1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_CONSUMER_H
18#define ANDROID_GUI_CONSUMER_H
19
20#include <EGL/egl.h>
21#include <EGL/eglext.h>
22
23#include <gui/IGraphicBufferProducer.h>
24#include <gui/BufferQueue.h>
25#include <gui/ConsumerBase.h>
26
27#include <ui/GraphicBuffer.h>
28
29#include <utils/String8.h>
30#include <utils/Vector.h>
31#include <utils/threads.h>
32
33namespace android {
34// ----------------------------------------------------------------------------
35
36
37class String8;
38
39/*
40 * GLConsumer consumes buffers of graphics data from a BufferQueue,
41 * and makes them available to OpenGL as a texture.
42 *
43 * A typical usage pattern is to set up the GLConsumer with the
44 * desired options, and call updateTexImage() when a new frame is desired.
45 * If a new frame is available, the texture will be updated.  If not,
46 * the previous contents are retained.
47 *
48 * By default, the texture is attached to the GL_TEXTURE_EXTERNAL_OES
49 * texture target, in the EGL context of the first thread that calls
50 * updateTexImage().
51 *
52 * This class was previously called SurfaceTexture.
53 */
54class GLConsumer : public ConsumerBase {
55public:
56    enum { TEXTURE_EXTERNAL = 0x8D65 }; // GL_TEXTURE_EXTERNAL_OES
57    typedef ConsumerBase::FrameAvailableListener FrameAvailableListener;
58
59    // GLConsumer constructs a new GLConsumer object. If the constructor with
60    // the tex parameter is used, tex indicates the name of the OpenGL ES
61    // texture to which images are to be streamed. texTarget specifies the
62    // OpenGL ES texture target to which the texture will be bound in
63    // updateTexImage. useFenceSync specifies whether fences should be used to
64    // synchronize access to buffers if that behavior is enabled at
65    // compile-time.
66    //
67    // A GLConsumer may be detached from one OpenGL ES context and then
68    // attached to a different context using the detachFromContext and
69    // attachToContext methods, respectively. The intention of these methods is
70    // purely to allow a GLConsumer to be transferred from one consumer
71    // context to another. If such a transfer is not needed there is no
72    // requirement that either of these methods be called.
73    //
74    // If the constructor with the tex parameter is used, the GLConsumer is
75    // created in a state where it is considered attached to an OpenGL ES
76    // context for the purposes of the attachToContext and detachFromContext
77    // methods. However, despite being considered "attached" to a context, the
78    // specific OpenGL ES context doesn't get latched until the first call to
79    // updateTexImage. After that point, all calls to updateTexImage must be
80    // made with the same OpenGL ES context current.
81    //
82    // If the constructor without the tex parameter is used, the GLConsumer is
83    // created in a detached state, and attachToContext must be called before
84    // calls to updateTexImage.
85    GLConsumer(const sp<IGraphicBufferConsumer>& bq,
86            uint32_t tex, uint32_t texureTarget, bool useFenceSync,
87            bool isControlledByApp);
88
89    GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t texureTarget,
90            bool useFenceSync, bool isControlledByApp);
91
92    // updateTexImage acquires the most recently queued buffer, and sets the
93    // image contents of the target texture to it.
94    //
95    // This call may only be made while the OpenGL ES context to which the
96    // target texture belongs is bound to the calling thread.
97    //
98    // This calls doGLFenceWait to ensure proper synchronization.
99    status_t updateTexImage();
100
101    // releaseTexImage releases the texture acquired in updateTexImage().
102    // This is intended to be used in single buffer mode.
103    //
104    // This call may only be made while the OpenGL ES context to which the
105    // target texture belongs is bound to the calling thread.
106    status_t releaseTexImage();
107
108    // setReleaseFence stores a fence that will signal when the current buffer
109    // is no longer being read. This fence will be returned to the producer
110    // when the current buffer is released by updateTexImage(). Multiple
111    // fences can be set for a given buffer; they will be merged into a single
112    // union fence.
113    virtual void setReleaseFence(const sp<Fence>& fence);
114
115    // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
116    // associated with the texture image set by the most recent call to
117    // updateTexImage.
118    //
119    // This transform matrix maps 2D homogeneous texture coordinates of the form
120    // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
121    // coordinate that should be used to sample that location from the texture.
