VirtualDisplaySurface.h revision 38efe86d9459cf5c96a24a34cc5cbf31fdba7e19
1/* 2 * Copyright 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_SF_VIRTUAL_DISPLAY_SURFACE_H 18#define ANDROID_SF_VIRTUAL_DISPLAY_SURFACE_H 19 20#include <gui/ConsumerBase.h> 21#include <gui/IGraphicBufferProducer.h> 22 23#include "DisplaySurface.h" 24 25// --------------------------------------------------------------------------- 26namespace android { 27// --------------------------------------------------------------------------- 28 29class HWComposer; 30 31/* This DisplaySurface implementation supports virtual displays, where GLES 32 * and/or HWC compose into a buffer that is then passed to an arbitrary 33 * consumer (the sink) running in another process. 34 * 35 * The simplest case is when the virtual display will never use the h/w 36 * composer -- either the h/w composer doesn't support writing to buffers, or 37 * there are more virtual displays than it supports simultaneously. In this 38 * case, the GLES driver works directly with the output buffer queue, and 39 * calls to the VirtualDisplay from SurfaceFlinger and DisplayHardware do 40 * nothing. 41 * 42 * If h/w composer might be used, then each frame will fall into one of three 43 * configurations: GLES-only, HWC-only, and MIXED composition. In all of these, 44 * we must provide a FB target buffer and output buffer for the HWC set() call. 45 * 46 * In GLES-only composition, the GLES driver is given a buffer from the sink to 47 * render into. When the GLES driver queues the buffer to the 48 * VirtualDisplaySurface, the VirtualDisplaySurface holds onto it instead of 49 * immediately queueing it to the sink. The buffer is used as both the FB 50 * target and output buffer for HWC, though on these frames the HWC doesn't 51 * do any work for this display and doesn't write to the output buffer. After 52 * composition is complete, the buffer is queued to the sink. 53 * 54 * In HWC-only composition, the VirtualDisplaySurface dequeues a buffer from 55 * the sink and passes it to HWC as both the FB target buffer and output 56 * buffer. The HWC doesn't need to read from the FB target buffer, but does 57 * write to the output buffer. After composition is complete, the buffer is 58 * queued to the sink. 59 * 60 * On MIXED frames, things become more complicated, since some h/w composer 61 * implementations can't read from and write to the same buffer. This class has 62 * an internal BufferQueue that it uses as a scratch buffer pool. The GLES 63 * driver is given a scratch buffer to render into. When it finishes rendering, 64 * the buffer is queued and then immediately acquired by the 65 * VirtualDisplaySurface. The scratch buffer is then used as the FB target 66 * buffer for HWC, and a separate buffer is dequeued from the sink and used as 67 * the HWC output buffer. When HWC composition is complete, the scratch buffer 68 * is released and the output buffer is queued to the sink. 69 */ 70class VirtualDisplaySurface : public DisplaySurface, 71 private BnGraphicBufferProducer, 72 private ConsumerBase { 73public: 74 VirtualDisplaySurface(HWComposer& hwc, int32_t dispId, 75 const sp<IGraphicBufferProducer>& sink, 76 const String8& name); 77 78 // 79 // DisplaySurface interface 80 // 81 virtual sp<IGraphicBufferProducer> getIGraphicBufferProducer() const; 82 virtual status_t prepareFrame(CompositionType compositionType); 83 virtual status_t compositionComplete(); 84 virtual status_t advanceFrame(); 85 virtual void onFrameCommitted(); 86 virtual void dump(String8& result) const; 87 88private: 89 enum Source {SOURCE_SINK = 0, SOURCE_SCRATCH = 1}; 90 91 virtual ~VirtualDisplaySurface(); 92 93 // 94 // IGraphicBufferProducer interface, used by the GLES driver. 95 // 96 virtual status_t requestBuffer(int pslot, sp<GraphicBuffer>* outBuf); 97 virtual status_t setBufferCount(int bufferCount); 98 virtual status_t dequeueBuffer(int* pslot, sp<Fence>* fence, 99 uint32_t w, uint32_t h, uint32_t format, uint32_t usage); 100 virtual status_t queueBuffer(int pslot, 101 const QueueBufferInput& input, QueueBufferOutput* output); 102 virtual void cancelBuffer(int pslot, const sp<Fence>& fence); 103 virtual int query(int what, int* value); 104 virtual status_t setSynchronousMode(bool enabled); 105 virtual status_t connect(int api, QueueBufferOutput* output); 106 virtual status_t disconnect(int api); 107 108 // 109 // Utility methods 110 // 111 static Source