VirtualDisplaySurface.h revision 9e56aa0fdb5f7121b9b975c6c16db103ea4d2fe9
16a34bb2d6a6cbc7a70bdf0c53d238dc28e0b1d58Joseph Wen/*
26a34bb2d6a6cbc7a70bdf0c53d238dc28e0b1d58Joseph Wen * Copyright 2013 The Android Open Source Project
36a34bb2d6a6cbc7a70bdf0c53d238dc28e0b1d58Joseph Wen *
46a34bb2d6a6cbc7a70bdf0c53d238dc28e0b1d58Joseph Wen * Licensed under the Apache License, Version 2.0 (the "License");
56a34bb2d6a6cbc7a70bdf0c53d238dc28e0b1d58Joseph Wen * you may not use this file except in compliance with the License.
66a34bb2d6a6cbc7a70bdf0c53d238dc28e0b1d58Joseph Wen * You may obtain a copy of the License at
76a34bb2d6a6cbc7a70bdf0c53d238dc28e0b1d58Joseph Wen *
86a34bb2d6a6cbc7a70bdf0c53d238dc28e0b1d58Joseph Wen *      http://www.apache.org/licenses/LICENSE-2.0
96a34bb2d6a6cbc7a70bdf0c53d238dc28e0b1d58Joseph Wen *
106a34bb2d6a6cbc7a70bdf0c53d238dc28e0b1d58Joseph Wen * Unless required by applicable law or agreed to in writing, software
116a34bb2d6a6cbc7a70bdf0c53d238dc28e0b1d58Joseph Wen * distributed under the License is distributed on an "AS IS" BASIS,
126a34bb2d6a6cbc7a70bdf0c53d238dc28e0b1d58Joseph Wen * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
136a34bb2d6a6cbc7a70bdf0c53d238dc28e0b1d58Joseph Wen * See the License for the specific language governing permissions and
146a34bb2d6a6cbc7a70bdf0c53d238dc28e0b1d58Joseph Wen * limitations under the License.
156a34bb2d6a6cbc7a70bdf0c53d238dc28e0b1d58Joseph Wen */
166a34bb2d6a6cbc7a70bdf0c53d238dc28e0b1d58Joseph Wen
176a34bb2d6a6cbc7a70bdf0c53d238dc28e0b1d58Joseph Wen#ifndef ANDROID_SF_VIRTUAL_DISPLAY_SURFACE_H
186a34bb2d6a6cbc7a70bdf0c53d238dc28e0b1d58Joseph Wen#define ANDROID_SF_VIRTUAL_DISPLAY_SURFACE_H
193bbc90992645934df523762f7dcdb097eae366d5Joseph Wen
203bbc90992645934df523762f7dcdb097eae366d5Joseph Wen#include <gui/ConsumerBase.h>
216a34bb2d6a6cbc7a70bdf0c53d238dc28e0b1d58Joseph Wen#include <gui/IGraphicBufferProducer.h>
226a34bb2d6a6cbc7a70bdf0c53d238dc28e0b1d58Joseph Wen
236a34bb2d6a6cbc7a70bdf0c53d238dc28e0b1d58Joseph Wen#include "DisplaySurface.h"
246a34bb2d6a6cbc7a70bdf0c53d238dc28e0b1d58Joseph Wen
253bbc90992645934df523762f7dcdb097eae366d5Joseph Wen// ---------------------------------------------------------------------------
263bbc90992645934df523762f7dcdb097eae366d5Joseph Wennamespace android {
276a34bb2d6a6cbc7a70bdf0c53d238dc28e0b1d58Joseph Wen// ---------------------------------------------------------------------------
286a34bb2d6a6cbc7a70bdf0c53d238dc28e0b1d58Joseph Wen
296a34bb2d6a6cbc7a70bdf0c53d238dc28e0b1d58Joseph Wenclass HWComposer;
306a34bb2d6a6cbc7a70bdf0c53d238dc28e0b1d58Joseph Wenclass IProducerListener;
316a34bb2d6a6cbc7a70bdf0c53d238dc28e0b1d58Joseph Wen
326a34bb2d6a6cbc7a70bdf0c53d238dc28e0b1d58Joseph Wen/* This DisplaySurface implementation supports virtual displays, where GLES
336a34bb2d6a6cbc7a70bdf0c53d238dc28e0b1d58Joseph Wen * and/or HWC compose into a buffer that is then passed to an arbitrary
346a34bb2d6a6cbc7a70bdf0c53d238dc28e0b1d58Joseph Wen * consumer (the sink) running in another process.
