
359    }
360
361    @Override
362    public void clearBuffer() {
363        GLES20.glClearColor(0f, 0f, 0f, 1f);
364        checkError();
365        GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
366        checkError();
367    }
368
369    @Override
370    public void clearBuffer(float[] argb) {
371        GLES20.glClearColor(argb[1], argb[2], argb[3], argb[0]);
372        checkError();
373        GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
374        checkError();
375    }
376
377    @Override
378    public float getAlpha() {
379        return mAlphas[mCurrentAlphaIndex];
380    }
381
382    @Override
383    public void setAlpha(float alpha) {
384        mAlphas[mCurrentAlphaIndex] = alpha;
385    }
386
387    @Override
388    public void multiplyAlpha(float alpha) {
389        setAlpha(getAlpha() * alpha);
390    }
391
392    @Override
393    public void translate(float x, float y, float z) {
394        Matrix.translateM(mMatrices, mCurrentMatrixIndex, x, y, z);
395    }
396
397    // This is a faster version of translate(x, y, z) because
398    // (1) we knows z = 0, (2) we inline the Matrix.translateM call,
399    // (3) we unroll the loop
400    @Override
401    public void translate(float x, float y) {
402        int index = mCurrentMatrixIndex;
403        float[] m = mMatrices;
404        m[index + 12] += m[index + 0] * x + m[index + 4] * y;
405        m[index + 13] += m[index + 1] * x + m[index + 5] * y;
406        m[index + 14] += m[index + 2] * x + m[index + 6] * y;
407        m[index + 15] += m[index + 3] * x + m[index + 7] * y;
408    }
409
410    @Override
411    public void scale(float sx, float sy, float sz) {
412        Matrix.scaleM(mMatrices, mCurrentMatrixIndex, sx, sy, sz);
413    }
414
415    @Override
416    public void rotate(float angle, float x, float y, float z) {
417        if (angle == 0f) {
418            return;
419        }
420        float[] temp = mTempMatrix;
421        Matrix.setRotateM(temp, 0, angle, x, y, z);
422        float[] matrix = mMatrices;
423        int index = mCurrentMatrixIndex;
424        Matrix.multiplyMM(temp, MATRIX_SIZE, matrix, index, temp, 0);
425        System.arraycopy(temp, MATRIX_SIZE, matrix, index, MATRIX_SIZE);
426    }
427
428    @Override
429    public void multiplyMatrix(float[] matrix, int offset) {
430        float[] temp = mTempMatrix;
431        float[] currentMatrix = mMatrices;
432        int index = mCurrentMatrixIndex;
433        Matrix.multiplyMM(temp, 0, currentMatrix, index, matrix, offset);
434        System.arraycopy(temp, 0, currentMatrix, index, 16);
435    }
436
437    @Override
438    public void save() {
439        save(SAVE_FLAG_ALL);
440    }
441
442    @Override
443    public void save(int saveFlags) {
444        boolean saveAlpha = (saveFlags & SAVE_FLAG_ALPHA) == SAVE_FLAG_ALPHA;
445        if (saveAlpha) {
446            float currentAlpha = getAlpha();
447            mCurrentAlphaIndex++;
448            if (mAlphas.length <= mCurrentAlphaIndex) {
449                mAlphas = Arrays.copyOf(mAlphas, mAlphas.length * 2);
450            }
451            mAlphas[mCurrentAlphaIndex] = currentAlpha;
452        }
453        boolean saveMatrix = (saveFlags & SAVE_FLAG_MATRIX) == SAVE_FLAG_MATRIX;
454        if (saveMatrix) {
455            int currentIndex = mCurrentMatrixIndex;
456            mCurrentMatrixIndex += MATRIX_SIZE;
457            if (mMatrices.length <= mCurrentMatrixIndex) {
458                mMatrices = Arrays.copyOf(mMatrices, mMatrices.length * 2);
459            }
460            System.arraycopy(mMatrices, currentIndex, mMatrices, mCurrentMatrixIndex, MATRIX_SIZE);
461        }
462        mSaveFlags.add(saveFlags);
463    }
464
465    @Override
466    public void restore() {
467        int restoreFlags = mSaveFlags.removeLast();
