Layer.cpp revision a350ff98692b3a50cad5cc93f9f83221242ca86a
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <stdlib.h>
18#include <stdint.h>
19#include <sys/types.h>
20
21#include <cutils/properties.h>
22#include <cutils/native_handle.h>
23
24#include <utils/Errors.h>
25#include <utils/Log.h>
26#include <utils/StopWatch.h>
27
28#include <ui/GraphicBuffer.h>
29#include <ui/PixelFormat.h>
30
31#include <surfaceflinger/Surface.h>
32
33#include "clz.h"
34#include "GLExtensions.h"
35#include "Layer.h"
36#include "SurfaceFlinger.h"
37#include "DisplayHardware/DisplayHardware.h"
38#include "DisplayHardware/HWComposer.h"
39
40
41#define DEBUG_RESIZE    0
42
43
44namespace android {
45
46template <typename T> inline T min(T a, T b) {
47    return a<b ? a : b;
48}
49
50// ---------------------------------------------------------------------------
51
52Layer::Layer(SurfaceFlinger* flinger,
53        DisplayID display, const sp<Client>& client)
54    :   LayerBaseClient(flinger, display, client),
55        mGLExtensions(GLExtensions::getInstance()),
56        mNeedsBlending(true),
57        mNeedsDithering(false),
58        mSecure(false),
59        mTextureManager(),
60        mBufferManager(mTextureManager),
61        mWidth(0), mHeight(0), mFixedSize(false)
62{
63}
64
65Layer::~Layer()
66{
67    // FIXME: must be called from the main UI thread
68    EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
69    mBufferManager.destroy(dpy);
70
71    // we can use getUserClientUnsafe here because we know we're
72    // single-threaded at that point.
73    sp<UserClient> ourClient(mUserClientRef.getUserClientUnsafe());
74    if (ourClient != 0) {
75        ourClient->detachLayer(this);
76    }
77}
78
79status_t Layer::setToken(const sp<UserClient>& userClient,
80        SharedClient* sharedClient, int32_t token)
81{
82    sp<SharedBufferServer> lcblk = new SharedBufferServer(
83            sharedClient, token, mBufferManager.getDefaultBufferCount(),
84            getIdentity());
85
86    status_t err = mUserClientRef.setToken(userClient, lcblk, token);
87
88    LOGE_IF(err != NO_ERROR,
89            "ClientRef::setToken(%p, %p, %u) failed",
90            userClient.get(), lcblk.get(), token);
91
92    if (err == NO_ERROR) {
93        // we need to free the buffers associated with this surface
94    }
95
96    return err;
97}
98
99int32_t Layer::getToken() const
100{
101    return mUserClientRef.getToken();
102}
103
104sp<UserClient> Layer::getClient() const
105{
106    return mUserClientRef.getClient();
107}
108
109// called with SurfaceFlinger::mStateLock as soon as the layer is entered
110// in the purgatory list
111void Layer::onRemoved()
112{
113    ClientRef::Access sharedClient(mUserClientRef);
114    SharedBufferServer* lcblk(sharedClient.get());
115    if (lcblk) {
116        // wake up the condition
117        lcblk->setStatus(NO_INIT);
118    }
119}
120
121sp<LayerBaseClient::Surface> Layer::createSurface() const
122{
123    return mSurface;
124}
125
126status_t Layer::ditch()
127{
128    // NOTE: Called from the main UI thread
129
130    // the layer is not on screen anymore. free as much resources as possible
131    mFreezeLock.clear();
132
133    EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
134    mBufferManager.destroy(dpy);
135    mSurface.clear();
136
137    Mutex::Autolock _l(mLock);
138    mWidth = mHeight = 0;
139    return NO_ERROR;
140}
141
142status_t Layer::setBuffers( uint32_t w, uint32_t h,
143                            PixelFormat format, uint32_t flags)
144{
145    // this surfaces pixel format
146    PixelFormatInfo info;
147    status_t err = getPixelFormatInfo(format, &info);
148    if (err) return err;
149
150    // the display's pixel format
151    const DisplayHardware& hw(graphicPlane(0).displayHardware());
152    uint32_t const maxSurfaceDims = min(
153            hw.getMaxTextureSize(), hw.getMaxViewportDims());
154
155    // never allow a surface larger than what our underlying GL implementation
156    // can handle.
