VirtualDisplaySurface.cpp revision 19e3e06e3c65a7c001a6fe0971744ba5ff536515
1/* 2 * Copyright 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17// #define LOG_NDEBUG 0 18#include "VirtualDisplaySurface.h" 19#include "HWComposer.h" 20 21#include <gui/BufferItem.h> 22 23// --------------------------------------------------------------------------- 24namespace android { 25// --------------------------------------------------------------------------- 26 27#if defined(FORCE_HWC_COPY_FOR_VIRTUAL_DISPLAYS) 28static const bool sForceHwcCopy = true; 29#else 30static const bool sForceHwcCopy = false; 31#endif 32 33#define VDS_LOGE(msg, ...) ALOGE("[%s] " msg, \ 34 mDisplayName.string(), ##__VA_ARGS__) 35#define VDS_LOGW_IF(cond, msg, ...) ALOGW_IF(cond, "[%s] " msg, \ 36 mDisplayName.string(), ##__VA_ARGS__) 37#define VDS_LOGV(msg, ...) ALOGV("[%s] " msg, \ 38 mDisplayName.string(), ##__VA_ARGS__) 39 40static const char* dbgCompositionTypeStr(DisplaySurface::CompositionType type) { 41 switch (type) { 42 case DisplaySurface::COMPOSITION_UNKNOWN: return "UNKNOWN"; 43 case DisplaySurface::COMPOSITION_GLES: return "GLES"; 44 case DisplaySurface::COMPOSITION_HWC: return "HWC"; 45 case DisplaySurface::COMPOSITION_MIXED: return "MIXED"; 46 default: return "<INVALID>"; 47 } 48} 49 50VirtualDisplaySurface::VirtualDisplaySurface(HWComposer& hwc, int32_t dispId, 51 const sp<IGraphicBufferProducer>& sink, 52 const sp<IGraphicBufferProducer>& bqProducer, 53 const sp<IGraphicBufferConsumer>& bqConsumer, 54 const String8& name) 55: ConsumerBase(bqConsumer), 56 mHwc(hwc), 57 mDisplayId(dispId), 58 mDisplayName(name), 59 mOutputUsage(GRALLOC_USAGE_HW_COMPOSER), 60 mProducerSlotSource(0), 61 mDbgState(DBG_STATE_IDLE), 62 mDbgLastCompositionType(COMPOSITION_UNKNOWN), 63 mMustRecompose(false) 64{ 65 mSource[SOURCE_SINK] = sink; 66 mSource[SOURCE_SCRATCH] = bqProducer; 67 68 resetPerFrameState(); 69 70 int sinkWidth, sinkHeight; 71 sink->query(NATIVE_WINDOW_WIDTH, &sinkWidth); 72 sink->query(NATIVE_WINDOW_HEIGHT, &sinkHeight); 73 mSinkBufferWidth = sinkWidth; 74 mSinkBufferHeight = sinkHeight; 75 76 // Pick the buffer format to request from the sink when not rendering to it 77 // with GLES. If the consumer needs CPU access, use the default format 78 // set by the consumer. Otherwise allow gralloc to decide the format based 79 // on usage bits. 80 int sinkUsage; 81 sink->query(NATIVE_WINDOW_CONSUMER_USAGE_BITS, &sinkUsage); 82 if (sinkUsage & (GRALLOC_USAGE_SW_READ_MASK | GRALLOC_USAGE_SW_WRITE_MASK)) { 83 int sinkFormat; 84 sink->query(NATIVE_WINDOW_FORMAT, &sinkFormat); 85 mDefaultOutputFormat = sinkFormat; 86 } else { 87 mDefaultOutputFormat = HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED; 88 } 89 mOutputFormat = mDefaultOutputFormat; 90 91 ConsumerBase::mName = String8::format("VDS: %s", mDisplayName.string()); 92 mConsumer->setConsumerName(ConsumerBase::mName); 93 mConsumer->setConsumerUsageBits(GRALLOC_USAGE_HW_COMPOSER); 94 mConsumer->setDefaultBufferSize(sinkWidth, sinkHeight); 95} 96 97VirtualDisplaySurface::~VirtualDisplaySurface() { 98} 99 100status_t VirtualDisplaySurface::beginFrame(bool mustRecompose) { 101 