468        boolean restoreAlpha = (restoreFlags & SAVE_FLAG_ALPHA) == SAVE_FLAG_ALPHA;
469        if (restoreAlpha) {
470            mCurrentAlphaIndex--;
471        }
472        boolean restoreMatrix = (restoreFlags & SAVE_FLAG_MATRIX) == SAVE_FLAG_MATRIX;
473        if (restoreMatrix) {
474            mCurrentMatrixIndex -= MATRIX_SIZE;
475        }
476    }
477
478    @Override
479    public void drawLine(float x1, float y1, float x2, float y2, GLPaint paint) {
480        draw(GLES20.GL_LINE_STRIP, OFFSET_DRAW_LINE, COUNT_LINE_VERTEX, x1, y1, x2 - x1, y2 - y1,
481                paint);
482        mCountDrawLine++;
483    }
484
485    @Override
486    public void drawRect(float x, float y, float width, float height, GLPaint paint) {
487        draw(GLES20.GL_LINE_LOOP, OFFSET_DRAW_RECT, COUNT_RECT_VERTEX, x, y, width, height, paint);
488        mCountDrawLine++;
489    }
490
491    private void draw(int type, int offset, int count, float x, float y, float width, float height,
492            GLPaint paint) {
493        draw(type, offset, count, x, y, width, height, paint.getColor(), paint.getLineWidth());
494    }
495
496    private void draw(int type, int offset, int count, float x, float y, float width, float height,
497            int color, float lineWidth) {
498        prepareDraw(offset, color, lineWidth);
499        draw(mDrawParameters, type, count, x, y, width, height);
500    }
501
502    private void prepareDraw(int offset, int color, float lineWidth) {
503        GLES20.glUseProgram(mDrawProgram);
504        checkError();
505        if (lineWidth > 0) {
506            GLES20.glLineWidth(lineWidth);
507            checkError();
508        }
509        float[] colorArray = getColor(color);
510        boolean blendingEnabled = (colorArray[3] < 1f);
511        enableBlending(blendingEnabled);
512        if (blendingEnabled) {
513            GLES20.glBlendColor(colorArray[0], colorArray[1], colorArray[2], colorArray[3]);
514            checkError();
515        }
516
517        GLES20.glUniform4fv(mDrawParameters[INDEX_COLOR].handle, 1, colorArray, 0);
518        setPosition(mDrawParameters, offset);
519        checkError();
520    }
521
522    private float[] getColor(int color) {
523        float alpha = ((color >>> 24) & 0xFF) / 255f * getAlpha();
524        float red = ((color >>> 16) & 0xFF) / 255f * alpha;
525        float green = ((color >>> 8) & 0xFF) / 255f * alpha;
526        float blue = (color & 0xFF) / 255f * alpha;
527        mTempColor[0] = red;
528        mTempColor[1] = green;
529        mTempColor[2] = blue;
530        mTempColor[3] = alpha;
531        return mTempColor;
532    }
533
534    private void enableBlending(boolean enableBlending) {
535        if (enableBlending) {
536            GLES20.glEnable(GLES20.GL_BLEND);
537            checkError();
538        } else {
539            GLES20.glDisable(GLES20.GL_BLEND);
540            checkError();
541        }
542    }
543
544    private void setPosition(ShaderParameter[] params, int offset) {
545        GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, mBoxCoordinates);
546        checkError();
547        GLES20.glVertexAttribPointer(params[INDEX_POSITION].handle, COORDS_PER_VERTEX,
548                GLES20.GL_FLOAT, false, VERTEX_STRIDE, offset * VERTEX_STRIDE);
549        checkError();
550        GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, 0);
551        checkError();
552    }
553
554    private void draw(ShaderParameter[] params, int type, int count, float x, float y, float width,
555            float height) {
556        setMatrix(params, x, y, width, height);
557        int positionHandle = params[INDEX_POSITION].handle;
558        GLES20.glEnableVertexAttribArray(positionHandle);
559        checkError();
560        GLES20.glDrawArrays(type, 0, count);
