VirtualDisplaySurface.cpp revision 365857df8b94c959dea984a63013f6e7730ef976
1/* 2 * Copyright 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17// #define LOG_NDEBUG 0 18#include "VirtualDisplaySurface.h" 19#include "HWComposer.h" 20 21// --------------------------------------------------------------------------- 22namespace android { 23// --------------------------------------------------------------------------- 24 25#define VDS_LOGE(msg, ...) ALOGE("[%s] "msg, \ 26 mDisplayName.string(), ##__VA_ARGS__) 27#define VDS_LOGW_IF(cond, msg, ...) ALOGW_IF(cond, "[%s] "msg, \ 28 mDisplayName.string(), ##__VA_ARGS__) 29#define VDS_LOGV(msg, ...) ALOGV("[%s] "msg, \ 30 mDisplayName.string(), ##__VA_ARGS__) 31 32static const char* dbgCompositionTypeStr(DisplaySurface::CompositionType type) { 33 switch (type) { 34 case DisplaySurface::COMPOSITION_UNKNOWN: return "UNKNOWN"; 35 case DisplaySurface::COMPOSITION_GLES: return "GLES"; 36 case DisplaySurface::COMPOSITION_HWC: return "HWC"; 37 case DisplaySurface::COMPOSITION_MIXED: return "MIXED"; 38 default: return "<INVALID>"; 39 } 40} 41 42VirtualDisplaySurface::VirtualDisplaySurface(HWComposer& hwc, int32_t dispId, 43 const sp<IGraphicBufferProducer>& sink, 44 const sp<BufferQueue>& bq, 45 const String8& name) 46: ConsumerBase(bq), 47 mHwc(hwc), 48 mDisplayId(dispId), 49 mDisplayName(name), 50 mProducerUsage(GRALLOC_USAGE_HW_COMPOSER), 51 mProducerSlotSource(0), 52 mDbgState(DBG_STATE_IDLE), 53 mDbgLastCompositionType(COMPOSITION_UNKNOWN) 54{ 55 mSource[SOURCE_SINK] = sink; 56 mSource[SOURCE_SCRATCH] = bq; 57 58 resetPerFrameState(); 59 60 int sinkWidth, sinkHeight; 61 mSource[SOURCE_SINK]->query(NATIVE_WINDOW_WIDTH, &sinkWidth); 62 mSource[SOURCE_SINK]->query(NATIVE_WINDOW_HEIGHT, &sinkHeight); 63 64 ConsumerBase::mName = String8::format("VDS: %s", mDisplayName.string()); 65 mConsumer->setConsumerName(ConsumerBase::mName); 66 mConsumer->setConsumerUsageBits(GRALLOC_USAGE_HW_COMPOSER); 67 mConsumer->setDefaultBufferSize(sinkWidth, sinkHeight); 68 mConsumer->setDefaultMaxBufferCount(2); 69} 70 71VirtualDisplaySurface::~VirtualDisplaySurface() { 72} 73 74status_t VirtualDisplaySurface::beginFrame() { 75 if (mDisplayId < 0) 76 return NO_ERROR; 77 78 VDS_LOGW_IF(mDbgState != DBG_STATE_IDLE, 79 "Unexpected beginFrame() in %s state", dbgStateStr()); 80 mDbgState = DBG_STATE_BEGUN; 81 82 uint32_t transformHint, numPendingBuffers; 83 mQueueBufferOutput.deflate(&mSinkBufferWidth, &mSinkBufferHeight, 84 &transformHint, &numPendingBuffers); 85 86 return refreshOutputBuffer(); 87} 88 89status_t VirtualDisplaySurface::prepareFrame(CompositionType compositionType) { 90 if (mDisplayId < 0) 91 return NO_ERROR; 92 93 VDS_LOGW_IF(mDbgState != DBG_STATE_BEGUN, 94 "Unexpected prepareFrame() in %s state", dbgStateStr()); 95 mDbgState = DBG_STATE_PREPARED; 96 97 mCompositionType = compositionType; 98 99 if (mCompositionType != mDbgLastCompositionType) { 100 VDS_LOGV("prepareFrame: composition type changed to %s", 101 dbgCompositionTypeStr(mCompositionType)); 102 mDbgLastCompositionType = mCompositionType; 