if (mDisplayId < 0) 102 return NO_ERROR; 103 104 mMustRecompose = mustRecompose; 105 106 VDS_LOGW_IF(mDbgState != DBG_STATE_IDLE, 107 "Unexpected beginFrame() in %s state", dbgStateStr()); 108 mDbgState = DBG_STATE_BEGUN; 109 110 return refreshOutputBuffer(); 111} 112 113status_t VirtualDisplaySurface::prepareFrame(CompositionType compositionType) { 114 if (mDisplayId < 0) 115 return NO_ERROR; 116 117 VDS_LOGW_IF(mDbgState != DBG_STATE_BEGUN, 118 "Unexpected prepareFrame() in %s state", dbgStateStr()); 119 mDbgState = DBG_STATE_PREPARED; 120 121 mCompositionType = compositionType; 122 if (sForceHwcCopy && mCompositionType == COMPOSITION_GLES) { 123 // Some hardware can do RGB->YUV conversion more efficiently in hardware 124 // controlled by HWC than in hardware controlled by the video encoder. 125 // Forcing GLES-composed frames to go through an extra copy by the HWC 126 // allows the format conversion to happen there, rather than passing RGB 127 // directly to the consumer. 128 // 129 // On the other hand, when the consumer prefers RGB or can consume RGB 130 // inexpensively, this forces an unnecessary copy. 131 mCompositionType = COMPOSITION_MIXED; 132 } 133 134 if (mCompositionType != mDbgLastCompositionType) { 135 VDS_LOGV("prepareFrame: composition type changed to %s", 136 dbgCompositionTypeStr(mCompositionType)); 137 mDbgLastCompositionType = mCompositionType; 138 } 139 140 if (mCompositionType != COMPOSITION_GLES && 141 (mOutputFormat != mDefaultOutputFormat || 142 mOutputUsage != GRALLOC_USAGE_HW_COMPOSER)) { 143 // We must have just switched from GLES-only to MIXED or HWC 144 // composition. Stop using the format and usage requested by the GLES 145 // driver; they may be suboptimal when HWC is writing to the output 146 // buffer. For example, if the output is going to a video encoder, and 147 // HWC can write directly to YUV, some hardware can skip a 148 // memory-to-memory RGB-to-YUV conversion step. 149 // 150 // If we just switched *to* GLES-only mode, we'll change the 151 // format/usage and get a new buffer when the GLES driver calls 152 // dequeueBuffer(). 153 mOutputFormat = mDefaultOutputFormat; 154 mOutputUsage = GRALLOC_USAGE_HW_COMPOSER; 155 refreshOutputBuffer(); 156 } 157 158 return NO_ERROR; 159} 160 161status_t VirtualDisplaySurface::compositionComplete() { 162 return NO_ERROR; 163} 164 165status_t VirtualDisplaySurface::advanceFrame() { 166 if (mDisplayId < 0) 167 return NO_ERROR; 168 169 if (mCompositionType == COMPOSITION_HWC) { 170 VDS_LOGW_IF(mDbgState != DBG_STATE_PREPARED, 171 "Unexpected advanceFrame() in %s state on HWC frame", 172 dbgStateStr()); 173 } else { 174 VDS_LOGW_IF(mDbgState != DBG_STATE_GLES_DONE, 175 "Unexpected advanceFrame() in %s state on GLES/MIXED frame", 176 dbgStateStr()); 177 } 178 mDbgState = DBG_STATE_HWC; 179 180 if (mOutputProducerSlot < 0 || 181 (mCompositionType != COMPOSITION_HWC && mFbProducerSlot < 0)) { 182 // Last chance bailout if something bad happened earlier. For example, 183 // in a GLES configuration, if the sink disappears then dequeueBuffer 184 // will fail, the GLES driver won't queue a buffer, but SurfaceFlinger 185 // will soldier on. So we end up here without a buffer. There should 186 // be lots of scary messages in the log just before this. 187 VDS_LOGE("advanceFrame: no buffer, bailing out"); 188 return NO_MEMORY; 189 } 190 191 sp<GraphicBuffer> fbBuffer = mFbProducerSlot >= 0 ? 