157    if ((uint32_t(w)>maxSurfaceDims) || (uint32_t(h)>maxSurfaceDims)) {
158        return BAD_VALUE;
159    }
160
161    PixelFormatInfo displayInfo;
162    getPixelFormatInfo(hw.getFormat(), &displayInfo);
163    const uint32_t hwFlags = hw.getFlags();
164
165    mFormat = format;
166    mReqFormat = format;
167    mWidth  = w;
168    mHeight = h;
169    mSecure = (flags & ISurfaceComposer::eSecure) ? true : false;
170    mNeedsBlending = (info.h_alpha - info.l_alpha) > 0;
171
172    // we use the red index
173    int displayRedSize = displayInfo.getSize(PixelFormatInfo::INDEX_RED);
174    int layerRedsize = info.getSize(PixelFormatInfo::INDEX_RED);
175    mNeedsDithering = layerRedsize > displayRedSize;
176
177    mSurface = new SurfaceLayer(mFlinger, this);
178    return NO_ERROR;
179}
180
181void Layer::setGeometry(hwc_layer_t* hwcl)
182{
183    hwcl->compositionType = HWC_FRAMEBUFFER;
184    hwcl->hints = 0;
185    hwcl->flags = 0;
186    hwcl->transform = 0;
187    hwcl->blending = HWC_BLENDING_NONE;
188
189    // we can't do alpha-fade with the hwc HAL
190    const State& s(drawingState());
191    if (s.alpha < 0xFF) {
192        hwcl->flags = HWC_SKIP_LAYER;
193        return;
194    }
195
196    // we can only handle simple transformation
197    if (mOrientation & Transform::ROT_INVALID) {
198        hwcl->flags = HWC_SKIP_LAYER;
199        return;
200    }
201
202    hwcl->transform = mOrientation;
203
204    if (needsBlending()) {
205        hwcl->blending = mPremultipliedAlpha ?
206                HWC_BLENDING_PREMULT : HWC_BLENDING_COVERAGE;
207    }
208
209    hwcl->displayFrame.left   = mTransformedBounds.left;
210    hwcl->displayFrame.top    = mTransformedBounds.top;
211    hwcl->displayFrame.right  = mTransformedBounds.right;
212    hwcl->displayFrame.bottom = mTransformedBounds.bottom;
213
214    hwcl->visibleRegionScreen.rects =
215            reinterpret_cast<hwc_rect_t const *>(
216                    visibleRegionScreen.getArray(
217                            &hwcl->visibleRegionScreen.numRects));
218}
219
220void Layer::setPerFrameData(hwc_layer_t* hwcl) {
221    sp<GraphicBuffer> buffer(mBufferManager.getActiveBuffer());
222    if (buffer == NULL) {
223        // this situation can happen if we ran out of memory for instance.
224        // not much we can do. continue to use whatever texture was bound
225        // to this context.
226        hwcl->handle = NULL;
227        return;
228    }
229    hwcl->handle = const_cast<native_handle_t*>(buffer->handle);
230    // TODO: set the crop value properly
231    hwcl->sourceCrop.left   = 0;
232    hwcl->sourceCrop.top    = 0;
233    hwcl->sourceCrop.right  = buffer->width;
234    hwcl->sourceCrop.bottom = buffer->height;
235}
236
237void Layer::reloadTexture(const Region& dirty)
238{
239    sp<GraphicBuffer> buffer(mBufferManager.getActiveBuffer());
240    if (buffer == NULL) {
241        // this situation can happen if we ran out of memory for instance.
242        // not much we can do. continue to use whatever texture was bound
243        // to this context.
244        return;
245    }
246
247    if (mGLExtensions.haveDirectTexture()) {
248        EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
249        if (mBufferManager.initEglImage(dpy, buffer) != NO_ERROR) {
250            // not sure what we can do here...