103 } 104 105 return NO_ERROR; 106} 107 108status_t VirtualDisplaySurface::compositionComplete() { 109 return NO_ERROR; 110} 111 112status_t VirtualDisplaySurface::advanceFrame() { 113 if (mDisplayId < 0) 114 return NO_ERROR; 115 116 if (mCompositionType == COMPOSITION_HWC) { 117 VDS_LOGW_IF(mDbgState != DBG_STATE_PREPARED, 118 "Unexpected advanceFrame() in %s state on HWC frame", 119 dbgStateStr()); 120 } else { 121 VDS_LOGW_IF(mDbgState != DBG_STATE_GLES_DONE, 122 "Unexpected advanceFrame() in %s state on GLES/MIXED frame", 123 dbgStateStr()); 124 } 125 mDbgState = DBG_STATE_HWC; 126 127 if (mCompositionType == COMPOSITION_HWC) { 128 // Use the output buffer for the FB as well, though conceptually the 129 // FB is unused on this frame. 130 mFbProducerSlot = mOutputProducerSlot; 131 mFbFence = mOutputFence; 132 } 133 134 if (mFbProducerSlot < 0 || mOutputProducerSlot < 0) { 135 // Last chance bailout if something bad happened earlier. For example, 136 // in a GLES configuration, if the sink disappears then dequeueBuffer 137 // will fail, the GLES driver won't queue a buffer, but SurfaceFlinger 138 // will soldier on. So we end up here without a buffer. There should 139 // be lots of scary messages in the log just before this. 140 VDS_LOGE("advanceFrame: no buffer, bailing out"); 141 return NO_MEMORY; 142 } 143 144 sp<GraphicBuffer> fbBuffer = mProducerBuffers[mFbProducerSlot]; 145 sp<GraphicBuffer> outBuffer = mProducerBuffers[mOutputProducerSlot]; 146 VDS_LOGV("advanceFrame: fb=%d(%p) out=%d(%p)", 147 mFbProducerSlot, fbBuffer.get(), 148 mOutputProducerSlot, outBuffer.get()); 149 150 return mHwc.fbPost(mDisplayId, mFbFence, fbBuffer); 151} 152 153void VirtualDisplaySurface::onFrameCommitted() { 154 if (mDisplayId < 0) 155 return; 156 157 VDS_LOGW_IF(mDbgState != DBG_STATE_HWC, 158 "Unexpected onFrameCommitted() in %s state", dbgStateStr()); 159 mDbgState = DBG_STATE_IDLE; 160 161 sp<Fence> fbFence = mHwc.getAndResetReleaseFence(mDisplayId); 162 if (mCompositionType == COMPOSITION_MIXED && mFbProducerSlot >= 0) { 163 // release the scratch buffer back to the pool 164 Mutex::Autolock lock(mMutex); 165 int sslot = mapProducer2SourceSlot(SOURCE_SCRATCH, mFbProducerSlot); 166 VDS_LOGV("onFrameCommitted: release scratch sslot=%d", sslot); 167 addReleaseFenceLocked(sslot, mProducerBuffers[mFbProducerSlot], fbFence); 168 releaseBufferLocked(sslot, mProducerBuffers[mFbProducerSlot], 169 EGL_NO_DISPLAY, EGL_NO_SYNC_KHR); 170 } 171 172 if (mOutputProducerSlot >= 0) { 173 int sslot = mapProducer2SourceSlot(SOURCE_SINK, mOutputProducerSlot); 174 QueueBufferOutput qbo; 175 sp<Fence> outFence = mHwc.getLastRetireFence(mDisplayId); 176 VDS_LOGV("onFrameCommitted: queue sink sslot=%d", sslot); 177 status_t result = mSource[SOURCE_SINK]->queueBuffer(sslot, 178 QueueBufferInput( 179 systemTime(), false /* isAutoTimestamp */, 180 Rect(mSinkBufferWidth, mSinkBufferHeight), 181 NATIVE_WINDOW_SCALING_MODE_FREEZE, 0 /* transform */, 182 true /* async*/, 183 outFence), 184 &qbo); 185 if (result == NO_ERROR) { 186 updateQueueBufferOutput(qbo); 