IGraphicBufferProducer.h revision 127fc63e8a15366b4395f1363e8e18eb058d1709
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H
18#define ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H
19
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <utils/Errors.h>
24#include <utils/RefBase.h>
25
26#include <binder/IInterface.h>
27
28#include <ui/Fence.h>
29#include <ui/GraphicBuffer.h>
30#include <ui/Rect.h>
31#include <ui/Region.h>
32
33namespace android {
34// ----------------------------------------------------------------------------
35
36class IProducerListener;
37class NativeHandle;
38class Surface;
39
40/*
41 * This class defines the Binder IPC interface for the producer side of
42 * a queue of graphics buffers.  It's used to send graphics data from one
43 * component to another.  For example, a class that decodes video for
44 * playback might use this to provide frames.  This is typically done
45 * indirectly, through Surface.
46 *
47 * The underlying mechanism is a BufferQueue, which implements
48 * BnGraphicBufferProducer.  In normal operation, the producer calls
49 * dequeueBuffer() to get an empty buffer, fills it with data, then
50 * calls queueBuffer() to make it available to the consumer.
51 *
52 * This class was previously called ISurfaceTexture.
53 */
54class IGraphicBufferProducer : public IInterface
55{
56public:
57    DECLARE_META_INTERFACE(GraphicBufferProducer);
58
59    enum {
60        // A flag returned by dequeueBuffer when the client needs to call
61        // requestBuffer immediately thereafter.
62        BUFFER_NEEDS_REALLOCATION = 0x1,
63        // A flag returned by dequeueBuffer when all mirrored slots should be
64        // released by the client. This flag should always be processed first.
65        RELEASE_ALL_BUFFERS       = 0x2,
66    };
67
68    // requestBuffer requests a new buffer for the given index. The server (i.e.
69    // the IGraphicBufferProducer implementation) assigns the newly created
70    // buffer to the given slot index, and the client is expected to mirror the
71    // slot->buffer mapping so that it's not necessary to transfer a
72    // GraphicBuffer for every dequeue operation.
73    //
74    // The slot must be in the range of [0, NUM_BUFFER_SLOTS).
75    //
76    // Return of a value other than NO_ERROR means an error has occurred:
77    // * NO_INIT - the buffer queue has been abandoned or the producer is not
78    //             connected.
79    // * BAD_VALUE - one of the two conditions occurred:
80    //              * slot was out of range (see above)
81    //              * buffer specified by the slot is not dequeued
82    virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf) = 0;
83
84    // setMaxDequeuedBufferCount sets the maximum number of buffers that can be
85    // dequeued by the producer at one time. If this method succeeds, buffer
86    // slots will be both unallocated and owned by the BufferQueue object (i.e.
87    // they are not owned by the producer or consumer). Calling this will also
88    // cause all buffer slots to be emptied. If the caller is caching the
89    // contents of the buffer slots, it should empty that cache after calling
90    // this method.
91    //
92    // This function should not be called when there are any currently dequeued
93    // buffer slots. Doing so will result in a BAD_VALUE error.
94    //
95    // The buffer count should be at least 1 (inclusive), but at most
96    // (NUM_BUFFER_SLOTS - the minimum undequeued buffer count) (exclusive). The
97    // minimum undequeued buffer count can be obtained by calling
98    // query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS).
99    //
100    // Return of a value other than NO_ERROR means an error has occurred:
101    // * NO_INIT - the buffer queue has been abandoned.
102    // * BAD_VALUE - one of the below conditions occurred:
103    //     * bufferCount was out of range (see above)
104    //     * client has one or more buffers dequeued
105    //     * this call would cause the maxBufferCount value to be exceeded
106    virtual status_t setMaxDequeuedBufferCount(int maxDequeuedBuffers) = 0;
107
108    // Set the async flag if the producer intends to asynchronously queue
109    // buffers without blocking. Typically this is used for triple-buffering
110    // and/or when the swap interval is set to zero.
111    //
112    // Enabling async mode will internally allocate an additional buffer to
113    // allow for the asynchronous behavior. If it is not enabled queue/dequeue
114    // calls may block.
