VirtualDisplaySurface.h revision 028dc8f2d72bc7cd4fbe7808781443125a742f78
1/*
2 * Copyright 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_SF_VIRTUAL_DISPLAY_SURFACE_H
18#define ANDROID_SF_VIRTUAL_DISPLAY_SURFACE_H
19
20#include <gui/ConsumerBase.h>
21#include <gui/IGraphicBufferProducer.h>
22
23#include "DisplaySurface.h"
24
25// ---------------------------------------------------------------------------
26namespace android {
27// ---------------------------------------------------------------------------
28
29class HWComposer;
30
31/* This DisplaySurface implementation supports virtual displays, where GLES
32 * and/or HWC compose into a buffer that is then passed to an arbitrary
33 * consumer (the sink) running in another process.
34 *
35 * The simplest case is when the virtual display will never use the h/w
36 * composer -- either the h/w composer doesn't support writing to buffers, or
37 * there are more virtual displays than it supports simultaneously. In this
38 * case, the GLES driver works directly with the output buffer queue, and
39 * calls to the VirtualDisplay from SurfaceFlinger and DisplayHardware do
40 * nothing.
41 *
42 * If h/w composer might be used, then each frame will fall into one of three
43 * configurations: GLES-only, HWC-only, and MIXED composition. In all of these,
44 * we must provide a FB target buffer and output buffer for the HWC set() call.
45 *
46 * In GLES-only composition, the GLES driver is given a buffer from the sink to
47 * render into. When the GLES driver queues the buffer to the
48 * VirtualDisplaySurface, the VirtualDisplaySurface holds onto it instead of
49 * immediately queueing it to the sink. The buffer is used as both the FB
50 * target and output buffer for HWC, though on these frames the HWC doesn't
51 * do any work for this display and doesn't write to the output buffer. After
52 * composition is complete, the buffer is queued to the sink.
53 *
54 * In HWC-only composition, the VirtualDisplaySurface dequeues a buffer from
55 * the sink and passes it to HWC as both the FB target buffer and output
56 * buffer. The HWC doesn't need to read from the FB target buffer, but does
57 * write to the output buffer. After composition is complete, the buffer is
58 * queued to the sink.
59 *
60 * On MIXED frames, things become more complicated, since some h/w composer
61 * implementations can't read from and write to the same buffer. This class has
62 * an internal BufferQueue that it uses as a scratch buffer pool. The GLES
63 * driver is given a scratch buffer to render into. When it finishes rendering,
64 * the buffer is queued and then immediately acquired by the
65 * VirtualDisplaySurface. The scratch buffer is then used as the FB target
66 * buffer for HWC, and a separate buffer is dequeued from the sink and used as
67 * the HWC output buffer. When HWC composition is complete, the scratch buffer
68 * is released and the output buffer is queued to the sink.
69 */
70class VirtualDisplaySurface : public DisplaySurface,
71                              public BnGraphicBufferProducer,
72                              private ConsumerBase {
73public:
74    VirtualDisplaySurface(HWComposer& hwc, int32_t dispId,
75            const sp<IGraphicBufferProducer>& sink,
76            const sp<BufferQueue>& bq,
77            const String8& name);
78
79    //
80    // DisplaySurface interface
81    //
82    virtual status_t beginFrame();
83    virtual status_t prepareFrame(CompositionType compositionType);
84    virtual status_t compositionComplete();
85    virtual status_t advanceFrame();
86    virtual void onFrameCommitted();
87    virtual void dump(String8& result) const;
88
89private:
90    enum Source {SOURCE_SINK = 0, SOURCE_SCRATCH = 1};
91
92    virtual ~VirtualDisplaySurface();
93
94    //
95    // IGraphicBufferProducer interface, used by the GLES driver.
96    //
97    virtual status_t requestBuffer(int pslot, sp<GraphicBuffer>* outBuf);
98    virtual status_t setBufferCount(int bufferCount);
99    virtual status_t dequeueBuffer(int* pslot, sp<Fence>* fence, bool async,
100            uint32_t w, uint32_t h, uint32_t format, uint32_t usage);
101    virtual status_t queueBuffer(int pslot,
102            const QueueBufferInput& input, QueueBufferOutput* output);
103    virtual void cancelBuffer(int pslot, const sp<Fence>& fence);
104    virtual int query(int what, int* value);
105    virtual status_t connect(int api, bool producerControlledByApp, QueueBufferOutput* output);
106    virtual status_t disconnect(int api);
107
108    //
109    // Utility methods
110    //
111    static Source fbSourceForCompositionType(CompositionType type);
112    status_t dequeueBuffer(Source source, uint32_t format,
113            int* sslot, sp<Fence>* fence, bool async);
114    void updateQueueBufferOutput(const QueueBufferOutput& qbo);
115    void resetPerFrameState();
116    status_t refreshOutputBuffer();
117
118    // Both the sink and scratch buffer pools have their own set of slots
119    // ("source slots", or "sslot"). We have to merge these into the single
120    // set of slots used by the GLES producer ("producer slots" or "pslot") and
121    // internally in the VirtualDisplaySurface. To minimize the number of times
122    // a producer slot switches which source it comes from, we map source slot
123    // numbers to producer slot numbers differently for each source.