187 } 188 } 189 190 resetPerFrameState(); 191} 192 193void VirtualDisplaySurface::dump(String8& result) const { 194} 195 196status_t VirtualDisplaySurface::requestBuffer(int pslot, 197 sp<GraphicBuffer>* outBuf) { 198 VDS_LOGW_IF(mDbgState != DBG_STATE_GLES, 199 "Unexpected requestBuffer pslot=%d in %s state", 200 pslot, dbgStateStr()); 201 202 *outBuf = mProducerBuffers[pslot]; 203 return NO_ERROR; 204} 205 206status_t VirtualDisplaySurface::setBufferCount(int bufferCount) { 207 return mSource[SOURCE_SINK]->setBufferCount(bufferCount); 208} 209 210status_t VirtualDisplaySurface::dequeueBuffer(Source source, 211 uint32_t format, int* sslot, sp<Fence>* fence) { 212 // Don't let a slow consumer block us 213 bool async = (source == SOURCE_SINK); 214 215 status_t result = mSource[source]->dequeueBuffer(sslot, fence, async, 216 mSinkBufferWidth, mSinkBufferHeight, format, mProducerUsage); 217 if (result < 0) 218 return result; 219 int pslot = mapSource2ProducerSlot(source, *sslot); 220 VDS_LOGV("dequeueBuffer(%s): sslot=%d pslot=%d result=%d", 221 dbgSourceStr(source), *sslot, pslot, result); 222 uint32_t sourceBit = static_cast<uint32_t>(source) << pslot; 223 224 if ((mProducerSlotSource & (1u << pslot)) != sourceBit) { 225 // This slot was previously dequeued from the other source; must 226 // re-request the buffer. 227 result |= BUFFER_NEEDS_REALLOCATION; 228 mProducerSlotSource &= ~(1u << pslot); 229 mProducerSlotSource |= sourceBit; 230 } 231 232 if (result & RELEASE_ALL_BUFFERS) { 233 for (uint32_t i = 0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) { 234 if ((mProducerSlotSource & (1u << i)) == sourceBit) 235 mProducerBuffers[i].clear(); 236 } 237 } 238 if (result & BUFFER_NEEDS_REALLOCATION) { 239 mSource[source]->requestBuffer(*sslot, &mProducerBuffers[pslot]); 240 VDS_LOGV("dequeueBuffer(%s): buffers[%d]=%p", 241 dbgSourceStr(source), pslot, mProducerBuffers[pslot].get()); 242 } 243 244 return result; 245} 246 247status_t VirtualDisplaySurface::dequeueBuffer(int* pslot, sp<Fence>* fence, bool async, 248 uint32_t w, uint32_t h, uint32_t format, uint32_t usage) { 249 VDS_LOGW_IF(mDbgState != DBG_STATE_PREPARED, 250 "Unexpected dequeueBuffer() in %s state", dbgStateStr()); 251 mDbgState = DBG_STATE_GLES; 252 253 VDS_LOGW_IF(!async, "EGL called dequeueBuffer with !async despite eglSwapInterval(0)"); 254 VDS_LOGV("dequeueBuffer %dx%d fmt=%d usage=%#x", w, h, format, usage); 255 256 status_t result = NO_ERROR; 257 mProducerUsage = usage | GRALLOC_USAGE_HW_COMPOSER; 258 Source source = fbSourceForCompositionType(mCompositionType); 259 260 if (source == SOURCE_SINK) { 261 // We already dequeued the output buffer. If the GLES driver wants 262 // something incompatible, we have to cancel and get a new one. This 263 // will mean that HWC will see a different output buffer between 264 // prepare and set, but since we're in GLES-only mode already it 265 // shouldn't matter. 