251            goto slowpath;
252        }
253    } else {
254slowpath:
255        GGLSurface t;
256        status_t res = buffer->lock(&t, GRALLOC_USAGE_SW_READ_OFTEN);
257        LOGE_IF(res, "error %d (%s) locking buffer %p",
258                res, strerror(res), buffer.get());
259        if (res == NO_ERROR) {
260            mBufferManager.loadTexture(dirty, t);
261            buffer->unlock();
262        }
263    }
264}
265
266void Layer::onDraw(const Region& clip) const
267{
268    Texture tex(mBufferManager.getActiveTexture());
269    if (tex.name == -1LU) {
270        // the texture has not been created yet, this Layer has
271        // in fact never been drawn into. This happens frequently with
272        // SurfaceView because the WindowManager can't know when the client
273        // has drawn the first time.
274
275        // If there is nothing under us, we paint the screen in black, otherwise
276        // we just skip this update.
277
278        // figure out if there is something below us
279        Region under;
280        const SurfaceFlinger::LayerVector& drawingLayers(mFlinger->mDrawingState.layersSortedByZ);
281        const size_t count = drawingLayers.size();
282        for (size_t i=0 ; i<count ; ++i) {
283            const sp<LayerBase>& layer(drawingLayers[i]);
284            if (layer.get() == static_cast<LayerBase const*>(this))
285                break;
286            under.orSelf(layer->visibleRegionScreen);
287        }
288        // if not everything below us is covered, we plug the holes!
289        Region holes(clip.subtract(under));
290        if (!holes.isEmpty()) {
291            clearWithOpenGL(holes, 0, 0, 0, 1);
292        }
293        return;
294    }
295    drawWithOpenGL(clip, tex);
296}
297
298bool Layer::needsFiltering() const
299{
300    if (!(mFlags & DisplayHardware::SLOW_CONFIG)) {
301        // NOTE: there is a race here, because mFixedSize is updated in a
302        // binder transaction. however, it doesn't really matter since it is
303        // evaluated each time we draw. To be perfectly correct, this flag
304        // would have to be associated with a buffer.
305        if (mFixedSize)
306            return true;
307    }
308    return LayerBase::needsFiltering();
309}
310
311
312status_t Layer::setBufferCount(int bufferCount)
313{
314    ClientRef::Access sharedClient(mUserClientRef);
315    SharedBufferServer* lcblk(sharedClient.get());
316    if (!lcblk) {
317        // oops, the client is already gone
318        return DEAD_OBJECT;
319    }
320
321    // NOTE: lcblk->resize() is protected by an internal lock
322    status_t err = lcblk->resize(bufferCount);
323    if (err == NO_ERROR)
324        mBufferManager.resize(bufferCount);
325
326    return err;
327}
328
329sp<GraphicBuffer> Layer::requestBuffer(int index,
330        uint32_t reqWidth, uint32_t reqHeight, uint32_t reqFormat,
331        uint32_t usage)
332{
333    sp<GraphicBuffer> buffer;
334
335    if (int32_t(reqWidth | reqHeight | reqFormat) < 0)
336        return buffer;
337
338    if ((!reqWidth && reqHeight) || (reqWidth && !reqHeight))
339        return buffer;
340
341    // this ensures our client doesn't go away while we're accessing
342    // the shared area.
343    ClientRef::Access sharedClient(mUserClientRef);
344    SharedBufferServer* lcblk(sharedClient.get());
345    if (!lcblk) {
346        // oops, the client is already gone
347        return buffer;
348    }
349
350    /*
351     * This is called from the client's Surface::dequeue(). This can happen
352     * at any time, especially while we're in the middle of using the
353     * buffer 'index' as our front buffer.
