1LOCAL_PATH:= $(call my-dir)
2
3#
4# Build the software OpenGL ES library
5#
6
7include $(CLEAR_VARS)
8
9LOCAL_SRC_FILES:= \
10	egl.cpp                     \
11	state.cpp		            \
12	texture.cpp		            \
13    Tokenizer.cpp               \
14    TokenManager.cpp            \
15    TextureObjectManager.cpp    \
16    BufferObjectManager.cpp     \
17	array.cpp.arm		        \
18	fp.cpp.arm		            \
19	light.cpp.arm		        \
20	matrix.cpp.arm		        \
21	mipmap.cpp.arm		        \
22	primitives.cpp.arm	        \
23	vertex.cpp.arm
24
25LOCAL_CFLAGS += -DLOG_TAG=\"libagl\"
26LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
27LOCAL_CFLAGS += -fvisibility=hidden
28
29LOCAL_SHARED_LIBRARIES := libcutils libhardware libutils liblog libpixelflinger libETC1 libui
30
31LOCAL_SRC_FILES_arm += fixed_asm.S iterators.S
32LOCAL_CFLAGS_arm += -fstrict-aliasing
33
34ifndef ARCH_MIPS_REV6
35LOCAL_SRC_FILES_mips += arch-mips/fixed_asm.S
36endif
37LOCAL_CFLAGS_mips += -fstrict-aliasing
38# The graphics code can generate division by zero
39LOCAL_CFLAGS_mips += -mno-check-zero-division
40
41# we need to access the private Bionic header <bionic_tls.h>
42LOCAL_C_INCLUDES += bionic/libc/private
43
44LOCAL_MODULE_RELATIVE_PATH := egl
45LOCAL_MODULE:= libGLES_android
46
47include $(BUILD_SHARED_LIBRARY)
48