Layer.cpp revision 3cc2677efc2a4bc06297b9667ac529284f6abf9d
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <stdlib.h>
18#include <stdint.h>
19#include <sys/types.h>
20
21#include <cutils/properties.h>
22#include <cutils/native_handle.h>
23
24#include <utils/Errors.h>
25#include <utils/Log.h>
26#include <utils/StopWatch.h>
27
28#include <ui/GraphicBuffer.h>
29#include <ui/PixelFormat.h>
30
31#include <surfaceflinger/Surface.h>
32
33#include "clz.h"
34#include "GLExtensions.h"
35#include "Layer.h"
36#include "SurfaceFlinger.h"
37#include "DisplayHardware/DisplayHardware.h"
38#include "DisplayHardware/HWComposer.h"
39
40
41#define DEBUG_RESIZE    0
42
43
44namespace android {
45
46template <typename T> inline T min(T a, T b) {
47    return a<b ? a : b;
48}
49
50// ---------------------------------------------------------------------------
51
52Layer::Layer(SurfaceFlinger* flinger,
53        DisplayID display, const sp<Client>& client)
54    :   LayerBaseClient(flinger, display, client),
55        mGLExtensions(GLExtensions::getInstance()),
56        mNeedsBlending(true),
57        mNeedsDithering(false),
58        mSecure(false),
59        mTextureManager(),
60        mBufferManager(mTextureManager),
61        mWidth(0), mHeight(0), mNeedsScaling(false), mFixedSize(false)
62{
63}
64
65Layer::~Layer()
66{
67    // FIXME: must be called from the main UI thread
68    EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
69    mBufferManager.destroy(dpy);
70
71    // we can use getUserClientUnsafe here because we know we're
72    // single-threaded at that point.
73    sp<UserClient> ourClient(mUserClientRef.getUserClientUnsafe());
74    if (ourClient != 0) {
75        ourClient->detachLayer(this);
76    }
77}
78
79status_t Layer::setToken(const sp<UserClient>& userClient,
80        SharedClient* sharedClient, int32_t token)
81{
82    sp<SharedBufferServer> lcblk = new SharedBufferServer(
83            sharedClient, token, mBufferManager.getDefaultBufferCount(),
84            getIdentity());
85
86
87    sp<UserClient> ourClient(mUserClientRef.getClient());
88
89    /*
90     *  Here it is guaranteed that userClient != ourClient
91     *  (see UserClient::getTokenForSurface()).
92     *
93     *  We release the token used by this surface in ourClient below.
94     *  This should be safe to do so now, since this layer won't be attached
95     *  to this client, it should be okay to reuse that id.
96     *
97     *  If this causes problems, an other solution would be to keep a list
98     *  of all the {UserClient, token} ever used and release them when the
99     *  Layer is destroyed.
100     *
101     */
102
103    if (ourClient != 0) {
104        ourClient->detachLayer(this);
105    }
106
107    status_t err = mUserClientRef.setToken(userClient, lcblk, token);
108    LOGE_IF(err != NO_ERROR,
109            "ClientRef::setToken(%p, %p, %u) failed",
110            userClient.get(), lcblk.get(), token);
111
112    if (err == NO_ERROR) {
113        // we need to free the buffers associated with this surface
114    }
115
116    return err;
117}
118
119int32_t Layer::getToken() const
120{
121    return mUserClientRef.getToken();
122}
123
124sp<UserClient> Layer::getClient() const
125{
126    return mUserClientRef.getClient();
127}
128
129// called with SurfaceFlinger::mStateLock as soon as the layer is entered
130// in the purgatory list
131void Layer::onRemoved()
132{
133    ClientRef::Access sharedClient(mUserClientRef);
134    SharedBufferServer* lcblk(sharedClient.get());
135    if (lcblk) {
136        // wake up the condition
137        lcblk->setStatus(NO_INIT);
138    }
139}
140
141sp<LayerBaseClient::Surface> Layer::createSurface() const
142{
143    return mSurface;
144}
145
146status_t Layer::ditch()
147{
148    // NOTE: Called from the main UI thread
149
150    // the layer is not on screen anymore. free as much resources as possible
151    mFreezeLock.clear();
152
153    // Free our own reference to ISurface
154    mSurface.clear();
155
156    Mutex::Autolock _l(mLock);
157    mWidth = mHeight = 0;
158    return NO_ERROR;
159}
160
161status_t Layer::setBuffers( uint32_t w, uint32_t h,
162                            PixelFormat format, uint32_t flags)
163{
164    // this surfaces pixel format
165    PixelFormatInfo info;
166    status_t err = getPixelFormatInfo(format, &info);
167    if (err) return err;
168
169    // the display's pixel format
170    const DisplayHardware& hw(graphicPlane(0).displayHardware());
171    uint32_t const maxSurfaceDims = min(
172            hw.getMaxTextureSize(), hw.getMaxViewportDims());
173
174    // never allow a surface larger than what our underlying GL implementation
175    // can handle.