353bbc90992645934df523762f7dcdb097eae366d5Joseph Wen *
363bbc90992645934df523762f7dcdb097eae366d5Joseph Wen * The simplest case is when the virtual display will never use the h/w
373bbc90992645934df523762f7dcdb097eae366d5Joseph Wen * composer -- either the h/w composer doesn't support writing to buffers, or
386a34bb2d6a6cbc7a70bdf0c53d238dc28e0b1d58Joseph Wen * there are more virtual displays than it supports simultaneously. In this
396a34bb2d6a6cbc7a70bdf0c53d238dc28e0b1d58Joseph Wen * case, the GLES driver works directly with the output buffer queue, and
406a34bb2d6a6cbc7a70bdf0c53d238dc28e0b1d58Joseph Wen * calls to the VirtualDisplay from SurfaceFlinger and DisplayHardware do
416a34bb2d6a6cbc7a70bdf0c53d238dc28e0b1d58Joseph Wen * nothing.
423bbc90992645934df523762f7dcdb097eae366d5Joseph Wen *
436a34bb2d6a6cbc7a70bdf0c53d238dc28e0b1d58Joseph Wen * If h/w composer might be used, then each frame will fall into one of three
446a34bb2d6a6cbc7a70bdf0c53d238dc28e0b1d58Joseph Wen * configurations: GLES-only, HWC-only, and MIXED composition. In all of these,
456a34bb2d6a6cbc7a70bdf0c53d238dc28e0b1d58Joseph Wen * we must provide a FB target buffer and output buffer for the HWC set() call.
463bbc90992645934df523762f7dcdb097eae366d5Joseph Wen *
473bbc90992645934df523762f7dcdb097eae366d5Joseph Wen * In GLES-only composition, the GLES driver is given a buffer from the sink to
483bbc90992645934df523762f7dcdb097eae366d5Joseph Wen * render into. When the GLES driver queues the buffer to the
493bbc90992645934df523762f7dcdb097eae366d5Joseph Wen * VirtualDisplaySurface, the VirtualDisplaySurface holds onto it instead of
503bbc90992645934df523762f7dcdb097eae366d5Joseph Wen * immediately queueing it to the sink. The buffer is used as both the FB
513bbc90992645934df523762f7dcdb097eae366d5Joseph Wen * target and output buffer for HWC, though on these frames the HWC doesn't
523bbc90992645934df523762f7dcdb097eae366d5Joseph Wen * do any work for this display and doesn't write to the output buffer. After
533bbc90992645934df523762f7dcdb097eae366d5Joseph Wen * composition is complete, the buffer is queued to the sink.
543bbc90992645934df523762f7dcdb097eae366d5Joseph Wen *
553bbc90992645934df523762f7dcdb097eae366d5Joseph Wen * In HWC-only composition, the VirtualDisplaySurface dequeues a buffer from
563bbc90992645934df523762f7dcdb097eae366d5Joseph Wen * the sink and passes it to HWC as both the FB target buffer and output
573bbc90992645934df523762f7dcdb097eae366d5Joseph Wen * buffer. The HWC doesn't need to read from the FB target buffer, but does
586a34bb2d6a6cbc7a70bdf0c53d238dc28e0b1d58Joseph Wen * write to the output buffer. After composition is complete, the buffer is
596a34bb2d6a6cbc7a70bdf0c53d238dc28e0b1d58Joseph Wen * queued to the sink.