124    static int mapSource2ProducerSlot(Source source, int sslot);
125    static int mapProducer2SourceSlot(Source source, int pslot);
126
127    //
128    // Immutable after construction
129    //
130    HWComposer& mHwc;
131    const int32_t mDisplayId;
132    const String8 mDisplayName;
133    sp<IGraphicBufferProducer> mSource[2]; // indexed by SOURCE_*
134
135    //
136    // Inter-frame state
137    //
138
139    // To avoid buffer reallocations, we track the buffer usage requested by
140    // the GLES driver in dequeueBuffer so we can use the same flags on
141    // HWC-only frames.
142    uint32_t mProducerUsage;
143
144    // Since we present a single producer interface to the GLES driver, but
145    // are internally muxing between the sink and scratch producers, we have
146    // to keep track of which source last returned each producer slot from
147    // dequeueBuffer. Each bit in mLastSlotSource corresponds to a producer
148    // slot. Both mProducerSlotSource and mProducerBuffers are indexed by a
149    // "producer slot"; see the mapSlot*() functions.
150    uint32_t mProducerSlotSource;
151    sp<GraphicBuffer> mProducerBuffers[BufferQueue::NUM_BUFFER_SLOTS];
152
153    // The QueueBufferOutput with the latest info from the sink, and with the
154    // transform hint cleared. Since we defer queueBuffer from the GLES driver
155    // to the sink, we have to return the previous version.
156    QueueBufferOutput mQueueBufferOutput;
157
158    //
159    // Intra-frame state
160    //
161
162    // Composition type and GLES buffer source for the current frame.
163    // Valid after prepareFrame(), cleared in onFrameCommitted.
164    CompositionType mCompositionType;
165
166    // Details of the current sink buffer. These become valid when a buffer is
167    // dequeued from the sink, and are used when queueing the buffer.
168    uint32_t mSinkBufferWidth, mSinkBufferHeight;
169
170    // mFbFence is the fence HWC should wait for before reading the framebuffer
171    // target buffer.
172    sp<Fence> mFbFence;
173
174    // mOutputFence is the fence HWC should wait for before writing to the
175    // output buffer.
176    sp<Fence> mOutputFence;
177
178    // Producer slot numbers for the buffers to use for HWC framebuffer target
179    // and output.
180    int mFbProducerSlot;
181    int mOutputProducerSlot;
182
183    // Debug only -- track the sequence of events in each frame so we can make
184    // sure they happen in the order we expect. This class implicitly models
185    // a state machine; this enum/variable makes it explicit.
186    //
187    // +-----------+-------------------+-------------+
188    // | State     | Event             || Next State |
189    // +-----------+-------------------+-------------+
190    // | IDLE      | beginFrame        || BEGUN      |
191    // | BEGUN     | prepareFrame      || PREPARED   |
192    // | PREPARED  | dequeueBuffer [1] || GLES       |
193    // | PREPARED  | advanceFrame [2]  || HWC        |
194    // | GLES      | queueBuffer       || GLES_DONE  |
195    // | GLES_DONE | advanceFrame      || HWC        |
196    // | HWC       | onFrameCommitted  || IDLE       |
197    // +-----------+-------------------++------------+
198    // [1] COMPOSITION_GLES and COMPOSITION_MIXED frames.
199    // [2] COMPOSITION_HWC frames.
200    //
201    enum DbgState {
202        // no buffer dequeued, don't know anything about the next frame
203        DBG_STATE_IDLE,
204        // output buffer dequeued, framebuffer source not yet known
205        DBG_STATE_BEGUN,
206        // output buffer dequeued, framebuffer source known but not provided
207        // to GLES yet.
208        DBG_STATE_PREPARED,
209        // GLES driver has a buffer dequeued
210        DBG_STATE_GLES,
211        // GLES driver has queued the buffer, we haven't sent it to HWC yet
212        DBG_STATE_GLES_DONE,
213        // HWC has the buffer for this frame
214        DBG_STATE_HWC,
215    };
216    DbgState mDbgState;
217    CompositionType mDbgLastCompositionType;
218
219    const char* dbgStateStr() const;
220    static const char* dbgSourceStr(Source s);
221};
222
223// ---------------------------------------------------------------------------
224} // namespace android
225// ---------------------------------------------------------------------------
226
227#endif // ANDROID_SF_VIRTUAL_DISPLAY_SURFACE_H
228
229