1cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza/* 2cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza * Copyright 2013 The Android Open Source Project 3cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza * 4cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza * Licensed under the Apache License, Version 2.0 (the "License"); 5cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza * you may not use this file except in compliance with the License. 6cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza * You may obtain a copy of the License at 7cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza * 8cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza * http://www.apache.org/licenses/LICENSE-2.0 9cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza * 10cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza * Unless required by applicable law or agreed to in writing, software 11cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza * distributed under the License is distributed on an "AS IS" BASIS, 12cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza * See the License for the specific language governing permissions and 14cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza * limitations under the License. 15cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza */ 16cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza 17cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza#define LOG_TAG "SurfaceTextureGLThreadToGL_test" 18cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza//#define LOG_NDEBUG 0 19cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza 20cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza#include "SurfaceTextureGLThreadToGL.h" 21cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza 22cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stozanamespace android { 23cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza 24cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan StozaTEST_F(SurfaceTextureGLThreadToGLTest, 25cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza UpdateTexImageBeforeFrameFinishedCompletes) { 26cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza class PT : public ProducerThread { 27cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza virtual void render() { 28cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza glClearColor(0.0f, 1.0f, 0.0f, 1.0f); 29cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza glClear(GL_COLOR_BUFFER_BIT); 30cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza swapBuffers(); 31cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza } 32cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza }; 33cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza 34b687a2814ca9db576eb1ea33dea90ac35cd61bc1Pablo Ceballos SetUpWindowAndContext(); 35b687a2814ca9db576eb1ea33dea90ac35cd61bc1Pablo Ceballos 36cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza runProducerThread(new PT()); 37cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza 38cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza mFC->waitForFrame(); 39cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 40cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza mFC->finishFrame(); 41cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza 42cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported! 43cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza} 44cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza 45cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan StozaTEST_F(SurfaceTextureGLThreadToGLTest, 46cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza UpdateTexImageAfterFrameFinishedCompletes) { 47cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza class PT : public ProducerThread { 48cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza virtual void render() { 49cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza glClearColor(0.0f, 1.0f, 0.0f, 1.0f); 50cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza glClear(GL_COLOR_BUFFER_BIT); 51cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza swapBuffers(); 52cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza } 53cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza }; 54cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza 55b687a2814ca9db576eb1ea33dea90ac35cd61bc1Pablo Ceballos SetUpWindowAndContext(); 56b687a2814ca9db576eb1ea33dea90ac35cd61bc1Pablo Ceballos 57cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza runProducerThread(new PT()); 58cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza 59cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza mFC->waitForFrame(); 60cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza mFC->finishFrame(); 61cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 62cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza 63cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported! 64cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza} 65cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza 66cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan StozaTEST_F(SurfaceTextureGLThreadToGLTest, 67cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza RepeatedUpdateTexImageBeforeFrameFinishedCompletes) { 68cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza enum { NUM_ITERATIONS = 1024 }; 69cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza 70cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza class PT : public ProducerThread { 71cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza virtual void render() { 72cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza for (int i = 0; i < NUM_ITERATIONS; i++) { 73cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza glClearColor(0.0f, 1.0f, 0.0f, 1.0f); 74cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza glClear(GL_COLOR_BUFFER_BIT); 75cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza ALOGV("+swapBuffers"); 76cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza swapBuffers(); 77cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza ALOGV("-swapBuffers"); 78cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza } 79cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza } 80cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza }; 81cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza 82b687a2814ca9db576eb1ea33dea90ac35cd61bc1Pablo Ceballos SetUpWindowAndContext(); 83b687a2814ca9db576eb1ea33dea90ac35cd61bc1Pablo Ceballos 84cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza runProducerThread(new PT()); 85cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza 86cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza for (int i = 0; i < NUM_ITERATIONS; i++) { 87cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza mFC->waitForFrame(); 88cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza ALOGV("+updateTexImage"); 89cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 90cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza ALOGV("-updateTexImage"); 91cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza mFC->finishFrame(); 92cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza 93cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported! 94cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza } 95cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza} 96cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza 97cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan StozaTEST_F(SurfaceTextureGLThreadToGLTest, 98cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza RepeatedUpdateTexImageAfterFrameFinishedCompletes) { 99cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza enum { NUM_ITERATIONS = 1024 }; 100cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza 101cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza class PT : public ProducerThread { 102cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza virtual void render() { 103cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza for (int i = 0; i < NUM_ITERATIONS; i++) { 104cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza glClearColor(0.0f, 1.0f, 0.0f, 1.0f); 105cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza glClear(GL_COLOR_BUFFER_BIT); 106cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza ALOGV("+swapBuffers"); 107cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza swapBuffers(); 108cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza ALOGV("-swapBuffers"); 109cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza } 110cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza } 111cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza }; 112cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza 113b687a2814ca9db576eb1ea33dea90ac35cd61bc1Pablo Ceballos SetUpWindowAndContext(); 114b687a2814ca9db576eb1ea33dea90ac35cd61bc1Pablo Ceballos 115cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza runProducerThread(new PT()); 116cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza 117cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza for (int i = 0; i < NUM_ITERATIONS; i++) { 118cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza mFC->waitForFrame(); 119cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza mFC->finishFrame(); 120cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza ALOGV("+updateTexImage"); 121cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 122cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza ALOGV("-updateTexImage"); 123cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza 124cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported! 125cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza } 126cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza} 127cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza 128cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza// XXX: This test is disabled because it is currently hanging on some devices. 129cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan StozaTEST_F(SurfaceTextureGLThreadToGLTest, 130cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza DISABLED_RepeatedSwapBuffersWhileDequeueStalledCompletes) { 131cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza enum { NUM_ITERATIONS = 64 }; 132cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza 133cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza class PT : public ProducerThread { 134cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza virtual void render() { 135cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza for (int i = 0; i < NUM_ITERATIONS; i++) { 136cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza glClearColor(0.0f, 1.0f, 0.0f, 1.0f); 137cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza glClear(GL_COLOR_BUFFER_BIT); 138cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza ALOGV("+swapBuffers"); 139cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza swapBuffers(); 140cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza ALOGV("-swapBuffers"); 141cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza } 142cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza } 143cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza }; 144cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza 145b687a2814ca9db576eb1ea33dea90ac35cd61bc1Pablo Ceballos SetUpWindowAndContext(); 146b687a2814ca9db576eb1ea33dea90ac35cd61bc1Pablo Ceballos 147cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza runProducerThread(new PT()); 148cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza 149cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza // Allow three frames to be rendered and queued before starting the 150cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza // rendering in this thread. For the latter two frames we don't call 151cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza // updateTexImage so the next dequeue from the producer thread will block 152cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza // waiting for a frame to become available. 153cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza mFC->waitForFrame(); 154cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza mFC->finishFrame(); 155cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza 156cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza // We must call updateTexImage to consume the first frame so that the 157cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza // SurfaceTexture is able to reduce the buffer count to 2. This is because 158cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza // the GL driver may dequeue a buffer when the EGLSurface is created, and 159cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza // that happens before we call setDefaultMaxBufferCount. It's possible that the 160cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza // driver does not dequeue a buffer at EGLSurface creation time, so we 161cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza // cannot rely on this to cause the second dequeueBuffer call to block. 162cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 163cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza 164cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza mFC->waitForFrame(); 165cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza mFC->finishFrame(); 166cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza mFC->waitForFrame(); 167cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza mFC->finishFrame(); 168cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza 169cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza // Sleep for 100ms to allow the producer thread's dequeueBuffer call to 170cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza // block waiting for a buffer to become available. 171cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza usleep(100000); 172cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza 173cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza // Render and present a number of images. This thread should not be blocked 174cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza // by the fact that the producer thread is blocking in dequeue. 175cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza for (int i = 0; i < NUM_ITERATIONS; i++) { 176cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza glClear(GL_COLOR_BUFFER_BIT); 177cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza eglSwapBuffers(mEglDisplay, mEglSurface); 178cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza } 179cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza 180cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza // Consume the two pending buffers to unblock the producer thread. 181cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 182cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 183cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza 184cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza // Consume the remaining buffers from the producer thread. 185cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza for (int i = 0; i < NUM_ITERATIONS-3; i++) { 186cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza mFC->waitForFrame(); 187cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza mFC->finishFrame(); 188cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza ALOGV("+updateTexImage"); 189cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 190cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza ALOGV("-updateTexImage"); 191cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza } 192cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza} 193cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza 194cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza} // namespace android 195