VirtualDisplaySurface.cpp revision db89edc94bd2a78226b407f9f7261e202e7fa325
1/* 2 * Copyright 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17// #define LOG_NDEBUG 0 18#include "VirtualDisplaySurface.h" 19#include "HWComposer.h" 20 21// --------------------------------------------------------------------------- 22namespace android { 23// --------------------------------------------------------------------------- 24 25#define VDS_LOGE(msg, ...) ALOGE("[%s] "msg, \ 26 mDisplayName.string(), ##__VA_ARGS__) 27#define VDS_LOGW_IF(cond, msg, ...) ALOGW_IF(cond, "[%s] "msg, \ 28 mDisplayName.string(), ##__VA_ARGS__) 29#define VDS_LOGV(msg, ...) ALOGV("[%s] "msg, \ 30 mDisplayName.string(), ##__VA_ARGS__) 31 32static const char* dbgCompositionTypeStr(DisplaySurface::CompositionType type) { 33 switch (type) { 34 case DisplaySurface::COMPOSITION_UNKNOWN: return "UNKNOWN"; 35 case DisplaySurface::COMPOSITION_GLES: return "GLES"; 36 case DisplaySurface::COMPOSITION_HWC: return "HWC"; 37 case DisplaySurface::COMPOSITION_MIXED: return "MIXED"; 38 default: return "<INVALID>"; 39 } 40} 41 42VirtualDisplaySurface::VirtualDisplaySurface(HWComposer& hwc, int32_t dispId, 43 const sp<IGraphicBufferProducer>& sink, 44 const sp<BufferQueue>& bq, 45 const String8& name) 46: ConsumerBase(bq), 47 mHwc(hwc), 48 mDisplayId(dispId), 49 mDisplayName(name), 50 mProducerUsage(GRALLOC_USAGE_HW_COMPOSER), 51 mProducerSlotSource(0), 52 mDbgState(DBG_STATE_IDLE), 53 mDbgLastCompositionType(COMPOSITION_UNKNOWN) 54{ 55 mSource[SOURCE_SINK] = sink; 56 mSource[SOURCE_SCRATCH] = bq; 57 58 resetPerFrameState(); 59 60 int sinkWidth, sinkHeight; 61 mSource[SOURCE_SINK]->query(NATIVE_WINDOW_WIDTH, &sinkWidth); 62 mSource[SOURCE_SINK]->query(NATIVE_WINDOW_HEIGHT, &sinkHeight); 63 64 ConsumerBase::mName = String8::format("VDS: %s", mDisplayName.string()); 65 mConsumer->setConsumerName(ConsumerBase::mName); 66 mConsumer->setConsumerUsageBits(GRALLOC_USAGE_HW_COMPOSER); 67 mConsumer->setDefaultBufferSize(sinkWidth, sinkHeight); 68 mConsumer->setDefaultMaxBufferCount(2); 69} 70 71VirtualDisplaySurface::~VirtualDisplaySurface() { 72} 73 74status_t VirtualDisplaySurface::prepareFrame(CompositionType compositionType) { 75 if (mDisplayId < 0) 76 return NO_ERROR; 77 78 VDS_LOGW_IF(mDbgState != DBG_STATE_IDLE, 79 "Unexpected prepareFrame() in %s state", dbgStateStr()); 80 mDbgState = DBG_STATE_PREPARED; 81 82 mCompositionType = compositionType; 83 84 if (mCompositionType != mDbgLastCompositionType) { 85 VDS_LOGV("prepareFrame: composition type changed to %s", 86 dbgCompositionTypeStr(mCompositionType)); 87 mDbgLastCompositionType = mCompositionType; 88 } 89 90 return NO_ERROR; 91} 92 93status_t VirtualDisplaySurface::compositionComplete() { 94 return NO_ERROR; 95} 96 97status_t VirtualDisplaySurface::advanceFrame() { 98 if (mDisplayId < 0) 99 return NO_ERROR; 100 101 if (mCompositionType == COMPOSITION_HWC) { 102 VDS_LOGW_IF(mDbgState != DBG_STATE_PREPARED, 103 "Unexpected advanceFrame() in %s state on HWC frame", 104 dbgStateStr()); 105 } else { 106 VDS_LOGW_IF(mDbgState != DBG_STATE_GLES_DONE, 107 "Unexpected advanceFrame() in %s state on GLES/MIXED frame", 108 dbgStateStr()); 109 } 110 mDbgState = DBG_STATE_HWC; 111 112 status_t result; 113 sp<Fence> outFence; 114 if (mCompositionType != COMPOSITION_GLES) { 115 // Dequeue an output buffer from the sink 116 uint32_t transformHint, numPendingBuffers; 117 mQueueBufferOutput.deflate(&mSinkBufferWidth, &mSinkBufferHeight, 118 &transformHint, &numPendingBuffers); 119 int sslot; 120 result = dequeueBuffer(SOURCE_SINK, 0, &sslot, &outFence, false); 121 if (result < 0) 122 return result; 123 mOutputProducerSlot = mapSource2ProducerSlot(SOURCE_SINK, sslot); 124 } 125 126 if (mCompositionType == COMPOSITION_HWC) { 127 // We just dequeued the output buffer, use it for FB as well 128 mFbProducerSlot = mOutputProducerSlot; 129 mFbFence = outFence; 130 } else if (mCompositionType == COMPOSITION_GLES) { 131 mOutputProducerSlot = mFbProducerSlot; 132 outFence = mFbFence; 133 } else { 134 // mFbFence and mFbProducerSlot were set in queueBuffer, 135 // and mOutputProducerSlot and outFence were set above when dequeueing 136 // the sink buffer. 137 } 138 139 if (mFbProducerSlot < 0 || mOutputProducerSlot < 0) { 140 // Last chance bailout if something bad happened earlier. For example, 141 // in a GLES configuration, if the sink disappears then dequeueBuffer 142 // will fail, the GLES driver won't queue a buffer, but SurfaceFlinger 143 // will soldier on. So we end up here without a buffer. There should 144 // be lots of scary messages in the log just before this. 145 VDS_LOGE("advanceFrame: no buffer, bailing out"); 146 return NO_MEMORY; 147 } 148 149 sp<GraphicBuffer> fbBuffer = mProducerBuffers[mFbProducerSlot]; 150 sp<GraphicBuffer> outBuffer = mProducerBuffers[mOutputProducerSlot]; 151 VDS_LOGV("advanceFrame: fb=%d(%p) out=%d(%p)", 152 mFbProducerSlot, fbBuffer.get(), 153 mOutputProducerSlot, outBuffer.get()); 154 155 result = mHwc.fbPost(mDisplayId, mFbFence, fbBuffer); 156 if (result == NO_ERROR) { 157 result = mHwc.setOutputBuffer(mDisplayId, outFence, outBuffer); 158 } 159 160 return result; 161} 162 163void VirtualDisplaySurface::onFrameCommitted() { 164 if (mDisplayId < 0) 165 return; 166 167 VDS_LOGW_IF(mDbgState != DBG_STATE_HWC, 168 "Unexpected onFrameCommitted() in %s state", dbgStateStr()); 169 mDbgState = DBG_STATE_IDLE; 170 171 sp<Fence> fbFence = mHwc.getAndResetReleaseFence(mDisplayId); 172 if (mCompositionType == COMPOSITION_MIXED && mFbProducerSlot >= 0) { 173 // release the scratch buffer back to the pool 174 Mutex::Autolock lock(mMutex); 175 int sslot = mapProducer2SourceSlot(SOURCE_SCRATCH, mFbProducerSlot); 176 VDS_LOGV("onFrameCommitted: release scratch sslot=%d", sslot); 177 addReleaseFenceLocked(sslot, mProducerBuffers[mFbProducerSlot], fbFence); 178 releaseBufferLocked(sslot, mProducerBuffers[mFbProducerSlot], 179 EGL_NO_DISPLAY, EGL_NO_SYNC_KHR); 180 } 181 182 if (mOutputProducerSlot >= 0) { 183 int sslot = mapProducer2SourceSlot(SOURCE_SINK, mOutputProducerSlot); 184 QueueBufferOutput qbo; 185 sp<Fence> outFence = mHwc.getLastRetireFence(mDisplayId); 186 VDS_LOGV("onFrameCommitted: queue sink sslot=%d", sslot); 187 status_t result = mSource[SOURCE_SINK]->queueBuffer(sslot, 188 QueueBufferInput(systemTime(), 189 Rect(mSinkBufferWidth, mSinkBufferHeight), 190 NATIVE_WINDOW_SCALING_MODE_FREEZE, 0, false, outFence), 191 &qbo); 192 if (result == NO_ERROR) { 193 updateQueueBufferOutput(qbo); 194 } 195 } 196 197 resetPerFrameState(); 198} 199 200void VirtualDisplaySurface::dump(String8& result) const { 201} 202 203status_t VirtualDisplaySurface::requestBuffer(int pslot, 204 sp<GraphicBuffer>* outBuf) { 205 VDS_LOGW_IF(mDbgState != DBG_STATE_GLES, 206 "Unexpected requestBuffer pslot=%d in %s state", 207 pslot, dbgStateStr()); 208 209 *outBuf = mProducerBuffers[pslot]; 210 return NO_ERROR; 211} 212 213status_t VirtualDisplaySurface::setBufferCount(int bufferCount) { 214 return