192 mProducerBuffers[mFbProducerSlot] : sp<GraphicBuffer>(NULL); 193 sp<GraphicBuffer> outBuffer = mProducerBuffers[mOutputProducerSlot]; 194 VDS_LOGV("advanceFrame: fb=%d(%p) out=%d(%p)", 195 mFbProducerSlot, fbBuffer.get(), 196 mOutputProducerSlot, outBuffer.get()); 197 198 // At this point we know the output buffer acquire fence, 199 // so update HWC state with it. 200 mHwc.setOutputBuffer(mDisplayId, mOutputFence, outBuffer); 201 202 status_t result = NO_ERROR; 203 if (fbBuffer != NULL) { 204 result = mHwc.fbPost(mDisplayId, mFbFence, fbBuffer); 205 } 206 207 return result; 208} 209 210void VirtualDisplaySurface::onFrameCommitted() { 211 if (mDisplayId < 0) 212 return; 213 214 VDS_LOGW_IF(mDbgState != DBG_STATE_HWC, 215 "Unexpected onFrameCommitted() in %s state", dbgStateStr()); 216 mDbgState = DBG_STATE_IDLE; 217 218 sp<Fence> fbFence = mHwc.getAndResetReleaseFence(mDisplayId); 219 if (mCompositionType == COMPOSITION_MIXED && mFbProducerSlot >= 0) { 220 // release the scratch buffer back to the pool 221 Mutex::Autolock lock(mMutex); 222 int sslot = mapProducer2SourceSlot(SOURCE_SCRATCH, mFbProducerSlot); 223 VDS_LOGV("onFrameCommitted: release scratch sslot=%d", sslot); 224 addReleaseFenceLocked(sslot, mProducerBuffers[mFbProducerSlot], fbFence); 225 releaseBufferLocked(sslot, mProducerBuffers[mFbProducerSlot], 226 EGL_NO_DISPLAY, EGL_NO_SYNC_KHR); 227 } 228 229 if (mOutputProducerSlot >= 0) { 230 int sslot = mapProducer2SourceSlot(SOURCE_SINK, mOutputProducerSlot); 231 QueueBufferOutput qbo; 232 sp<Fence> outFence = mHwc.getLastRetireFence(mDisplayId); 233 VDS_LOGV("onFrameCommitted: queue sink sslot=%d", sslot); 234 if (mMustRecompose) { 235 status_t result = mSource[SOURCE_SINK]->queueBuffer(sslot, 236 QueueBufferInput( 237 systemTime(), false /* isAutoTimestamp */, 238 HAL_DATASPACE_UNKNOWN, 239 Rect(mSinkBufferWidth, mSinkBufferHeight), 240 NATIVE_WINDOW_SCALING_MODE_FREEZE, 0 /* transform */, 241 true /* async*/, 242 outFence), 243 &qbo); 244 if (result == NO_ERROR) { 245 updateQueueBufferOutput(qbo); 246 } 247 } else { 248 // If the surface hadn't actually been updated, then we only went 249 // through the motions of updating the display to keep our state 250 // machine happy. We cancel the buffer to avoid triggering another 251 // re-composition and causing an infinite loop. 252 mSource[SOURCE_SINK]->cancelBuffer(sslot, outFence); 253 } 254 } 255 256 resetPerFrameState(); 257} 258 259void VirtualDisplaySurface::dumpAsString(String8& /* result */) const { 260} 261 262void VirtualDisplaySurface::resizeBuffers(const uint32_t w, const uint32_t h) { 263 uint32_t tmpW, tmpH, transformHint, numPendingBuffers; 264 mQueueBufferOutput.deflate(&tmpW, &tmpH, &transformHint, &numPendingBuffers); 265 mQueueBufferOutput.inflate(w, h, transformHint, numPendingBuffers); 266 267 mSinkBufferWidth = w; 268 mSinkBufferHeight = h; 269} 270 271status_t