354     */
355
356    status_t err = NO_ERROR;
357    uint32_t w, h, f;
358    { // scope for the lock
359        Mutex::Autolock _l(mLock);
360        const bool fixedSizeChanged = mFixedSize != (reqWidth && reqHeight);
361        const bool formatChanged    = mReqFormat != reqFormat;
362        mReqWidth  = reqWidth;
363        mReqHeight = reqHeight;
364        mReqFormat = reqFormat;
365        mFixedSize = reqWidth && reqHeight;
366        w = reqWidth  ? reqWidth  : mWidth;
367        h = reqHeight ? reqHeight : mHeight;
368        f = reqFormat ? reqFormat : mFormat;
369        if (fixedSizeChanged || formatChanged) {
370            lcblk->reallocateAllExcept(index);
371        }
372    }
373
374    // here we have to reallocate a new buffer because the buffer could be
375    // used as the front buffer, or by a client in our process
376    // (eg: status bar), and we can't release the handle under its feet.
377    const uint32_t effectiveUsage = getEffectiveUsage(usage);
378    buffer = new GraphicBuffer(w, h, f, effectiveUsage);
379    err = buffer->initCheck();
380
381    if (err || buffer->handle == 0) {
382        LOGE_IF(err || buffer->handle == 0,
383                "Layer::requestBuffer(this=%p), index=%d, w=%d, h=%d failed (%s)",
384                this, index, w, h, strerror(-err));
385    } else {
386        LOGD_IF(DEBUG_RESIZE,
387                "Layer::requestBuffer(this=%p), index=%d, w=%d, h=%d, handle=%p",
388                this, index, w, h, buffer->handle);
389    }
390
391    if (err == NO_ERROR && buffer->handle != 0) {
392        Mutex::Autolock _l(mLock);
393        mBufferManager.attachBuffer(index, buffer);
394    }
395    return buffer;
396}
397
398uint32_t Layer::getEffectiveUsage(uint32_t usage) const
399{
400    /*
401     *  buffers used for software rendering, but h/w composition
402     *  are allocated with SW_READ_OFTEN | SW_WRITE_OFTEN | HW_TEXTURE
403     *
404     *  buffers used for h/w rendering and h/w composition
405     *  are allocated with  HW_RENDER | HW_TEXTURE
406     *
407     *  buffers used with h/w rendering and either NPOT or no egl_image_ext
408     *  are allocated with SW_READ_RARELY | HW_RENDER
409     *
410     */
411
412    if (mSecure) {
413        // secure buffer, don't store it into the GPU
414        usage = GraphicBuffer::USAGE_SW_READ_OFTEN |
415                GraphicBuffer::USAGE_SW_WRITE_OFTEN;
416    } else {
417        // it's allowed to modify the usage flags here, but generally
418        // the requested flags should be honored.
419        // request EGLImage for all buffers
420        usage |= GraphicBuffer::USAGE_HW_TEXTURE;
421    }
422    return usage;
423}
424
425uint32_t Layer::doTransaction(uint32_t flags)
426{
427    const Layer::State& front(drawingState());
428    const Layer::State& temp(currentState());
429
430    const bool sizeChanged = (front.requested_w != temp.requested_w) ||
431            (front.requested_h != temp.requested_h);
432
433    if (sizeChanged) {
434        // the size changed, we need to ask our client to request a new buffer
435        LOGD_IF(DEBUG_RESIZE,
436                "resize (layer=%p), requested (%dx%d), drawing (%d,%d)",
437                this,
438                int(temp.requested_w), int(temp.requested_h),
439                int(front.requested_w), int(front.requested_h));
440
441        if (!isFixedSize()) {
442            // we're being resized and there is a freeze display request,
443            // acquire a freeze lock, so that the screen stays put
444            // until we've redrawn at the new size; this is to avoid
445            // glitches upon orientation changes.
446            if (mFlinger->hasFreezeRequest()) {
447                // if the surface is hidden, don't try to acquire the
448                // freeze lock, since hidden surfaces may never redraw
449                if (!(front.flags & ISurfaceComposer::eLayerHidden)) {
450                    mFreezeLock = mFlinger->getFreezeLock();
451                }
452            }
453
454            // this will make sure LayerBase::doTransaction doesn't update
455            // the drawing state's size
456            Layer::State& editDraw(mDrawingState);
457            editDraw.requested_w = temp.requested_w;
458            editDraw.requested_h = temp.requested_h;
459
460            // record the new size, form this point on, when the client request
461            // a buffer, it'll get the new size.