561        checkError();
562        GLES20.glDisableVertexAttribArray(positionHandle);
563        checkError();
564    }
565
566    private void setMatrix(ShaderParameter[] params, float x, float y, float width, float height) {
567        Matrix.translateM(mTempMatrix, 0, mMatrices, mCurrentMatrixIndex, x, y, 0f);
568        Matrix.scaleM(mTempMatrix, 0, width, height, 1f);
569        Matrix.multiplyMM(mTempMatrix, MATRIX_SIZE, mProjectionMatrix, 0, mTempMatrix, 0);
570        GLES20.glUniformMatrix4fv(params[INDEX_MATRIX].handle, 1, false, mTempMatrix, MATRIX_SIZE);
571        checkError();
572    }
573
574    @Override
575    public void fillRect(float x, float y, float width, float height, int color) {
576        draw(GLES20.GL_TRIANGLE_STRIP, OFFSET_FILL_RECT, COUNT_FILL_VERTEX, x, y, width, height,
577                color, 0f);
578        mCountFillRect++;
579    }
580
581    @Override
582    public void drawTexture(BasicTexture texture, int x, int y, int width, int height) {
583        if (width <= 0 || height <= 0) {
584            return;
585        }
586        copyTextureCoordinates(texture, mTempSourceRect);
587        mTempTargetRect.set(x, y, x + width, y + height);
588        convertCoordinate(mTempSourceRect, mTempTargetRect, texture);
589        drawTextureRect(texture, mTempSourceRect, mTempTargetRect);
590    }
591
592    private static void copyTextureCoordinates(BasicTexture texture, RectF outRect) {
593        int left = 0;
594        int top = 0;
595        int right = texture.getWidth();
596        int bottom = texture.getHeight();
597        if (texture.hasBorder()) {
598            left = 1;
599            top = 1;
600            right -= 1;
601            bottom -= 1;
602        }
603        outRect.set(left, top, right, bottom);
604    }
605
606    @Override
607    public void drawTexture(BasicTexture texture, RectF source, RectF target) {
608        if (target.width() <= 0 || target.height() <= 0) {
609            return;
610        }
611        mTempSourceRect.set(source);
612        mTempTargetRect.set(target);
613
614        convertCoordinate(mTempSourceRect, mTempTargetRect, texture);
615        drawTextureRect(texture, mTempSourceRect, mTempTargetRect);
616    }
617
618    @Override
619    public void drawTexture(BasicTexture texture, float[] textureTransform, int x, int y, int w,
620            int h) {
621        if (w <= 0 || h <= 0) {
622            return;
623        }
624        mTempTargetRect.set(x, y, x + w, y + h);
625        drawTextureRect(texture, textureTransform, mTempTargetRect);
626    }
627
628    private void drawTextureRect(BasicTexture texture, RectF source, RectF target) {
629        setTextureMatrix(source);
630        drawTextureRect(texture, mTempTextureMatrix, target);
631    }
632
633    private void setTextureMatrix(RectF source) {
634        mTempTextureMatrix[0] = source.width();
635        mTempTextureMatrix[5] = source.height();
636        mTempTextureMatrix[12] = source.left;
637        mTempTextureMatrix[13] = source.top;
638    }
639
640    // This function changes the source coordinate to the texture coordinates.
641    // It also clips the source and target coordinates if it is beyond the
642    // bound of the texture.
643    private static void convertCoordinate(RectF source, RectF target, BasicTexture texture) {
644        int width = texture.getWidth();
645        int height = texture.getHeight();
646        int texWidth = texture.getTextureWidth();
647        int texHeight = texture.getTextureHeight();
648        // Convert to texture coordinates
649        source.left /= texWidth;
650        source.right /= texWidth;
651        source.top /= texHeight;
652        source.bottom /= texHeight;
653
654        // Clip if the rendering range is beyond the bound of the texture.