115    //
116    // Return of a value other than NO_ERROR means an error has occurred:
117    // * NO_INIT - the buffer queue has been abandoned.
118    // * BAD_VALUE - this call would cause the maxBufferCount value to be
119    //               exceeded
120    virtual status_t setAsyncMode(bool async) = 0;
121
122    // dequeueBuffer requests a new buffer slot for the client to use. Ownership
123    // of the slot is transfered to the client, meaning that the server will not
124    // use the contents of the buffer associated with that slot.
125    //
126    // The slot index returned may or may not contain a buffer (client-side).
127    // If the slot is empty the client should call requestBuffer to assign a new
128    // buffer to that slot.
129    //
130    // Once the client is done filling this buffer, it is expected to transfer
131    // buffer ownership back to the server with either cancelBuffer on
132    // the dequeued slot or to fill in the contents of its associated buffer
133    // contents and call queueBuffer.
134    //
135    // If dequeueBuffer returns the BUFFER_NEEDS_REALLOCATION flag, the client is
136    // expected to call requestBuffer immediately.
137    //
138    // If dequeueBuffer returns the RELEASE_ALL_BUFFERS flag, the client is
139    // expected to release all of the mirrored slot->buffer mappings.
140    //
141    // The fence parameter will be updated to hold the fence associated with
142    // the buffer. The contents of the buffer must not be overwritten until the
143    // fence signals. If the fence is Fence::NO_FENCE, the buffer may be written
144    // immediately.
145    //
146    // The width and height parameters must be no greater than the minimum of
147    // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
148    // An error due to invalid dimensions might not be reported until
149    // updateTexImage() is called.  If width and height are both zero, the
150    // default values specified by setDefaultBufferSize() are used instead.
151    //
152    // If the format is 0, the default format will be used.
153    //
154    // The usage argument specifies gralloc buffer usage flags.  The values
155    // are enumerated in <gralloc.h>, e.g. GRALLOC_USAGE_HW_RENDER.  These
156    // will be merged with the usage flags specified by
157    // IGraphicBufferConsumer::setConsumerUsageBits.
158    //
159    // This call will block until a buffer is available to be dequeued. If
160    // both the producer and consumer are controlled by the app, then this call
161    // can never block and will return WOULD_BLOCK if no buffer is available.
162    //
163    // A non-negative value with flags set (see above) will be returned upon
164    // success.
165    //
166    // Return of a negative means an error has occurred:
167    // * NO_INIT - the buffer queue has been abandoned or the producer is not
168    //             connected.
169    // * BAD_VALUE - both in async mode and buffer count was less than the
170    //               max numbers of buffers that can be allocated at once.
171    // * INVALID_OPERATION - cannot attach the buffer because it would cause
172    //                       too many buffers to be dequeued, either because
173    //                       the producer already has a single buffer dequeued
174    //                       and did not set a buffer count, or because a
175    //                       buffer count was set and this call would cause
176    //                       it to be exceeded.
177    // * WOULD_BLOCK - no buffer is currently available, and blocking is disabled
178    //                 since both the producer/consumer are controlled by app
179    // * NO_MEMORY - out of memory, cannot allocate the graphics buffer.
180    // * TIMED_OUT - the timeout set by setDequeueTimeout was exceeded while
181    //               waiting for a buffer to become available.
182    //
183    // All other negative values are an unknown error returned downstream
184    // from the graphics allocator (typically errno).
185    virtual status_t dequeueBuffer(int* slot, sp<Fence>* fence, uint32_t w,
186            uint32_t h, PixelFormat format, uint32_t usage) = 0;
187
188    // detachBuffer attempts to remove all ownership of the buffer in the given
189    // slot from the buffer queue. If this call succeeds, the slot will be
190    // freed, and there will be no way to obtain the buffer from this interface.
191    // The freed slot will remain unallocated until either it is selected to
192    // hold a freshly allocated buffer in dequeueBuffer or a buffer is attached
193    // to the slot. The buffer must have already been dequeued, and the caller
194    // must already possesses the sp<GraphicBuffer> (i.e., must have called
195    // requestBuffer).