462            setBufferSize(temp.requested_w, temp.requested_h);
463
464            ClientRef::Access sharedClient(mUserClientRef);
465            SharedBufferServer* lcblk(sharedClient.get());
466            if (lcblk) {
467                // all buffers need reallocation
468                lcblk->reallocateAll();
469            }
470        } else {
471            // record the new size
472            setBufferSize(temp.requested_w, temp.requested_h);
473        }
474    }
475
476    if (temp.sequence != front.sequence) {
477        if (temp.flags & ISurfaceComposer::eLayerHidden || temp.alpha == 0) {
478            // this surface is now hidden, so it shouldn't hold a freeze lock
479            // (it may never redraw, which is fine if it is hidden)
480            mFreezeLock.clear();
481        }
482    }
483
484    return LayerBase::doTransaction(flags);
485}
486
487void Layer::setBufferSize(uint32_t w, uint32_t h) {
488    Mutex::Autolock _l(mLock);
489    mWidth = w;
490    mHeight = h;
491}
492
493bool Layer::isFixedSize() const {
494    Mutex::Autolock _l(mLock);
495    return mFixedSize;
496}
497
498// ----------------------------------------------------------------------------
499// pageflip handling...
500// ----------------------------------------------------------------------------
501
502void Layer::lockPageFlip(bool& recomputeVisibleRegions)
503{
504    ClientRef::Access sharedClient(mUserClientRef);
505    SharedBufferServer* lcblk(sharedClient.get());
506    if (!lcblk) {
507        // client died
508        recomputeVisibleRegions = true;
509        return;
510    }
511
512    ssize_t buf = lcblk->retireAndLock();
513    if (buf == NOT_ENOUGH_DATA) {
514        // NOTE: This is not an error, it simply means there is nothing to
515        // retire. The buffer is locked because we will use it
516        // for composition later in the loop
517        return;
518    }
519
520    if (buf < NO_ERROR) {
521        LOGE("retireAndLock() buffer index (%d) out of range", int(buf));
522        mPostedDirtyRegion.clear();
523        return;
524    }
525
526    // we retired a buffer, which becomes the new front buffer
527    if (mBufferManager.setActiveBufferIndex(buf) < NO_ERROR) {
528        LOGE("retireAndLock() buffer index (%d) out of range", int(buf));
529        mPostedDirtyRegion.clear();
530        return;
531    }
532
533    // get the dirty region
534    sp<GraphicBuffer> newFrontBuffer(getBuffer(buf));
535    if (newFrontBuffer != NULL) {
536        // compute the posted region
537        const Region dirty(lcblk->getDirtyRegion(buf));
538        mPostedDirtyRegion = dirty.intersect( newFrontBuffer->getBounds() );
539
540        // update the layer size and release freeze-lock
541        const Layer::State& front(drawingState());
542        if (newFrontBuffer->getWidth()  == front.requested_w &&
543            newFrontBuffer->getHeight() == front.requested_h)
544        {
545            if ((front.w != front.requested_w) ||
546                (front.h != front.requested_h))
547            {
548                // Here we pretend the transaction happened by updating the
549                // current and drawing states. Drawing state is only accessed
550                // in this thread, no need to have it locked
551                Layer::State& editDraw(mDrawingState);
552                editDraw.w = editDraw.requested_w;
553                editDraw.h = editDraw.requested_h;
554
555                // We also need to update the current state so that we don't
556                // end-up doing too much work during the next transaction.
557                // NOTE: We actually don't need hold the transaction lock here
558                // because State::w and State::h are only accessed from
559                // this thread
560                Layer::State& editTemp(currentState());
561                editTemp.w = editDraw.w;
562                editTemp.h = editDraw.h;
563
564                // recompute visible region
565                recomputeVisibleRegions = true;
566            }
567
568            // we now have the correct size, unfreeze the screen
569            mFreezeLock.clear();
570        }
571    } else {
572        // this should not happen unless we ran out of memory while
573        // allocating the buffer. we're hoping that things will get back
574        // to normal the next time the app tries to draw into this buffer.
