VirtualDisplaySurface.cpp revision 365857df8b94c959dea984a63013f6e7730ef976
1/*
2 * Copyright 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17// #define LOG_NDEBUG 0
18#include "VirtualDisplaySurface.h"
19#include "HWComposer.h"
20
21// ---------------------------------------------------------------------------
22namespace android {
23// ---------------------------------------------------------------------------
24
25#define VDS_LOGE(msg, ...) ALOGE("[%s] "msg, \
26        mDisplayName.string(), ##__VA_ARGS__)
27#define VDS_LOGW_IF(cond, msg, ...) ALOGW_IF(cond, "[%s] "msg, \
28        mDisplayName.string(), ##__VA_ARGS__)
29#define VDS_LOGV(msg, ...) ALOGV("[%s] "msg, \
30        mDisplayName.string(), ##__VA_ARGS__)
31
32static const char* dbgCompositionTypeStr(DisplaySurface::CompositionType type) {
33    switch (type) {
34        case DisplaySurface::COMPOSITION_UNKNOWN: return "UNKNOWN";
35        case DisplaySurface::COMPOSITION_GLES:    return "GLES";
36        case DisplaySurface::COMPOSITION_HWC:     return "HWC";
37        case DisplaySurface::COMPOSITION_MIXED:   return "MIXED";
38        default:                                  return "<INVALID>";
39    }
40}
41
42VirtualDisplaySurface::VirtualDisplaySurface(HWComposer& hwc, int32_t dispId,
43        const sp<IGraphicBufferProducer>& sink,
44        const sp<BufferQueue>& bq,
45        const String8& name)
46:   ConsumerBase(bq),
47    mHwc(hwc),
48    mDisplayId(dispId),
49    mDisplayName(name),
50    mProducerUsage(GRALLOC_USAGE_HW_COMPOSER),
51    mProducerSlotSource(0),
52    mDbgState(DBG_STATE_IDLE),
53    mDbgLastCompositionType(COMPOSITION_UNKNOWN)
54{
55    mSource[SOURCE_SINK] = sink;
56    mSource[SOURCE_SCRATCH] = bq;
57
58    resetPerFrameState();
59
60    int sinkWidth, sinkHeight;
61    mSource[SOURCE_SINK]->query(NATIVE_WINDOW_WIDTH, &sinkWidth);
62    mSource[SOURCE_SINK]->query(NATIVE_WINDOW_HEIGHT, &sinkHeight);
63
64    ConsumerBase::mName = String8::format("VDS: %s", mDisplayName.string());
65    mConsumer->setConsumerName(ConsumerBase::mName);
66    mConsumer->setConsumerUsageBits(GRALLOC_USAGE_HW_COMPOSER);
67    mConsumer->setDefaultBufferSize(sinkWidth, sinkHeight);
68    mConsumer->setDefaultMaxBufferCount(2);
69}
70
71VirtualDisplaySurface::~VirtualDisplaySurface() {
72}
73
74status_t VirtualDisplaySurface::beginFrame() {
75    if (mDisplayId < 0)
76        return NO_ERROR;
77
78    VDS_LOGW_IF(mDbgState != DBG_STATE_IDLE,
79            "Unexpected beginFrame() in %s state", dbgStateStr());
80    mDbgState = DBG_STATE_BEGUN;
81
82    uint32_t transformHint, numPendingBuffers;
83    mQueueBufferOutput.deflate(&mSinkBufferWidth, &mSinkBufferHeight,
84            &transformHint, &numPendingBuffers);
85
86    return refreshOutputBuffer();
87}
88
89status_t VirtualDisplaySurface::prepareFrame(CompositionType compositionType) {
90    if (mDisplayId < 0)
91        return NO_ERROR;
92
93    VDS_LOGW_IF(mDbgState != DBG_STATE_BEGUN,
94            "Unexpected prepareFrame() in %s state", dbgStateStr());
95    mDbgState = DBG_STATE_PREPARED;
96
97    mCompositionType = compositionType;
98
99    if (mCompositionType != mDbgLastCompositionType) {
100        VDS_LOGV("prepareFrame: composition type changed to %s",
101                dbgCompositionTypeStr(mCompositionType));
102        mDbgLastCompositionType = mCompositionType;
103    }
104
105    return NO_ERROR;
106}
107
108status_t VirtualDisplaySurface::compositionComplete() {
109    return NO_ERROR;
110}
111
112status_t VirtualDisplaySurface::advanceFrame() {
113    if (mDisplayId < 0)
114        return NO_ERROR;
115
116    if (mCompositionType == COMPOSITION_HWC) {
117        VDS_LOGW_IF(mDbgState != DBG_STATE_PREPARED,
118                "Unexpected advanceFrame() in %s state on HWC frame",
119                dbgStateStr());
120    } else {
121        VDS_LOGW_IF(mDbgState != DBG_STATE_GLES_DONE,
122                "Unexpected advanceFrame() in %s state on GLES/MIXED frame",
123                dbgStateStr());
124    }
125    mDbgState = DBG_STATE_HWC;
126
127    if (mCompositionType == COMPOSITION_HWC) {
128        // Use the output buffer for the FB as well, though conceptually the
129        // FB is unused on this frame.