196    //
197    // Return of a value other than NO_ERROR means an error has occurred:
198    // * NO_INIT - the buffer queue has been abandoned or the producer is not
199    //             connected.
200    // * BAD_VALUE - the given slot number is invalid, either because it is
201    //               out of the range [0, NUM_BUFFER_SLOTS), or because the slot
202    //               it refers to is not currently dequeued and requested.
203    virtual status_t detachBuffer(int slot) = 0;
204
205    // detachNextBuffer is equivalent to calling dequeueBuffer, requestBuffer,
206    // and detachBuffer in sequence, except for two things:
207    //
208    // 1) It is unnecessary to know the dimensions, format, or usage of the
209    //    next buffer.
210    // 2) It will not block, since if it cannot find an appropriate buffer to
211    //    return, it will return an error instead.
212    //
213    // Only slots that are free but still contain a GraphicBuffer will be
214    // considered, and the oldest of those will be returned. outBuffer is
215    // equivalent to outBuffer from the requestBuffer call, and outFence is
216    // equivalent to fence from the dequeueBuffer call.
217    //
218    // Return of a value other than NO_ERROR means an error has occurred:
219    // * NO_INIT - the buffer queue has been abandoned or the producer is not
220    //             connected.
221    // * BAD_VALUE - either outBuffer or outFence were NULL.
222    // * NO_MEMORY - no slots were found that were both free and contained a
223    //               GraphicBuffer.
224    virtual status_t detachNextBuffer(sp<GraphicBuffer>* outBuffer,
225            sp<Fence>* outFence) = 0;
226
227    // attachBuffer attempts to transfer ownership of a buffer to the buffer
228    // queue. If this call succeeds, it will be as if this buffer was dequeued
229    // from the returned slot number. As such, this call will fail if attaching
230    // this buffer would cause too many buffers to be simultaneously dequeued.
231    //
232    // If attachBuffer returns the RELEASE_ALL_BUFFERS flag, the caller is
233    // expected to release all of the mirrored slot->buffer mappings.
234    //
235    // A non-negative value with flags set (see above) will be returned upon
236    // success.
237    //
238    // Return of a negative value means an error has occurred:
239    // * NO_INIT - the buffer queue has been abandoned or the producer is not
240    //             connected.
241    // * BAD_VALUE - outSlot or buffer were NULL, invalid combination of
242    //               async mode and buffer count override, or the generation
243    //               number of the buffer did not match the buffer queue.
244    // * INVALID_OPERATION - cannot attach the buffer because it would cause
245    //                       too many buffers to be dequeued, either because
246    //                       the producer already has a single buffer dequeued
247    //                       and did not set a buffer count, or because a
248    //                       buffer count was set and this call would cause
249    //                       it to be exceeded.
250    // * WOULD_BLOCK - no buffer slot is currently available, and blocking is
251    //                 disabled since both the producer/consumer are
252    //                 controlled by the app.
253    // * TIMED_OUT - the timeout set by setDequeueTimeout was exceeded while
254    //               waiting for a slot to become available.
255    virtual status_t attachBuffer(int* outSlot,
256            const sp<GraphicBuffer>& buffer) = 0;
257
258    // queueBuffer indicates that the client has finished filling in the
259    // contents of the buffer associated with slot and transfers ownership of
260    // that slot back to the server.
261    //
262    // It is not valid to call queueBuffer on a slot that is not owned
263    // by the client or one for which a buffer associated via requestBuffer
264    // (an attempt to do so will fail with a return value of BAD_VALUE).
265    //
266    // In addition, the input must be described by the client (as documented
267    // below). Any other properties (zero point, etc)
268    // are client-dependent, and should be documented by the client.
269    //
270    // The slot must be in the range of [0, NUM_BUFFER_SLOTS).
271    //
272    // Upon success, the output will be filled with meaningful values
273    // (refer to the documentation below).
274    //
275    // Return of a value other than NO_ERROR means an error has occurred:
276    // * NO_INIT - the buffer queue has been abandoned or the producer is not
277    //             connected.
278    // * BAD_VALUE - one of the below conditions occurred:
279    //              * fence was NULL
280    //              * scaling mode was unknown
281    //              * both in async mode and buffer count was less than the
282    //                max numbers of buffers that can be allocated at once
283    //              * slot index was out of range (see above).