122    // Sampling the texture outside of the range of this transform is undefined.
123    //
124    // This transform is necessary to compensate for transforms that the stream
125    // content producer may implicitly apply to the content. By forcing users of
126    // a GLConsumer to apply this transform we avoid performing an extra
127    // copy of the data that would be needed to hide the transform from the
128    // user.
129    //
130    // The matrix is stored in column-major order so that it may be passed
131    // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
132    // functions.
133    void getTransformMatrix(float mtx[16]);
134
135    // Computes the transform matrix documented by getTransformMatrix
136    // from the BufferItem sub parts.
137    static void computeTransformMatrix(float outTransform[16],
138            const sp<GraphicBuffer>& buf, const Rect& cropRect,
139            uint32_t transform, bool filtering);
140
141    // getTimestamp retrieves the timestamp associated with the texture image
142    // set by the most recent call to updateTexImage.
143    //
144    // The timestamp is in nanoseconds, and is monotonically increasing. Its
145    // other semantics (zero point, etc) are source-dependent and should be
146    // documented by the source.
147    int64_t getTimestamp();
148
149    // getFrameNumber retrieves the frame number associated with the texture
150    // image set by the most recent call to updateTexImage.
151    //
152    // The frame number is an incrementing counter set to 0 at the creation of
153    // the BufferQueue associated with this consumer.
154    uint64_t getFrameNumber();
155
156    // setDefaultBufferSize is used to set the size of buffers returned by
157    // requestBuffers when a with and height of zero is requested.
158    // A call to setDefaultBufferSize() may trigger requestBuffers() to
159    // be called from the client.
160    // The width and height parameters must be no greater than the minimum of
161    // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
162    // An error due to invalid dimensions might not be reported until
163    // updateTexImage() is called.
164    status_t setDefaultBufferSize(uint32_t width, uint32_t height);
165
166    // setFilteringEnabled sets whether the transform matrix should be computed
167    // for use with bilinear filtering.
168    void setFilteringEnabled(bool enabled);
169
170    // getCurrentBuffer returns the buffer associated with the current image.
171    sp<GraphicBuffer> getCurrentBuffer() const;
172
173    // getCurrentTextureTarget returns the texture target of the current
174    // texture as returned by updateTexImage().
175    uint32_t getCurrentTextureTarget() const;
176
177    // getCurrentCrop returns the cropping rectangle of the current buffer.
178    Rect getCurrentCrop() const;
179
180    // getCurrentTransform returns the transform of the current buffer.
181    uint32_t getCurrentTransform() const;
182
183    // getCurrentScalingMode returns the scaling mode of the current buffer.
184    uint32_t getCurrentScalingMode() const;
185
186    // getCurrentFence returns the fence indicating when the current buffer is
187    // ready to be read from.
188    sp<Fence> getCurrentFence() const;
189
190    // doGLFenceWait inserts a wait command into the OpenGL ES command stream
191    // to ensure that it is safe for future OpenGL ES commands to access the
192    // current texture buffer.
193    status_t doGLFenceWait() const;
194
195    // set the name of the GLConsumer that will be used to identify it in
196    // log messages.
197    void setName(const String8& name);
198
199    // These functions call the corresponding BufferQueue implementation
200    // so the refactoring can proceed smoothly
201    status_t setDefaultBufferFormat(PixelFormat defaultFormat);
202    status_t setDefaultBufferDataSpace(android_dataspace defaultDataSpace);
203    status_t setConsumerUsageBits(uint32_t usage);
204    status_t setTransformHint(uint32_t hint);
205    status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers);
206
207    // detachFromContext detaches the GLConsumer from the calling thread's
208    // current OpenGL ES context.  This context must be the same as the context
209    // that was current for previous calls to updateTexImage.
210    //
211    // Detaching a GLConsumer from an OpenGL ES context will result in the
212    // deletion of the OpenGL ES texture object into which the images were being
213    // streamed.  After a GLConsumer has been detached from the OpenGL ES
214    // context calls to updateTexImage will fail returning INVALID_OPERATION
215    // until the GLConsumer is attached to a new OpenGL ES context using the
216    // attachToContext method.