606a34bb2d6a6cbc7a70bdf0c53d238dc28e0b1d58Joseph Wen *
613bbc90992645934df523762f7dcdb097eae366d5Joseph Wen * On MIXED frames, things become more complicated, since some h/w composer
626a34bb2d6a6cbc7a70bdf0c53d238dc28e0b1d58Joseph Wen * implementations can't read from and write to the same buffer. This class has
636a34bb2d6a6cbc7a70bdf0c53d238dc28e0b1d58Joseph Wen * an internal BufferQueue that it uses as a scratch buffer pool. The GLES
646a34bb2d6a6cbc7a70bdf0c53d238dc28e0b1d58Joseph Wen * driver is given a scratch buffer to render into. When it finishes rendering,
656a34bb2d6a6cbc7a70bdf0c53d238dc28e0b1d58Joseph Wen * the buffer is queued and then immediately acquired by the
666a34bb2d6a6cbc7a70bdf0c53d238dc28e0b1d58Joseph Wen * VirtualDisplaySurface. The scratch buffer is then used as the FB target
676a34bb2d6a6cbc7a70bdf0c53d238dc28e0b1d58Joseph Wen * buffer for HWC, and a separate buffer is dequeued from the sink and used as
686a34bb2d6a6cbc7a70bdf0c53d238dc28e0b1d58Joseph Wen * the HWC output buffer. When HWC composition is complete, the scratch buffer
696a34bb2d6a6cbc7a70bdf0c53d238dc28e0b1d58Joseph Wen * is released and the output buffer is queued to the sink.
703bbc90992645934df523762f7dcdb097eae366d5Joseph Wen */
713bbc90992645934df523762f7dcdb097eae366d5Joseph Wenclass VirtualDisplaySurface : public DisplaySurface,
723bbc90992645934df523762f7dcdb097eae366d5Joseph Wen                              public BnGraphicBufferProducer,
733bbc90992645934df523762f7dcdb097eae366d5Joseph Wen                              private ConsumerBase {
743bbc90992645934df523762f7dcdb097eae366d5Joseph Wenpublic:
753bbc90992645934df523762f7dcdb097eae366d5Joseph Wen    VirtualDisplaySurface(HWComposer& hwc, int32_t dispId,
763bbc90992645934df523762f7dcdb097eae366d5Joseph Wen            const sp<IGraphicBufferProducer>& sink,
773bbc90992645934df523762f7dcdb097eae366d5Joseph Wen            const sp<IGraphicBufferProducer>& bqProducer,
783bbc90992645934df523762f7dcdb097eae366d5Joseph Wen            const sp<IGraphicBufferConsumer>& bqConsumer,
793bbc90992645934df523762f7dcdb097eae366d5Joseph Wen            const String8& name);
803bbc90992645934df523762f7dcdb097eae366d5Joseph Wen
813bbc90992645934df523762f7dcdb097eae366d5Joseph Wen    //
826a34bb2d6a6cbc7a70bdf0c53d238dc28e0b1d58Joseph Wen    // DisplaySurface interface
836a34bb2d6a6cbc7a70bdf0c53d238dc28e0b1d58Joseph Wen    //
843bbc90992645934df523762f7dcdb097eae366d5Joseph Wen    virtual status_t beginFrame(bool mustRecompose);
853bbc90992645934df523762f7dcdb097eae366d5Joseph Wen    virtual status_t prepareFrame(CompositionType compositionType);
863bbc90992645934df523762f7dcdb097eae366d5Joseph Wen#ifndef USE_HWC2
876a34bb2d6a6cbc7a70bdf0c53d238dc28e0b1d58Joseph Wen    virtual status_t compositionComplete();
886a34bb2d6a6cbc7a70bdf0c53d238dc28e0b1d58Joseph Wen#endif
896a34bb2d6a6cbc7a70bdf0c53d238dc28e0b1d58Joseph Wen    virtual status_t advanceFrame();
903bbc90992645934df523762f7dcdb097eae366d5Joseph Wen    virtual void onFrameCommitted();
913bbc90992645934df523762f7dcdb097eae366d5Joseph Wen    virtual void dumpAsString(String8& result) const;
923bbc90992645934df523762f7dcdb097eae366d5Joseph Wen    virtual void resizeBuffers(const uint32_t w, const uint32_t h);
933bbc90992645934df523762f7dcdb097eae366d5Joseph Wen#ifdef USE_HWC2
943bbc90992645934df523762f7dcdb097eae366d5Joseph Wen    virtual const sp<Fence>& getClientTargetAcquireFence() const override;
953bbc90992645934df523762f7dcdb097eae366d5Joseph Wen#endif
963bbc90992645934df523762f7dcdb097eae366d5Joseph Wen
973bbc90992645934df523762f7dcdb097eae366d5Joseph Wenprivate:
983bbc90992645934df523762f7dcdb097eae366d5Joseph Wen    enum Source {SOURCE_SINK = 0, SOURCE_SCRATCH = 1};
993bbc90992645934df523762f7dcdb097eae366d5Joseph Wen
1003bbc90992645934df523762f7dcdb097eae366d5Joseph Wen    virtual ~VirtualDisplaySurface();
1013bbc90992645934df523762f7dcdb097eae366d5Joseph Wen
1023bbc90992645934df523762f7dcdb097eae366d5Joseph Wen    //
1036a34bb2d6a6cbc7a70bdf0c53d238dc28e0b1d58Joseph Wen    // IGraphicBufferProducer interface, used by the GLES driver.
