1cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza/*
2cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza * Copyright 2013 The Android Open Source Project
3cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza *
4cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza * Licensed under the Apache License, Version 2.0 (the "License");
5cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza * you may not use this file except in compliance with the License.
6cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza * You may obtain a copy of the License at
7cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza *
8cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza *      http://www.apache.org/licenses/LICENSE-2.0
9cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza *
10cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza * Unless required by applicable law or agreed to in writing, software
11cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza * distributed under the License is distributed on an "AS IS" BASIS,
12cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza * See the License for the specific language governing permissions and
14cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza * limitations under the License.
15cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza */
16cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza
17cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza#define LOG_TAG "SurfaceTextureGLThreadToGL_test"
18cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza//#define LOG_NDEBUG 0
19cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza
20cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza#include "SurfaceTextureGLThreadToGL.h"
21cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza
22cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stozanamespace android {
23cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza
24cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan StozaTEST_F(SurfaceTextureGLThreadToGLTest,
25cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza        UpdateTexImageBeforeFrameFinishedCompletes) {
26cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    class PT : public ProducerThread {
27cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza        virtual void render() {
28cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza            glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
29cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza            glClear(GL_COLOR_BUFFER_BIT);
30cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza            swapBuffers();
31cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza        }
32cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    };
33cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza
34b687a2814ca9db576eb1ea33dea90ac35cd61bc1Pablo Ceballos    SetUpWindowAndContext();
35b687a2814ca9db576eb1ea33dea90ac35cd61bc1Pablo Ceballos
36cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    runProducerThread(new PT());
37cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza
38cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    mFC->waitForFrame();
39cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    ASSERT_EQ(NO_ERROR, mST->updateTexImage());
40cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    mFC->finishFrame();
41cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza
42cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported!
43cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza}
44cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza
45cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan StozaTEST_F(SurfaceTextureGLThreadToGLTest,
46cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza        UpdateTexImageAfterFrameFinishedCompletes) {
47cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    class PT : public ProducerThread {
48cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza        virtual void render() {
49cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza            glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
50cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza            glClear(GL_COLOR_BUFFER_BIT);
51cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza            swapBuffers();
52cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza        }
53cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    };
54cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza
55b687a2814ca9db576eb1ea33dea90ac35cd61bc1Pablo Ceballos    SetUpWindowAndContext();
56b687a2814ca9db576eb1ea33dea90ac35cd61bc1Pablo Ceballos
57cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    runProducerThread(new PT());
58cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza
59cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    mFC->waitForFrame();
60cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    mFC->finishFrame();
61cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    ASSERT_EQ(NO_ERROR, mST->updateTexImage());
62cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza
63cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported!
64cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza}
65cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza
66cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan StozaTEST_F(SurfaceTextureGLThreadToGLTest,
67cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza        RepeatedUpdateTexImageBeforeFrameFinishedCompletes) {
68cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    enum { NUM_ITERATIONS = 1024 };
69cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza
70cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    class PT : public ProducerThread {
71cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza        virtual void render() {
72cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza            for (int i = 0; i < NUM_ITERATIONS; i++) {
73cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza                glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
74cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza                glClear(GL_COLOR_BUFFER_BIT);
75cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza                ALOGV("+swapBuffers");
76cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza                swapBuffers();
77cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza                ALOGV("-swapBuffers");
78cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza            }
79cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza        }
80cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    };
81cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza
82b687a2814ca9db576eb1ea33dea90ac35cd61bc1Pablo Ceballos    SetUpWindowAndContext();
83b687a2814ca9db576eb1ea33dea90ac35cd61bc1Pablo Ceballos
84cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    runProducerThread(new PT());
85cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza
86cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    for (int i = 0; i < NUM_ITERATIONS; i++) {
87cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza        mFC->waitForFrame();
88cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza        ALOGV("+updateTexImage");
89cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza        ASSERT_EQ(NO_ERROR, mST->updateTexImage());
90cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza        ALOGV("-updateTexImage");
91cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza        mFC->finishFrame();
92cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza
93cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza        // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported!
94cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    }
95cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza}
96cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza
97cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan StozaTEST_F(SurfaceTextureGLThreadToGLTest,
98cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza        RepeatedUpdateTexImageAfterFrameFinishedCompletes) {
99cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    enum { NUM_ITERATIONS = 1024 };
100cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza
101cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    class PT : public ProducerThread {
102cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza        virtual void render() {
103cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza            for (int i = 0; i < NUM_ITERATIONS; i++) {
104cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza                glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
105cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza                glClear(GL_COLOR_BUFFER_BIT);
106cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza                ALOGV("+swapBuffers");
107cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza                swapBuffers();
108cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza                ALOGV("-swapBuffers");
109cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza            }
110cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza        }
111cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    };
112cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza
113b687a2814ca9db576eb1ea33dea90ac35cd61bc1Pablo Ceballos    SetUpWindowAndContext();
114b687a2814ca9db576eb1ea33dea90ac35cd61bc1Pablo Ceballos
115cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    runProducerThread(new PT());
116cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza
117cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    for (int i = 0; i < NUM_ITERATIONS; i++) {
118cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza        mFC->waitForFrame();
119cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza        mFC->finishFrame();
120cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza        ALOGV("+updateTexImage");
121cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza        ASSERT_EQ(NO_ERROR, mST->updateTexImage());
122cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza        ALOGV("-updateTexImage");
123cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza
124cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza        // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported!
125cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    }
126cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza}
127cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza
128cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza// XXX: This test is disabled because it is currently hanging on some devices.
129cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan StozaTEST_F(SurfaceTextureGLThreadToGLTest,
130cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza        DISABLED_RepeatedSwapBuffersWhileDequeueStalledCompletes) {
131cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    enum { NUM_ITERATIONS = 64 };
132cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza
133cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    class PT : public ProducerThread {
134cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza        virtual void render() {
135cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza            for (int i = 0; i < NUM_ITERATIONS; i++) {
136cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza                glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
137cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza                glClear(GL_COLOR_BUFFER_BIT);
138cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza                ALOGV("+swapBuffers");
139cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza                swapBuffers();
140cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza                ALOGV("-swapBuffers");
141cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza            }
142cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza        }
143cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    };
144cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza
145b687a2814ca9db576eb1ea33dea90ac35cd61bc1Pablo Ceballos    SetUpWindowAndContext();
146b687a2814ca9db576eb1ea33dea90ac35cd61bc1Pablo Ceballos
147cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    runProducerThread(new PT());
148cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza
149cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    // Allow three frames to be rendered and queued before starting the
150cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    // rendering in this thread.  For the latter two frames we don't call
151cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    // updateTexImage so the next dequeue from the producer thread will block
152cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    // waiting for a frame to become available.
153cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    mFC->waitForFrame();
154cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    mFC->finishFrame();
155cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza
156cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    // We must call updateTexImage to consume the first frame so that the
157cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    // SurfaceTexture is able to reduce the buffer count to 2.  This is because
158cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    // the GL driver may dequeue a buffer when the EGLSurface is created, and
159cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    // that happens before we call setDefaultMaxBufferCount.  It's possible that the
160cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    // driver does not dequeue a buffer at EGLSurface creation time, so we
161cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    // cannot rely on this to cause the second dequeueBuffer call to block.
162cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    ASSERT_EQ(NO_ERROR, mST->updateTexImage());
163cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza
164cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    mFC->waitForFrame();
165cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    mFC->finishFrame();
166cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    mFC->waitForFrame();
167cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    mFC->finishFrame();
168cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza
169cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    // Sleep for 100ms to allow the producer thread's dequeueBuffer call to
170cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    // block waiting for a buffer to become available.
171cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    usleep(100000);
172cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza
173cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    // Render and present a number of images.  This thread should not be blocked
174cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    // by the fact that the producer thread is blocking in dequeue.
175cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    for (int i = 0; i < NUM_ITERATIONS; i++) {
176cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza        glClear(GL_COLOR_BUFFER_BIT);
177cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza        eglSwapBuffers(mEglDisplay, mEglSurface);
178cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    }
179cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza
180cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    // Consume the two pending buffers to unblock the producer thread.
181cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    ASSERT_EQ(NO_ERROR, mST->updateTexImage());
182cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    ASSERT_EQ(NO_ERROR, mST->updateTexImage());
183cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza
184cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    // Consume the remaining buffers from the producer thread.
185cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    for (int i = 0; i < NUM_ITERATIONS-3; i++) {
186cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza        mFC->waitForFrame();
187cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza        mFC->finishFrame();
188cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza        ALOGV("+updateTexImage");
189cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza        ASSERT_EQ(NO_ERROR, mST->updateTexImage());
190cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza        ALOGV("-updateTexImage");
191cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    }
192cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza}
193cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza
194cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza} // namespace android
195