mSource[SOURCE_SINK]->setBufferCount(bufferCount); 215} 216 217status_t VirtualDisplaySurface::dequeueBuffer(Source source, 218 uint32_t format, int* sslot, sp<Fence>* fence, bool async) { 219 status_t result = mSource[source]->dequeueBuffer(sslot, fence, async, 220 mSinkBufferWidth, mSinkBufferHeight, format, mProducerUsage); 221 if (result < 0) 222 return result; 223 int pslot = mapSource2ProducerSlot(source, *sslot); 224 VDS_LOGV("dequeueBuffer(%s): sslot=%d pslot=%d result=%d", 225 dbgSourceStr(source), *sslot, pslot, result); 226 uint32_t sourceBit = static_cast<uint32_t>(source) << pslot; 227 228 if ((mProducerSlotSource & (1u << pslot)) != sourceBit) { 229 // This slot was previously dequeued from the other source; must 230 // re-request the buffer. 231 result |= BUFFER_NEEDS_REALLOCATION; 232 mProducerSlotSource &= ~(1u << pslot); 233 mProducerSlotSource |= sourceBit; 234 } 235 236 if (result & RELEASE_ALL_BUFFERS) { 237 for (uint32_t i = 0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) { 238 if ((mProducerSlotSource & (1u << i)) == sourceBit) 239 mProducerBuffers[i].clear(); 240 } 241 } 242 if (result & BUFFER_NEEDS_REALLOCATION) { 243 mSource[source]->requestBuffer(*sslot, &mProducerBuffers[pslot]); 244 VDS_LOGV("dequeueBuffer(%s): buffers[%d]=%p", 245 dbgSourceStr(source), pslot, mProducerBuffers[pslot].get()); 246 } 247 248 return result; 249} 250 251status_t VirtualDisplaySurface::dequeueBuffer(int* pslot, sp<Fence>* fence, bool async, 252 uint32_t w, uint32_t h, uint32_t format, uint32_t usage) { 253 VDS_LOGW_IF(mDbgState != DBG_STATE_PREPARED, 254 "Unexpected dequeueBuffer() in %s state", dbgStateStr()); 255 mDbgState = DBG_STATE_GLES; 256 257 VDS_LOGV("dequeueBuffer %dx%d fmt=%d usage=%#x", w, h, format, usage); 258 259 mProducerUsage = usage | GRALLOC_USAGE_HW_COMPOSER; 260 Source source = fbSourceForCompositionType(mCompositionType); 261 if (source == SOURCE_SINK) { 262 mSinkBufferWidth = w; 263 mSinkBufferHeight = h; 264 } 265 266 int sslot; 267 status_t result = dequeueBuffer(source, format, &sslot, fence, async); 268 if (result >= 0) { 269 *pslot = mapSource2ProducerSlot(source, sslot); 270 } 271 return result; 272} 273 274status_t VirtualDisplaySurface::queueBuffer(int pslot, 275 const QueueBufferInput& input, QueueBufferOutput* output) { 276 VDS_LOGW_IF(mDbgState != DBG_STATE_GLES, 277 "Unexpected queueBuffer(pslot=%d) in %s state", pslot, 278 dbgStateStr()); 279 mDbgState = DBG_STATE_GLES_DONE; 280 281 VDS_LOGV("queueBuffer pslot=%d", pslot); 282 283 status_t result; 284 if (mCompositionType == COMPOSITION_MIXED) { 285 // Queue the buffer back into the scratch pool 286 QueueBufferOutput scratchQBO; 287 int sslot = mapProducer2SourceSlot(SOURCE_SCRATCH, pslot); 288 result = mSource[SOURCE_SCRATCH]->queueBuffer(sslot, input, &scratchQBO); 289 if (result != NO_ERROR) 290 return result; 291 292 // Now acquire the buffer from the scratch pool -- should be the same 293 // slot and fence as we just queued. 