575        // meanwhile, pretend the screen didn't update.
576        mPostedDirtyRegion.clear();
577    }
578
579    if (lcblk->getQueuedCount()) {
580        // signal an event if we have more buffers waiting
581        mFlinger->signalEvent();
582    }
583
584    /* a buffer was posted, so we need to call reloadTexture(), which
585     * will update our internal data structures (eg: EGLImageKHR or
586     * texture names). we need to do this even if mPostedDirtyRegion is
587     * empty -- it's orthogonal to the fact that a new buffer was posted,
588     * for instance, a degenerate case could be that the user did an empty
589     * update but repainted the buffer with appropriate content (after a
590     * resize for instance).
591     */
592    reloadTexture( mPostedDirtyRegion );
593}
594
595void Layer::unlockPageFlip(
596        const Transform& planeTransform, Region& outDirtyRegion)
597{
598    Region dirtyRegion(mPostedDirtyRegion);
599    if (!dirtyRegion.isEmpty()) {
600        mPostedDirtyRegion.clear();
601        // The dirty region is given in the layer's coordinate space
602        // transform the dirty region by the surface's transformation
603        // and the global transformation.
604        const Layer::State& s(drawingState());
605        const Transform tr(planeTransform * s.transform);
606        dirtyRegion = tr.transform(dirtyRegion);
607
608        // At this point, the dirty region is in screen space.
609        // Make sure it's constrained by the visible region (which
610        // is in screen space as well).
611        dirtyRegion.andSelf(visibleRegionScreen);
612        outDirtyRegion.orSelf(dirtyRegion);
613    }
614    if (visibleRegionScreen.isEmpty()) {
615        // an invisible layer should not hold a freeze-lock
616        // (because it may never be updated and therefore never release it)
617        mFreezeLock.clear();
618    }
619}
620
621void Layer::finishPageFlip()
622{
623    ClientRef::Access sharedClient(mUserClientRef);
624    SharedBufferServer* lcblk(sharedClient.get());
625    if (lcblk) {
626        int buf = mBufferManager.getActiveBufferIndex();
627        if (buf >= 0) {
628            status_t err = lcblk->unlock( buf );
629            LOGE_IF(err!=NO_ERROR,
630                    "layer %p, buffer=%d wasn't locked!",
631                    this, buf);
632        }
633    }
634}
635
636
637void Layer::dump(String8& result, char* buffer, size_t SIZE) const
638{
639    LayerBaseClient::dump(result, buffer, SIZE);
640
641    ClientRef::Access sharedClient(mUserClientRef);
642    SharedBufferServer* lcblk(sharedClient.get());
643    uint32_t totalTime = 0;
644    if (lcblk) {
645        SharedBufferStack::Statistics stats = lcblk->getStats();
646        totalTime= stats.totalTime;
647        result.append( lcblk->dump("      ") );
648    }
649
650    sp<const GraphicBuffer> buf0(getBuffer(0));
651    sp<const GraphicBuffer> buf1(getBuffer(1));
652    uint32_t w0=0, h0=0, s0=0;
653    uint32_t w1=0, h1=0, s1=0;
654    if (buf0 != 0) {
655        w0 = buf0->getWidth();
656        h0 = buf0->getHeight();
657        s0 = buf0->getStride();
658    }
659    if (buf1 != 0) {
660        w1 = buf1->getWidth();
661        h1 = buf1->getHeight();
662        s1 = buf1->getStride();
663    }
664    snprintf(buffer, SIZE,
665            "      "
666            "format=%2d, [%3ux%3u:%3u] [%3ux%3u:%3u],"
667            " freezeLock=%p, dq-q-time=%u us\n",
668            mFormat, w0, h0, s0, w1, h1, s1,
669            getFreezeLock().get(), totalTime);
670
671    result.append(buffer);
672}
673
674// ---------------------------------------------------------------------------
