vec_test.cpp revision ed7d193ae95ce72a014c8ba1ab177f3abf958765
1/*
2 * Copyright 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "RegionTest"
18
19#include <math.h>
20#include <stdlib.h>
21
22#include <ui/Region.h>
23#include <ui/Rect.h>
24#include <ui/vec4.h>
25
26#include <gtest/gtest.h>
27
28namespace android {
29
30class VecTest : public testing::Test {
31};
32
33TEST_F(VecTest, Basics) {
34    vec4 v4;
35    vec3& v3(v4.xyz);
36
37    EXPECT_EQ(sizeof(vec4), sizeof(float)*4);
38    EXPECT_EQ(sizeof(vec3), sizeof(float)*3);
39    EXPECT_EQ(sizeof(vec2), sizeof(float)*2);
40    EXPECT_EQ((void*)&v3, (void*)&v4);
41}
42
43TEST_F(VecTest, Constructors) {
44    vec4 v0;
45    EXPECT_EQ(v0.x, 0);
46    EXPECT_EQ(v0.y, 0);
47    EXPECT_EQ(v0.z, 0);
48    EXPECT_EQ(v0.w, 0);
49
50    vec4 v1(1);
51    EXPECT_EQ(v1.x, 1);
52    EXPECT_EQ(v1.y, 1);
53    EXPECT_EQ(v1.z, 1);
54    EXPECT_EQ(v1.w, 1);
55
56    vec4 v2(1,2,3,4);
57    EXPECT_EQ(v2.x, 1);
58    EXPECT_EQ(v2.y, 2);
59    EXPECT_EQ(v2.z, 3);
60    EXPECT_EQ(v2.w, 4);
61
62    vec4 v3(v2);
63    EXPECT_EQ(v3.x, 1);
64    EXPECT_EQ(v3.y, 2);
65    EXPECT_EQ(v3.z, 3);
66    EXPECT_EQ(v3.w, 4);
67
68    vec4 v4(v3.xyz, 42);
69    EXPECT_EQ(v4.x, 1);
70    EXPECT_EQ(v4.y, 2);
71    EXPECT_EQ(v4.z, 3);
72    EXPECT_EQ(v4.w, 42);
73
74    vec4 v5(vec3(v2.xy, 42), 24);
75    EXPECT_EQ(v5.x, 1);
76    EXPECT_EQ(v5.y, 2);
77    EXPECT_EQ(v5.z, 42);
78    EXPECT_EQ(v5.w, 24);
79
80    tvec4<double> vd(2);
81    EXPECT_EQ(vd.x, 2);
82    EXPECT_EQ(vd.y, 2);
83    EXPECT_EQ(vd.z, 2);
84    EXPECT_EQ(vd.w, 2);
85}
86
87TEST_F(VecTest, Access) {
88    vec4 v0(1,2,3,4);
89    v0.x = 10;
90    v0.y = 20;
91    v0.z = 30;
92    v0.w = 40;
93    EXPECT_EQ(v0.x, 10);
94    EXPECT_EQ(v0.y, 20);
95    EXPECT_EQ(v0.z, 30);
96    EXPECT_EQ(v0.w, 40);
97
98    v0[0] = 100;
99    v0[1] = 200;
100    v0[2] = 300;
101    v0[3] = 400;
102    EXPECT_EQ(v0.x, 100);
103    EXPECT_EQ(v0.y, 200);
104    EXPECT_EQ(v0.z, 300);
105    EXPECT_EQ(v0.w, 400);
106
107    v0.xyz = vec3(1,2,3);
108    EXPECT_EQ(v0.x, 1);
109    EXPECT_EQ(v0.y, 2);
110    EXPECT_EQ(v0.z, 3);
111    EXPECT_EQ(v0.w, 400);
112}
113
114TEST_F(VecTest, UnaryOps) {
115    vec4 v0(1,2,3,4);
116
117    v0 += 1;
118    EXPECT_EQ(v0.x, 2);
119    EXPECT_EQ(v0.y, 3);
120    EXPECT_EQ(v0.z, 4);
121    EXPECT_EQ(v0.w, 5);
122
123    v0 -= 1;
124    EXPECT_EQ(v0.x, 1);
125    EXPECT_EQ(v0.y, 2);
126    EXPECT_EQ(v0.z, 3);
127    EXPECT_EQ(v0.w, 4);
128
129    v0 *= 2;
130    EXPECT_EQ(v0.x, 2);
131    EXPECT_EQ(v0.y, 4);
132    EXPECT_EQ(v0.z, 6);
133    EXPECT_EQ(v0.w, 8);
134
135    v0 /= 2;
136    EXPECT_EQ(v0.x, 1);
137    EXPECT_EQ(v0.y, 2);
138    EXPECT_EQ(v0.z, 3);