VirtualDisplaySurface::requestBuffer(int pslot, 272 sp<GraphicBuffer>* outBuf) { 273 if (mDisplayId < 0) 274 return mSource[SOURCE_SINK]->requestBuffer(pslot, outBuf); 275 276 VDS_LOGW_IF(mDbgState != DBG_STATE_GLES, 277 "Unexpected requestBuffer pslot=%d in %s state", 278 pslot, dbgStateStr()); 279 280 *outBuf = mProducerBuffers[pslot]; 281 return NO_ERROR; 282} 283 284status_t VirtualDisplaySurface::setMaxDequeuedBufferCount( 285 int maxDequeuedBuffers) { 286 return mSource[SOURCE_SINK]->setMaxDequeuedBufferCount(maxDequeuedBuffers); 287} 288 289status_t VirtualDisplaySurface::setAsyncMode(bool async) { 290 return mSource[SOURCE_SINK]->setAsyncMode(async); 291} 292 293status_t VirtualDisplaySurface::dequeueBuffer(Source source, 294 PixelFormat format, uint32_t usage, int* sslot, sp<Fence>* fence) { 295 LOG_FATAL_IF(mDisplayId < 0, "mDisplayId=%d but should not be < 0.", mDisplayId); 296 // Don't let a slow consumer block us 297 bool async = (source == SOURCE_SINK); 298 299 status_t result = mSource[source]->dequeueBuffer(sslot, fence, async, 300 mSinkBufferWidth, mSinkBufferHeight, format, usage); 301 if (result < 0) 302 return result; 303 int pslot = mapSource2ProducerSlot(source, *sslot); 304 VDS_LOGV("dequeueBuffer(%s): sslot=%d pslot=%d result=%d", 305 dbgSourceStr(source), *sslot, pslot, result); 306 uint64_t sourceBit = static_cast<uint64_t>(source) << pslot; 307 308 if ((mProducerSlotSource & (1ULL << pslot)) != sourceBit) { 309 // This slot was previously dequeued from the other source; must 310 // re-request the buffer. 311 result |= BUFFER_NEEDS_REALLOCATION; 312 mProducerSlotSource &= ~(1ULL << pslot); 313 mProducerSlotSource |= sourceBit; 314 } 315 316 if (result & RELEASE_ALL_BUFFERS) { 317 for (uint32_t i = 0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) { 318 if ((mProducerSlotSource & (1ULL << i)) == sourceBit) 319 mProducerBuffers[i].clear(); 320 } 321 } 322 if (result & BUFFER_NEEDS_REALLOCATION) { 323 result = mSource[source]->requestBuffer(*sslot, &mProducerBuffers[pslot]); 324 if (result < 0) { 325 mProducerBuffers[pslot].clear(); 326 mSource[source]->cancelBuffer(*sslot, *fence); 327 return result; 328 } 329 VDS_LOGV("dequeueBuffer(%s): buffers[%d]=%p fmt=%d usage=%#x", 330 dbgSourceStr(source), pslot, mProducerBuffers[pslot].get(), 331 mProducerBuffers[pslot]->getPixelFormat(), 332 mProducerBuffers[pslot]->getUsage()); 333 } 334 335 return result; 336} 337 338status_t VirtualDisplaySurface::dequeueBuffer(int* pslot, sp<Fence>* fence, bool async, 339 uint32_t w, uint32_t h, PixelFormat format, uint32_t usage) { 340 if (mDisplayId < 0) 341 return mSource[SOURCE_SINK]->dequeueBuffer(pslot, fence, async, w, h, format, usage); 342 343 VDS_LOGW_IF(mDbgState != DBG_STATE_PREPARED, 344 "Unexpected dequeueBuffer() in %s state", dbgStateStr()); 345 mDbgState = DBG_STATE_GLES; 346 347 VDS_LOGW_IF(!async, "EGL called dequeueBuffer with !async despite eglSwapInterval(0)"); 348 VDS_LOGV("dequeueBuffer %dx%d fmt=%d usage=%#x", w, h, format, usage); 349 350 status_t result = NO_ERROR; 351 Source source = fbSourceForCompositionType(mCompositionType); 352 353 if (source == SOURCE_SINK) { 354 355 