WindowLayersController.java revision 20ec11b4e61e5fffd639034f936ed5ef8359d414
1/*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package com.android.server.wm;
18
19import android.util.Slog;
20import android.view.Display;
21
22import java.io.PrintWriter;
23import java.util.ArrayDeque;
24
25import static android.app.ActivityManager.StackId.DOCKED_STACK_ID;
26import static android.app.ActivityManager.StackId.PINNED_STACK_ID;
27import static android.view.WindowManager.LayoutParams.TYPE_DOCK_DIVIDER;
28import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_LAYERS;
29import static com.android.server.wm.WindowManagerDebugConfig.TAG_WM;
30import static com.android.server.wm.WindowManagerService.LAYER_OFFSET_DIM;
31import static com.android.server.wm.WindowManagerService.WINDOW_LAYER_MULTIPLIER;
32
33/**
34 * Controller for assigning layers to windows on the display.
35 *
36 * This class encapsulates general algorithm for assigning layers and special rules that we need to
37 * apply on top. The general algorithm goes through windows from bottom to the top and the higher
38 * the window is, the higher layer is assigned. The final layer is equal to base layer +
39 * adjustment from the order. This means that the window list is assumed to be ordered roughly by
40 * the base layer (there are exceptions, e.g. due to keyguard and wallpaper and they need to be
41 * handled with care, because they break the algorithm).
42 *
43 * On top of the general algorithm we add special rules, that govern such amazing things as:
44 * <li>IME (which has higher base layer, but will be positioned above application windows)</li>
45 * <li>docked/pinned windows (that need to be lifted above other application windows, including
46 * animations)
47 * <li>dock divider (which needs to live above applications, but below IME)</li>
48 * <li>replaced windows, which need to live above their normal level, because they anticipate
49 * an animation</li>.
50 */
51public class WindowLayersController {
52    private final WindowManagerService mService;
53
54    private int mInputMethodAnimLayerAdjustment;
55
56    public WindowLayersController(WindowManagerService service) {
57        mService = service;
58    }
59
60    private int mHighestApplicationLayer = 0;
61    private ArrayDeque<WindowState> mPinnedWindows = new ArrayDeque<>();
62    private ArrayDeque<WindowState> mDockedWindows = new ArrayDeque<>();
63    private ArrayDeque<WindowState> mInputMethodWindows = new ArrayDeque<>();
64    private WindowState mDockDivider = null;
65    private ArrayDeque<WindowState> mReplacingWindows = new ArrayDeque<>();
66
67    final void assignLayersLocked(WindowList windows) {
68        if (DEBUG_LAYERS) Slog.v(TAG_WM, "Assigning layers based on windows=" + windows,
69                new RuntimeException("here").fillInStackTrace());
70
71        clear();
72        int curBaseLayer = 0;
73        int curLayer = 0;
74        boolean anyLayerChanged = false;
75        for (int i = 0, windowCount = windows.size(); i < windowCount; i++) {
76            final WindowState w = windows.get(i);
77            boolean layerChanged = false;
78
79            int oldLayer = w.mLayer;
80            if (w.mBaseLayer == curBaseLayer || w.mIsImWindow || (i > 0 && w.mIsWallpaper)) {
81                curLayer += WINDOW_LAYER_MULTIPLIER;
82            } else {
83                curBaseLayer = curLayer = w.mBaseLayer;
84            }
85            assignAnimLayer(w, curLayer);
86
87            // TODO: Preserved old behavior of code here but not sure comparing
88            // oldLayer to mAnimLayer and mLayer makes sense...though the
89            // worst case would be unintentionalp layer reassignment.
90            if (w.mLayer != oldLayer || w.mWinAnimator.mAnimLayer != oldLayer) {
91                layerChanged = true;
92                anyLayerChanged = true;
93            }
94
95            if (w.mAppToken != null) {
96                mHighestApplicationLayer = Math.max(mHighestApplicationLayer,
97                        w.mWinAnimator.mAnimLayer);
98            }
99            collectSpecialWindows(w);
100
101            if (layerChanged) {
102                w.scheduleAnimationIfDimming();
103            }
104        }
105
106        adjustSpecialWindows();
107
108        //TODO (multidisplay): Magnification is supported only for the default display.
109        if (mService.mAccessibilityController != null && anyLayerChanged
110                && windows.get(windows.size() - 1).getDisplayId() == Display.DEFAULT_DISPLAY) {
111            mService.mAccessibilityController.onWindowLayersChangedLocked();
112        }
113
114        if (DEBUG_LAYERS) logDebugLayers(windows);
115    }
116
117    void setInputMethodAnimLayerAdjustment(int adj) {
118        if (DEBUG_LAYERS) Slog.v(TAG_WM, "Setting im layer adj to " + adj);
119        mInputMethodAnimLayerAdjustment = adj;
120        final WindowState imw = mService.mInputMethodWindow;
121        if (imw != null) {
122            imw.mWinAnimator.mAnimLayer = imw.mLayer + adj;
123            if (DEBUG_LAYERS) Slog.v(TAG_WM, "IM win " + imw
124                    + " anim layer: " + imw.mWinAnimator.mAnimLayer);
125            for (int i = imw.mChildWindows.size() - 1; i >= 0; i--) {
126                final WindowState childWindow = imw.mChildWindows.get(i);
127                childWindow.mWinAnimator.mAnimLayer = childWindow.mLayer + adj;
128                if (DEBUG_LAYERS) Slog.v(TAG_WM, "IM win " + childWindow
129                        + " anim layer: " + childWindow.mWinAnimator.mAnimLayer);
130            }
131        }
132        for (int i = mService.mInputMethodDialogs.size() - 1; i >= 0; i--) {
133            final WindowState dialog = mService.mInputMethodDialogs.get(i);
134            dialog.mWinAnimator.mAnimLayer = dialog.mLayer + adj;
135            if (DEBUG_LAYERS) Slog.v(TAG_WM, "IM win " + imw
136                    + " anim layer: " + dialog.mWinAnimator.mAnimLayer);
137        }
138    }
139
140    int getSpecialWindowAnimLayerAdjustment(WindowState win) {
141        if (win.mIsImWindow) {
142            return mInputMethodAnimLayerAdjustment;
143        } else if (win.mIsWallpaper) {
144            return mService.mWallpaperControllerLocked.getAnimLayerAdjustment();
145        }
146        return 0;
147    }
148
149    /**
150     * @return The layer used for dimming the apps when dismissing docked/fullscreen stack. Just
151     *         above all application surfaces.