fbSourceForCompositionType(CompositionType type); 112 status_t dequeueBuffer(Source source, uint32_t format, 113 int* sslot, sp<Fence>* fence); 114 void updateQueueBufferOutput(const QueueBufferOutput& qbo); 115 void resetPerFrameState(); 116 117 // Both the sink and scratch buffer pools have their own set of slots 118 // ("source slots", or "sslot"). We have to merge these into the single 119 // set of slots used by the GLES producer ("producer slots" or "pslot") and 120 // internally in the VirtualDisplaySurface. To minimize the number of times 121 // a producer slot switches which source it comes from, we map source slot 122 // numbers to producer slot numbers differently for each source. 123 static int mapSource2ProducerSlot(Source source, int sslot); 124 static int mapProducer2SourceSlot(Source source, int pslot); 125 126 // 127 // Immutable after construction 128 // 129 HWComposer& mHwc; 130 const int32_t mDisplayId; 131 const String8 mDisplayName; 132 sp<IGraphicBufferProducer> mSource[2]; // indexed by SOURCE_* 133 134 // 135 // Inter-frame state 136 // 137 138 // To avoid buffer reallocations, we track the buffer usage requested by 139 // the GLES driver in dequeueBuffer so we can use the same flags on 140 // HWC-only frames. 141 uint32_t mProducerUsage; 142 143 // Since we present a single producer interface to the GLES driver, but 144 // are internally muxing between the sink and scratch producers, we have 145 // to keep track of which source last returned each producer slot from 146 // dequeueBuffer. Each bit in mLastSlotSource corresponds to a producer 147 // slot. Both mProducerSlotSource and mProducerBuffers are indexed by a 148 // "producer slot"; see the mapSlot*() functions. 149 uint32_t mProducerSlotSource; 150 sp<GraphicBuffer> mProducerBuffers[BufferQueue::NUM_BUFFER_SLOTS]; 151 152 // The QueueBufferOutput with the latest info from the sink, and with the 153 // transform hint cleared. Since we defer queueBuffer from the GLES driver 154 // to the sink, we have to return the previous version. 155 QueueBufferOutput mQueueBufferOutput; 156 157 // 158 // Intra-frame state 159 // 160 161 // Composition type and GLES buffer source for the current frame. 162 // Valid after prepareFrame(), cleared in onFrameCommitted. 163 CompositionType mCompositionType; 164 165 // Details of the current sink buffer. These become valid when a buffer is 166 // dequeued from the sink, and are used when queueing the buffer. 167 uint32_t mSinkBufferWidth, mSinkBufferHeight; 168 169 // mFbFence is the fence HWC should wait for before reading the framebuffer 170 // target buffer. 171 sp<Fence> mFbFence; 172 173 // Producer slot numbers for the buffers to use for HWC framebuffer target 174 // and output. 175 int mFbProducerSlot; 176 int mOutputProducerSlot; 177 178 // Debug only -- track the sequence of events in each frame so we can make 179 // sure they happen in the order we expect. This class implicitly models 180 // a state machine; this enum/variable makes it explicit. 181 // 182 // +-----------+-------------------+-------------+ 183 // | State | Event || Next State | 184 // +-----------+-------------------+-------------+ 185 // | IDLE | prepareFrame || PREPARED | 186 // | PREPARED | dequeueBuffer [1] || GLES | 187 // | PREPARED | advanceFrame [2] || HWC | 188 // | GLES | queueBuffer || GLES_DONE | 189 // | GLES_DONE | advanceFrame || HWC | 190 // | HWC | onFrameCommitted || IDLE | 191 // +-----------+-------------------++------------+ 192 // [1] COMPOSITION_GLES and COMPOSITION_MIXED frames. 193 // [2] COMPOSITION_HWC frames. 194 // 195 enum DbgState { 196 // no buffer dequeued, don't know anything about the next frame 197 DBG_STATE_IDLE, 198 // no buffer dequeued, but we know the buffer source for the frame 199 DBG_STATE_PREPARED, 200 // GLES driver has a buffer dequeued 201 DBG_STATE_GLES, 202 // GLES driver has queued the buffer, we haven't sent it to HWC yet 203 DBG_STATE_GLES_DONE, 204 // HWC has the buffer for this frame 205 DBG_STATE_HWC, 206 }; 207 DbgState mDbgState; 208 CompositionType mDbgLastCompositionType; 209 210 const char* dbgStateStr() const; 211 static const char* dbgSourceStr(Source s); 212}; 213 214// --------------------------------------------------------------------------- 215} // namespace android 216// --------------------------------------------------------------------------- 217 218#endif // ANDROID_SF_VIRTUAL_DISPLAY_SURFACE_H 219 220