176    if ((uint32_t(w)>maxSurfaceDims) || (uint32_t(h)>maxSurfaceDims)) {
177        return BAD_VALUE;
178    }
179
180    PixelFormatInfo displayInfo;
181    getPixelFormatInfo(hw.getFormat(), &displayInfo);
182    const uint32_t hwFlags = hw.getFlags();
183
184    mFormat = format;
185    mWidth  = w;
186    mHeight = h;
187
188    mReqFormat = format;
189    mReqWidth = w;
190    mReqHeight = h;
191
192    mSecure = (flags & ISurfaceComposer::eSecure) ? true : false;
193    mNeedsBlending = (info.h_alpha - info.l_alpha) > 0 &&
194            (flags & ISurfaceComposer::eOpaque) == 0;
195
196    // we use the red index
197    int displayRedSize = displayInfo.getSize(PixelFormatInfo::INDEX_RED);
198    int layerRedsize = info.getSize(PixelFormatInfo::INDEX_RED);
199    mNeedsDithering = layerRedsize > displayRedSize;
200
201    mSurface = new SurfaceLayer(mFlinger, this);
202    return NO_ERROR;
203}
204
205void Layer::setGeometry(hwc_layer_t* hwcl)
206{
207    hwcl->compositionType = HWC_FRAMEBUFFER;
208    hwcl->hints = 0;
209    hwcl->flags = 0;
210    hwcl->transform = 0;
211    hwcl->blending = HWC_BLENDING_NONE;
212
213    // we can't do alpha-fade with the hwc HAL
214    const State& s(drawingState());
215    if (s.alpha < 0xFF) {
216        hwcl->flags = HWC_SKIP_LAYER;
217        return;
218    }
219
220    // we can only handle simple transformation
221    if (mOrientation & Transform::ROT_INVALID) {
222        hwcl->flags = HWC_SKIP_LAYER;
223        return;
224    }
225
226    Transform tr(Transform(mOrientation) * Transform(mBufferTransform));
227    hwcl->transform = tr.getOrientation();
228
229    if (needsBlending()) {
230        hwcl->blending = mPremultipliedAlpha ?
231                HWC_BLENDING_PREMULT : HWC_BLENDING_COVERAGE;
232    }
233
234    hwcl->displayFrame.left   = mTransformedBounds.left;
235    hwcl->displayFrame.top    = mTransformedBounds.top;
236    hwcl->displayFrame.right  = mTransformedBounds.right;
237    hwcl->displayFrame.bottom = mTransformedBounds.bottom;
238
239    hwcl->visibleRegionScreen.rects =
240            reinterpret_cast<hwc_rect_t const *>(
241                    visibleRegionScreen.getArray(
242                            &hwcl->visibleRegionScreen.numRects));
243}
244
245void Layer::setPerFrameData(hwc_layer_t* hwcl) {
246    sp<GraphicBuffer> buffer(mBufferManager.getActiveBuffer());
247    if (buffer == NULL) {
248        // this can happen if the client never drew into this layer yet,
249        // or if we ran out of memory. In that case, don't let
250        // HWC handle it.
251        hwcl->flags |= HWC_SKIP_LAYER;
252        hwcl->handle = NULL;
253        return;
254    }
255    hwcl->handle = buffer->handle;
256
257    if (!mBufferCrop.isEmpty()) {
258        hwcl->sourceCrop.left   = mBufferCrop.left;
259        hwcl->sourceCrop.top    = mBufferCrop.top;
260        hwcl->sourceCrop.right  = mBufferCrop.right;
261        hwcl->sourceCrop.bottom = mBufferCrop.bottom;
262    } else {
263        hwcl->sourceCrop.left   = 0;
264        hwcl->sourceCrop.top    = 0;
265        hwcl->sourceCrop.right  = buffer->width;
266        hwcl->sourceCrop.bottom = buffer->height;
267    }
268}
269
270void Layer::reloadTexture(const Region& dirty)
271{
272    sp<GraphicBuffer> buffer(mBufferManager.getActiveBuffer());
273    if (buffer == NULL) {
274        // this situation can happen if we ran out of memory for instance.