152     */
153    int getResizeDimLayer() {
154        return (mDockDivider != null) ? mDockDivider.mLayer - 1 : LAYER_OFFSET_DIM;
155    }
156
157    private void logDebugLayers(WindowList windows) {
158        for (int i = 0, n = windows.size(); i < n; i++) {
159            final WindowState w = windows.get(i);
160            final WindowStateAnimator winAnimator = w.mWinAnimator;
161            Slog.v(TAG_WM, "Assign layer " + w + ": " + "mBase=" + w.mBaseLayer
162                    + " mLayer=" + w.mLayer + (w.mAppToken == null
163                    ? "" : " mAppLayer=" + w.mAppToken.mAppAnimator.animLayerAdjustment)
164                    + " =mAnimLayer=" + winAnimator.mAnimLayer);
165        }
166    }
167
168    private void clear() {
169        mHighestApplicationLayer = 0;
170        mPinnedWindows.clear();
171        mInputMethodWindows.clear();
172        mDockedWindows.clear();
173        mReplacingWindows.clear();
174        mDockDivider = null;
175    }
176
177    private void collectSpecialWindows(WindowState w) {
178        if (w.mAttrs.type == TYPE_DOCK_DIVIDER) {
179            mDockDivider = w;
180            return;
181        }
182        if (w.mWillReplaceWindow) {
183            mReplacingWindows.add(w);
184        }
185        if (w.mIsImWindow) {
186            mInputMethodWindows.add(w);
187            return;
188        }
189        final TaskStack stack = w.getStack();
190        if (stack == null) {
191            return;
192        }
193        if (stack.mStackId == PINNED_STACK_ID) {
194            mPinnedWindows.add(w);
195        } else if (stack.mStackId == DOCKED_STACK_ID) {
196            mDockedWindows.add(w);
197        }
198    }
199
200    private void adjustSpecialWindows() {
201        int layer = mHighestApplicationLayer + WINDOW_LAYER_MULTIPLIER;
202        // For pinned and docked stack window, we want to make them above other windows also when
203        // these windows are animating.
204        while (!mDockedWindows.isEmpty()) {
205            layer = assignAndIncreaseLayerIfNeeded(mDockedWindows.remove(), layer);
206        }
207
208        layer = assignAndIncreaseLayerIfNeeded(mDockDivider, layer);
209
210        if (mDockDivider != null && mDockDivider.isVisibleLw()) {
211            while (!mInputMethodWindows.isEmpty()) {
212                layer = assignAndIncreaseLayerIfNeeded(mInputMethodWindows.remove(), layer);
213            }
214        }
215
216        // We know that we will be animating a relaunching window in the near future, which will
217        // receive a z-order increase. We want the replaced window to immediately receive the same
218        // treatment, e.g. to be above the dock divider.
219        while (!mReplacingWindows.isEmpty()) {
220            layer = assignAndIncreaseLayerIfNeeded(mReplacingWindows.remove(), layer);
221        }
222
223        while (!mPinnedWindows.isEmpty()) {
224            layer = assignAndIncreaseLayerIfNeeded(mPinnedWindows.remove(), layer);
225        }
226    }
227
228    private int assignAndIncreaseLayerIfNeeded(WindowState win, int layer) {
229        if (win != null) {
230            assignAnimLayer(win, layer);
231            // Make sure we leave space inbetween normal windows for dims and such.
232            layer += WINDOW_LAYER_MULTIPLIER;
233        }
234        return layer;
235    }
236
237    private void assignAnimLayer(WindowState w, int layer) {
238        w.mLayer = layer;
239        w.mWinAnimator.mAnimLayer = w.mLayer + w.getAnimLayerAdjustment() +
240                    getSpecialWindowAnimLayerAdjustment(w);
241        if (w.mAppToken != null && w.mAppToken.mAppAnimator.thumbnailForceAboveLayer > 0
242                && w.mWinAnimator.mAnimLayer > w.mAppToken.mAppAnimator.thumbnailForceAboveLayer) {
243            w.mAppToken.mAppAnimator.thumbnailForceAboveLayer = w.mWinAnimator.mAnimLayer;
244        }
245    }
246
247    void dump(PrintWriter pw, String s) {
248        if (mInputMethodAnimLayerAdjustment != 0 ||
249                mService.mWallpaperControllerLocked.getAnimLayerAdjustment() != 0) {
250            pw.print("  mInputMethodAnimLayerAdjustment=");
251            pw.print(mInputMethodAnimLayerAdjustment);
252            pw.print("  mWallpaperAnimLayerAdjustment=");
253            pw.println(mService.mWallpaperControllerLocked.getAnimLayerAdjustment());
254        }
255    }
256}
257