655        float xBound = (float) width / texWidth;
656        if (source.right > xBound) {
657            target.right = target.left + target.width() * (xBound - source.left) / source.width();
658            source.right = xBound;
659        }
660        float yBound = (float) height / texHeight;
661        if (source.bottom > yBound) {
662            target.bottom = target.top + target.height() * (yBound - source.top) / source.height();
663            source.bottom = yBound;
664        }
665    }
666
667    private void drawTextureRect(BasicTexture texture, float[] textureMatrix, RectF target) {
668        ShaderParameter[] params = prepareTexture(texture);
669        setPosition(params, OFFSET_FILL_RECT);
670        GLES20.glUniformMatrix4fv(params[INDEX_TEXTURE_MATRIX].handle, 1, false, textureMatrix, 0);
671        checkError();
672        if (texture.isFlippedVertically()) {
673            save(SAVE_FLAG_MATRIX);
674            translate(0, target.centerY());
675            scale(1, -1, 1);
676            translate(0, -target.centerY());
677        }
678        draw(params, GLES20.GL_TRIANGLE_STRIP, COUNT_FILL_VERTEX, target.left, target.top,
679                target.width(), target.height());
680        if (texture.isFlippedVertically()) {
681            restore();
682        }
683        mCountTextureRect++;
684    }
685
686    private ShaderParameter[] prepareTexture(BasicTexture texture) {
687        ShaderParameter[] params;
688        int program;
689        if (texture.getTarget() == GLES20.GL_TEXTURE_2D) {
690            params = mTextureParameters;
691            program = mTextureProgram;
692        } else {
693            params = mOesTextureParameters;
694            program = mOesTextureProgram;
695        }
696        prepareTexture(texture, program, params);
697        return params;
698    }
699
700    private void prepareTexture(BasicTexture texture, int program, ShaderParameter[] params) {
701        GLES20.glUseProgram(program);
702        checkError();
703        enableBlending(!texture.isOpaque() || getAlpha() < OPAQUE_ALPHA);
704        GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
705        checkError();
706        texture.onBind(this);
707        GLES20.glBindTexture(texture.getTarget(), texture.getId());
708        checkError();
709        GLES20.glUniform1i(params[INDEX_TEXTURE_SAMPLER].handle, 0);
710        checkError();
711        GLES20.glUniform1f(params[INDEX_ALPHA].handle, getAlpha());
712        checkError();
713    }
714
715    @Override
716    public void drawMesh(BasicTexture texture, int x, int y, int xyBuffer, int uvBuffer,
717            int indexBuffer, int indexCount) {
718        prepareTexture(texture, mMeshProgram, mMeshParameters);
719
720        GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, indexBuffer);
721        checkError();
722
723        GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, xyBuffer);
724        checkError();
725        int positionHandle = mMeshParameters[INDEX_POSITION].handle;
726        GLES20.glVertexAttribPointer(positionHandle, COORDS_PER_VERTEX, GLES20.GL_FLOAT, false,
727                VERTEX_STRIDE, 0);
728        checkError();
729
730        GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, uvBuffer);
731        checkError();
732        int texCoordHandle = mMeshParameters[INDEX_TEXTURE_COORD].handle;
733        GLES20.glVertexAttribPointer(texCoordHandle, COORDS_PER_VERTEX, GLES20.GL_FLOAT,
734                false, VERTEX_STRIDE, 0);
735        checkError();
736        GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, 0);
737        checkError();
738
739        GLES20.glEnableVertexAttribArray(positionHandle);
740        checkError();
741        GLES20.glEnableVertexAttribArray(texCoordHandle);
742        checkError();
743
744        setMatrix(mMeshParameters, x, y, 1, 1);
745        GLES20.glDrawElements(GLES20.GL_TRIANGLE_STRIP, indexCount, GLES20.GL_UNSIGNED_BYTE, 0);
746        checkError();
747
748        GLES20.glDisableVertexAttribArray(positionHandle);
749        checkError();
750        GLES20.glDisableVertexAttribArray(texCoordHandle);
751        checkError();
752        GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, 0);
753        checkError();
754        mCountDrawMesh++;
755    }
756
757    @Override
758    public void drawMixed(BasicTexture texture, int toColor, float ratio, int x, int y, int w, int h) {
759        copyTextureCoordinates(texture, mTempSourceRect);
760        mTempTargetRect.set(x, y, x + w, y + h);
761        drawMixed(texture, toColor, ratio, mTempSourceRect, mTempTargetRect);
762    }
763
764    @Override