675
676Layer::ClientRef::ClientRef()
677    : mControlBlock(0), mToken(-1) {
678}
679
680Layer::ClientRef::~ClientRef() {
681}
682
683int32_t Layer::ClientRef::getToken() const {
684    Mutex::Autolock _l(mLock);
685    return mToken;
686}
687
688sp<UserClient> Layer::ClientRef::getClient() const {
689    Mutex::Autolock _l(mLock);
690    return mUserClient.promote();
691}
692
693status_t Layer::ClientRef::setToken(const sp<UserClient>& uc,
694        const sp<SharedBufferServer>& sharedClient, int32_t token) {
695    Mutex::Autolock _l(mLock);
696
697    { // scope for strong mUserClient reference
698        sp<UserClient> userClient(mUserClient.promote());
699        if (mUserClient != 0 && mControlBlock != 0) {
700            mControlBlock->setStatus(NO_INIT);
701        }
702    }
703
704    mUserClient = uc;
705    mToken = token;
706    mControlBlock = sharedClient;
707    return NO_ERROR;
708}
709
710sp<UserClient> Layer::ClientRef::getUserClientUnsafe() const {
711    return mUserClient.promote();
712}
713
714// this class gives us access to SharedBufferServer safely
715// it makes sure the UserClient (and its associated shared memory)
716// won't go away while we're accessing it.
717Layer::ClientRef::Access::Access(const ClientRef& ref)
718    : mControlBlock(0)
719{
720    Mutex::Autolock _l(ref.mLock);
721    mUserClientStrongRef = ref.mUserClient.promote();
722    if (mUserClientStrongRef != 0)
723        mControlBlock = ref.mControlBlock;
724}
725
726Layer::ClientRef::Access::~Access()
727{
728}
729
730// ---------------------------------------------------------------------------
731
732Layer::BufferManager::BufferManager(TextureManager& tm)
733    : mNumBuffers(NUM_BUFFERS), mTextureManager(tm),
734      mActiveBuffer(-1), mFailover(false)
735{
736}
737
738Layer::BufferManager::~BufferManager()
739{
740}
741
742status_t Layer::BufferManager::resize(size_t size)
743{
744    Mutex::Autolock _l(mLock);
745    mNumBuffers = size;
746    return NO_ERROR;
747}
748
749// only for debugging
750sp<GraphicBuffer> Layer::BufferManager::getBuffer(size_t index) const {
751    return mBufferData[index].buffer;
752}
753
754status_t Layer::BufferManager::setActiveBufferIndex(size_t index) {
755    mActiveBuffer = index;
756    return NO_ERROR;
757}
758
759size_t Layer::BufferManager::getActiveBufferIndex() const {
760    return mActiveBuffer;
761}
762
763Texture Layer::BufferManager::getActiveTexture() const {
764    Texture res;
765    if (mFailover || mActiveBuffer<0) {
766        res = mFailoverTexture;
767    } else {
768        static_cast<Image&>(res) = mBufferData[mActiveBuffer].texture;
769    }
770    return res;
771}
772
773sp<GraphicBuffer> Layer::BufferManager::getActiveBuffer() const {
774    sp<GraphicBuffer> result;
775    const ssize_t activeBuffer = mActiveBuffer;
776    if (activeBuffer >= 0) {
777        BufferData const * const buffers = mBufferData;
778        Mutex::Autolock _l(mLock);
779        result = buffers[activeBuffer].buffer;
780    }
781    return result;
782}
783
784sp<GraphicBuffer> Layer::BufferManager::detachBuffer(size_t index)
785{
786    BufferData* const buffers = mBufferData;
787    sp<GraphicBuffer> buffer;
788    Mutex::Autolock _l(mLock);
789    buffer = buffers[index].buffer;
790    buffers[index].buffer = 0;
791    return buffer;
792}
793
794status_t Layer::BufferManager::attachBuffer(size_t index,
795        const sp<GraphicBuffer>& buffer)
796{
797    BufferData* const buffers = mBufferData;
798    Mutex::Autolock _l(mLock);
799    buffers[index].buffer = buffer;
800    buffers[index].texture.dirty = true;