130        mFbProducerSlot = mOutputProducerSlot;
131        mFbFence = mOutputFence;
132    }
133
134    if (mFbProducerSlot < 0 || mOutputProducerSlot < 0) {
135        // Last chance bailout if something bad happened earlier. For example,
136        // in a GLES configuration, if the sink disappears then dequeueBuffer
137        // will fail, the GLES driver won't queue a buffer, but SurfaceFlinger
138        // will soldier on. So we end up here without a buffer. There should
139        // be lots of scary messages in the log just before this.
140        VDS_LOGE("advanceFrame: no buffer, bailing out");
141        return NO_MEMORY;
142    }
143
144    sp<GraphicBuffer> fbBuffer = mProducerBuffers[mFbProducerSlot];
145    sp<GraphicBuffer> outBuffer = mProducerBuffers[mOutputProducerSlot];
146    VDS_LOGV("advanceFrame: fb=%d(%p) out=%d(%p)",
147            mFbProducerSlot, fbBuffer.get(),
148            mOutputProducerSlot, outBuffer.get());
149
150    return mHwc.fbPost(mDisplayId, mFbFence, fbBuffer);
151}
152
153void VirtualDisplaySurface::onFrameCommitted() {
154    if (mDisplayId < 0)
155        return;
156
157    VDS_LOGW_IF(mDbgState != DBG_STATE_HWC,
158            "Unexpected onFrameCommitted() in %s state", dbgStateStr());
159    mDbgState = DBG_STATE_IDLE;
160
161    sp<Fence> fbFence = mHwc.getAndResetReleaseFence(mDisplayId);
162    if (mCompositionType == COMPOSITION_MIXED && mFbProducerSlot >= 0) {
163        // release the scratch buffer back to the pool
164        Mutex::Autolock lock(mMutex);
165        int sslot = mapProducer2SourceSlot(SOURCE_SCRATCH, mFbProducerSlot);
166        VDS_LOGV("onFrameCommitted: release scratch sslot=%d", sslot);
167        addReleaseFenceLocked(sslot, mProducerBuffers[mFbProducerSlot], fbFence);
168        releaseBufferLocked(sslot, mProducerBuffers[mFbProducerSlot],
169                EGL_NO_DISPLAY, EGL_NO_SYNC_KHR);
170    }
171
172    if (mOutputProducerSlot >= 0) {
173        int sslot = mapProducer2SourceSlot(SOURCE_SINK, mOutputProducerSlot);
174        QueueBufferOutput qbo;
175        sp<Fence> outFence = mHwc.getLastRetireFence(mDisplayId);
176        VDS_LOGV("onFrameCommitted: queue sink sslot=%d", sslot);
177        status_t result = mSource[SOURCE_SINK]->queueBuffer(sslot,
178                QueueBufferInput(
179                    systemTime(), false /* isAutoTimestamp */,
180                    Rect(mSinkBufferWidth, mSinkBufferHeight),
181                    NATIVE_WINDOW_SCALING_MODE_FREEZE, 0 /* transform */,
182                    true /* async*/,
183                    outFence),
184                &qbo);
185        if (result == NO_ERROR) {
186            updateQueueBufferOutput(qbo);
187        }
188    }
189
190    resetPerFrameState();
191}
192
193void VirtualDisplaySurface::dump(String8& result) const {
194}
195
196status_t VirtualDisplaySurface::requestBuffer(int pslot,
197        sp<GraphicBuffer>* outBuf) {
198    VDS_LOGW_IF(mDbgState != DBG_STATE_GLES,