266 267 const sp<GraphicBuffer>& buf = mProducerBuffers[mOutputProducerSlot]; 268 if ((mProducerUsage & ~buf->getUsage()) != 0 || 269 (format != 0 && format != (uint32_t)buf->getPixelFormat()) || 270 (w != 0 && w != mSinkBufferWidth) || 271 (h != 0 && h != mSinkBufferHeight)) { 272 VDS_LOGV("dequeueBuffer: output buffer doesn't satisfy GLES " 273 "request, getting a new buffer"); 274 result = refreshOutputBuffer(); 275 if (result < 0) 276 return result; 277 } 278 } 279 280 if (source == SOURCE_SINK) { 281 *pslot = mOutputProducerSlot; 282 *fence = mOutputFence; 283 } else { 284 int sslot; 285 result = dequeueBuffer(source, format, &sslot, fence); 286 if (result >= 0) { 287 *pslot = mapSource2ProducerSlot(source, sslot); 288 } 289 } 290 return result; 291} 292 293status_t VirtualDisplaySurface::queueBuffer(int pslot, 294 const QueueBufferInput& input, QueueBufferOutput* output) { 295 VDS_LOGW_IF(mDbgState != DBG_STATE_GLES, 296 "Unexpected queueBuffer(pslot=%d) in %s state", pslot, 297 dbgStateStr()); 298 mDbgState = DBG_STATE_GLES_DONE; 299 300 VDS_LOGV("queueBuffer pslot=%d", pslot); 301 302 status_t result; 303 if (mCompositionType == COMPOSITION_MIXED) { 304 // Queue the buffer back into the scratch pool 305 QueueBufferOutput scratchQBO; 306 int sslot = mapProducer2SourceSlot(SOURCE_SCRATCH, pslot); 307 result = mSource[SOURCE_SCRATCH]->queueBuffer(sslot, input, &scratchQBO); 308 if (result != NO_ERROR) 309 return result; 310 311 // Now acquire the buffer from the scratch pool -- should be the same 312 // slot and fence as we just queued. 313 Mutex::Autolock lock(mMutex); 314 BufferQueue::BufferItem item; 315 result = acquireBufferLocked(&item, 0); 316 if (result != NO_ERROR) 317 return result; 318 VDS_LOGW_IF(item.mBuf != sslot, 319 "queueBuffer: acquired sslot %d from SCRATCH after queueing sslot %d", 320 item.mBuf, sslot); 321 mFbProducerSlot = mapSource2ProducerSlot(SOURCE_SCRATCH, item.mBuf); 322 mFbFence = mSlots[item.mBuf].mFence; 323 324 } else { 325 LOG_FATAL_IF(mCompositionType != COMPOSITION_GLES, 326 "Unexpected queueBuffer in state %s for compositionType %s", 327 dbgStateStr(), dbgCompositionTypeStr(mCompositionType)); 328 329 // Extract the GLES release fence for HWC to acquire 330 int64_t timestamp; 331 bool isAutoTimestamp; 332 Rect crop; 333 int scalingMode; 334 uint32_t transform; 335 bool async; 336 input.deflate(×tamp, &isAutoTimestamp, &crop, &scalingMode, 337 &transform, &async, &mFbFence); 338 339 mFbProducerSlot = pslot; 340 mOutputFence = mFbFence; 341 } 342 343 *output = mQueueBufferOutput; 344 return NO_ERROR; 345} 346 347void VirtualDisplaySurface::cancelBuffer(int pslot, const sp<Fence>& fence) { 348 VDS_LOGW_IF(mDbgState != DBG_STATE_GLES, 349 "Unexpected cancelBuffer(pslot=%d) in %s state", pslot, 350 dbgStateStr()); 351 VDS_LOGV("cancelBuffer pslot=%d", pslot); 352 Source source = fbSourceForCompositionType(mCompositionType); 353 return mSource[source]->cancelBuffer( 354 mapProducer2SourceSlot(source, pslot), fence); 355} 356 357int VirtualDisplaySurface::query(int what, int* value) { 358 return mSource[SOURCE_SINK]->query(what, value); 359} 360 361status_t VirtualDisplaySurface::connect(const sp<IBinder>& token, 362 int api, bool