284    //              * the slot was not in the dequeued state
285    //              * the slot was enqueued without requesting a buffer
286    //              * crop rect is out of bounds of the buffer dimensions
287
288    struct QueueBufferInput : public Flattenable<QueueBufferInput> {
289        friend class Flattenable<QueueBufferInput>;
290        inline QueueBufferInput(const Parcel& parcel);
291        // timestamp - a monotonically increasing value in nanoseconds
292        // isAutoTimestamp - if the timestamp was synthesized at queue time
293        // dataSpace - description of the contents, interpretation depends on format
294        // crop - a crop rectangle that's used as a hint to the consumer
295        // scalingMode - a set of flags from NATIVE_WINDOW_SCALING_* in <window.h>
296        // transform - a set of flags from NATIVE_WINDOW_TRANSFORM_* in <window.h>
297        // fence - a fence that the consumer must wait on before reading the buffer,
298        //         set this to Fence::NO_FENCE if the buffer is ready immediately
299        // sticky - the sticky transform set in Surface (only used by the LEGACY
300        //          camera mode).
301        inline QueueBufferInput(int64_t timestamp, bool isAutoTimestamp,
302                android_dataspace dataSpace, const Rect& crop, int scalingMode,
303                uint32_t transform, const sp<Fence>& fence, uint32_t sticky = 0)
304                : timestamp(timestamp), isAutoTimestamp(isAutoTimestamp),
305                  dataSpace(dataSpace), crop(crop), scalingMode(scalingMode),
306                  transform(transform), stickyTransform(sticky), fence(fence),
307                  surfaceDamage() { }
308        inline void deflate(int64_t* outTimestamp, bool* outIsAutoTimestamp,
309                android_dataspace* outDataSpace,
310                Rect* outCrop, int* outScalingMode,
311                uint32_t* outTransform, sp<Fence>* outFence,
312                uint32_t* outStickyTransform = NULL) const {
313            *outTimestamp = timestamp;
314            *outIsAutoTimestamp = bool(isAutoTimestamp);
315            *outDataSpace = dataSpace;
316            *outCrop = crop;
317            *outScalingMode = scalingMode;
318            *outTransform = transform;
319            *outFence = fence;
320            if (outStickyTransform != NULL) {
321                *outStickyTransform = stickyTransform;
322            }
323        }
324
325        // Flattenable protocol
326        size_t getFlattenedSize() const;
327        size_t getFdCount() const;
328        status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const;
329        status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count);
330
331        const Region& getSurfaceDamage() const { return surfaceDamage; }
332        void setSurfaceDamage(const Region& damage) { surfaceDamage = damage; }
333
334    private:
335        int64_t timestamp;
336        int isAutoTimestamp;
337        android_dataspace dataSpace;
338        Rect crop;
339        int scalingMode;
340        uint32_t transform;
341        uint32_t stickyTransform;
342        sp<Fence> fence;
343        Region surfaceDamage;
344    };
345
346    // QueueBufferOutput must be a POD structure
347    struct __attribute__ ((__packed__)) QueueBufferOutput {
348        inline QueueBufferOutput() { }
349        // outWidth - filled with default width applied to the buffer
350        // outHeight - filled with default height applied to the buffer
351        // outTransformHint - filled with default transform applied to the buffer
352        // outNumPendingBuffers - num buffers queued that haven't yet been acquired
353        //                        (counting the currently queued buffer)
354        inline void deflate(uint32_t* outWidth,
355                uint32_t* outHeight,
356                uint32_t* outTransformHint,
357                uint32_t* outNumPendingBuffers) const {
358            *outWidth = width;
359            *outHeight = height;
360            *outTransformHint = transformHint;
361            *outNumPendingBuffers = numPendingBuffers;
362        }
363        inline void inflate(uint32_t inWidth, uint32_t inHeight,
364                uint32_t inTransformHint, uint32_t inNumPendingBuffers) {
365            width = inWidth;
366            height = inHeight;
367            transformHint = inTransformHint;
368            numPendingBuffers = inNumPendingBuffers;
369        }
370    private:
371        uint32_t width;
372        uint32_t height;
373        uint32_t transformHint;
374        uint32_t numPendingBuffers;
375    };
376
377    virtual status_t queueBuffer(int slot, const QueueBufferInput& input,
378            QueueBufferOutput* output) = 0;
379
380    // cancelBuffer indicates that the client does not wish to fill in the
381    // buffer associated with slot and transfers ownership of the slot back to
382    // the server.