199            "Unexpected requestBuffer pslot=%d in %s state",
200            pslot, dbgStateStr());
201
202    *outBuf = mProducerBuffers[pslot];
203    return NO_ERROR;
204}
205
206status_t VirtualDisplaySurface::setBufferCount(int bufferCount) {
207    return mSource[SOURCE_SINK]->setBufferCount(bufferCount);
208}
209
210status_t VirtualDisplaySurface::dequeueBuffer(Source source,
211        uint32_t format, int* sslot, sp<Fence>* fence) {
212    // Don't let a slow consumer block us
213    bool async = (source == SOURCE_SINK);
214
215    status_t result = mSource[source]->dequeueBuffer(sslot, fence, async,
216            mSinkBufferWidth, mSinkBufferHeight, format, mProducerUsage);
217    if (result < 0)
218        return result;
219    int pslot = mapSource2ProducerSlot(source, *sslot);
220    VDS_LOGV("dequeueBuffer(%s): sslot=%d pslot=%d result=%d",
221            dbgSourceStr(source), *sslot, pslot, result);
222    uint32_t sourceBit = static_cast<uint32_t>(source) << pslot;
223
224    if ((mProducerSlotSource & (1u << pslot)) != sourceBit) {
225        // This slot was previously dequeued from the other source; must
226        // re-request the buffer.
227        result |= BUFFER_NEEDS_REALLOCATION;
228        mProducerSlotSource &= ~(1u << pslot);
229        mProducerSlotSource |= sourceBit;
230    }
231
232    if (result & RELEASE_ALL_BUFFERS) {
233        for (uint32_t i = 0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) {
234            if ((mProducerSlotSource & (1u << i)) == sourceBit)
235                mProducerBuffers[i].clear();
236        }
237    }
238    if (result & BUFFER_NEEDS_REALLOCATION) {
239        mSource[source]->requestBuffer(*sslot, &mProducerBuffers[pslot]);
240        VDS_LOGV("dequeueBuffer(%s): buffers[%d]=%p",
241                dbgSourceStr(source), pslot, mProducerBuffers[pslot].get());
242    }
243
244    return result;
245}
246
247status_t VirtualDisplaySurface::dequeueBuffer(int* pslot, sp<Fence>* fence, bool async,
248        uint32_t w, uint32_t h, uint32_t format, uint32_t usage) {
249    VDS_LOGW_IF(mDbgState != DBG_STATE_PREPARED,
250            "Unexpected dequeueBuffer() in %s state", dbgStateStr());
251    mDbgState = DBG_STATE_GLES;
252
253    VDS_LOGW_IF(!async, "EGL called dequeueBuffer with !async despite eglSwapInterval(0)");
254    VDS_LOGV("dequeueBuffer %dx%d fmt=%d usage=%#x", w, h, format, usage);
255
256    status_t result = NO_ERROR;
257    mProducerUsage = usage | GRALLOC_USAGE_HW_COMPOSER;
258    Source source = fbSourceForCompositionType(mCompositionType);
259
260    if (source == SOURCE_SINK) {
261        // We already dequeued the output buffer. If the GLES driver wants
262        // something incompatible, we have to cancel and get a new one. This
263        // will mean that HWC will see a different output buffer between
264        // prepare and set, but since we're in GLES-only mode already it
265        // shouldn't matter.