if (mOutputProducerSlot < 0) { 356 // Last chance bailout if something bad happened earlier. For example, 357 // in a GLES configuration, if the sink disappears then dequeueBuffer 358 // will fail, the GLES driver won't queue a buffer, but SurfaceFlinger 359 // will soldier on. So we end up here without a buffer. There should 360 // be lots of scary messages in the log just before this. 361 VDS_LOGE("dequeueBuffer: no buffer, bailing out"); 362 return NO_MEMORY; 363 } 364 365 // We already dequeued the output buffer. If the GLES driver wants 366 // something incompatible, we have to cancel and get a new one. This 367 // will mean that HWC will see a different output buffer between 368 // prepare and set, but since we're in GLES-only mode already it 369 // shouldn't matter. 370 371 usage |= GRALLOC_USAGE_HW_COMPOSER; 372 const sp<GraphicBuffer>& buf = mProducerBuffers[mOutputProducerSlot]; 373 if ((usage & ~buf->getUsage()) != 0 || 374 (format != 0 && format != buf->getPixelFormat()) || 375 (w != 0 && w != mSinkBufferWidth) || 376 (h != 0 && h != mSinkBufferHeight)) { 377 VDS_LOGV("dequeueBuffer: dequeueing new output buffer: " 378 "want %dx%d fmt=%d use=%#x, " 379 "have %dx%d fmt=%d use=%#x", 380 w, h, format, usage, 381 mSinkBufferWidth, mSinkBufferHeight, 382 buf->getPixelFormat(), buf->getUsage()); 383 mOutputFormat = format; 384 mOutputUsage = usage; 385 result = refreshOutputBuffer(); 386 if (result < 0) 387 return result; 388 } 389 } 390 391 if (source == SOURCE_SINK) { 392 *pslot = mOutputProducerSlot; 393 *fence = mOutputFence; 394 } else { 395 int sslot; 396 result = dequeueBuffer(source, format, usage, &sslot, fence); 397 if (result >= 0) { 398 *pslot = mapSource2ProducerSlot(source, sslot); 399 } 400 } 401 return result; 402} 403 404status_t VirtualDisplaySurface::detachBuffer(int /* slot */) { 405 VDS_LOGE("detachBuffer is not available for VirtualDisplaySurface"); 406 return INVALID_OPERATION; 407} 408 409status_t VirtualDisplaySurface::detachNextBuffer( 410 sp<GraphicBuffer>* /* outBuffer */, sp<Fence>* /* outFence */) { 411 VDS_LOGE("detachNextBuffer is not available for VirtualDisplaySurface"); 412 return INVALID_OPERATION; 413} 414 415status_t VirtualDisplaySurface::attachBuffer(int* /* outSlot */, 416 const sp<GraphicBuffer>& /* buffer */) { 417 VDS_LOGE("attachBuffer is not available for VirtualDisplaySurface"); 418 return INVALID_OPERATION; 419} 420 421status_t VirtualDisplaySurface::queueBuffer(int pslot, 422 const QueueBufferInput& input, QueueBufferOutput* output) { 423 if (mDisplayId < 0) 424 return mSource[SOURCE_SINK]->queueBuffer(pslot, input, output); 425 426 VDS_LOGW_IF(mDbgState != DBG_STATE_GLES, 427 "Unexpected queueBuffer(pslot=%d) in %s state", pslot, 428 dbgStateStr()); 429 mDbgState = DBG_STATE_GLES_DONE; 430 431 VDS_LOGV("queueBuffer pslot=%d", pslot); 432 433 status_t result; 434 if (mCompositionType == COMPOSITION_MIXED) { 435 // Queue the buffer back into the scratch pool 436 QueueBufferOutput scratchQBO; 437 int sslot = mapProducer2SourceSlot(SOURCE_SCRATCH, pslot); 438 result = mSource[SOURCE_SCRATCH]->queueBuffer(sslot, input, &scratchQBO); 439 if (result != NO_ERROR) 440 return result; 441 442 // Now acquire the buffer from the scratch pool -- should be the same 443 // slot and fence as we just queued. 