FramebufferSurface.cpp revision da27af9832a0170f1fc40ef3f21371c4d30d21b3
1/* 2 ** 3 ** Copyright 2012 The Android Open Source Project 4 ** 5 ** Licensed under the Apache License Version 2.0(the "License"); 6 ** you may not use this file except in compliance with the License. 7 ** You may obtain a copy of the License at 8 ** 9 ** http://www.apache.org/licenses/LICENSE-2.0 10 ** 11 ** Unless required by applicable law or agreed to in writing software 12 ** distributed under the License is distributed on an "AS IS" BASIS 13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied. 14 ** See the License for the specific language governing permissions and 15 ** limitations under the License. 16 */ 17 18#include <stdlib.h> 19#include <stdio.h> 20#include <string.h> 21#include <errno.h> 22 23#include <cutils/log.h> 24 25#include <utils/String8.h> 26 27#include <ui/Rect.h> 28 29#include <EGL/egl.h> 30 31#include <hardware/hardware.h> 32#include <gui/SurfaceTextureClient.h> 33#include <ui/GraphicBuffer.h> 34 35#include "DisplayHardware/FramebufferSurface.h" 36#include "DisplayHardware/HWComposer.h" 37 38// ---------------------------------------------------------------------------- 39namespace android { 40// ---------------------------------------------------------------------------- 41 42class GraphicBufferAlloc : public BnGraphicBufferAlloc { 43public: 44 GraphicBufferAlloc() { }; 45 virtual ~GraphicBufferAlloc() { }; 46 virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t w, uint32_t h, 47 PixelFormat format, uint32_t usage, status_t* error) { 48 sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage)); 49 return graphicBuffer; 50 } 51}; 52 53 54/* 55 * This implements the (main) framebuffer management. This class is used 56 * mostly by SurfaceFlinger, but also by command line GL application. 57 * 58 */ 59 60FramebufferSurface::FramebufferSurface(HWComposer& hwc) : 61 ConsumerBase(new BufferQueue(true, new GraphicBufferAlloc())), 62 mCurrentBufferSlot(-1), 63 mCurrentBuffer(0), 64 mHwc(hwc) 65{ 66 mName = "FramebufferSurface"; 67 mBufferQueue->setConsumerName(mName); 68 mBufferQueue->setConsumerUsageBits(GRALLOC_USAGE_HW_FB | 69 GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_COMPOSER); 70 mBufferQueue->setDefaultBufferFormat(mHwc.getFormat(HWC_DISPLAY_PRIMARY)); 71 mBufferQueue->setDefaultBufferSize(mHwc.getWidth(HWC_DISPLAY_PRIMARY), 72 mHwc.getHeight(HWC_DISPLAY_PRIMARY)); 73 mBufferQueue->setSynchronousMode(true); 74 mBufferQueue->setDefaultMaxBufferCount(NUM_FRAME_BUFFERS); 75} 76 77status_t FramebufferSurface::nextBuffer(sp<GraphicBuffer>& outBuffer, sp<Fence>& outFence) { 78 Mutex::Autolock lock(mMutex); 79 80 BufferQueue::BufferItem item; 81 status_t err = acquireBufferLocked(&item); 82 if (err == BufferQueue::NO_BUFFER_AVAILABLE) { 83 outBuffer = mCurrentBuffer; 84 return NO_ERROR; 85 } else if (err != NO_ERROR) { 86 ALOGE("error acquiring buffer: %s (%d)", strerror(-err), err); 87 return err; 88 } 89 90 // If the BufferQueue has freed and reallocated a buffer in mCurrentSlot 91 // then we may have acquired the slot we already own. If we had released 92 // our current buffer before we call acquireBuffer then that release call 93 // would have returned STALE_BUFFER_SLOT, and we would have called 94 // freeBufferLocked on that slot. Because the buffer slot has already 95 // been overwritten with the new buffer all we have to do is skip the 96 // releaseBuffer call and we should be in the same state we'd be in if we 97 // had released the old buffer first. 98 if (mCurrentBufferSlot != BufferQueue::INVALID_BUFFER_SLOT && 99 item.mBuf != mCurrentBufferSlot) { 100 // Release the previous buffer. 101 err = releaseBufferLocked(mCurrentBufferSlot, EGL_NO_DISPLAY, 102 EGL_NO_SYNC_KHR); 103 if (err != NO_ERROR && err != BufferQueue::STALE_BUFFER_SLOT) { 104 ALOGE("error releasing buffer: %s (%d)", strerror(-err), err); 105 return err; 106 } 107 } 108 mCurrentBufferSlot = item.mBuf; 109 mCurrentBuffer = mSlots[mCurrentBufferSlot].mGraphicBuffer; 110 outFence = item.mFence; 111 outBuffer = mCurrentBuffer; 112 return NO_ERROR; 113} 114 115// Overrides ConsumerBase::onFrameAvailable(), does not call base class impl. 116void FramebufferSurface::onFrameAvailable() { 117 sp<GraphicBuffer> buf; 118 sp<Fence> acquireFence; 119 status_t err = nextBuffer(buf, acquireFence); 120 if (err != NO_ERROR) { 121 ALOGE("error latching nnext FramebufferSurface buffer: %s (%d)", 122 strerror(-err), err); 123 return; 124 } 125 err = mHwc.fbPost(0, acquireFence, buf); // FIXME: use real display id 126 if (err != NO_ERROR) { 127 ALOGE("error posting framebuffer: %d", err); 128 } 129} 130 131void FramebufferSurface::freeBufferLocked(int slotIndex) { 132 ConsumerBase::freeBufferLocked(slotIndex); 133 if (slotIndex == mCurrentBufferSlot) { 134 mCurrentBufferSlot = BufferQueue::INVALID_BUFFER_SLOT; 135 } 136} 137 138status_t FramebufferSurface::setReleaseFenceFd(int fenceFd) { 139 status_t err = NO_ERROR; 140 if (fenceFd >= 0) { 141 sp<Fence> fence(new Fence(fenceFd)); 142 if (mCurrentBufferSlot != BufferQueue::INVALID_BUFFER_SLOT) { 143 status_t err = addReleaseFence(mCurrentBufferSlot, fence); 144 ALOGE_IF(err, "setReleaseFenceFd: failed to add the fence: %s (%d)", 145 strerror(-err), err); 146 } 147 } 148 return err; 149} 150 151status_t FramebufferSurface::setUpdateRectangle(const Rect& r) 152{ 153 return INVALID_OPERATION; 154} 155 156status_t FramebufferSurface::compositionComplete() 157{ 158 return mHwc.fbCompositionComplete(); 159} 160 161void FramebufferSurface::dump(String8& result) { 162 mHwc.fbDump(result); 163 ConsumerBase::dump(result); 164} 165 166// ---------------------------------------------------------------------------- 167}; // namespace android 168// ---------------------------------------------------------------------------- 169