275        // not much we can do. continue to use whatever texture was bound
276        // to this context.
277        return;
278    }
279
280    if (mGLExtensions.haveDirectTexture()) {
281        EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
282        if (mBufferManager.initEglImage(dpy, buffer) != NO_ERROR) {
283            // not sure what we can do here...
284            goto slowpath;
285        }
286    } else {
287slowpath:
288        GGLSurface t;
289        if (buffer->usage & GRALLOC_USAGE_SW_READ_MASK) {
290            status_t res = buffer->lock(&t, GRALLOC_USAGE_SW_READ_OFTEN);
291            LOGE_IF(res, "error %d (%s) locking buffer %p",
292                    res, strerror(res), buffer.get());
293            if (res == NO_ERROR) {
294                mBufferManager.loadTexture(dirty, t);
295                buffer->unlock();
296            }
297        } else {
298            // we can't do anything
299        }
300    }
301}
302
303void Layer::drawForSreenShot() const
304{
305    const bool currentFiltering = mNeedsFiltering;
306    const_cast<Layer*>(this)->mNeedsFiltering = true;
307    LayerBase::drawForSreenShot();
308    const_cast<Layer*>(this)->mNeedsFiltering = currentFiltering;
309}
310
311void Layer::onDraw(const Region& clip) const
312{
313    Texture tex(mBufferManager.getActiveTexture());
314    if (tex.name == -1LU) {
315        // the texture has not been created yet, this Layer has
316        // in fact never been drawn into. This happens frequently with
317        // SurfaceView because the WindowManager can't know when the client
318        // has drawn the first time.
319
320        // If there is nothing under us, we paint the screen in black, otherwise
321        // we just skip this update.
322
323        // figure out if there is something below us
324        Region under;
325        const SurfaceFlinger::LayerVector& drawingLayers(mFlinger->mDrawingState.layersSortedByZ);
326        const size_t count = drawingLayers.size();
327        for (size_t i=0 ; i<count ; ++i) {
328            const sp<LayerBase>& layer(drawingLayers[i]);
329            if (layer.get() == static_cast<LayerBase const*>(this))
330                break;
331            under.orSelf(layer->visibleRegionScreen);
332        }
333        // if not everything below us is covered, we plug the holes!
334        Region holes(clip.subtract(under));
335        if (!holes.isEmpty()) {
336            clearWithOpenGL(holes, 0, 0, 0, 1);
337        }
338        return;
339    }
340    drawWithOpenGL(clip, tex);
341}
342
343bool Layer::needsFiltering() const
344{
345    if (!(mFlags & DisplayHardware::SLOW_CONFIG)) {
346        // if our buffer is not the same size than ourselves,
347        // we need filtering.
348        Mutex::Autolock _l(mLock);
349        if (mNeedsScaling)
350            return true;
351    }
352    return LayerBase::needsFiltering();
353}
354
355
356status_t Layer::setBufferCount(int bufferCount)
357{
358    ClientRef::Access sharedClient(mUserClientRef);
359    SharedBufferServer* lcblk(sharedClient.get());
360    if (!lcblk) {
361        // oops, the client is already gone
362        return DEAD_OBJECT;
363    }
364
365    // NOTE: lcblk->resize() is protected by an internal lock
366    status_t err = lcblk->resize(bufferCount);
367    if (err == NO_ERROR) {
368        EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
369        mBufferManager.resize(bufferCount, mFlinger, dpy);
370    }
371
372    return err;
373}
374
375sp<GraphicBuffer> Layer::requestBuffer(int index,
376        uint32_t reqWidth, uint32_t reqHeight, uint32_t reqFormat,
377        uint32_t usage)
378{
379    sp<GraphicBuffer> buffer;
380
381    if (int32_t(reqWidth | reqHeight | reqFormat) < 0)
382        return buffer;
383
384    if ((!reqWidth && reqHeight) || (reqWidth && !reqHeight))
385        return buffer;
386
387    // this ensures our client doesn't go away while we're accessing
388    // the shared area.
389    ClientRef::Access sharedClient(mUserClientRef);
390    SharedBufferServer* lcblk(sharedClient.get());
391    if (!lcblk) {
392        // oops, the client is already gone
393        return buffer;
394    }
395
396    /*
397     * This is called from the client's Surface::dequeue(). This can happen
398     * at any time, especially while we're in the middle of using the
399     * buffer 'index' as our front buffer.