444 Mutex::Autolock lock(mMutex); 445 BufferItem item; 446 result = acquireBufferLocked(&item, 0); 447 if (result != NO_ERROR) 448 return result; 449 VDS_LOGW_IF(item.mBuf != sslot, 450 "queueBuffer: acquired sslot %d from SCRATCH after queueing sslot %d", 451 item.mBuf, sslot); 452 mFbProducerSlot = mapSource2ProducerSlot(SOURCE_SCRATCH, item.mBuf); 453 mFbFence = mSlots[item.mBuf].mFence; 454 455 } else { 456 LOG_FATAL_IF(mCompositionType != COMPOSITION_GLES, 457 "Unexpected queueBuffer in state %s for compositionType %s", 458 dbgStateStr(), dbgCompositionTypeStr(mCompositionType)); 459 460 // Extract the GLES release fence for HWC to acquire 461 int64_t timestamp; 462 bool isAutoTimestamp; 463 android_dataspace dataSpace; 464 Rect crop; 465 int scalingMode; 466 uint32_t transform; 467 bool async; 468 input.deflate(×tamp, &isAutoTimestamp, &dataSpace, &crop, 469 &scalingMode, &transform, &async, &mFbFence); 470 471 mFbProducerSlot = pslot; 472 mOutputFence = mFbFence; 473 } 474 475 *output = mQueueBufferOutput; 476 return NO_ERROR; 477} 478 479void VirtualDisplaySurface::cancelBuffer(int pslot, const sp<Fence>& fence) { 480 if (mDisplayId < 0) 481 return mSource[SOURCE_SINK]->cancelBuffer(mapProducer2SourceSlot(SOURCE_SINK, pslot), fence); 482 483 VDS_LOGW_IF(mDbgState != DBG_STATE_GLES, 484 "Unexpected cancelBuffer(pslot=%d) in %s state", pslot, 485 dbgStateStr()); 486 VDS_LOGV("cancelBuffer pslot=%d", pslot); 487 Source source = fbSourceForCompositionType(mCompositionType); 488 return mSource[source]->cancelBuffer( 489 mapProducer2SourceSlot(source, pslot), fence); 490} 491 492int VirtualDisplaySurface::query(int what, int* value) { 493 switch (what) { 494 case NATIVE_WINDOW_WIDTH: 495 *value = mSinkBufferWidth; 496 break; 497 case NATIVE_WINDOW_HEIGHT: 498 *value = mSinkBufferHeight; 499 break; 500 default: 501 return mSource[SOURCE_SINK]->query(what, value); 502 } 503 return NO_ERROR; 504} 505 506status_t VirtualDisplaySurface::connect(const sp<IProducerListener>& listener, 507 int api, bool producerControlledByApp, 508 QueueBufferOutput* output) { 509 QueueBufferOutput qbo; 510 status_t result = mSource[SOURCE_SINK]->connect(listener, api, 511 producerControlledByApp, &qbo); 512 if (result == NO_ERROR) { 513 updateQueueBufferOutput(qbo); 514 *output = mQueueBufferOutput; 515 } 516 return result; 517} 518 519status_t VirtualDisplaySurface::disconnect(int api) { 520 return mSource[SOURCE_SINK]->disconnect(api); 521} 522 523status_t VirtualDisplaySurface::setSidebandStream(const sp<NativeHandle>& /*stream*/) { 524 return INVALID_OPERATION; 525} 526 527void VirtualDisplaySurface::allocateBuffers(bool /* async */, 528 uint32_t /* width */, uint32_t /* height */, PixelFormat /* format */, 529 uint32_t /* usage */) { 530 // TODO: Should we actually allocate buffers for a virtual display? 