801    return NO_ERROR;
802}
803
804status_t Layer::BufferManager::destroy(EGLDisplay dpy)
805{
806    BufferData* const buffers = mBufferData;
807    size_t num;
808    { // scope for the lock
809        Mutex::Autolock _l(mLock);
810        num = mNumBuffers;
811        for (size_t i=0 ; i<num ; i++) {
812            buffers[i].buffer = 0;
813        }
814    }
815    for (size_t i=0 ; i<num ; i++) {
816        destroyTexture(&buffers[i].texture, dpy);
817    }
818    destroyTexture(&mFailoverTexture, dpy);
819    return NO_ERROR;
820}
821
822status_t Layer::BufferManager::initEglImage(EGLDisplay dpy,
823        const sp<GraphicBuffer>& buffer)
824{
825    status_t err = NO_INIT;
826    ssize_t index = mActiveBuffer;
827    if (index >= 0) {
828        if (!mFailover) {
829            Image& texture(mBufferData[index].texture);
830            err = mTextureManager.initEglImage(&texture, dpy, buffer);
831            // if EGLImage fails, we switch to regular texture mode, and we
832            // free all resources associated with using EGLImages.
833            if (err == NO_ERROR) {
834                mFailover = false;
835                destroyTexture(&mFailoverTexture, dpy);
836            } else {
837                mFailover = true;
838                const size_t num = mNumBuffers;
839                for (size_t i=0 ; i<num ; i++) {
840                    destroyTexture(&mBufferData[i].texture, dpy);
841                }
842            }
843        } else {
844            // we failed once, don't try again
845            err = BAD_VALUE;
846        }
847    }
848    return err;
849}
850
851status_t Layer::BufferManager::loadTexture(
852        const Region& dirty, const GGLSurface& t)
853{
854    return mTextureManager.loadTexture(&mFailoverTexture, dirty, t);
855}
856
857status_t Layer::BufferManager::destroyTexture(Image* tex, EGLDisplay dpy)
858{
859    if (tex->name != -1U) {
860        glDeleteTextures(1, &tex->name);
861        tex->name = -1U;
862    }
863    if (tex->image != EGL_NO_IMAGE_KHR) {
864        eglDestroyImageKHR(dpy, tex->image);
865        tex->image = EGL_NO_IMAGE_KHR;
866    }
867    return NO_ERROR;
868}
869
870// ---------------------------------------------------------------------------
871
872Layer::SurfaceLayer::SurfaceLayer(const sp<SurfaceFlinger>& flinger,
873        const sp<Layer>& owner)
874    : Surface(flinger, owner->getIdentity(), owner)
875{
876}
877
878Layer::SurfaceLayer::~SurfaceLayer()
879{
880}
881
882sp<GraphicBuffer> Layer::SurfaceLayer::requestBuffer(int index,
883        uint32_t w, uint32_t h, uint32_t format, uint32_t usage)
884{
885    sp<GraphicBuffer> buffer;
886    sp<Layer> owner(getOwner());
887    if (owner != 0) {
888        /*
889         * requestBuffer() cannot be called from the main thread
890         * as it could cause a dead-lock, since it may have to wait
891         * on conditions updated my the main thread.
892         */
893        buffer = owner->requestBuffer(index, w, h, format, usage);
894    }
895    return buffer;
896}
897
898status_t Layer::SurfaceLayer::setBufferCount(int bufferCount)
899{
900    status_t err = DEAD_OBJECT;
901    sp<Layer> owner(getOwner());
902    if (owner != 0) {
903        /*
904         * setBufferCount() cannot be called from the main thread
905         * as it could cause a dead-lock, since it may have to wait
906         * on conditions updated my the main thread.
907         */
908        err = owner->setBufferCount(bufferCount);
909    }
910    return err;
911}
912
913// ---------------------------------------------------------------------------
914
915
916}; // namespace android
917