217    status_t detachFromContext();
218
219    // attachToContext attaches a GLConsumer that is currently in the
220    // 'detached' state to the current OpenGL ES context.  A GLConsumer is
221    // in the 'detached' state iff detachFromContext has successfully been
222    // called and no calls to attachToContext have succeeded since the last
223    // detachFromContext call.  Calls to attachToContext made on a
224    // GLConsumer that is not in the 'detached' state will result in an
225    // INVALID_OPERATION error.
226    //
227    // The tex argument specifies the OpenGL ES texture object name in the
228    // new context into which the image contents will be streamed.  A successful
229    // call to attachToContext will result in this texture object being bound to
230    // the texture target and populated with the image contents that were
231    // current at the time of the last call to detachFromContext.
232    status_t attachToContext(uint32_t tex);
233
234protected:
235
236    // abandonLocked overrides the ConsumerBase method to clear
237    // mCurrentTextureImage in addition to the ConsumerBase behavior.
238    virtual void abandonLocked();
239
240    // dumpLocked overrides the ConsumerBase method to dump GLConsumer-
241    // specific info in addition to the ConsumerBase behavior.
242    virtual void dumpLocked(String8& result, const char* prefix) const;
243
244    // acquireBufferLocked overrides the ConsumerBase method to update the
245    // mEglSlots array in addition to the ConsumerBase behavior.
246    virtual status_t acquireBufferLocked(BufferItem *item, nsecs_t presentWhen,
247            uint64_t maxFrameNumber = 0) override;
248
249    // releaseBufferLocked overrides the ConsumerBase method to update the
250    // mEglSlots array in addition to the ConsumerBase.
251    virtual status_t releaseBufferLocked(int slot,
252            const sp<GraphicBuffer> graphicBuffer,
253            EGLDisplay display, EGLSyncKHR eglFence);
254
255    status_t releaseBufferLocked(int slot,
256            const sp<GraphicBuffer> graphicBuffer, EGLSyncKHR eglFence) {
257        return releaseBufferLocked(slot, graphicBuffer, mEglDisplay, eglFence);
258    }
259
260    static bool isExternalFormat(PixelFormat format);
261
262    struct PendingRelease {
263        PendingRelease() : isPending(false), currentTexture(-1),
264                graphicBuffer(), display(nullptr), fence(nullptr) {}
265
266        bool isPending;
267        int currentTexture;
268        sp<GraphicBuffer> graphicBuffer;
269        EGLDisplay display;
270        EGLSyncKHR fence;
271    };
272
273    // This releases the buffer in the slot referenced by mCurrentTexture,
274    // then updates state to refer to the BufferItem, which must be a
275    // newly-acquired buffer. If pendingRelease is not null, the parameters
276    // which would have been passed to releaseBufferLocked upon the successful
277    // completion of the method will instead be returned to the caller, so that
278    // it may call releaseBufferLocked itself later.
279    status_t updateAndReleaseLocked(const BufferItem& item,
280            PendingRelease* pendingRelease = nullptr);
281
282    // Binds mTexName and the current buffer to mTexTarget.  Uses
283    // mCurrentTexture if it's set, mCurrentTextureImage if not.  If the
284    // bind succeeds, this calls doGLFenceWait.
285    status_t bindTextureImageLocked();
286
287    // Gets the current EGLDisplay and EGLContext values, and compares them
288    // to mEglDisplay and mEglContext.  If the fields have been previously
289    // set, the values must match; if not, the fields are set to the current
290    // values.
291    // The contextCheck argument is used to ensure that a GL context is
292    // properly set; when set to false, the check is not performed.
293    status_t checkAndUpdateEglStateLocked(bool contextCheck = false);
294
295private:
296    // EglImage is a utility class for tracking and creating EGLImageKHRs. There
297    // is primarily just one image per slot, but there is also special cases:
298    //  - For releaseTexImage, we use a debug image (mReleasedTexImage)
299    //  - After freeBuffer, we must still keep the current image/buffer
300    // Reference counting EGLImages lets us handle all these cases easily while
301    // also only creating new EGLImages from buffers when required.
302    class EglImage : public LightRefBase<EglImage>  {
303    public:
304        EglImage(sp<GraphicBuffer> graphicBuffer);
305
306        // createIfNeeded creates an EGLImage if required (we haven't created
307        // one yet, or the EGLDisplay or crop-rect has changed).