383    //
384    // The buffer is not queued for use by the consumer.
385    //
386    // The slot must be in the range of [0, NUM_BUFFER_SLOTS).
387    //
388    // The buffer will not be overwritten until the fence signals.  The fence
389    // will usually be the one obtained from dequeueBuffer.
390    //
391    // Return of a value other than NO_ERROR means an error has occurred:
392    // * NO_INIT - the buffer queue has been abandoned or the producer is not
393    //             connected.
394    // * BAD_VALUE - one of the below conditions occurred:
395    //              * fence was NULL
396    //              * slot index was out of range (see above).
397    //              * the slot was not in the dequeued state
398    virtual status_t cancelBuffer(int slot, const sp<Fence>& fence) = 0;
399
400    // query retrieves some information for this surface
401    // 'what' tokens allowed are that of NATIVE_WINDOW_* in <window.h>
402    //
403    // Return of a value other than NO_ERROR means an error has occurred:
404    // * NO_INIT - the buffer queue has been abandoned.
405    // * BAD_VALUE - what was out of range
406    virtual int query(int what, int* value) = 0;
407
408    // connect attempts to connect a client API to the IGraphicBufferProducer.
409    // This must be called before any other IGraphicBufferProducer methods are
410    // called except for getAllocator. A consumer must be already connected.
411    //
412    // This method will fail if the connect was previously called on the
413    // IGraphicBufferProducer and no corresponding disconnect call was made.
414    //
415    // The listener is an optional binder callback object that can be used if
416    // the producer wants to be notified when the consumer releases a buffer
417    // back to the BufferQueue. It is also used to detect the death of the
418    // producer. If only the latter functionality is desired, there is a
419    // DummyProducerListener class in IProducerListener.h that can be used.
420    //
421    // The api should be one of the NATIVE_WINDOW_API_* values in <window.h>
422    //
423    // The producerControlledByApp should be set to true if the producer is hosted
424    // by an untrusted process (typically app_process-forked processes). If both
425    // the producer and the consumer are app-controlled then all buffer queues
426    // will operate in async mode regardless of the async flag.
427    //
428    // Upon success, the output will be filled with meaningful data
429    // (refer to QueueBufferOutput documentation above).
430    //
431    // Return of a value other than NO_ERROR means an error has occurred:
432    // * NO_INIT - one of the following occurred:
433    //             * the buffer queue was abandoned
434    //             * no consumer has yet connected
435    // * BAD_VALUE - one of the following has occurred:
436    //             * the producer is already connected
437    //             * api was out of range (see above).
438    //             * output was NULL.
439    // * DEAD_OBJECT - the token is hosted by an already-dead process
440    //
441    // Additional negative errors may be returned by the internals, they
442    // should be treated as opaque fatal unrecoverable errors.
443    virtual status_t connect(const sp<IProducerListener>& listener,
444            int api, bool producerControlledByApp, QueueBufferOutput* output) = 0;
445
446    // disconnect attempts to disconnect a client API from the
447    // IGraphicBufferProducer.  Calling this method will cause any subsequent
448    // calls to other IGraphicBufferProducer methods to fail except for
449    // getAllocator and connect.  Successfully calling connect after this will
450    // allow the other methods to succeed again.
451    //
452    // This method will fail if the the IGraphicBufferProducer is not currently
453    // connected to the specified client API.
454    //
455    // The api should be one of the NATIVE_WINDOW_API_* values in <window.h>
456    //
457    // Disconnecting from an abandoned IGraphicBufferProducer is legal and
458    // is considered a no-op.