139    EXPECT_EQ(v0.w, 4);
140
141    vec4 v1(10, 20, 30, 40);
142
143    v0 += v1;
144    EXPECT_EQ(v0.x, 11);
145    EXPECT_EQ(v0.y, 22);
146    EXPECT_EQ(v0.z, 33);
147    EXPECT_EQ(v0.w, 44);
148
149    v0 -= v1;
150    EXPECT_EQ(v0.x, 1);
151    EXPECT_EQ(v0.y, 2);
152    EXPECT_EQ(v0.z, 3);
153    EXPECT_EQ(v0.w, 4);
154
155    v0 *= v1;
156    EXPECT_EQ(v0.x, 10);
157    EXPECT_EQ(v0.y, 40);
158    EXPECT_EQ(v0.z, 90);
159    EXPECT_EQ(v0.w, 160);
160
161    v0 /= v1;
162    EXPECT_EQ(v0.x, 1);
163    EXPECT_EQ(v0.y, 2);
164    EXPECT_EQ(v0.z, 3);
165    EXPECT_EQ(v0.w, 4);
166
167    ++v0;
168    EXPECT_EQ(v0.x, 2);
169    EXPECT_EQ(v0.y, 3);
170    EXPECT_EQ(v0.z, 4);
171    EXPECT_EQ(v0.w, 5);
172
173    ++++v0;
174    EXPECT_EQ(v0.x, 4);
175    EXPECT_EQ(v0.y, 5);
176    EXPECT_EQ(v0.z, 6);
177    EXPECT_EQ(v0.w, 7);
178
179    --v1;
180    EXPECT_EQ(v1.x,  9);
181    EXPECT_EQ(v1.y, 19);
182    EXPECT_EQ(v1.z, 29);
183    EXPECT_EQ(v1.w, 39);
184
185    v1 = -v1;
186    EXPECT_EQ(v1.x,  -9);
187    EXPECT_EQ(v1.y, -19);
188    EXPECT_EQ(v1.z, -29);
189    EXPECT_EQ(v1.w, -39);
190
191    tvec4<double> dv(1,2,3,4);
192    v1 += dv;
193    EXPECT_EQ(v1.x,  -8);
194    EXPECT_EQ(v1.y, -17);
195    EXPECT_EQ(v1.z, -26);
196    EXPECT_EQ(v1.w, -35);
197}
198
199TEST_F(VecTest, ComparisonOps) {
200    vec4 v0(1,2,3,4);
201    vec4 v1(10,20,30,40);
202
203    EXPECT_TRUE(v0 == v0);
204    EXPECT_TRUE(v0 != v1);
205    EXPECT_FALSE(v0 != v0);
206    EXPECT_FALSE(v0 == v1);
207}
208
209TEST_F(VecTest, ArithmeticOps) {
210    vec4 v0(1,2,3,4);
211    vec4 v1(10,20,30,40);
212
213    vec4 v2(v0 + v1);
214    EXPECT_EQ(v2.x, 11);
215    EXPECT_EQ(v2.y, 22);
216    EXPECT_EQ(v2.z, 33);
217    EXPECT_EQ(v2.w, 44);
218
219    v0 = v1 * 2;
220    EXPECT_EQ(v0.x, 20);
221    EXPECT_EQ(v0.y, 40);
222    EXPECT_EQ(v0.z, 60);
223    EXPECT_EQ(v0.w, 80);
224
225    v0 = 2 * v1;
226    EXPECT_EQ(v0.x, 20);
227    EXPECT_EQ(v0.y, 40);
228    EXPECT_EQ(v0.z, 60);
229    EXPECT_EQ(v0.w, 80);
230
231    tvec4<double> vd(2);
232    v0 = v1 * vd;
233    EXPECT_EQ(v0.x, 20);
234    EXPECT_EQ(v0.y, 40);
235    EXPECT_EQ(v0.z, 60);
236    EXPECT_EQ(v0.w, 80);
237}
238
239TEST_F(VecTest, ArithmeticFunc) {
240    vec3 east(1, 0, 0);
241    vec3 north(0, 1, 0);
242    vec3 up( cross(east, north) );
243    EXPECT_EQ(up, vec3(0,0,1));
244    EXPECT_EQ(dot(east, north), 0);
245    EXPECT_EQ(length(east), 1);
246    EXPECT_EQ(distance(east, north), sqrtf(2));
247
248    vec3 v0(1,2,3);
249    vec3 vn(normalize(v0));
250    EXPECT_FLOAT_EQ(1, length(vn));
251    EXPECT_FLOAT_EQ(length(v0), dot(v0, vn));
252
253    tvec3<double> vd(east);
254    EXPECT_EQ(length(vd), 1);
255}
256
257}; // namespace android
258