308        status_t createIfNeeded(EGLDisplay display,
309                                const Rect& cropRect,
310                                bool forceCreate = false);
311
312        // This calls glEGLImageTargetTexture2DOES to bind the image to the
313        // texture in the specified texture target.
314        void bindToTextureTarget(uint32_t texTarget);
315
316        const sp<GraphicBuffer>& graphicBuffer() { return mGraphicBuffer; }
317        const native_handle* graphicBufferHandle() {
318            return mGraphicBuffer == NULL ? NULL : mGraphicBuffer->handle;
319        }
320
321    private:
322        // Only allow instantiation using ref counting.
323        friend class LightRefBase<EglImage>;
324        virtual ~EglImage();
325
326        // createImage creates a new EGLImage from a GraphicBuffer.
327        EGLImageKHR createImage(EGLDisplay dpy,
328                const sp<GraphicBuffer>& graphicBuffer, const Rect& crop);
329
330        // Disallow copying
331        EglImage(const EglImage& rhs);
332        void operator = (const EglImage& rhs);
333
334        // mGraphicBuffer is the buffer that was used to create this image.
335        sp<GraphicBuffer> mGraphicBuffer;
336
337        // mEglImage is the EGLImage created from mGraphicBuffer.
338        EGLImageKHR mEglImage;
339
340        // mEGLDisplay is the EGLDisplay that was used to create mEglImage.
341        EGLDisplay mEglDisplay;
342
343        // mCropRect is the crop rectangle passed to EGL when mEglImage
344        // was created.
345        Rect mCropRect;
346    };
347
348    // freeBufferLocked frees up the given buffer slot. If the slot has been
349    // initialized this will release the reference to the GraphicBuffer in that
350    // slot and destroy the EGLImage in that slot.  Otherwise it has no effect.
351    //
352    // This method must be called with mMutex locked.
353    virtual void freeBufferLocked(int slotIndex);
354
355    // computeCurrentTransformMatrixLocked computes the transform matrix for the
356    // current texture.  It uses mCurrentTransform and the current GraphicBuffer
357    // to compute this matrix and stores it in mCurrentTransformMatrix.
358    // mCurrentTextureImage must not be NULL.
359    void computeCurrentTransformMatrixLocked();
360
361    // doGLFenceWaitLocked inserts a wait command into the OpenGL ES command
362    // stream to ensure that it is safe for future OpenGL ES commands to
363    // access the current texture buffer.
364    status_t doGLFenceWaitLocked() const;
365
366    // syncForReleaseLocked performs the synchronization needed to release the
367    // current slot from an OpenGL ES context.  If needed it will set the
368    // current slot's fence to guard against a producer accessing the buffer
369    // before the outstanding accesses have completed.
370    status_t syncForReleaseLocked(EGLDisplay dpy);
371
372    // returns a graphic buffer used when the texture image has been released
373    static sp<GraphicBuffer> getDebugTexImageBuffer();
374
375    // The default consumer usage flags that GLConsumer always sets on its
376    // BufferQueue instance; these will be OR:d with any additional flags passed
377    // from the GLConsumer user. In particular, GLConsumer will always
378    // consume buffers as hardware textures.
379    static const uint32_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE;
380
381    // mCurrentTextureImage is the EglImage/buffer of the current texture. It's
382    // possible that this buffer is not associated with any buffer slot, so we
383    // must track it separately in order to support the getCurrentBuffer method.
384    sp<EglImage> mCurrentTextureImage;
385
386    // mCurrentCrop is the crop rectangle that applies to the current texture.
387    // It gets set each time updateTexImage is called.
388    Rect mCurrentCrop;
389
390    // mCurrentTransform is the transform identifier for the current texture. It
391    // gets set each time updateTexImage is called.
392    uint32_t mCurrentTransform;
393
394    // mCurrentScalingMode is the scaling mode for the current texture. It gets
395    // set each time updateTexImage is called.
396    uint32_t mCurrentScalingMode;
397
398    // mCurrentFence is the fence received from BufferQueue in updateTexImage.
399    sp<Fence> mCurrentFence;
400
401    // mCurrentTransformMatrix is the transform matrix for the current texture.
402    // It gets computed by computeTransformMatrix each time updateTexImage is
403    // called.
404    float mCurrentTransformMatrix[16];
405
406    // mCurrentTimestamp is the timestamp for the current texture. It
407    // gets set each time updateTexImage is called.