266
267        const sp<GraphicBuffer>& buf = mProducerBuffers[mOutputProducerSlot];
268        if ((mProducerUsage & ~buf->getUsage()) != 0 ||
269                (format != 0 && format != (uint32_t)buf->getPixelFormat()) ||
270                (w != 0 && w != mSinkBufferWidth) ||
271                (h != 0 && h != mSinkBufferHeight)) {
272            VDS_LOGV("dequeueBuffer: output buffer doesn't satisfy GLES "
273                    "request, getting a new buffer");
274            result = refreshOutputBuffer();
275            if (result < 0)
276                return result;
277        }
278    }
279
280    if (source == SOURCE_SINK) {
281        *pslot = mOutputProducerSlot;
282        *fence = mOutputFence;
283    } else {
284        int sslot;
285        result = dequeueBuffer(source, format, &sslot, fence);
286        if (result >= 0) {
287            *pslot = mapSource2ProducerSlot(source, sslot);
288        }
289    }
290    return result;
291}
292
293status_t VirtualDisplaySurface::queueBuffer(int pslot,
294        const QueueBufferInput& input, QueueBufferOutput* output) {
295    VDS_LOGW_IF(mDbgState != DBG_STATE_GLES,
296            "Unexpected queueBuffer(pslot=%d) in %s state", pslot,
297            dbgStateStr());
298    mDbgState = DBG_STATE_GLES_DONE;
299
300    VDS_LOGV("queueBuffer pslot=%d", pslot);
301
302    status_t result;
303    if (mCompositionType == COMPOSITION_MIXED) {
304        // Queue the buffer back into the scratch pool
305        QueueBufferOutput scratchQBO;
306        int sslot = mapProducer2SourceSlot(SOURCE_SCRATCH, pslot);
307        result = mSource[SOURCE_SCRATCH]->queueBuffer(sslot, input, &scratchQBO);
308        if (result != NO_ERROR)
309            return result;
310
311        // Now acquire the buffer from the scratch pool -- should be the same
312        // slot and fence as we just queued.
313        Mutex::Autolock lock(mMutex);
314        BufferQueue::BufferItem item;
315        result = acquireBufferLocked(&item, 0);
316        if (result != NO_ERROR)
317            return result;
318        VDS_LOGW_IF(item.mBuf != sslot,
319                "queueBuffer: acquired sslot %d from SCRATCH after queueing sslot %d",
320                item.mBuf, sslot);
321        mFbProducerSlot = mapSource2ProducerSlot(SOURCE_SCRATCH, item.mBuf);
322        mFbFence = mSlots[item.mBuf].mFence;
323
324    } else {
325        LOG_FATAL_IF(mCompositionType != COMPOSITION_GLES,
326                "Unexpected queueBuffer in state %s for compositionType %s",
327                dbgStateStr(), dbgCompositionTypeStr(mCompositionType));
328
329        // Extract the GLES release fence for HWC to acquire
330        int64_t timestamp;
331        bool isAutoTimestamp;
332        Rect crop;
333        int scalingMode;
334        uint32_t transform;
335        bool async;
336        input.deflate(&timestamp, &isAutoTimestamp, &crop, &scalingMode,
337                &transform, &async, &mFbFence);
338
339        mFbProducerSlot = pslot;
340        mOutputFence = mFbFence;
341    }
342
343    *output = mQueueBufferOutput;
344    return NO_ERROR;
345}
346
347void VirtualDisplaySurface::cancelBuffer(int pslot, const sp<Fence>& fence) {
348    VDS_LOGW_IF(mDbgState != DBG_STATE_GLES,
349            "Unexpected cancelBuffer(pslot=%d) in %s state", pslot,
350            dbgStateStr());
351    VDS_LOGV("cancelBuffer pslot=%d", pslot);
352    Source source = fbSourceForCompositionType(mCompositionType);
353    return mSource[source]->cancelBuffer(
354            mapProducer2SourceSlot(source, pslot), fence);
355}
356