1046a34bb2d6a6cbc7a70bdf0c53d238dc28e0b1d58Joseph Wen    //
1056a34bb2d6a6cbc7a70bdf0c53d238dc28e0b1d58Joseph Wen    virtual status_t requestBuffer(int pslot, sp<GraphicBuffer>* outBuf);
1066a34bb2d6a6cbc7a70bdf0c53d238dc28e0b1d58Joseph Wen    virtual status_t setMaxDequeuedBufferCount(int maxDequeuedBuffers);
1076a34bb2d6a6cbc7a70bdf0c53d238dc28e0b1d58Joseph Wen    virtual status_t setAsyncMode(bool async);
1086a34bb2d6a6cbc7a70bdf0c53d238dc28e0b1d58Joseph Wen    virtual status_t dequeueBuffer(int* pslot, sp<Fence>* fence, uint32_t w,
1096a34bb2d6a6cbc7a70bdf0c53d238dc28e0b1d58Joseph Wen            uint32_t h, PixelFormat format, uint32_t usage);
1106a34bb2d6a6cbc7a70bdf0c53d238dc28e0b1d58Joseph Wen    virtual status_t detachBuffer(int slot);
1116a34bb2d6a6cbc7a70bdf0c53d238dc28e0b1d58Joseph Wen    virtual status_t detachNextBuffer(sp<GraphicBuffer>* outBuffer,
112            sp<Fence>* outFence);
113    virtual status_t attachBuffer(int* slot, const sp<GraphicBuffer>& buffer);
114    virtual status_t queueBuffer(int pslot,
115            const QueueBufferInput& input, QueueBufferOutput* output);
116    virtual status_t cancelBuffer(int pslot, const sp<Fence>& fence);
117    virtual int query(int what, int* value);
118    virtual status_t connect(const sp<IProducerListener>& listener,
119            int api, bool producerControlledByApp, QueueBufferOutput* output);
120    virtual status_t disconnect(int api);
121    virtual status_t setSidebandStream(const sp<NativeHandle>& stream);
122    virtual void allocateBuffers(uint32_t width, uint32_t height,
123            PixelFormat format, uint32_t usage);
124    virtual status_t allowAllocation(bool allow);
125    virtual status_t setGenerationNumber(uint32_t generationNumber);
126    virtual String8 getConsumerName() const override;
127    virtual uint64_t getNextFrameNumber() const override;
128    virtual status_t setSingleBufferMode(bool singleBufferMode) override;
129    virtual status_t setAutoRefresh(bool autoRefresh) override;
130    virtual status_t setDequeueTimeout(nsecs_t timeout) override;
131
132    //
133    // Utility methods
134    //
135    static Source fbSourceForCompositionType(CompositionType type);
136    status_t dequeueBuffer(Source source, PixelFormat format, uint32_t usage,
137            int* sslot, sp<Fence>* fence);
138    void updateQueueBufferOutput(const QueueBufferOutput& qbo);
139    void resetPerFrameState();
140    status_t refreshOutputBuffer();
141
142    // Both the sink and scratch buffer pools have their own set of slots
143    // ("source slots", or "sslot"). We have to merge these into the single
144    // set of slots used by the GLES producer ("producer slots" or "pslot") and
145    // internally in the VirtualDisplaySurface. To minimize the number of times
146    // a producer slot switches which source it comes from, we map source slot
147    // numbers to producer slot numbers differently for each source.