400     */
401
402    status_t err = NO_ERROR;
403    uint32_t w, h, f;
404    { // scope for the lock
405        Mutex::Autolock _l(mLock);
406
407        // zero means default
408        const bool fixedSize = reqWidth && reqHeight;
409        if (!reqFormat) reqFormat = mFormat;
410        if (!reqWidth)  reqWidth = mWidth;
411        if (!reqHeight) reqHeight = mHeight;
412
413        w = reqWidth;
414        h = reqHeight;
415        f = reqFormat;
416
417        if ((reqWidth != mReqWidth) || (reqHeight != mReqHeight) ||
418                (reqFormat != mReqFormat)) {
419            mReqWidth  = reqWidth;
420            mReqHeight = reqHeight;
421            mReqFormat = reqFormat;
422            mFixedSize = fixedSize;
423            mNeedsScaling = mWidth != mReqWidth || mHeight != mReqHeight;
424
425            lcblk->reallocateAllExcept(index);
426        }
427    }
428
429    // here we have to reallocate a new buffer because the buffer could be
430    // used as the front buffer, or by a client in our process
431    // (eg: status bar), and we can't release the handle under its feet.
432    const uint32_t effectiveUsage = getEffectiveUsage(usage);
433    buffer = new GraphicBuffer(w, h, f, effectiveUsage);
434    err = buffer->initCheck();
435
436    if (err || buffer->handle == 0) {
437        GraphicBuffer::dumpAllocationsToSystemLog();
438        LOGE_IF(err || buffer->handle == 0,
439                "Layer::requestBuffer(this=%p), index=%d, w=%d, h=%d failed (%s)",
440                this, index, w, h, strerror(-err));
441    } else {
442        LOGD_IF(DEBUG_RESIZE,
443                "Layer::requestBuffer(this=%p), index=%d, w=%d, h=%d, handle=%p",
444                this, index, w, h, buffer->handle);
445    }
446
447    if (err == NO_ERROR && buffer->handle != 0) {
448        Mutex::Autolock _l(mLock);
449        mBufferManager.attachBuffer(index, buffer);
450    }
451    return buffer;
452}
453
454uint32_t Layer::getEffectiveUsage(uint32_t usage) const
455{
456    /*
457     *  buffers used for software rendering, but h/w composition
458     *  are allocated with SW_READ_OFTEN | SW_WRITE_OFTEN | HW_TEXTURE
459     *
460     *  buffers used for h/w rendering and h/w composition
461     *  are allocated with  HW_RENDER | HW_TEXTURE
462     *
463     *  buffers used with h/w rendering and either NPOT or no egl_image_ext
464     *  are allocated with SW_READ_RARELY | HW_RENDER
465     *
466     */
467
468    if (mSecure) {
469        // secure buffer, don't store it into the GPU
470        usage = GraphicBuffer::USAGE_SW_READ_OFTEN |
471                GraphicBuffer::USAGE_SW_WRITE_OFTEN;
472    } else {
473        // it's allowed to modify the usage flags here, but generally
474        // the requested flags should be honored.
475        // request EGLImage for all buffers
476        usage |= GraphicBuffer::USAGE_HW_TEXTURE;
477    }
478    return usage;
479}
480
481uint32_t Layer::doTransaction(uint32_t flags)
482{
483    const Layer::State& front(drawingState());
484    const Layer::State& temp(currentState());
485
486    const bool sizeChanged = (front.requested_w != temp.requested_w) ||
487            (front.requested_h != temp.requested_h);
488
489    if (sizeChanged) {
490        // the size changed, we need to ask our client to request a new buffer
491        LOGD_IF(DEBUG_RESIZE,
492                "resize (layer=%p), requested (%dx%d), drawing (%d,%d)",
493                this,
494                int(temp.requested_w), int(temp.requested_h),
495                int(front.requested_w), int(front.requested_h));
496
497        if (!isFixedSize()) {
498            // we're being resized and there is a freeze display request,
499            // acquire a freeze lock, so that the screen stays put
500            // until we've redrawn at the new size; this is to avoid
501            // glitches upon orientation changes.
502            if (mFlinger->hasFreezeRequest()) {
503                // if the surface is hidden, don't try to acquire the
504                // freeze lock, since hidden surfaces may never redraw
505                if (!(front.flags & ISurfaceComposer::eLayerHidden)) {
506                    mFreezeLock = mFlinger->getFreezeLock();
507                }
508            }
509
510            // this will make sure LayerBase::doTransaction doesn't update
511            // the drawing state's size
512            Layer::State& editDraw(mDrawingState);
513            editDraw.requested_w = temp.requested_w;
514            editDraw.requested_h = temp.requested_h;
515
516            // record the new size, form this point on, when the client request
517            // a buffer, it'll get the new size.
