1#include <stdlib.h>
2
3/* void glGetProgramPipelineInfoLog ( GLuint shader, GLsizei maxLength, GLsizei* length, GLchar* infoLog ) */
4static jstring android_glGetProgramPipelineInfoLog(JNIEnv *_env, jobject, jint shader) {
5    GLint infoLen = 0;
6    glGetProgramPipelineiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
7    if (!infoLen) {
8        return _env->NewStringUTF("");
9    }
10    char* buf = (char*) malloc(infoLen);
11    if (buf == NULL) {
12        jniThrowException(_env, "java/lang/OutOfMemoryError", "out of memory");
13        return NULL;
14    }
15    glGetProgramPipelineInfoLog(shader, infoLen, NULL, buf);
16    jstring result = _env->NewStringUTF(buf);
17    free(buf);
18    return result;
19}
20