294 Mutex::Autolock lock(mMutex); 295 BufferQueue::BufferItem item; 296 result = acquireBufferLocked(&item, 0); 297 if (result != NO_ERROR) 298 return result; 299 VDS_LOGW_IF(item.mBuf != sslot, 300 "queueBuffer: acquired sslot %d from SCRATCH after queueing sslot %d", 301 item.mBuf, sslot); 302 mFbProducerSlot = mapSource2ProducerSlot(SOURCE_SCRATCH, item.mBuf); 303 mFbFence = mSlots[item.mBuf].mFence; 304 305 } else { 306 LOG_FATAL_IF(mCompositionType != COMPOSITION_GLES, 307 "Unexpected queueBuffer in state %s for compositionType %s", 308 dbgStateStr(), dbgCompositionTypeStr(mCompositionType)); 309 310 // Extract the GLES release fence for HWC to acquire 311 int64_t timestamp; 312 Rect crop; 313 int scalingMode; 314 uint32_t transform; 315 bool async; 316 input.deflate(×tamp, &crop, &scalingMode, &transform, 317 &async, &mFbFence); 318 319 mFbProducerSlot = pslot; 320 } 321 322 *output = mQueueBufferOutput; 323 return NO_ERROR; 324} 325 326void VirtualDisplaySurface::cancelBuffer(int pslot, const sp<Fence>& fence) { 327 VDS_LOGW_IF(mDbgState != DBG_STATE_GLES, 328 "Unexpected cancelBuffer(pslot=%d) in %s state", pslot, 329 dbgStateStr()); 330 VDS_LOGV("cancelBuffer pslot=%d", pslot); 331 Source source = fbSourceForCompositionType(mCompositionType); 332 return mSource[source]->cancelBuffer( 333 mapProducer2SourceSlot(source, pslot), fence); 334} 335 336int VirtualDisplaySurface::query(int what, int* value) { 337 return mSource[SOURCE_SINK]->query(what, value); 338} 339 340status_t VirtualDisplaySurface::connect(int api, bool producerControlledByApp, 341 QueueBufferOutput* output) { 342 QueueBufferOutput qbo; 343 status_t result = mSource[SOURCE_SINK]->connect(api, producerControlledByApp, &qbo); 344 if (result == NO_ERROR) { 345 updateQueueBufferOutput(qbo); 346 *output = mQueueBufferOutput; 347 } 348 return result; 349} 350 351status_t VirtualDisplaySurface::disconnect(int api) { 352 return mSource[SOURCE_SINK]->disconnect(api); 353} 354 355void VirtualDisplaySurface::updateQueueBufferOutput( 356 const QueueBufferOutput& qbo) { 357 uint32_t w, h, transformHint, numPendingBuffers; 358 qbo.deflate(&w, &h, &transformHint, &numPendingBuffers); 359 mQueueBufferOutput.inflate(w, h, 0, numPendingBuffers); 360} 361 362void VirtualDisplaySurface::resetPerFrameState() { 363 mCompositionType = COMPOSITION_UNKNOWN; 364 mSinkBufferWidth = 0; 365 mSinkBufferHeight = 0; 366 mFbFence = Fence::NO_FENCE; 367 mFbProducerSlot = -1; 368 mOutputProducerSlot = -1; 369} 370 371// This slot mapping function is its own inverse, so two copies are unnecessary. 372// Both are kept to make the intent clear where the function is called, and for 373// the (unlikely) chance that we switch to a different mapping function. 374int VirtualDisplaySurface::mapSource2ProducerSlot(Source source, int sslot) { 375 if (source == SOURCE_SCRATCH) { 376 return BufferQueue::NUM_BUFFER_SLOTS - sslot - 1; 377 } else { 378 return sslot; 379 } 380} 381int VirtualDisplaySurface::mapProducer2SourceSlot(Source source, int pslot) { 382 return mapSource2ProducerSlot(source, pslot); 383} 384 385VirtualDisplaySurface::Source 386VirtualDisplaySurface::fbSourceForCompositionType(CompositionType type) { 387 return type == COMPOSITION_MIXED ? SOURCE_SCRATCH : SOURCE_SINK; 388} 389 390const char* VirtualDisplaySurface::dbgStateStr() const { 391 switch (mDbgState) { 392 case DBG_STATE_IDLE: return "IDLE"; 393 case DBG_STATE_PREPARED: return "PREPARED"; 394 case DBG_STATE_GLES: return "GLES"; 395 case DBG_STATE_GLES_DONE: return "GLES_DONE"; 396 case DBG_STATE_HWC: return "HWC"; 397 default: return "INVALID"; 398 } 399} 400 401const char* VirtualDisplaySurface::dbgSourceStr(Source s) { 402 switch (s) { 403 case SOURCE_SINK: return "SINK"; 404 case SOURCE_SCRATCH: return "SCRATCH"; 405 default: return "INVALID"; 406 } 407} 408 409// --------------------------------------------------------------------------- 410} // namespace android 411// --------------------------------------------------------------------------- 412