459    //
460    // Return of a value other than NO_ERROR means an error has occurred:
461    // * BAD_VALUE - one of the following has occurred:
462    //             * the api specified does not match the one that was connected
463    //             * api was out of range (see above).
464    // * DEAD_OBJECT - the token is hosted by an already-dead process
465    virtual status_t disconnect(int api) = 0;
466
467    // Attaches a sideband buffer stream to the IGraphicBufferProducer.
468    //
469    // A sideband stream is a device-specific mechanism for passing buffers
470    // from the producer to the consumer without using dequeueBuffer/
471    // queueBuffer. If a sideband stream is present, the consumer can choose
472    // whether to acquire buffers from the sideband stream or from the queued
473    // buffers.
474    //
475    // Passing NULL or a different stream handle will detach the previous
476    // handle if any.
477    virtual status_t setSidebandStream(const sp<NativeHandle>& stream) = 0;
478
479    // Allocates buffers based on the given dimensions/format.
480    //
481    // This function will allocate up to the maximum number of buffers
482    // permitted by the current BufferQueue configuration. It will use the
483    // given format, dimensions, and usage bits, which are interpreted in the
484    // same way as for dequeueBuffer, and the async flag must be set the same
485    // way as for dequeueBuffer to ensure that the correct number of buffers are
486    // allocated. This is most useful to avoid an allocation delay during
487    // dequeueBuffer. If there are already the maximum number of buffers
488    // allocated, this function has no effect.
489    virtual void allocateBuffers(uint32_t width, uint32_t height,
490            PixelFormat format, uint32_t usage) = 0;
491
492    // Sets whether dequeueBuffer is allowed to allocate new buffers.
493    //
494    // Normally dequeueBuffer does not discriminate between free slots which
495    // already have an allocated buffer and those which do not, and will
496    // allocate a new buffer if the slot doesn't have a buffer or if the slot's
497    // buffer doesn't match the requested size, format, or usage. This method
498    // allows the producer to restrict the eligible slots to those which already
499    // have an allocated buffer of the correct size, format, and usage. If no
500    // eligible slot is available, dequeueBuffer will block or return an error
501    // as usual.
502    virtual status_t allowAllocation(bool allow) = 0;
503
504    // Sets the current generation number of the BufferQueue.
505    //
506    // This generation number will be inserted into any buffers allocated by the
507    // BufferQueue, and any attempts to attach a buffer with a different
508    // generation number will fail. Buffers already in the queue are not
509    // affected and will retain their current generation number. The generation
510    // number defaults to 0.
511    virtual status_t setGenerationNumber(uint32_t generationNumber) = 0;
512
513    // Returns the name of the connected consumer.
514    virtual String8 getConsumerName() const = 0;
515
516    // Returns the number of the next frame which will be dequeued.
517    virtual uint64_t getNextFrameNumber() const = 0;
518
519    // Used to enable/disable single buffer mode.
520    //
521    // In single buffer mode the last buffer that was dequeued will be cached
522    // and returned to all calls to dequeueBuffer and acquireBuffer. This allows
523    // the producer and consumer to simultaneously access the same buffer.
524    virtual status_t setSingleBufferMode(bool singleBufferMode) = 0;
525
526    // Sets how long dequeueBuffer will wait for a buffer to become available
527    // before returning an error (TIMED_OUT).
528    //
529    // This timeout also affects the attachBuffer call, which will block if
530    // there is not a free slot available into which the attached buffer can be
531    // placed.
532    //
533    // By default, the BufferQueue will wait forever, which is indicated by a
534    // timeout of -1. If set (to a value other than -1), this will disable
535    // non-blocking mode and its corresponding spare buffer (which is used to
536    // ensure a buffer is always available).
537    virtual status_t setDequeueTimeout(nsecs_t timeout) = 0;
538};
539
540// ----------------------------------------------------------------------------
541
542class BnGraphicBufferProducer : public BnInterface<IGraphicBufferProducer>
543{
544public:
545    virtual status_t    onTransact( uint32_t code,
546                                    const Parcel& data,
547                                    Parcel* reply,
548                                    uint32_t flags = 0);
549};
550
551// ----------------------------------------------------------------------------
552}; // namespace android
553
554#endif // ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H
555