408    int64_t mCurrentTimestamp;
409
410    // mCurrentFrameNumber is the frame counter for the current texture.
411    // It gets set each time updateTexImage is called.
412    uint64_t mCurrentFrameNumber;
413
414    uint32_t mDefaultWidth, mDefaultHeight;
415
416    // mFilteringEnabled indicates whether the transform matrix is computed for
417    // use with bilinear filtering. It defaults to true and is changed by
418    // setFilteringEnabled().
419    bool mFilteringEnabled;
420
421    // mTexName is the name of the OpenGL texture to which streamed images will
422    // be bound when updateTexImage is called. It is set at construction time
423    // and can be changed with a call to attachToContext.
424    uint32_t mTexName;
425
426    // mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync
427    // extension should be used to prevent buffers from being dequeued before
428    // it's safe for them to be written. It gets set at construction time and
429    // never changes.
430    const bool mUseFenceSync;
431
432    // mTexTarget is the GL texture target with which the GL texture object is
433    // associated.  It is set in the constructor and never changed.  It is
434    // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android
435    // Browser.  In that case it is set to GL_TEXTURE_2D to allow
436    // glCopyTexSubImage to read from the texture.  This is a hack to work
437    // around a GL driver limitation on the number of FBO attachments, which the
438    // browser's tile cache exceeds.
439    const uint32_t mTexTarget;
440
441    // EGLSlot contains the information and object references that
442    // GLConsumer maintains about a BufferQueue buffer slot.
443    struct EglSlot {
444        EglSlot() : mEglFence(EGL_NO_SYNC_KHR) {}
445
446        // mEglImage is the EGLImage created from mGraphicBuffer.
447        sp<EglImage> mEglImage;
448
449        // mFence is the EGL sync object that must signal before the buffer
450        // associated with this buffer slot may be dequeued. It is initialized
451        // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
452        // on a compile-time option) set to a new sync object in updateTexImage.
453        EGLSyncKHR mEglFence;
454    };
455
456    // mEglDisplay is the EGLDisplay with which this GLConsumer is currently
457    // associated.  It is intialized to EGL_NO_DISPLAY and gets set to the
458    // current display when updateTexImage is called for the first time and when
459    // attachToContext is called.
460    EGLDisplay mEglDisplay;
461
462    // mEglContext is the OpenGL ES context with which this GLConsumer is
463    // currently associated.  It is initialized to EGL_NO_CONTEXT and gets set
464    // to the current GL context when updateTexImage is called for the first
465    // time and when attachToContext is called.
466    EGLContext mEglContext;
467
468    // mEGLSlots stores the buffers that have been allocated by the BufferQueue
469    // for each buffer slot.  It is initialized to null pointers, and gets
470    // filled in with the result of BufferQueue::acquire when the
471    // client dequeues a buffer from a
472    // slot that has not yet been used. The buffer allocated to a slot will also
473    // be replaced if the requested buffer usage or geometry differs from that
474    // of the buffer allocated to a slot.
475    EglSlot mEglSlots[BufferQueue::NUM_BUFFER_SLOTS];
476
477    // mCurrentTexture is the buffer slot index of the buffer that is currently
478    // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
479    // indicating that no buffer slot is currently bound to the texture. Note,
480    // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
481    // that no buffer is bound to the texture. A call to setBufferCount will
482    // reset mCurrentTexture to INVALID_BUFFER_SLOT.
483    int mCurrentTexture;
484
485    // mAttached indicates whether the ConsumerBase is currently attached to
486    // an OpenGL ES context.  For legacy reasons, this is initialized to true,
487    // indicating that the ConsumerBase is considered to be attached to
488    // whatever context is current at the time of the first updateTexImage call.
489    // It is set to false by detachFromContext, and then set to true again by
490    // attachToContext.
491    bool mAttached;
492
493    // protects static initialization
494    static Mutex sStaticInitLock;
495
496    // mReleasedTexImageBuffer is a dummy buffer used when in single buffer
497    // mode and releaseTexImage() has been called
498    static sp<GraphicBuffer> sReleasedTexImageBuffer;
499    sp<EglImage> mReleasedTexImage;
500};
501
502// ----------------------------------------------------------------------------
503}; // namespace android
504
505#endif // ANDROID_GUI_CONSUMER_H
506