producerControlledByApp, 363 QueueBufferOutput* output) { 364 QueueBufferOutput qbo; 365 status_t result = mSource[SOURCE_SINK]->connect(token, api, producerControlledByApp, &qbo); 366 if (result == NO_ERROR) { 367 updateQueueBufferOutput(qbo); 368 *output = mQueueBufferOutput; 369 } 370 return result; 371} 372 373status_t VirtualDisplaySurface::disconnect(int api) { 374 return mSource[SOURCE_SINK]->disconnect(api); 375} 376 377void VirtualDisplaySurface::updateQueueBufferOutput( 378 const QueueBufferOutput& qbo) { 379 uint32_t w, h, transformHint, numPendingBuffers; 380 qbo.deflate(&w, &h, &transformHint, &numPendingBuffers); 381 mQueueBufferOutput.inflate(w, h, 0, numPendingBuffers); 382} 383 384void VirtualDisplaySurface::resetPerFrameState() { 385 mCompositionType = COMPOSITION_UNKNOWN; 386 mSinkBufferWidth = 0; 387 mSinkBufferHeight = 0; 388 mFbFence = Fence::NO_FENCE; 389 mOutputFence = Fence::NO_FENCE; 390 mFbProducerSlot = -1; 391 mOutputProducerSlot = -1; 392} 393 394status_t VirtualDisplaySurface::refreshOutputBuffer() { 395 if (mOutputProducerSlot >= 0) { 396 mSource[SOURCE_SINK]->cancelBuffer( 397 mapProducer2SourceSlot(SOURCE_SINK, mOutputProducerSlot), 398 mOutputFence); 399 } 400 401 int sslot; 402 status_t result = dequeueBuffer(SOURCE_SINK, 0, &sslot, &mOutputFence); 403 if (result < 0) 404 return result; 405 mOutputProducerSlot = mapSource2ProducerSlot(SOURCE_SINK, sslot); 406 407 result = mHwc.setOutputBuffer(mDisplayId, mOutputFence, 408 mProducerBuffers[mOutputProducerSlot]); 409 410 return result; 411} 412 413// This slot mapping function is its own inverse, so two copies are unnecessary. 414// Both are kept to make the intent clear where the function is called, and for 415// the (unlikely) chance that we switch to a different mapping function. 416int VirtualDisplaySurface::mapSource2ProducerSlot(Source source, int sslot) { 417 if (source == SOURCE_SCRATCH) { 418 return BufferQueue::NUM_BUFFER_SLOTS - sslot - 1; 419 } else { 420 return sslot; 421 } 422} 423int VirtualDisplaySurface::mapProducer2SourceSlot(Source source, int pslot) { 424 return mapSource2ProducerSlot(source, pslot); 425} 426 427VirtualDisplaySurface::Source 428VirtualDisplaySurface::fbSourceForCompositionType(CompositionType type) { 429 return type == COMPOSITION_MIXED ? SOURCE_SCRATCH : SOURCE_SINK; 430} 431 432const char* VirtualDisplaySurface::dbgStateStr() const { 433 switch (mDbgState) { 434 case DBG_STATE_IDLE: return "IDLE"; 435 case DBG_STATE_PREPARED: return "PREPARED"; 436 case DBG_STATE_GLES: return "GLES"; 437 case DBG_STATE_GLES_DONE: return "GLES_DONE"; 438 case DBG_STATE_HWC: return "HWC"; 439 default: return "INVALID"; 440 } 441} 442 443const char* VirtualDisplaySurface::dbgSourceStr(Source s) { 444 switch (s) { 445 case SOURCE_SINK: return "SINK"; 446 case SOURCE_SCRATCH: return "SCRATCH"; 447 default: return "INVALID"; 448 } 449} 450 451// --------------------------------------------------------------------------- 452} // namespace android 453// --------------------------------------------------------------------------- 454