531} 532 533status_t VirtualDisplaySurface::allowAllocation(bool /* allow */) { 534 return INVALID_OPERATION; 535} 536 537status_t VirtualDisplaySurface::setGenerationNumber(uint32_t /* generation */) { 538 ALOGE("setGenerationNumber not supported on VirtualDisplaySurface"); 539 return INVALID_OPERATION; 540} 541 542String8 VirtualDisplaySurface::getConsumerName() const { 543 return String8("VirtualDisplaySurface"); 544} 545 546void VirtualDisplaySurface::updateQueueBufferOutput( 547 const QueueBufferOutput& qbo) { 548 uint32_t w, h, transformHint, numPendingBuffers; 549 qbo.deflate(&w, &h, &transformHint, &numPendingBuffers); 550 mQueueBufferOutput.inflate(w, h, 0, numPendingBuffers); 551} 552 553void VirtualDisplaySurface::resetPerFrameState() { 554 mCompositionType = COMPOSITION_UNKNOWN; 555 mFbFence = Fence::NO_FENCE; 556 mOutputFence = Fence::NO_FENCE; 557 mOutputProducerSlot = -1; 558 mFbProducerSlot = -1; 559} 560 561status_t VirtualDisplaySurface::refreshOutputBuffer() { 562 if (mOutputProducerSlot >= 0) { 563 mSource[SOURCE_SINK]->cancelBuffer( 564 mapProducer2SourceSlot(SOURCE_SINK, mOutputProducerSlot), 565 mOutputFence); 566 } 567 568 int sslot; 569 status_t result = dequeueBuffer(SOURCE_SINK, mOutputFormat, mOutputUsage, 570 &sslot, &mOutputFence); 571 if (result < 0) 572 return result; 573 mOutputProducerSlot = mapSource2ProducerSlot(SOURCE_SINK, sslot); 574 575 // On GLES-only frames, we don't have the right output buffer acquire fence 576 // until after GLES calls queueBuffer(). So here we just set the buffer 577 // (for use in HWC prepare) but not the fence; we'll call this again with 578 // the proper fence once we have it. 579 result = mHwc.setOutputBuffer(mDisplayId, Fence::NO_FENCE, 580 mProducerBuffers[mOutputProducerSlot]); 581 582 return result; 583} 584 585// This slot mapping function is its own inverse, so two copies are unnecessary. 586// Both are kept to make the intent clear where the function is called, and for 587// the (unlikely) chance that we switch to a different mapping function. 588int VirtualDisplaySurface::mapSource2ProducerSlot(Source source, int sslot) { 589 if (source == SOURCE_SCRATCH) { 590 return BufferQueue::NUM_BUFFER_SLOTS - sslot - 1; 591 } else { 592 return sslot; 593 } 594} 595int VirtualDisplaySurface::mapProducer2SourceSlot(Source source, int pslot) { 596 return mapSource2ProducerSlot(source, pslot); 597} 598 599VirtualDisplaySurface::Source 600VirtualDisplaySurface::fbSourceForCompositionType(CompositionType type) { 601 return type == COMPOSITION_MIXED ? SOURCE_SCRATCH : SOURCE_SINK; 602} 603 604const char* VirtualDisplaySurface::dbgStateStr() const { 605 switch (mDbgState) { 606 case DBG_STATE_IDLE: return "IDLE"; 607 case DBG_STATE_PREPARED: return "PREPARED"; 608 case DBG_STATE_GLES: return "GLES"; 609 case DBG_STATE_GLES_DONE: return "GLES_DONE"; 610 case DBG_STATE_HWC: return "HWC"; 611 default: return "INVALID"; 612 } 613} 614 615const char* VirtualDisplaySurface::dbgSourceStr(Source s) { 616 switch (s) { 617 case SOURCE_SINK: return "SINK"; 618 case SOURCE_SCRATCH: return "SCRATCH"; 619 default: return "INVALID"; 620 } 621} 622 623// --------------------------------------------------------------------------- 624} // namespace android 625// --------------------------------------------------------------------------- 626