765    public void drawMixed(BasicTexture texture, int toColor, float ratio, RectF source, RectF target) {
766        if (target.width() <= 0 || target.height() <= 0) {
767            return;
768        }
769        save(SAVE_FLAG_ALPHA);
770
771        float currentAlpha = getAlpha();
772        float cappedRatio = Math.min(1f, Math.max(0f, ratio));
773
774        float textureAlpha = (1f - cappedRatio) * currentAlpha;
775        setAlpha(textureAlpha);
776        drawTexture(texture, source, target);
777
778        float colorAlpha = cappedRatio * currentAlpha;
779        setAlpha(colorAlpha);
780        fillRect(target.left, target.top, target.width(), target.height(), toColor);
781
782        restore();
783    }
784
785    @Override
786    public boolean unloadTexture(BasicTexture texture) {
787        boolean unload = texture.isLoaded();
788        if (unload) {
789            synchronized (mUnboundTextures) {
790                mUnboundTextures.add(texture.getId());
791            }
792        }
793        return unload;
794    }
795
796    @Override
797    public void deleteBuffer(int bufferId) {
798        synchronized (mUnboundTextures) {
799            mDeleteBuffers.add(bufferId);
800        }
801    }
802
803    @Override
804    public void deleteRecycledResources() {
805        synchronized (mUnboundTextures) {
806            IntArray ids = mUnboundTextures;
807            if (mUnboundTextures.size() > 0) {
808                mGLId.glDeleteTextures(null, ids.size(), ids.getInternalArray(), 0);
809                ids.clear();
810            }
811
812            ids = mDeleteBuffers;
813            if (ids.size() > 0) {
814                mGLId.glDeleteBuffers(null, ids.size(), ids.getInternalArray(), 0);
815                ids.clear();
816            }
817        }
818    }
819
820    @Override
821    public void dumpStatisticsAndClear() {
822        String line = String.format("MESH:%d, TEX_RECT:%d, FILL_RECT:%d, LINE:%d", mCountDrawMesh,
823                mCountTextureRect, mCountFillRect, mCountDrawLine);
824        mCountDrawMesh = 0;
825        mCountTextureRect = 0;
826        mCountFillRect = 0;
827        mCountDrawLine = 0;
828        Log.d(TAG, line);
829    }
830
831    @Override
832    public void endRenderTarget() {
833        RawTexture oldTexture = mTargetTextures.remove(mTargetTextures.size() - 1);
834        RawTexture texture = getTargetTexture();
835        setRenderTarget(oldTexture, texture);
836        restore(); // restore matrix and alpha
837    }
838
839    @Override
840    public void beginRenderTarget(RawTexture texture) {
841        save(); // save matrix and alpha and blending
842        RawTexture oldTexture = getTargetTexture();
843        mTargetTextures.add(texture);
844        setRenderTarget(oldTexture, texture);
845    }
846
847    private RawTexture getTargetTexture() {
848        return mTargetTextures.get(mTargetTextures.size() - 1);
849    }
850
851    private void setRenderTarget(BasicTexture oldTexture, RawTexture texture) {
852        if (oldTexture == null && texture != null) {
853            GLES20.glGenFramebuffers(1, mFrameBuffer, 0);
854            checkError();
855            GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mFrameBuffer[0]);
856            checkError();
857        } else if (oldTexture != null && texture == null) {
858            GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
859            checkError();
860            GLES20.glDeleteFramebuffers(1, mFrameBuffer, 0);
861            checkError();
862        }
863
864        if (texture == null) {
865            setSize(mScreenWidth, mScreenHeight);
866        } else {
867            setSize(texture.getWidth(), texture.getHeight());
868
869            if (!texture.isLoaded()) {
870                texture.prepare(this);
871            }
872
873            GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0,
874                    texture.getTarget(), texture.getId(), 0);
875            checkError();
876
877            checkFramebufferStatus();
878        }
879    }
880
881    private static void checkFramebufferStatus() {
882        int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER);
883        if (status != GLES20.GL_FRAMEBUFFER_COMPLETE) {
884            String msg = "";
885            switch (status) {
886                case GLES20.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
887                    msg = "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
888                    break;
889                case GLES20.GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
890                    msg = "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS";
891                    break;