518            setBufferSize(temp.requested_w, temp.requested_h);
519
520            ClientRef::Access sharedClient(mUserClientRef);
521            SharedBufferServer* lcblk(sharedClient.get());
522            if (lcblk) {
523                // all buffers need reallocation
524                lcblk->reallocateAll();
525            }
526        } else {
527            // record the new size
528            setBufferSize(temp.requested_w, temp.requested_h);
529        }
530    }
531
532    if (temp.sequence != front.sequence) {
533        if (temp.flags & ISurfaceComposer::eLayerHidden || temp.alpha == 0) {
534            // this surface is now hidden, so it shouldn't hold a freeze lock
535            // (it may never redraw, which is fine if it is hidden)
536            mFreezeLock.clear();
537        }
538    }
539
540    return LayerBase::doTransaction(flags);
541}
542
543void Layer::setBufferSize(uint32_t w, uint32_t h) {
544    Mutex::Autolock _l(mLock);
545    mWidth = w;
546    mHeight = h;
547    mNeedsScaling = mWidth != mReqWidth || mHeight != mReqHeight;
548}
549
550bool Layer::isFixedSize() const {
551    Mutex::Autolock _l(mLock);
552    return mFixedSize;
553}
554
555// ----------------------------------------------------------------------------
556// pageflip handling...
557// ----------------------------------------------------------------------------
558
559void Layer::lockPageFlip(bool& recomputeVisibleRegions)
560{
561    ClientRef::Access sharedClient(mUserClientRef);
562    SharedBufferServer* lcblk(sharedClient.get());
563    if (!lcblk) {
564        // client died
565        recomputeVisibleRegions = true;
566        return;
567    }
568
569    ssize_t buf = lcblk->retireAndLock();
570    if (buf == NOT_ENOUGH_DATA) {
571        // NOTE: This is not an error, it simply means there is nothing to
572        // retire. The buffer is locked because we will use it
573        // for composition later in the loop
574        return;
575    }
576
577    if (buf < NO_ERROR) {
578        LOGE("retireAndLock() buffer index (%d) out of range", int(buf));
579        mPostedDirtyRegion.clear();
580        return;
581    }
582
583    // we retired a buffer, which becomes the new front buffer
584
585    const bool noActiveBuffer = !mBufferManager.hasActiveBuffer();
586    if (mBufferManager.setActiveBufferIndex(buf) < NO_ERROR) {
587        LOGE("retireAndLock() buffer index (%d) out of range", int(buf));
588        mPostedDirtyRegion.clear();
589        return;
590    }
591
592    if (noActiveBuffer) {
593        // we didn't have an active buffer, we need to recompute
594        // our visible region
595        recomputeVisibleRegions = true;
596    }
597
598    sp<GraphicBuffer> newFrontBuffer(getBuffer(buf));
599    if (newFrontBuffer != NULL) {
600        // get the dirty region
601        // compute the posted region
602        const Region dirty(lcblk->getDirtyRegion(buf));
603        mPostedDirtyRegion = dirty.intersect( newFrontBuffer->getBounds() );
604
605        // update the layer size and release freeze-lock
606        const Layer::State& front(drawingState());
607        if (newFrontBuffer->getWidth()  == front.requested_w &&
608            newFrontBuffer->getHeight() == front.requested_h)
609        {
610            if ((front.w != front.requested_w) ||
611                (front.h != front.requested_h))
612            {
613                // Here we pretend the transaction happened by updating the
614                // current and drawing states. Drawing state is only accessed
615                // in this thread, no need to have it locked
616                Layer::State& editDraw(mDrawingState);
617                editDraw.w = editDraw.requested_w;
618                editDraw.h = editDraw.requested_h;
619
620                // We also need to update the current state so that we don't
621                // end-up doing too much work during the next transaction.
622                // NOTE: We actually don't need hold the transaction lock here
623                // because State::w and State::h are only accessed from
624                // this thread
625                Layer::State& editTemp(currentState());
626                editTemp.w = editDraw.w;
627                editTemp.h = editDraw.h;
628
629                // recompute visible region
630                recomputeVisibleRegions = true;
631            }
632
633            // we now have the correct size, unfreeze the screen
634            mFreezeLock.clear();
635        }
636
637        // get the crop region
638        setBufferCrop( lcblk->getCrop(buf) );
639
640        // get the transformation
641        setBufferTransform( lcblk->getTransform(buf) );
642
643    } else {
644        // this should not happen unless we ran out of memory while
645        // allocating the buffer. we're hoping that things will get back
646        // to normal the next time the app tries to draw into this buffer.