357int VirtualDisplaySurface::query(int what, int* value) {
358    return mSource[SOURCE_SINK]->query(what, value);
359}
360
361status_t VirtualDisplaySurface::connect(const sp<IBinder>& token,
362        int api, bool producerControlledByApp,
363        QueueBufferOutput* output) {
364    QueueBufferOutput qbo;
365    status_t result = mSource[SOURCE_SINK]->connect(token, api, producerControlledByApp, &qbo);
366    if (result == NO_ERROR) {
367        updateQueueBufferOutput(qbo);
368        *output = mQueueBufferOutput;
369    }
370    return result;
371}
372
373status_t VirtualDisplaySurface::disconnect(int api) {
374    return mSource[SOURCE_SINK]->disconnect(api);
375}
376
377void VirtualDisplaySurface::updateQueueBufferOutput(
378        const QueueBufferOutput& qbo) {
379    uint32_t w, h, transformHint, numPendingBuffers;
380    qbo.deflate(&w, &h, &transformHint, &numPendingBuffers);
381    mQueueBufferOutput.inflate(w, h, 0, numPendingBuffers);
382}
383
384void VirtualDisplaySurface::resetPerFrameState() {
385    mCompositionType = COMPOSITION_UNKNOWN;
386    mSinkBufferWidth = 0;
387    mSinkBufferHeight = 0;
388    mFbFence = Fence::NO_FENCE;
389    mOutputFence = Fence::NO_FENCE;
390    mFbProducerSlot = -1;
391    mOutputProducerSlot = -1;
392}
393
394status_t VirtualDisplaySurface::refreshOutputBuffer() {
395    if (mOutputProducerSlot >= 0) {
396        mSource[SOURCE_SINK]->cancelBuffer(
397                mapProducer2SourceSlot(SOURCE_SINK, mOutputProducerSlot),
398                mOutputFence);
399    }
400
401    int sslot;
402    status_t result = dequeueBuffer(SOURCE_SINK, 0, &sslot, &mOutputFence);
403    if (result < 0)
404        return result;
405    mOutputProducerSlot = mapSource2ProducerSlot(SOURCE_SINK, sslot);
406
407    result = mHwc.setOutputBuffer(mDisplayId, mOutputFence,
408            mProducerBuffers[mOutputProducerSlot]);
409
410    return result;
411}
412
413// This slot mapping function is its own inverse, so two copies are unnecessary.
414// Both are kept to make the intent clear where the function is called, and for
415// the (unlikely) chance that we switch to a different mapping function.
416int VirtualDisplaySurface::mapSource2ProducerSlot(Source source, int sslot) {
417    if (source == SOURCE_SCRATCH) {
418        return BufferQueue::NUM_BUFFER_SLOTS - sslot - 1;
419    } else {
420        return sslot;
421    }
422}
423int VirtualDisplaySurface::mapProducer2SourceSlot(Source source, int pslot) {
424    return mapSource2ProducerSlot(source, pslot);
425}
426
427VirtualDisplaySurface::Source
428VirtualDisplaySurface::fbSourceForCompositionType(CompositionType type) {
429    return type == COMPOSITION_MIXED ? SOURCE_SCRATCH : SOURCE_SINK;
430}
431
432const char* VirtualDisplaySurface::dbgStateStr() const {
433    switch (mDbgState) {
434        case DBG_STATE_IDLE:      return "IDLE";
435        case DBG_STATE_PREPARED:  return "PREPARED";
436        case DBG_STATE_GLES:      return "GLES";
437        case DBG_STATE_GLES_DONE: return "GLES_DONE";
438        case DBG_STATE_HWC:       return "HWC";
439        default:                  return "INVALID";
440    }
441}
442
443const char* VirtualDisplaySurface::dbgSourceStr(Source s) {
444    switch (s) {
445        case SOURCE_SINK:    return "SINK";
446        case SOURCE_SCRATCH: return "SCRATCH";
447        default:             return "INVALID";
448    }
449}
450
451// ---------------------------------------------------------------------------
452} // namespace android
453// ---------------------------------------------------------------------------
454