148    static int mapSource2ProducerSlot(Source source, int sslot);
149    static int mapProducer2SourceSlot(Source source, int pslot);
150
151    //
152    // Immutable after construction
153    //
154    HWComposer& mHwc;
155    const int32_t mDisplayId;
156    const String8 mDisplayName;
157    sp<IGraphicBufferProducer> mSource[2]; // indexed by SOURCE_*
158    uint32_t mDefaultOutputFormat;
159
160    //
161    // Inter-frame state
162    //
163
164    // To avoid buffer reallocations, we track the buffer usage and format
165    // we used on the previous frame and use it again on the new frame. If
166    // the composition type changes or the GLES driver starts requesting
167    // different usage/format, we'll get a new buffer.
168    uint32_t mOutputFormat;
169    uint32_t mOutputUsage;
170
171    // Since we present a single producer interface to the GLES driver, but
172    // are internally muxing between the sink and scratch producers, we have
173    // to keep track of which source last returned each producer slot from
174    // dequeueBuffer. Each bit in mProducerSlotSource corresponds to a producer
175    // slot. Both mProducerSlotSource and mProducerBuffers are indexed by a
176    // "producer slot"; see the mapSlot*() functions.
177    uint64_t mProducerSlotSource;
178    sp<GraphicBuffer> mProducerBuffers[BufferQueue::NUM_BUFFER_SLOTS];
179
180    // The QueueBufferOutput with the latest info from the sink, and with the
181    // transform hint cleared. Since we defer queueBuffer from the GLES driver
182    // to the sink, we have to return the previous version.
183    QueueBufferOutput mQueueBufferOutput;
184
185    // Details of the current sink buffer. These become valid when a buffer is
186    // dequeued from the sink, and are used when queueing the buffer.
187    uint32_t mSinkBufferWidth, mSinkBufferHeight;
188
189    //
190    // Intra-frame state
191    //
192
193    // Composition type and GLES buffer source for the current frame.
194    // Valid after prepareFrame(), cleared in onFrameCommitted.
195    CompositionType mCompositionType;
196
197    // mFbFence is the fence HWC should wait for before reading the framebuffer
198    // target buffer.
199    sp<Fence> mFbFence;
200
201    // mOutputFence is the fence HWC should wait for before writing to the
202    // output buffer.
203    sp<Fence> mOutputFence;
204
205    // Producer slot numbers for the buffers to use for HWC framebuffer target
206    // and output.
207    int mFbProducerSlot;
208    int mOutputProducerSlot;
209
210    // Debug only -- track the sequence of events in each frame so we can make
211    // sure they happen in the order we expect. This class implicitly models
212    // a state machine; this enum/variable makes it explicit.
213    //
214    // +-----------+-------------------+-------------+
215    // | State     | Event             || Next State |
216    // +-----------+-------------------+-------------+
217    // | IDLE      | beginFrame        || BEGUN      |
218    // | BEGUN     | prepareFrame      || PREPARED   |
219    // | PREPARED  | dequeueBuffer [1] || GLES       |
220    // | PREPARED  | advanceFrame [2]  || HWC        |
221    // | GLES      | queueBuffer       || GLES_DONE  |
222    // | GLES_DONE | advanceFrame      || HWC        |
223    // | HWC       | onFrameCommitted  || IDLE       |
224    // +-----------+-------------------++------------+
225    // [1] COMPOSITION_GLES and COMPOSITION_MIXED frames.
226    // [2] COMPOSITION_HWC frames.
227    //
228    enum DbgState {
229        // no buffer dequeued, don't know anything about the next frame
230        DBG_STATE_IDLE,
231        // output buffer dequeued, framebuffer source not yet known
232        DBG_STATE_BEGUN,
233        // output buffer dequeued, framebuffer source known but not provided
234        // to GLES yet.
235        DBG_STATE_PREPARED,
236        // GLES driver has a buffer dequeued
237        DBG_STATE_GLES,
238        // GLES driver has queued the buffer, we haven't sent it to HWC yet
239        DBG_STATE_GLES_DONE,
240        // HWC has the buffer for this frame
241        DBG_STATE_HWC,
242    };
243    DbgState mDbgState;
244    CompositionType mDbgLastCompositionType;
245
246    const char* dbgStateStr() const;
247    static const char* dbgSourceStr(Source s);
248
249    bool mMustRecompose;
250};
251
252// ---------------------------------------------------------------------------
253} // namespace android
254// ---------------------------------------------------------------------------
255
256#endif // ANDROID_SF_VIRTUAL_DISPLAY_SURFACE_H
257
258