647        // meanwhile, pretend the screen didn't update.
648        mPostedDirtyRegion.clear();
649    }
650
651    if (lcblk->getQueuedCount()) {
652        // signal an event if we have more buffers waiting
653        mFlinger->signalEvent();
654    }
655
656    /* a buffer was posted, so we need to call reloadTexture(), which
657     * will update our internal data structures (eg: EGLImageKHR or
658     * texture names). we need to do this even if mPostedDirtyRegion is
659     * empty -- it's orthogonal to the fact that a new buffer was posted,
660     * for instance, a degenerate case could be that the user did an empty
661     * update but repainted the buffer with appropriate content (after a
662     * resize for instance).
663     */
664    reloadTexture( mPostedDirtyRegion );
665}
666
667void Layer::unlockPageFlip(
668        const Transform& planeTransform, Region& outDirtyRegion)
669{
670    Region dirtyRegion(mPostedDirtyRegion);
671    if (!dirtyRegion.isEmpty()) {
672        mPostedDirtyRegion.clear();
673        // The dirty region is given in the layer's coordinate space
674        // transform the dirty region by the surface's transformation
675        // and the global transformation.
676        const Layer::State& s(drawingState());
677        const Transform tr(planeTransform * s.transform);
678        dirtyRegion = tr.transform(dirtyRegion);
679
680        // At this point, the dirty region is in screen space.
681        // Make sure it's constrained by the visible region (which
682        // is in screen space as well).
683        dirtyRegion.andSelf(visibleRegionScreen);
684        outDirtyRegion.orSelf(dirtyRegion);
685    }
686    if (visibleRegionScreen.isEmpty()) {
687        // an invisible layer should not hold a freeze-lock
688        // (because it may never be updated and therefore never release it)
689        mFreezeLock.clear();
690    }
691}
692
693void Layer::dump(String8& result, char* buffer, size_t SIZE) const
694{
695    LayerBaseClient::dump(result, buffer, SIZE);
696
697    ClientRef::Access sharedClient(mUserClientRef);
698    SharedBufferServer* lcblk(sharedClient.get());
699    uint32_t totalTime = 0;
700    if (lcblk) {
701        SharedBufferStack::Statistics stats = lcblk->getStats();
702        totalTime= stats.totalTime;
703        result.append( lcblk->dump("      ") );
704    }
705
706    sp<const GraphicBuffer> buf0(getBuffer(0));
707    sp<const GraphicBuffer> buf1(getBuffer(1));
708    uint32_t w0=0, h0=0, s0=0;
709    uint32_t w1=0, h1=0, s1=0;
710    if (buf0 != 0) {
711        w0 = buf0->getWidth();
712        h0 = buf0->getHeight();
713        s0 = buf0->getStride();
714    }
715    if (buf1 != 0) {
716        w1 = buf1->getWidth();
717        h1 = buf1->getHeight();
718        s1 = buf1->getStride();
719    }
720    snprintf(buffer, SIZE,
721            "      "
722            "format=%2d, [%3ux%3u:%3u] [%3ux%3u:%3u],"
723            " freezeLock=%p, dq-q-time=%u us\n",
724            mFormat, w0, h0, s0, w1, h1, s1,
725            getFreezeLock().get(), totalTime);
726
727    result.append(buffer);
728}
729
730// ---------------------------------------------------------------------------
731
732Layer::ClientRef::ClientRef()
733    : mControlBlock(0), mToken(-1) {
734}
735
736Layer::ClientRef::~ClientRef() {
737}
738
739int32_t Layer::ClientRef::getToken() const {
740    Mutex::Autolock _l(mLock);
741    return mToken;
742}
743
744sp<UserClient> Layer::ClientRef::getClient() const {
745    Mutex::Autolock _l(mLock);
746    return mUserClient.promote();
747}
748
749status_t Layer::ClientRef::setToken(const sp<UserClient>& uc,
750        const sp<SharedBufferServer>& sharedClient, int32_t token) {
751    Mutex::Autolock _l(mLock);
752
753    { // scope for strong mUserClient reference
754        sp<UserClient> userClient(mUserClient.promote());
755        if (mUserClient != 0 && mControlBlock != 0) {
756            mControlBlock->setStatus(NO_INIT);
757        }
758    }
759
760    mUserClient = uc;
761    mToken = token;
762    mControlBlock = sharedClient;
763    return NO_ERROR;
764}
765
766sp<UserClient> Layer::ClientRef::getUserClientUnsafe() const {
767    return mUserClient.promote();
768}
769
770// this class gives us access to SharedBufferServer safely
771// it makes sure the UserClient (and its associated shared memory)
772// won't go away while we're accessing it.