892                case GLES20.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
893                    msg = "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";
894                    break;
895                case GLES20.GL_FRAMEBUFFER_UNSUPPORTED:
896                    msg = "GL_FRAMEBUFFER_UNSUPPORTED";
897                    break;
898            }
899            throw new RuntimeException(msg + ":" + Integer.toHexString(status));
900        }
901    }
902
903    @Override
904    public void setTextureParameters(BasicTexture texture) {
905        int target = texture.getTarget();
906        GLES20.glBindTexture(target, texture.getId());
907        checkError();
908        GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE);
909        GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE);
910        GLES20.glTexParameterf(target, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR);
911        GLES20.glTexParameterf(target, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR);
912    }
913
914    @Override
915    public void initializeTextureSize(BasicTexture texture, int format, int type) {
916        int target = texture.getTarget();
917        GLES20.glBindTexture(target, texture.getId());
918        checkError();
919        int width = texture.getTextureWidth();
920        int height = texture.getTextureHeight();
921        GLES20.glTexImage2D(target, 0, format, width, height, 0, format, type, null);
922    }
923
924    @Override
925    public void initializeTexture(BasicTexture texture, Bitmap bitmap) {
926        int target = texture.getTarget();
927        GLES20.glBindTexture(target, texture.getId());
928        checkError();
929        GLUtils.texImage2D(target, 0, bitmap, 0);
930    }
931
932    @Override
933    public void texSubImage2D(BasicTexture texture, int xOffset, int yOffset, Bitmap bitmap,
934            int format, int type) {
935        int target = texture.getTarget();
936        GLES20.glBindTexture(target, texture.getId());
937        checkError();
938        GLUtils.texSubImage2D(target, 0, xOffset, yOffset, bitmap, format, type);
939    }
940
941    @Override
942    public int uploadBuffer(FloatBuffer buf) {
943        return uploadBuffer(buf, FLOAT_SIZE);
944    }
945
946    @Override
947    public int uploadBuffer(ByteBuffer buf) {
948        return uploadBuffer(buf, 1);
949    }
950
951    private int uploadBuffer(Buffer buffer, int elementSize) {
952        mGLId.glGenBuffers(1, mTempIntArray, 0);
953        checkError();
954        int bufferId = mTempIntArray[0];
955        GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, bufferId);
956        checkError();
957        GLES20.glBufferData(GLES20.GL_ARRAY_BUFFER, buffer.capacity() * elementSize, buffer,
958                GLES20.GL_STATIC_DRAW);
959        checkError();
960        return bufferId;
961    }
962
963    public static void checkError() {
964        int error = GLES20.glGetError();
965        if (error != 0) {
966            Throwable t = new Throwable();
967            Log.e(TAG, "GL error: " + error, t);
968        }
969    }
970
971    @SuppressWarnings("unused")
972    private static void printMatrix(String message, float[] m, int offset) {
973        StringBuilder b = new StringBuilder(message);
974        for (int i = 0; i < MATRIX_SIZE; i++) {
975            b.append(' ');
976            if (i % 4 == 0) {
977                b.append('\n');
978            }
979            b.append(m[offset + i]);
980        }
981        Log.v(TAG, b.toString());
982    }
983
984    @Override
985    public void recoverFromLightCycle() {
986        GLES20.glViewport(0, 0, mWidth, mHeight);
987        GLES20.glDisable(GLES20.GL_DEPTH_TEST);
988        GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE_MINUS_SRC_ALPHA);
989        checkError();
990    }
991
992    @Override
993    public void getBounds(Rect bounds, int x, int y, int width, int height) {
994        Matrix.translateM(mTempMatrix, 0, mMatrices, mCurrentMatrixIndex, x, y, 0f);
995        Matrix.scaleM(mTempMatrix, 0, width, height, 1f);
996        Matrix.multiplyMV(mTempMatrix, MATRIX_SIZE, mTempMatrix, 0, BOUNDS_COORDINATES, 0);
997        Matrix.multiplyMV(mTempMatrix, MATRIX_SIZE + 4, mTempMatrix, 0, BOUNDS_COORDINATES, 4);
998        bounds.left = Math.round(mTempMatrix[MATRIX_SIZE]);
999        bounds.right = Math.round(mTempMatrix[MATRIX_SIZE + 4]);
1000        bounds.top = Math.round(mTempMatrix[MATRIX_SIZE + 1]);
1001        bounds.bottom = Math.round(mTempMatrix[MATRIX_SIZE + 5]);
1002        bounds.sort();
1003    }
1004
1005    @Override
1006    public GLId getGLId() {
1007        return mGLId;
1008    }
1009}
1010