773Layer::ClientRef::Access::Access(const ClientRef& ref)
774    : mControlBlock(0)
775{
776    Mutex::Autolock _l(ref.mLock);
777    mUserClientStrongRef = ref.mUserClient.promote();
778    if (mUserClientStrongRef != 0)
779        mControlBlock = ref.mControlBlock;
780}
781
782Layer::ClientRef::Access::~Access()
783{
784}
785
786// ---------------------------------------------------------------------------
787
788Layer::BufferManager::BufferManager(TextureManager& tm)
789    : mNumBuffers(NUM_BUFFERS), mTextureManager(tm),
790      mActiveBufferIndex(-1), mFailover(false)
791{
792}
793
794Layer::BufferManager::~BufferManager()
795{
796}
797
798status_t Layer::BufferManager::resize(size_t size,
799        const sp<SurfaceFlinger>& flinger, EGLDisplay dpy)
800{
801    Mutex::Autolock _l(mLock);
802
803    if (size < mNumBuffers) {
804        // Move the active texture into slot 0
805        BufferData activeBufferData = mBufferData[mActiveBufferIndex];
806        mBufferData[mActiveBufferIndex] = mBufferData[0];
807        mBufferData[0] = activeBufferData;
808        mActiveBufferIndex = 0;
809
810        // Free the buffers that are no longer needed.
811        for (size_t i = size; i < mNumBuffers; i++) {
812            mBufferData[i].buffer = 0;
813
814            // Create a message to destroy the textures on SurfaceFlinger's GL
815            // thread.
816            class MessageDestroyTexture : public MessageBase {
817                Image mTexture;
818                EGLDisplay mDpy;
819             public:
820                MessageDestroyTexture(const Image& texture, EGLDisplay dpy)
821                    : mTexture(texture), mDpy(dpy) { }
822                virtual bool handler() {
823                    status_t err = Layer::BufferManager::destroyTexture(
824                            &mTexture, mDpy);
825                    LOGE_IF(err<0, "error destroying texture: %d (%s)",
826                            mTexture.name, strerror(-err));
827                    return true; // XXX: err == 0;  ????
828                }
829            };
830
831            MessageDestroyTexture *msg = new MessageDestroyTexture(
832                    mBufferData[i].texture, dpy);
833
834            // Don't allow this texture to be cleaned up by
835            // BufferManager::destroy.
836            mBufferData[i].texture.name = -1U;
837            mBufferData[i].texture.image = EGL_NO_IMAGE_KHR;
838
839            // Post the message to the SurfaceFlinger object.
840            flinger->postMessageAsync(msg);
841        }
842    }
843
844    mNumBuffers = size;
845    return NO_ERROR;
846}
847
848// only for debugging
849sp<GraphicBuffer> Layer::BufferManager::getBuffer(size_t index) const {
850    return mBufferData[index].buffer;
851}
852
853status_t Layer::BufferManager::setActiveBufferIndex(size_t index) {
854    BufferData const * const buffers = mBufferData;
855    Mutex::Autolock _l(mLock);
856    mActiveBuffer = buffers[index].buffer;
857    mActiveBufferIndex = index;
858    return NO_ERROR;
859}
860
861size_t Layer::BufferManager::getActiveBufferIndex() const {
862    return mActiveBufferIndex;
863}
864
865Texture Layer::BufferManager::getActiveTexture() const {
866    Texture res;
867    if (mFailover || mActiveBufferIndex<0) {
868        res = mFailoverTexture;
869    } else {
870        static_cast<Image&>(res) = mBufferData[mActiveBufferIndex].texture;
871    }
872    return res;
873}
874
875sp<GraphicBuffer> Layer::BufferManager::getActiveBuffer() const {
876    return mActiveBuffer;
877}
878
879bool Layer::BufferManager::hasActiveBuffer() const {
880    return mActiveBufferIndex >= 0;
881}
882
883sp<GraphicBuffer> Layer::BufferManager::detachBuffer(size_t index)
884{
885    BufferData* const buffers = mBufferData;
886    sp<GraphicBuffer> buffer;
887    Mutex::Autolock _l(mLock);
888    buffer = buffers[index].buffer;
889    buffers[index].buffer = 0;
890    return buffer;
891}
892
893status_t Layer::BufferManager::attachBuffer(size_t index,
894        const sp<GraphicBuffer>& buffer)
895{
896    BufferData* const buffers = mBufferData;
897    Mutex::Autolock _l(mLock);
898    buffers[index].buffer = buffer;
899    buffers[index].texture.dirty = true;
900    return NO_ERROR;
901}
902
903status_t Layer::BufferManager::destroy(EGLDisplay dpy)
904{
905    BufferData* const buffers = mBufferData;
906    size_t num;
907    { // scope for the lock
908        Mutex::Autolock _l(mLock);
909        num = mNumBuffers;
910        for (size_t i=0 ; i<num ; i++) {
911            buffers[i].buffer = 0;
912        }
913    }
914    for (size_t i=0 ; i<num ; i++) {
915        destroyTexture(&buffers[i].texture, dpy);
916    }
917    destroyTexture(&mFailoverTexture, dpy);
918    return NO_ERROR;
919}
920
921status_t Layer::BufferManager::initEglImage(EGLDisplay dpy,
922        const sp<GraphicBuffer>& buffer)
923{
924    status_t err = NO_INIT;
925    ssize_t index = mActiveBufferIndex;
926    if (index >= 0) {
927        if (!mFailover) {
928            Image& texture(mBufferData[index].texture);
929            err = mTextureManager.initEglImage(&texture, dpy, buffer);
930            // if EGLImage fails, we switch to regular texture mode, and we
931            // free all resources associated with using EGLImages.
932            if (err == NO_ERROR) {
933                mFailover = false;
934                destroyTexture(&mFailoverTexture, dpy);
935            } else {
936                mFailover = true;
937                const size_t num = mNumBuffers;
938                for (size_t i=0 ; i<num ; i++) {
939                    destroyTexture(&mBufferData[i].texture, dpy);
940                }
941            }
942        } else {
943            // we failed once, don't try again
944            err = BAD_VALUE;
945        }
946    }
947    return err;
948}
949
950status_t Layer::BufferManager::loadTexture(
951        const Region& dirty, const GGLSurface& t)
952{
953    return mTextureManager.loadTexture(&mFailoverTexture, dirty, t);
954}
955
956status_t Layer::BufferManager::destroyTexture(Image* tex, EGLDisplay dpy)
957{
958    if (tex->name != -1U) {
959        glDeleteTextures(1, &tex->name);
960        tex->name = -1U;
961    }
962    if (tex->image != EGL_NO_IMAGE_KHR) {
963        eglDestroyImageKHR(dpy, tex->image);
964        tex->image = EGL_NO_IMAGE_KHR;
965    }
966    return NO_ERROR;
967}
968
969// ---------------------------------------------------------------------------
970
971Layer::SurfaceLayer::SurfaceLayer(const sp<SurfaceFlinger>& flinger,
972        const sp<Layer>& owner)
973    : Surface(flinger, owner->getIdentity(), owner)
974{
975}
976
977Layer::SurfaceLayer::~SurfaceLayer()
978{
979}
980
981sp<GraphicBuffer> Layer::SurfaceLayer::requestBuffer(int index,
982        uint32_t w, uint32_t h, uint32_t format, uint32_t usage)
983{
984    sp<GraphicBuffer> buffer;
985    sp<Layer> owner(getOwner());
986    if (owner != 0) {
987        /*
988         * requestBuffer() cannot be called from the main thread
989         * as it could cause a dead-lock, since it may have to wait
990         * on conditions updated my the main thread.
991         */
992        buffer = owner->requestBuffer(index, w, h, format, usage);
993    }
994    return buffer;
995}
996
997status_t Layer::SurfaceLayer::setBufferCount(int bufferCount)
998{
999    status_t err = DEAD_OBJECT;
1000    sp<Layer> owner(getOwner());
1001    if (owner != 0) {
1002        /*
1003         * setBufferCount() cannot be called from the main thread
1004         * as it could cause a dead-lock, since it may have to wait
1005         * on conditions updated my the main thread.
1006         */
1007        err = owner->setBufferCount(bufferCount);
1008    }
1009    return err;
1010}
1011
1012// ---------------------------------------------------------------------------
1013
1014
1015}; // namespace android
1016